本文整理汇总了C++中rcGetDirOffsetY函数的典型用法代码示例。如果您正苦于以下问题:C++ rcGetDirOffsetY函数的具体用法?C++ rcGetDirOffsetY怎么用?C++ rcGetDirOffsetY使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了rcGetDirOffsetY函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: boxBlur
static unsigned short* boxBlur(rcCompactHeightfield& chf, int thr,
unsigned short* src, unsigned short* dst)
{
const int w = chf.width;
const int h = chf.height;
thr *= 2;
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
const unsigned short cd = src[i];
if (cd <= thr)
{
dst[i] = cd;
continue;
}
int d = (int)cd;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
d += (int)src[ai];
const rcCompactSpan& as = chf.spans[ai];
const int dir2 = (dir+1) & 0x3;
if (rcGetCon(as, dir2) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dir2);
const int ay2 = ay + rcGetDirOffsetY(dir2);
const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
d += (int)src[ai2];
}
else
{
d += cd;
}
}
else
{
d += cd*2;
}
}
dst[i] = (unsigned short)((d+5)/9);
}
}
}
return dst;
}
示例2: isSolidEdge
static bool isSolidEdge(rcCompactHeightfield& chf, unsigned short* srcReg, int x, int y, int i, int dir)
{
const rcCompactSpan& s = chf.spans[i];
unsigned short r = 0;
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
r = srcReg[ai];
}
if (r == srcReg[i])
return false;
return true;
}
示例3: rcFilterUnwalkableLedgeSpans
void rcFilterUnwalkableLedgeSpans( rcContext* ctx, const int /*walkableHeight*/, const int walkableClimb, rcHeightfield& solid )
{
rcAssert( ctx );
ctx->startTimer( RC_TIMER_TEMPORARY );
const int w = solid.width;
const int h = solid.height;
for( int y = 0; y < h; ++y ) {
for( int x = 0; x < w; ++x ) {
for( rcSpan* s = solid.spans[x + y*w]; s != NULL; s = s->next ) {
if( !rcCanMovableArea( s->area ) || !rcIsObjectArea( s->area ) ) {
continue;
}
const int smax = static_cast<int>( s->smax );
int connectedEdgeCount = 0;
for( int dir = 0; dir < 4; ++dir ) {
int dx = x + rcGetDirOffsetX(dir);
int dy = y + rcGetDirOffsetY(dir);
if( dx < 0 || dy < 0 || dx >= w || dy >= h ) {
++connectedEdgeCount;
continue;
}
for( rcSpan* ns = solid.spans[dx + dy*w]; ns != NULL; ns = ns->next ) {
const int nsmax = static_cast<int>( ns->smax );
if( rcAbs( smax - nsmax ) <= walkableClimb*0.25f ) {
++connectedEdgeCount;
}
}
}
if( connectedEdgeCount < 2 ) {
s->area = RC_NULL_AREA;
}
}
}
}
ctx->stopTimer( RC_TIMER_TEMPORARY );
}
示例4: rcMarkSideLedgeSpans
void rcMarkSideLedgeSpans( rcContext* ctx, const int walkableClimb, rcHeightfield& solid )
{
rcAssert( ctx );
ctx->startTimer( RC_TIMER_TEMPORARY );
const int w = solid.width;
const int h = solid.height;
for( int y = 0; y < h; ++y ) {
for( int x = 0; x < w; ++x ) {
for( rcSpan* s = solid.spans[x + y*w]; s != NULL; s = s->next ) {
if( !rcIsObjectArea( s->area ) || !rcIsWalkableObjectArea( s->area ) ) {
continue;
}
for( int dir = 0; dir < 4; ++dir ) {
const int dx = x + rcGetDirOffsetX(dir);
const int dy = y + rcGetDirOffsetY(dir);
if( dx < 0 || dy < 0 || dx >= w || dy >= h ) {
continue;
}
for( rcSpan* ns = solid.spans[dx + dy*w]; ns != NULL; ns = ns->next ) {
if( (ns->area & RC_UNWALKABLE_AREA) == RC_UNWALKABLE_AREA ) {
const int gap = rcAbs( static_cast<int>(s->smax) - static_cast<int>(ns->smax) );
if( gap <= walkableClimb ) {
s->area |= RC_CLIMBABLE_AREA;
}
}
}
}
}
}
}
ctx->stopTimer( RC_TIMER_TEMPORARY );
}
示例5: rcBuildRegionsMonotone
bool rcBuildRegionsMonotone(rcCompactHeightfield& chf,
int borderSize, int minRegionSize, int mergeRegionSize)
{
rcTimeVal startTime = rcGetPerformanceTimer();
const int w = chf.width;
const int h = chf.height;
unsigned short id = 1;
if (chf.regs)
{
delete [] chf.regs;
chf.regs = 0;
}
rcScopedDelete<unsigned short> srcReg = new unsigned short[chf.spanCount];
if (!srcReg)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' (%d).", chf.spanCount);
return false;
}
memset(srcReg,0,sizeof(unsigned short)*chf.spanCount);
rcScopedDelete<rcSweepSpan> sweeps = new rcSweepSpan[rcMax(chf.width,chf.height)];
if (!sweeps)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' (%d).", chf.width);
return false;
}
// Mark border regions.
