当前位置: 首页>>代码示例>>C++>>正文


C++ rcMax函数代码示例

本文整理汇总了C++中rcMax函数的典型用法代码示例。如果您正苦于以下问题:C++ rcMax函数的具体用法?C++ rcMax怎么用?C++ rcMax使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了rcMax函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: rcMax

void Visualization::updateCameraVelocity(float dt, bool forward, bool backward, bool left, bool right, bool fast)
{
    float cameraKeySpeed = 22.0f;
    if (fast)
    {
        cameraKeySpeed *= 4.0f;
    }
    
    float cameraKeyAcceleration = 100.f;
    
    if (forward) //Forward
    {
        m_cameraVelocity[2] -= dt * cameraKeyAcceleration;
        m_cameraVelocity[2] = rcMax(m_cameraVelocity[2],-cameraKeySpeed);
    }
    else if (backward) // Backward
    {
        m_cameraVelocity[2] += dt * cameraKeyAcceleration;
        m_cameraVelocity[2] =  rcMin(m_cameraVelocity[2],cameraKeySpeed);
    }
    else if (m_cameraVelocity[2] > 0)
    {
        m_cameraVelocity[2] -= dt * cameraKeyAcceleration;
        m_cameraVelocity[2] =  rcMax(m_cameraVelocity[2],0.f);
    }
    else
    {
        m_cameraVelocity[2] += dt * cameraKeyAcceleration;
        m_cameraVelocity[2] =  rcMin(m_cameraVelocity[2],0.f);
    }
    
    if (right) // Right
    {
        m_cameraVelocity[0] += dt * cameraKeyAcceleration;
        m_cameraVelocity[0] =  rcMin(m_cameraVelocity[0],cameraKeySpeed);
    }
    else if (left) // Left
    {
        m_cameraVelocity[0] -= dt * cameraKeyAcceleration;
        m_cameraVelocity[0] = rcMax(m_cameraVelocity[0],-cameraKeySpeed);
    }
    else if (m_cameraVelocity[0] > 0)
    {
        m_cameraVelocity[0] -= dt * cameraKeyAcceleration;
        m_cameraVelocity[0] =  rcMax(m_cameraVelocity[0],0.f);
    }
    else
    {
        m_cameraVelocity[0] += dt * cameraKeyAcceleration;
        m_cameraVelocity[0] =  rcMin(m_cameraVelocity[0],0.f);
    }
}
开发者ID:Conglang,项目名称:recastdetour,代码行数:52,代码来源:Visualization.cpp

示例2: dc

void CProgressCtrlX::OnPaint() 
{
	CPaintDC dc(this); // device context for painting

	// TODO: Add your message handler code here
	CDrawInfo info;
	GetClientRect(&info.rcClient);

	// retrieve current position and range
	info.nCurPos = GetPos();
	GetRange(info.nLower, info.nUpper);
	
	// Draw to memory DC
	CMemDC memDC(&dc);
	info.pDC = &memDC;
	
	// fill background 
	if(m_pbrBk)
		memDC.FillRect(&info.rcClient, m_pbrBk);
	else
		memDC.FillSolidRect(&info.rcClient, m_clrBk);

	// apply borders
	info.rcClient.DeflateRect(m_rcBorders);
		
	// if current pos is out of range return
	if (info.nCurPos < info.nLower || info.nCurPos > info.nUpper)
		return;

	info.dwStyle = GetStyle();
	BOOL fVert = info.dwStyle&PBS_VERTICAL;
	BOOL fSnake = info.dwStyle&PBS_SNAKE;
	BOOL fRubberBar = info.dwStyle&PBS_RUBBER_BAR;

	// calculate visible gradient width
	CRect rcBar(0,0,0,0);
	CRect rcMax(0,0,0,0);
	rcMax.right = fVert ? info.rcClient.Height() : info.rcClient.Width();
	rcBar.right = (int)((float)(info.nCurPos-info.nLower) * rcMax.right / ((info.nUpper-info.nLower == 0) ? 1 : info.nUpper-info.nLower));
	if(fSnake)
		rcBar.left = (int)((float)(m_nTail-info.nLower) * rcMax.right / ((info.nUpper-info.nLower == 0) ? 1 : info.nUpper-info.nLower));
	
	// draw bar
	if(m_pbrBar)
		memDC.FillRect(&ConvertToReal(info, rcBar), m_pbrBar);
	else
		DrawMultiGradient(info, fRubberBar ? rcBar : rcMax, rcBar);

	// Draw text
	DrawText(info, rcMax, rcBar);

	// Do not call CProgressCtrl::OnPaint() for painting messages
}
开发者ID:dalinhuang,项目名称:dmibox,代码行数:53,代码来源:ProgressCtrlX.cpp

示例3: fixupCorridor

static int fixupCorridor(dtPolyRef* path, const int npath, const int maxPath,
						 const dtPolyRef* visited, const int nvisited)
{
	int furthestPath = -1;
	int furthestVisited = -1;
	
	// Find furthest common polygon.
	for (int i = npath-1; i >= 0; --i)
	{
		bool found = false;
		for (int j = nvisited-1; j >= 0; --j)
		{
			if (path[i] == visited[j])
			{
				furthestPath = i;
				furthestVisited = j;
				found = true;
			}
		}
		if (found)
			break;
	}

	// If no intersection found just return current path. 
	if (furthestPath == -1 || furthestVisited == -1)
		return npath;
	
	// Concatenate paths.	