if (borderSize)
{
paintRectRegion(0, borderSize, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(w-borderSize, w, 0, h, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, 0, borderSize, id|RC_BORDER_REG, chf, srcReg); id++;
paintRectRegion(0, w, h-borderSize, h, id|RC_BORDER_REG, chf, srcReg); id++;
}
rcIntArray prev(256);
// Sweep one line at a time.
for (int y = borderSize; y < h-borderSize; ++y)
{
// Collect spans from this row.
prev.resize(id+1);
memset(&prev[0],0,sizeof(int)*id);
unsigned short rid = 1;
for (int x = borderSize; x < w-borderSize; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (chf.areas[i] == RC_NULL_AREA) continue;
// -x
unsigned short previd = 0;
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
previd = srcReg[ai];
}
if (!previd)
{
previd = rid++;
sweeps[previd].rid = previd;
sweeps[previd].ns = 0;
sweeps[previd].nei = 0;
}
// -y
if (rcGetCon(s,3) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
if (srcReg[ai] && (srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
{
unsigned short nr = srcReg[ai];
if (!sweeps[previd].nei || sweeps[previd].nei == nr)
{
sweeps[previd].nei = nr;
sweeps[previd].ns++;
prev[nr]++;
}
else
{
sweeps[previd].nei = RC_NULL_NEI;
}
}
//.........这里部分代码省略.........
示例6: walkContour
static void walkContour(int x, int y, int i, int dir,
rcCompactHeightfield& chf,
unsigned short* srcReg,
rcIntArray& cont)
{
int startDir = dir;
int starti = i;
const rcCompactSpan& ss = chf.spans[i];
unsigned short curReg = 0;
if (rcGetCon(ss, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(ss, dir);
curReg = srcReg[ai];
}
cont.push(curReg);
int iter = 0;
while (++iter < 40000)
{
const rcCompactSpan& s = chf.spans[i];
if (isSolidEdge(chf, srcReg, x, y, i, dir))
{
// Choose the edge corner
unsigned short r = 0;
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
r = srcReg[ai];
}
if (r != curReg)
{
curReg = r;
cont.push(curReg);
}
dir = (dir+1) & 0x3; // Rotate CW
}
else
{
int ni = -1;
const int nx = x + rcGetDirOffsetX(dir);
const int ny = y + rcGetDirOffsetY(dir);
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
ni = (int)nc.index + rcGetCon(s, dir);
}
if (ni == -1)
{
// Should not happen.
return;
}
x = nx;
y = ny;
i = ni;
dir = (dir+3) & 0x3; // Rotate CCW
}
if (starti == i && startDir == dir)
{
break;
}
}
// Remove adjacent duplicates.
if (cont.size() > 1)
{
for (int j = 0; j < cont.size(); )
{
int nj = (j+1) % cont.size();
if (cont[j] == cont[nj])
{
for (int k = j; k < cont.size()-1; ++k)
cont[k] = cont[k+1];
cont.pop();
}
else
++j;
}
}
}
示例7: calculateDistanceField
static void calculateDistanceField(rcCompactHeightfield& chf, unsigned short* src, unsigned short& maxDist)
{
const int w = chf.width;
const int h = chf.height;
// Init distance and points.