	// Adjust beginning of the buffer to include the visited.
	const int req = nvisited - furthestVisited;
	const int orig = rcMin(furthestPath+1, npath);
	int size = rcMax(0, npath-orig);
	if (req+size > maxPath)
		size = maxPath-req;
	if (size)
		memmove(path+req, path+orig, size*sizeof(dtPolyRef));
	
	// Store visited
	for (int i = 0; i < req; ++i)
		path[i] = visited[(nvisited-1)-i];				
	
	return req+size;
}
开发者ID:120239197a,项目名称:SingleCore,代码行数:44,代码来源:NavMeshTesterTool.cpp

示例4: polyMinExtent

// Calculate minimum extend of the polygon.
static float polyMinExtent(const float* verts, const int nverts)
{
	float minDist = FLT_MAX;
	for (int i = 0; i < nverts; i++)
	{
		const int ni = (i+1) % nverts;
		const float* p1 = &verts[i*3];
		const float* p2 = &verts[ni*3];
		float maxEdgeDist = 0;
		for (int j = 0; j < nverts; j++)
		{
			if (j == i || j == ni) continue;
			float d = distancePtSeg2d(&verts[j*3], p1,p2);
			maxEdgeDist = rcMax(maxEdgeDist, d);
		}
		minDist = rcMin(minDist, maxEdgeDist);
	}
	return rcSqrt(minDist);
}
开发者ID:madisodr,项目名称:legacy-core,代码行数:20,代码来源:RecastMeshDetail.cpp

示例5: rcBuildRegions

/// @par
/// 
/// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour.
/// Contours will form simple polygons.
/// 
/// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be
/// re-assigned to the zero (null) region.
/// 
/// Watershed partitioning can result in smaller than necessary regions, especially in diagonal corridors. 
/// @p mergeRegionArea helps reduce unecessarily small regions.
/// 
/// See the #rcConfig documentation for more information on the configuration parameters.
/// 
/// The region data will be available via the rcCompactHeightfield::maxRegions
/// and rcCompactSpan::reg fields.
/// 
/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
/// 
/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf,
					const int borderSize, const int minRegionArea, const int mergeRegionArea)
{
	rcAssert(ctx);
	
	ctx->startTimer(RC_TIMER_BUILD_REGIONS);
	
	rcScopedDelete<unsigned short> spanBuf4 = (unsigned short*)rcAlloc(sizeof(unsigned short)*chf.spanCount*4, RC_ALLOC_TEMP);
	if (!spanBuf4)
	{
		ctx->log(RC_LOG_ERROR, "rcBuildRegions: Out of memory 'spanBuf4' (%d).", chf.spanCount*4);
		return false;
	}

	ctx->startTimer(RC_TIMER_BUILD_REGIONS_WATERSHED);

	unsigned short* srcReg = spanBuf4;
	if (!rcGatherRegionsNoFilter(ctx, chf, borderSize, spanBuf4))
		return false;

	ctx->stopTimer(RC_TIMER_BUILD_REGIONS_WATERSHED);	
	ctx->startTimer(RC_TIMER_BUILD_REGIONS_FILTER);
	
	// Filter out small regions.
	const int chunkSize = rcMax(chf.width, chf.height);
	if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, chunkSize, chf.maxRegions, chf, srcReg))
		return false;
	
	ctx->stopTimer(RC_TIMER_BUILD_REGIONS_FILTER);
		
	// Write the result out.
	for (int i = 0; i < chf.spanCount; ++i)
		chf.spans[i].reg = srcReg[i];
	
	ctx->stopTimer(RC_TIMER_BUILD_REGIONS);
	
	return true;
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:57,代码来源:RecastRegion.cpp

示例6: rcFilterLedgeSpans

void rcFilterLedgeSpans(const int walkableHeight,
						const int walkableClimb,
						rcHeightfield& solid)
{
	rcTimeVal startTime = rcGetPerformanceTimer();

	const int w = solid.width;
	const int h = solid.height;
	const int MAX_HEIGHT = 0xffff;
	
	// Mark border spans.
	for (int y = 0; y < h; ++y)
	{
		for (int x = 0; x < w; ++x)
		{
			for (rcSpan* s = solid.spans[x + y*w]; s; s = s->next)
			{
				// Skip non walkable spans.
				if ((s->flags & RC_WALKABLE) == 0)
					continue;
				
				const int bot = (int)(s->smax);
				const int top = s->next ? (int)(s->next->smin) : MAX_HEIGHT;
				
				// Find neighbours minimum height.
				int minh = MAX_HEIGHT;

				// Min and max height of accessible neighbours.
				int asmin = s->smax;
				int asmax = s->smax;

				for (int dir = 0; dir < 4; ++dir)
				{
					int dx = x + rcGetDirOffsetX(dir);
					int dy = y + rcGetDirOffsetY(dir);
					// Skip neighbours which are out of bounds.
					if (dx < 0 || dy < 0 || dx >= w || dy >= h)
					{
						minh = rcMin(minh, -walkableClimb - bot);
						continue;
					}

					// From minus infinity to the first span.
					rcSpan* ns = solid.spans[dx + dy*w];
					int nbot = -walkableClimb;
					int ntop = ns ? (int)ns->smin : MAX_HEIGHT;
					// Skip neightbour if the gap between the spans is too small.
					if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
						minh = rcMin(minh, nbot - bot);
					
					// Rest of the spans.
					for (ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
					{
						nbot = (int)ns->smax;
						ntop = ns->next ? (int)ns->next->smin : MAX_HEIGHT;
						// Skip neightbour if the gap between the spans is too small.
						if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
						{
							minh = rcMin(minh, nbot - bot);
						
							// Find min/max accessible neighbour height. 
							if (rcAbs(nbot - bot) <= walkableClimb)
							{
								if (nbot < asmin) asmin = nbot;
								if (nbot > asmax) asmax = nbot;
							}
							
						}
					}
				}
				
				// The current span is close to a ledge if the drop to any
				// neighbour span is less than the walkableClimb.
				if (minh < -walkableClimb)
					s->flags |= RC_LEDGE;
					
				// If the difference between all neighbours is too large,
				// we are at steep slope, mark the span as ledge.
				if ((asmax - asmin) > walkableClimb)
				{
					s->flags |= RC_LEDGE;
				}
			}
		}
	}
	
	rcTimeVal endTime = rcGetPerformanceTimer();
//	if (rcGetLog())
//		rcGetLog()->log(RC_LOG_PROGRESS, "Filter border: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
	if (rcGetBuildTimes())
		rcGetBuildTimes()->filterBorder += rcGetDeltaTimeUsec(startTime, endTime);
}	
开发者ID:SkyFire,项目名称:sandshroud,代码行数:92,代码来源:RecastFilter.cpp

示例7: CollectLayerRegionsMonotone


//.........这里部分代码省略.........
		for (int i = 0; i < sweepId; ++i)
		{
			// If the neighbour is set and there is only one continuous connection to it,
			// the sweep will be merged with the previous one, else new region is created.
			if (sweeps[i].nei != 0xffff && prev[sweeps[i].nei] == sweeps[i].ns)
			{
				sweeps[i].id = sweeps[i].nei;
			}
			else
			{
				sweeps[i].id = regId++;
			}
		}

		// Remap local sweep ids to region ids.
		for (int x = borderSize; x < w-borderSize; ++x)
		{
			const rcCompactCell& c = chf.cells[x+y*w];
			for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
			{
				if (srcReg[i] != 0xffff)
					srcReg[i] = sweeps[srcReg[i]].id;
			}
		}
	}

	// Allocate and init layer regions.
	nregs = (int)regId;
	regs = (rcLayerRegionMonotone*)rcAlloc(sizeof(rcLayerRegionMonotone)*nregs, RC_ALLOC_TEMP);
	if (!regs)
	{
		ctx->log(RC_LOG_ERROR, "CollectLayerRegionsMonotone: Out of memory 'regs' (%d).", nregs);
		return false;
	}
	memset(regs, 0, sizeof(rcLayerRegionMonotone)*nregs);
	for (int i = 0; i < nregs; ++i)
	{
		regs[i].layerId = 0xffff;
		regs[i].ymin = 0xffff;
		regs[i].ymax = 0;
	}

	rcIntArray lregs(64);

	// Find region neighbours and overlapping regions.
	for (int y = 0; y < h; ++y)
	{
		for (int x = 0; x < w; ++x)
		{
			const rcCompactCell& c = chf.cells[x+y*w];
			lregs.resize(0);

			for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
			{
				const rcCompactSpan& s = chf.spans[i];
				const unsigned short ri = srcReg[i];
				if (ri == 0xffff) continue;

				regs[ri].ymin = rcMin(regs[ri].ymin, s.y);
				regs[ri].ymax = rcMax(regs[ri].ymax, s.y);

				// Collect all region layers.
				lregs.push(ri);

				// Update neighbours
				for (int dir = 0; dir < 4; ++dir)
				{
					if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
					{
						const int ax = x + rcGetDirOffsetX(dir);
						const int ay = y + rcGetDirOffsetY(dir);
						const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
						const unsigned short rai = srcReg[ai];
						if (rai != 0xffff && rai != ri)
							addUnique(regs[ri].neis, rai);
					}
				}