for (int i = 0; i < chf.spanCount; ++i)
src[i] = 0xffff;
// Mark boundary cells.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
const unsigned char area = chf.areas[i];
int nc = 0;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
if (area == chf.areas[ai])
nc++;
}
}
if (nc != 4)
src[i] = 0;
}
}
}
// Pass 1
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
// (-1,0)
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
const rcCompactSpan& as = chf.spans[ai];
if (src[ai]+2 < src[i])
src[i] = src[ai]+2;
// (-1,-1)
if (rcGetCon(as, 3) != RC_NOT_CONNECTED)
{
const int aax = ax + rcGetDirOffsetX(3);
const int aay = ay + rcGetDirOffsetY(3);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 3);
if (src[aai]+3 < src[i])
src[i] = src[aai]+3;
}
}
if (rcGetCon(s, 3) != RC_NOT_CONNECTED)
{
// (0,-1)
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
const rcCompactSpan& as = chf.spans[ai];
if (src[ai]+2 < src[i])
src[i] = src[ai]+2;
// (1,-1)
if (rcGetCon(as, 2) != RC_NOT_CONNECTED)
{
const int aax = ax + rcGetDirOffsetX(2);
const int aay = ay + rcGetDirOffsetY(2);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 2);
if (src[aai]+3 < src[i])
src[i] = src[aai]+3;
}
}
}
}
}
// Pass 2
for (int y = h-1; y >= 0; --y)
{
for (int x = w-1; x >= 0; --x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
//.........这里部分代码省略.........
示例8: rcErodeWalkableArea
bool rcErodeWalkableArea(rcContext* ctx, int radius, rcCompactHeightfield& chf)
{
rcAssert(ctx);
const int w = chf.width;
const int h = chf.height;
ctx->startTimer(RC_TIMER_ERODE_AREA);
unsigned char* dist = (unsigned char*)rcAlloc(sizeof(unsigned char)*chf.spanCount, RC_ALLOC_TEMP);
if (!dist)
{
ctx->log(RC_LOG_ERROR, "erodeWalkableArea: Out of memory 'dist' (%d).", chf.spanCount);
return false;
}
// Init distance.
memset(dist, 0xff, sizeof(unsigned char)*chf.spanCount);
// Mark boundary cells.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (chf.areas[i] != RC_NULL_AREA)
{
const rcCompactSpan& s = chf.spans[i];
int nc = 0;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
nc++;
}
// At least one missing neighbour.
if (nc != 4)
dist[i] = 0;
}
}
}
}
unsigned char nd;
// Pass 1
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
// (-1,0)
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
const rcCompactSpan& as = chf.spans[ai];
nd = (unsigned char)rcMin((int)dist[ai]+2, 255);
if (nd < dist[i])
dist[i] = nd;
// (-1,-1)
if (rcGetCon(as, 3) != RC_NOT_CONNECTED)
{
const int aax = ax + rcGetDirOffsetX(3);
const int aay = ay + rcGetDirOffsetY(3);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 3);
nd = (unsigned char)rcMin((int)dist[aai]+3, 255);
if (nd < dist[i])
dist[i] = nd;
}
}
if (rcGetCon(s, 3) != RC_NOT_CONNECTED)
{
// (0,-1)
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
const rcCompactSpan& as = chf.spans[ai];
nd = (unsigned char)rcMin((int)dist[ai]+2, 255);
if (nd < dist[i])
dist[i] = nd;
// (1,-1)
if (rcGetCon(as, 2) != RC_NOT_CONNECTED)
{
const int aax = ax + rcGetDirOffsetX(2);
const int aay = ay + rcGetDirOffsetY(2);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 2);
nd = (unsigned char)rcMin((int)dist[aai]+3, 255);
if (nd < dist[i])
dist[i] = nd;
}
}
//.........这里部分代码省略.........
示例9: getHeightData
static void getHeightData(const rcCompactHeightfield& chf,
const unsigned short* poly, const int npoly,
const unsigned short* verts, const int bs,
rcHeightPatch& hp, rcIntArray& stack,
int region)
{
// Note: Reads to the compact heightfield are offset by border size (bs)
// since border size offset is already removed from the polymesh vertices.
stack.resize(0);
memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
bool empty = true;
// Copy the height from the same region, and mark region borders
// as seed points to fill the rest.