			}

			// Update overlapping regions.
			const int nlregs = lregs.size();
			for (int i = 0; i < nlregs-1; ++i)
			{
				for (int j = i+1; j < nlregs; ++j)
				{
					if (lregs[i] != lregs[j])
					{
						rcLayerRegionMonotone& ri = regs[lregs[i]];
						rcLayerRegionMonotone& rj = regs[lregs[j]];
						addUnique(ri.layers, lregs[j]);
						addUnique(rj.layers, lregs[i]);
					}
				}
			}
		}
	}

	return true;
}
开发者ID:xiangyuan,项目名称:Unreal4,代码行数:101,代码来源:RecastLayers.cpp

示例8: rcBuildPolyMeshDetail

bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
						   const float sampleDist, const float sampleMaxError,
						   rcPolyMeshDetail& dmesh)
{
	rcTimeVal startTime = rcGetPerformanceTimer();
	
	if (mesh.nverts == 0 || mesh.npolys == 0)
		return true;
	
	const int nvp = mesh.nvp;
	const float cs = mesh.cs;
	const float ch = mesh.ch;
	const float* orig = mesh.bmin;
	
	rcIntArray edges(64);
	rcIntArray tris(512);
	rcIntArray idx(512);
	rcIntArray stack(512);
	rcIntArray samples(512);
	float verts[256*3];
	float* poly = 0;
	int* bounds = 0;
	rcHeightPatch hp;
	int nPolyVerts = 0;
	int maxhw = 0, maxhh = 0;
	
	bounds = new int[mesh.npolys*4];
	if (!bounds)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' (%d).", mesh.npolys*4);
		goto failure;
	}
	poly = new float[nvp*3];
	if (!bounds)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' (%d).", nvp*3);
		goto failure;
	}
	
	// Find max size for a polygon area.
	for (int i = 0; i < mesh.npolys; ++i)
	{
		const unsigned short* p = &mesh.polys[i*nvp*2];
		int& xmin = bounds[i*4+0];
		int& xmax = bounds[i*4+1];
		int& ymin = bounds[i*4+2];
		int& ymax = bounds[i*4+3];
		xmin = chf.width;
		xmax = 0;
		ymin = chf.height;
		ymax = 0;
		for (int j = 0; j < nvp; ++j)
		{
			if(p[j] == 0xffff) break;
			const unsigned short* v = &mesh.verts[p[j]*3];
			xmin = rcMin(xmin, (int)v[0]);
			xmax = rcMax(xmax, (int)v[0]);
			ymin = rcMin(ymin, (int)v[2]);
			ymax = rcMax(ymax, (int)v[2]);
			nPolyVerts++;
		}
		xmin = rcMax(0,xmin-1);
		xmax = rcMin(chf.width,xmax+1);
		ymin = rcMax(0,ymin-1);
		ymax = rcMin(chf.height,ymax+1);
		if (xmin >= xmax || ymin >= ymax) continue;
		maxhw = rcMax(maxhw, xmax-xmin);
		maxhh = rcMax(maxhh, ymax-ymin);
	}
	
	hp.data = new unsigned short[maxhw*maxhh];
	if (!hp.data)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' (%d).", maxhw*maxhh);
		goto failure;
	}
		
	dmesh.nmeshes = mesh.npolys;
	dmesh.nverts = 0;
	dmesh.ntris = 0;
	dmesh.meshes = new unsigned short[dmesh.nmeshes*4];
	if (!dmesh.meshes)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4);
		goto failure;
	}

	int vcap = nPolyVerts+nPolyVerts/2;
	int tcap = vcap*2;

	dmesh.nverts = 0;
	dmesh.verts = new float[vcap*3];
	if (!dmesh.verts)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", vcap*3);
//.........这里部分代码省略.........
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:101,代码来源:RecastMeshDetail.cpp

示例9: calculateDistanceField


//.........这里部分代码省略.........
                    const int ax = x + rcGetDirOffsetX(0);
                    const int ay = y + rcGetDirOffsetY(0);
                    const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
                    const rcCompactSpan& as = chf.spans[ai];
                    if (src[ai]+2 < src[i])
                        src[i] = src[ai]+2;
                    
                    // (-1,-1)
                    if (rcGetCon(as, 3) != RC_NOT_CONNECTED)
                    {
                        const int aax = ax + rcGetDirOffsetX(3);
                        const int aay = ay + rcGetDirOffsetY(3);
                        const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 3);
                        if (src[aai]+3 < src[i])
                            src[i] = src[aai]+3;
                    }
                }
                if (rcGetCon(s, 3) != RC_NOT_CONNECTED)
                {
                    // (0,-1)
                    const int ax = x + rcGetDirOffsetX(3);
                    const int ay = y + rcGetDirOffsetY(3);
                    const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
                    const rcCompactSpan& as = chf.spans[ai];
                    if (src[ai]+2 < src[i])
                        src[i] = src[ai]+2;
                    
                    // (1,-1)
                    if (rcGetCon(as, 2) != RC_NOT_CONNECTED)
                    {
                        const int aax = ax + rcGetDirOffsetX(2);
                        const int aay = ay + rcGetDirOffsetY(2);
                        const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 2);
                        if (src[aai]+3 < src[i])
                            src[i] = src[aai]+3;
                    }
                }
            }
        }
    }
    
    // Pass 2
    for (int y = h-1; y >= 0; --y)
    {
        for (int x = w-1; x >= 0; --x)
        {
            const rcCompactCell& c = chf.cells[x+y*w];
            for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
            {
                const rcCompactSpan& s = chf.spans[i];
                
                if (rcGetCon(s, 2) != RC_NOT_CONNECTED)
                {
                    // (1,0)
                    const int ax = x + rcGetDirOffsetX(2);
                    const int ay = y + rcGetDirOffsetY(2);
                    const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 2);
                    const rcCompactSpan& as = chf.spans[ai];
                    if (src[ai]+2 < src[i])
                        src[i] = src[ai]+2;
                    