for (int hy = 0; hy < hp.height; hy++)
{
int y = hp.ymin + hy + bs;
for (int hx = 0; hx < hp.width; hx++)
{
int x = hp.xmin + hx + bs;
const rcCompactCell& c = chf.cells[x+y*chf.width];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (s.reg == region)
{
// Store height
hp.data[hx + hy*hp.width] = s.y;
empty = false;
// If any of the neighbours is not in same region,
// add the current location as flood fill start
bool border = false;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
const rcCompactSpan& as = chf.spans[ai];
if (as.reg != region)
{
border = true;
break;
}
}
}
if (border)
{
stack.push(x);
stack.push(y);
stack.push(i);
}
break;
}
}
}
}
// if the polygon does not contian any points from the current region (rare, but happens)
// then use the cells closest to the polygon vertices as seeds to fill the height field
if (empty)
getHeightDataSeedsFromVertices(chf, poly, npoly, verts, bs, hp, stack);
static const int RETRACT_SIZE = 256;
int head = 0;
while (head*3 < stack.size())
{
int cx = stack[head*3+0];
int cy = stack[head*3+1];
int ci = stack[head*3+2];
head++;
if (head >= RETRACT_SIZE)
{
head = 0;
if (stack.size() > RETRACT_SIZE*3)
memmove(&stack[0], &stack[RETRACT_SIZE*3], sizeof(int)*(stack.size()-RETRACT_SIZE*3));
stack.resize(stack.size()-RETRACT_SIZE*3);
}
const rcCompactSpan& cs = chf.spans[ci];
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(cs, dir) == RC_NOT_CONNECTED) continue;
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
const int hx = ax - hp.xmin - bs;
const int hy = ay - hp.ymin - bs;
if (hx < 0 || hx >= hp.width || hy < 0 || hy >= hp.height)
continue;
if (hp.data[hx + hy*hp.width] != RC_UNSET_HEIGHT)
continue;
//.........这里部分代码省略.........
示例10: rcBuildHeightfieldLayers
/// @par
///
/// See the #rcConfig documentation for more information on the configuration parameters.
///
/// @see rcAllocHeightfieldLayerSet, rcCompactHeightfield, rcHeightfieldLayerSet, rcConfig
bool rcBuildHeightfieldLayers(rcContext* ctx, rcCompactHeightfield& chf,
const int borderSize, const int walkableHeight,
rcHeightfieldLayerSet& lset)
{
rcAssert(ctx);
rcScopedTimer timer(ctx, RC_TIMER_BUILD_LAYERS);
const int w = chf.width;
const int h = chf.height;
rcScopedDelete<unsigned char> srcReg((unsigned char*)rcAlloc(sizeof(unsigned char)*chf.spanCount, RC_ALLOC_TEMP));
if (!srcReg)
{
ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'srcReg' (%d).", chf.spanCount);
return false;
}
memset(srcReg,0xff,sizeof(unsigned char)*chf.spanCount);
const int nsweeps = chf.width;
rcScopedDelete<rcLayerSweepSpan> sweeps((rcLayerSweepSpan*)rcAlloc(sizeof(rcLayerSweepSpan)*nsweeps, RC_ALLOC_TEMP));
if (!sweeps)
{
ctx->log(RC_LOG_ERROR, "rcBuildHeightfieldLayers: Out of memory 'sweeps' (%d).", nsweeps);
return false;
}
// Partition walkable area into monotone regions.
int prevCount[256];
unsigned char regId = 0;
for (int y = borderSize; y < h-borderSize; ++y)
{
memset(prevCount,0,sizeof(int)*regId);
unsigned char sweepId = 0;
for (int x = borderSize; x < w-borderSize; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (chf.areas[i] == RC_NULL_AREA) continue;
unsigned char sid = 0xff;
// -x
if (rcGetCon(s, 0) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
if (chf.areas[ai] != RC_NULL_AREA && srcReg[ai] != 0xff)
sid = srcReg[ai];
}
if (sid == 0xff)
{
sid = sweepId++;
sweeps[sid].nei = 0xff;
sweeps[sid].ns = 0;
}
// -y
if (rcGetCon(s,3) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
const unsigned char nr = srcReg[ai];
if (nr != 0xff)
{
// Set neighbour when first valid neighbour is encoutered.
if (sweeps[sid].ns == 0)
sweeps[sid].nei = nr;
if (sweeps[sid].nei == nr)
{
// Update existing neighbour
sweeps[sid].ns++;
prevCount[nr]++;
}
else
{
// This is hit if there is nore than one neighbour.
// Invalidate the neighbour.
sweeps[sid].nei = 0xff;
}
}
}
srcReg[i] = sid;
}
//.........这里部分代码省略.........