                    // (1,1)
                    if (rcGetCon(as, 1) != RC_NOT_CONNECTED)
                    {
                        const int aax = ax + rcGetDirOffsetX(1);
                        const int aay = ay + rcGetDirOffsetY(1);
                        const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 1);
                        if (src[aai]+3 < src[i])
                            src[i] = src[aai]+3;
                    }
                }
                if (rcGetCon(s, 1) != RC_NOT_CONNECTED)
                {
                    // (0,1)
                    const int ax = x + rcGetDirOffsetX(1);
                    const int ay = y + rcGetDirOffsetY(1);
                    const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 1);
                    const rcCompactSpan& as = chf.spans[ai];
                    if (src[ai]+2 < src[i])
                        src[i] = src[ai]+2;
                    
                    // (-1,1)
                    if (rcGetCon(as, 0) != RC_NOT_CONNECTED)
                    {
                        const int aax = ax + rcGetDirOffsetX(0);
                        const int aay = ay + rcGetDirOffsetY(0);
                        const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 0);
                        if (src[aai]+3 < src[i])
                            src[i] = src[aai]+3;
                    }
                }
            }
        }
    }    
    
    maxDist = 0;
    for (int i = 0; i < chf.spanCount; ++i)
        maxDist = rcMax(src[i], maxDist);
    
}
开发者ID:Frankenhooker,项目名称:OpenWoW541,代码行数:101,代码来源:RecastRegion.cpp

示例10: getCornerHeight

static int getCornerHeight(int x, int y, int i, int dir,
						   const rcCompactHeightfield& chf,
						   bool& isBorderVertex)
{
	const rcCompactSpan& s = chf.spans[i];
	int ch = (int)s.minY;
	int dirp = (dir+1) & 0x3;
	
	struct CornerId
	{
		uint64_t		areaMask;
		unsigned short	region;

		bool No0() const
		{
			return areaMask != 0 && region != 0;
		}

		CornerId( unsigned short reg = 0, uint64_t area = 0 )
			: areaMask( area )
			, region( reg )
		{
		}
	};

	CornerId regs[ 4 ];
	
	// Combine region and area codes in order to prevent
	// border vertices which are in between two areas to be removed. 
	regs[ 0 ] = CornerId( chf.spans[ i ].regionID, chf.areaMasks[ i ] );
	
	if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
	{
		const int ax = x + rcGetDirOffsetX(dir);
		const int ay = y + rcGetDirOffsetY(dir);
		const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
		const rcCompactSpan& as = chf.spans[ai];
		ch = rcMax(ch, (int)as.minY);
		regs[ 1 ] = CornerId( chf.spans[ ai ].regionID, chf.areaMasks[ ai ] );
		if (rcGetCon(as, dirp) != RC_NOT_CONNECTED)
		{
			const int ax2 = ax + rcGetDirOffsetX(dirp);
			const int ay2 = ay + rcGetDirOffsetY(dirp);
			const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dirp);
			const rcCompactSpan& as2 = chf.spans[ai2];
			ch = rcMax(ch, (int)as2.minY);
			regs[ 2 ] = CornerId( chf.spans[ ai2 ].regionID, chf.areaMasks[ ai2 ] );
		}
	}
	if (rcGetCon(s, dirp) != RC_NOT_CONNECTED)
	{
		const int ax = x + rcGetDirOffsetX(dirp);
		const int ay = y + rcGetDirOffsetY(dirp);
		const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
		const rcCompactSpan& as = chf.spans[ai];
		ch = rcMax(ch, (int)as.minY);
		regs[ 3 ] = CornerId( chf.spans[ ai ].regionID, chf.areaMasks[ ai ] );
		if (rcGetCon(as, dir) != RC_NOT_CONNECTED)
		{
			const int ax2 = ax + rcGetDirOffsetX(dir);
			const int ay2 = ay + rcGetDirOffsetY(dir);
			const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dir);
			const rcCompactSpan& as2 = chf.spans[ai2];
			ch = rcMax(ch, (int)as2.minY);
			regs[ 2 ] = CornerId( chf.spans[ ai2 ].regionID, chf.areaMasks[ ai2 ] );
		}
	}

	// Check if the vertex is special edge vertex, these vertices will be removed later.
	for (int j = 0; j < 4; ++j)
	{
		const int a = j;
		const int b = (j+1) & 0x3;
		const int c = (j+2) & 0x3;
		const int d = (j+3) & 0x3;
		
		// The vertex is a border vertex there are two same exterior cells in a row,
		// followed by two interior cells and none of the regions are out of bounds.
		const bool twoSameExts = ( regs[ a ].region & regs[ b ].region & RC_BORDER_REG ) != 0 && regs[ a ].region == regs[ b ].region;
		const bool twoInts = ( ( regs[ c ].region | regs[ d ].region ) & RC_BORDER_REG ) == 0;
		const bool intsSameArea = ( regs[ c ].areaMask ) == ( regs[ d ].areaMask );
		const bool noZeros = regs[ a ].No0() && regs[ b ].No0() && regs[ c ].No0() && regs[ d ].No0();
		if (twoSameExts && twoInts && intsSameArea && noZeros)
		{
			isBorderVertex = true;
			break;
		}
	}
	
	return ch;
}
开发者ID:rwindegger,项目名称:recastnavigation,代码行数:91,代码来源:RecastContour.cpp

示例11: rcBuildHeightfieldLayers


//.........这里部分代码省略.........
	// Allocate and init layer regions.
	const int nregs = (int)regId;
	rcScopedDelete<rcLayerRegion> regs((rcLayerRegion*)rcAlloc(sizeof(rcLayerRegion)*nregs, RC_ALLOC_TEMP));
	if (!regs)
	{
		ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'regs' (%d).", nregs);
		return false;
	}
	memset(regs, 0, sizeof(rcLayerRegion)*nregs);
	for (int i = 0; i < nregs; ++i)
	{
		regs[i].layerId = 0xff;
		regs[i].ymin = 0xffff;
		regs[i].ymax = 0;
	}
	
	// Find region neighbours and overlapping regions.
	for (int y = 0; y < h; ++y)
	{
		for (int x = 0; x < w; ++x)
		{
			const rcCompactCell& c = chf.cells[x+y*w];
			
			unsigned char lregs[RC_MAX_LAYERS];
			int nlregs = 0;
			
			for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
			{
				const rcCompactSpan& s = chf.spans[i];
				const unsigned char ri = srcReg[i];
				if (ri == 0xff) continue;
				
				regs[ri].ymin = rcMin(regs[ri].ymin, s.y);
				regs[ri].ymax = rcMax(regs[ri].ymax, s.y);
				
				// Collect all region layers.
				if (nlregs < RC_MAX_LAYERS)
					lregs[nlregs++] = ri;
				
				// Update neighbours
				for (int dir = 0; dir < 4; ++dir)
				{
					if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
					{
						const int ax = x + rcGetDirOffsetX(dir);
						const int ay = y + rcGetDirOffsetY(dir);
						const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
						const unsigned char rai = srcReg[ai];
						if (rai != 0xff && rai != ri)
						{
							// Don't check return value -- if we cannot add the neighbor
							// it will just cause a few more regions to be created, which
							// is fine.
							addUnique(regs[ri].neis, regs[ri].nneis, RC_MAX_NEIS, rai);
						}
					}
				}
				
			}
			
			// Update overlapping regions.
			for (int i = 0; i < nlregs-1; ++i)
			{
				for (int j = i+1; j < nlregs; ++j)
				{
					if (lregs[i] != lregs[j])
开发者ID:090809,项目名称:TrinityCore,代码行数:67,代码来源:RecastLayers.cpp

示例12: rcBuildRegionsMonotone

bool rcBuildRegionsMonotone(rcCompactHeightfield& chf,
							int borderSize, int minRegionSize, int mergeRegionSize)
{
	rcTimeVal startTime = rcGetPerformanceTimer();
	
	const int w = chf.width;
	const int h = chf.height;
	unsigned short id = 1;
	
	if (chf.regs)
	{
		delete [] chf.regs;
		chf.regs = 0;
	}
	
	rcScopedDelete<unsigned short> srcReg = new unsigned short[chf.spanCount];
	if (!srcReg)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' (%d).", chf.spanCount);
		return false;
	}
	memset(srcReg,0,sizeof(unsigned short)*chf.spanCount);

	rcScopedDelete<rcSweepSpan> sweeps = new rcSweepSpan[rcMax(chf.width,chf.height)];
	if (!sweeps)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' (%d).", chf.width);
		return false;
	}
	
	
	// Mark border regions.
	if (borderSize)
	{
		paintRectRegion(0, borderSize, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
		paintRectRegion(w-borderSize, w, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
		paintRectRegion(0, w, 0, borderSize, id|RC_BORDER_REG, chf, srcReg); id++;
		paintRectRegion(0, w, h-borderSize, h, id|RC_BORDER_REG, chf, srcReg); id++;
	}
	
	rcIntArray prev(256);

	// Sweep one line at a time.
	for (int y = borderSize; y < h-borderSize; ++y)
	{
		// Collect spans from this row.
		prev.resize(id+1);
		memset(&prev[0],0,sizeof(int)*id);
		unsigned short rid = 1;
		
		for (int x = borderSize; x < w-borderSize; ++x)
		{
			const rcCompactCell& c = chf.cells[x+y*w];
			
			for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
			{
				const rcCompactSpan& s = chf.spans[i];
				if (chf.areas[i] == RC_NULL_AREA) continue;
				
				// -x
				unsigned short previd = 0;
				if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
				{
					const int ax = x + rcGetDirOffsetX(0);
					const int ay = y + rcGetDirOffsetY(0);
					const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
					if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
						previd = srcReg[ai];
				}
				
				if (!previd)
				{
					previd = rid++;
					sweeps[previd].rid = previd;
					sweeps[previd].ns = 0;
					sweeps[previd].nei = 0;
				}

				// -y
				if (rcGetCon(s,3) != RC_NOT_CONNECTED)
				{
					const int ax = x + rcGetDirOffsetX(3);
					const int ay = y + rcGetDirOffsetY(3);
					const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
					if (srcReg[ai] && (srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
					{
						unsigned short nr = srcReg[ai];
						if (!sweeps[previd].nei || sweeps[previd].nei == nr)
						{
							sweeps[previd].nei = nr;
							sweeps[previd].ns++;
							prev[nr]++;
						}
						else
						{
							sweeps[previd].nei = RC_NULL_NEI;
						}
					}
//.........这里部分代码省略.........
开发者ID:Jekls,项目名称:PhantomCore,代码行数:101,代码来源:RecastRegion.cpp

示例13: rcMarkReachableSpans

bool rcMarkReachableSpans(const int walkableHeight,
						  const int walkableClimb,
						  rcHeightfield& solid)
{
	const int w = solid.width;
	const int h = solid.height;
	const int MAX_HEIGHT = 0xffff;
	
	rcTimeVal startTime = rcGetPerformanceTimer();
	
	// Build navigable space.
	const int MAX_SEEDS = w*h;
	rcReachableSeed* stack = new rcReachableSeed[MAX_SEEDS];
	if (!stack)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcMarkReachableSpans: Out of memory 'stack' (%d).", MAX_SEEDS);
		return false;
	}
	int stackSize = 0;
	
	for (int y = 0; y < h; ++y)
	{
		for (int x = 0; x < w; ++x)
		{
			rcSpan* topSpan = solid.spans[x + y*w];
			if (!topSpan)
				continue;
			while (topSpan->next)
				topSpan = topSpan->next;
			
			// If the span is not walkable, skip it.
			if ((topSpan->flags & RC_WALKABLE) == 0)
				continue;
			// If the span has been visited already, skip it.
			if (topSpan->flags & RC_REACHABLE)
				continue;
			
			// Start flood fill.
			topSpan->flags |= RC_REACHABLE;
			stackSize = 0;
			stack[stackSize].set(x, y, topSpan);
			stackSize++;
			
			while (stackSize)
			{
				// Pop a seed from the stack.
				stackSize--;
				rcReachableSeed cur = stack[stackSize];
				
				const int bot = (int)cur.s->smax;
				const int top = (int)cur.s->next ? (int)cur.s->next->smin : MAX_HEIGHT;
				
				// Visit neighbours in all 4 directions.
				for (int dir = 0; dir < 4; ++dir)
				{
					int dx = (int)cur.x + rcGetDirOffsetX(dir);
					int dy = (int)cur.y + rcGetDirOffsetY(dir);
					// Skip neighbour which are out of bounds.
					if (dx < 0 || dy < 0 || dx >= w || dy >= h)
						continue;
					for (rcSpan* ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
					{
						// Skip neighbour if it is not walkable.
						if ((ns->flags & RC_WALKABLE) == 0)
							continue;
						// Skip the neighbour if it has been visited already.
						if (ns->flags & RC_REACHABLE)
							continue;
						
						const int nbot = (int)ns->smax;
						const int ntop = (int)ns->next ? (int)ns->next->smin : MAX_HEIGHT;
						// Skip neightbour if the gap between the spans is too small.
						if (rcMin(top,ntop) - rcMax(bot,nbot) < walkableHeight)
							continue;
						// Skip neightbour if the climb height to the neighbour is too high.
						if (rcAbs(nbot - bot) >= walkableClimb)
							continue;
						
						// This neighbour has not been visited yet.
						// Mark it as reachable and add it to the seed stack.
						ns->flags |= RC_REACHABLE;
						if (stackSize < MAX_SEEDS)
						{
							stack[stackSize].set(dx, dy, ns);
							stackSize++;
						}
					}
				}
			}
		}
	}
	
	delete [] stack;	
	
	rcTimeVal endTime = rcGetPerformanceTimer();
	
//	if (rcGetLog())
//		rcGetLog()->log(RC_LOG_PROGRESS, "Mark reachable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
	if (rcGetBuildTimes())
//.........这里部分代码省略.........
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:101,代码来源:RecastFilter.cpp

示例14: rcBuildCompactHeightfield

bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb,
							   unsigned char flags, rcHeightfield& hf,
							   rcCompactHeightfield& chf)
{
	rcTimeVal startTime = rcGetPerformanceTimer();
	
	const int w = hf.width;
	const int h = hf.height;
	const int spanCount = getSpanCount(flags, hf);

	// Fill in header.
	chf.width = w;
	chf.height = h;
	chf.spanCount = spanCount;
	chf.walkableHeight = walkableHeight;
	chf.walkableClimb = walkableClimb;
	chf.maxRegions = 0;
	vcopy(chf.bmin, hf.bmin);
	vcopy(chf.bmax, hf.bmax);
	chf.bmax[1] += walkableHeight*hf.ch;
	chf.cs = hf.cs;
	chf.ch = hf.ch;
	chf.cells = new rcCompactCell[w*h];
	if (!chf.cells)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.cells' (%d)", w*h);
		return false;
	}
	memset(chf.cells, 0, sizeof(rcCompactCell)*w*h);
	chf.spans = new rcCompactSpan[spanCount];
	if (!chf.spans)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.spans' (%d)", spanCount);
		return false;
	}
	memset(chf.spans, 0, sizeof(rcCompactSpan)*spanCount);
	
	const int MAX_HEIGHT = 0xffff;
	
	// Fill in cells and spans.
	int idx = 0;
	for (int y = 0; y < h; ++y)
	{
		for (int x = 0; x < w; ++x)
		{
			const rcSpan* s = hf.spans[x + y*w];
			// If there are no spans at this cell, just leave the data to index=0, count=0.
			if (!s) continue;
			rcCompactCell& c = chf.cells[x+y*w];
			c.index = idx;
			c.count = 0;
			while (s)
			{
				if (s->flags == flags)
				{
					const int bot = (int)s->smax;
					const int top = s->next ? (int)s->next->smin : MAX_HEIGHT;
					chf.spans[idx].y = (unsigned short)rcClamp(bot, 0, 0xffff);
					chf.spans[idx].h = (unsigned char)rcClamp(top - bot, 0, 0xff);
					idx++;
					c.count++;
				}
				s = s->next;
			}
		}
	}

	// Find neighbour connections.
	for (int y = 0; y < h; ++y)
	{
		for (int x = 0; x < w; ++x)
		{
			const rcCompactCell& c = chf.cells[x+y*w];
			for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
			{
				rcCompactSpan& s = chf.spans[i];
				for (int dir = 0; dir < 4; ++dir)
				{
					setCon(s, dir, 0xf);
					const int nx = x + rcGetDirOffsetX(dir);
					const int ny = y + rcGetDirOffsetY(dir);
					// First check that the neighbour cell is in bounds.
					if (nx < 0 || ny < 0 || nx >= w || ny >= h)
						continue;
					// Iterate over all neighbour spans and check if any of the is
					// accessible from current cell.
					const rcCompactCell& nc = chf.cells[nx+ny*w];
					for (int k = (int)nc.index, nk = (int)(nc.index+nc.count); k < nk; ++k)
					{
						const rcCompactSpan& ns = chf.spans[k];
						const int bot = rcMax(s.y, ns.y);
						const int top = rcMin(s.y+s.h, ns.y+ns.h);

						// Check that the gap between the spans is walkable,
						// and that the climb height between the gaps is not too high.
						if ((top - bot) >= walkableHeight && rcAbs((int)ns.y - (int)s.y) <= walkableClimb)
						{
							// Mark direction as walkable.
//.........这里部分代码省略.........
开发者ID:zakharov,项目名称:blenderColladaKinematics,代码行数:101,代码来源:Recast.cpp

示例15: rcBuildPolyMesh

bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh)
{
	rcTimeVal startTime = rcGetPerformanceTimer();

	vcopy(mesh.bmin, cset.bmin);
	vcopy(mesh.bmax, cset.bmax);
	mesh.cs = cset.cs;
	mesh.ch = cset.ch;
	
	int maxVertices = 0;
	int maxTris = 0;
	int maxVertsPerCont = 0;
	for (int i = 0; i < cset.nconts; ++i)
	{
		maxVertices += cset.conts[i].nverts;
		maxTris += cset.conts[i].nverts - 2;
		maxVertsPerCont = rcMax(maxVertsPerCont, cset.conts[i].nverts);
	}
	
	if (maxVertices >= 0xfffe)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Too many vertices %d.", maxVertices);
		return false;
	}
	
	unsigned char* vflags = 0;
	int* nextVert = 0;
	int* firstVert = 0;
	int* indices = 0;
	int* tris = 0;
	unsigned short* polys = 0;
	
	vflags = new unsigned char[maxVertices];
	if (!vflags)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
		goto failure;
	}
	memset(vflags, 0, maxVertices);
	
	mesh.verts = new unsigned short[maxVertices*3];
	if (!mesh.verts)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
		goto failure;
	}
	mesh.polys = new unsigned short[maxTris*nvp*2];
	if (!mesh.polys)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.polys' (%d).", maxTris*nvp*2);
		goto failure;
	}
	mesh.regs = new unsigned short[maxTris];
	if (!mesh.regs)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.regs' (%d).", maxTris);
		goto failure;
	}
	mesh.nverts = 0;
	mesh.npolys = 0;
	mesh.nvp = nvp;
	
	memset(mesh.verts, 0, sizeof(unsigned short)*maxVertices*3);
	memset(mesh.polys, 0xff, sizeof(unsigned short)*maxTris*nvp*2);
	memset(mesh.regs, 0, sizeof(unsigned short)*maxTris);
	
	nextVert = new int[maxVertices];
	if (!nextVert)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'nextVert' (%d).", maxVertices);
		goto failure;
	}
	memset(nextVert, 0, sizeof(int)*maxVertices);
	
	firstVert = new int[VERTEX_BUCKET_COUNT];
	if (!firstVert)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT);
		goto failure;
	}
	for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i)
		firstVert[i] = -1;
	
	indices = new int[maxVertsPerCont];
	if (!indices)
	{
		if (rcGetLog())
			rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'indices' (%d).", maxVertsPerCont);
		goto failure;
	}
	tris = new int[maxVertsPerCont*3];
	if (!tris)
	{
//.........这里部分代码省略.........
开发者ID:Entropy-Soldier,项目名称:ges-legacy-code,代码行数:101,代码来源:RecastMesh.cpp


注:本文中的rcMax函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。