示例11: getCornerHeight
static int getCornerHeight(int x, int y, int i, int dir,
const rcCompactHeightfield& chf,
bool& isBorderVertex)
{
const rcCompactSpan& s = chf.spans[i];
int ch = (int)s.minY;
int dirp = (dir+1) & 0x3;
struct CornerId
{
uint64_t areaMask;
unsigned short region;
bool No0() const
{
return areaMask != 0 && region != 0;
}
CornerId( unsigned short reg = 0, uint64_t area = 0 )
: areaMask( area )
, region( reg )
{
}
};
CornerId regs[ 4 ];
// Combine region and area codes in order to prevent
// border vertices which are in between two areas to be removed.
regs[ 0 ] = CornerId( chf.spans[ i ].regionID, chf.areaMasks[ i ] );
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
const rcCompactSpan& as = chf.spans[ai];
ch = rcMax(ch, (int)as.minY);
regs[ 1 ] = CornerId( chf.spans[ ai ].regionID, chf.areaMasks[ ai ] );
if (rcGetCon(as, dirp) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dirp);
const int ay2 = ay + rcGetDirOffsetY(dirp);
const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dirp);
const rcCompactSpan& as2 = chf.spans[ai2];
ch = rcMax(ch, (int)as2.minY);
regs[ 2 ] = CornerId( chf.spans[ ai2 ].regionID, chf.areaMasks[ ai2 ] );
}
}
if (rcGetCon(s, dirp) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dirp);
const int ay = y + rcGetDirOffsetY(dirp);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
const rcCompactSpan& as = chf.spans[ai];
ch = rcMax(ch, (int)as.minY);
regs[ 3 ] = CornerId( chf.spans[ ai ].regionID, chf.areaMasks[ ai ] );
if (rcGetCon(as, dir) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dir);
const int ay2 = ay + rcGetDirOffsetY(dir);
const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dir);
const rcCompactSpan& as2 = chf.spans[ai2];
ch = rcMax(ch, (int)as2.minY);
regs[ 2 ] = CornerId( chf.spans[ ai2 ].regionID, chf.areaMasks[ ai2 ] );
}
}
// Check if the vertex is special edge vertex, these vertices will be removed later.
for (int j = 0; j < 4; ++j)
{
const int a = j;
const int b = (j+1) & 0x3;
const int c = (j+2) & 0x3;
const int d = (j+3) & 0x3;
// The vertex is a border vertex there are two same exterior cells in a row,
// followed by two interior cells and none of the regions are out of bounds.
const bool twoSameExts = ( regs[ a ].region & regs[ b ].region & RC_BORDER_REG ) != 0 && regs[ a ].region == regs[ b ].region;
const bool twoInts = ( ( regs[ c ].region | regs[ d ].region ) & RC_BORDER_REG ) == 0;
const bool intsSameArea = ( regs[ c ].areaMask ) == ( regs[ d ].areaMask );
const bool noZeros = regs[ a ].No0() && regs[ b ].No0() && regs[ c ].No0() && regs[ d ].No0();
if (twoSameExts && twoInts && intsSameArea && noZeros)
{
isBorderVertex = true;
break;
}
}
return ch;
}
示例12: walkContour
static void walkContour(int x, int y, int i,
rcCompactHeightfield& chf,
unsigned char* flags, rcIntArray& points)
{
// Choose the first non-connected edge
unsigned char dir = 0;
while ((flags[i] & (1 << dir)) == 0)
dir++;
unsigned char startDir = dir;
int starti = i;
const navAreaMask area = chf.areaMasks[ i ];
int iter = 0;
while (++iter < 40000)
{
if (flags[i] & (1 << dir))
{
// Choose the edge corner
bool isBorderVertex = false;
bool isAreaBorder = false;
int px = x;
int py = getCornerHeight(x, y, i, dir, chf, isBorderVertex);
int pz = y;
switch(dir)
{
case 0: pz++; break;
case 1: px++; pz++; break;
case 2: px++; break;
}
int r = 0;
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
r = (int)chf.spans[ai].regionID;
if (area != chf.areaMasks[ai])
isAreaBorder = true;
}
if (isBorderVertex)
r |= RC_BORDER_VERTEX;
if (isAreaBorder)
r |= RC_AREA_BORDER;
points.push(px);
points.push(py);
points.push(pz);
points.push(r);
flags[i] &= ~(1 << dir); // Remove visited edges
dir = (dir+1) & 0x3; // Rotate CW
}
else
{
int ni = -1;
const int nx = x + rcGetDirOffsetX(dir);
const int ny = y + rcGetDirOffsetY(dir);
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
ni = (int)nc.index + rcGetCon(s, dir);
}
if (ni == -1)
{
// Should not happen.
return;
}
x = nx;
y = ny;
i = ni;
dir = (dir+3) & 0x3; // Rotate CCW
}
if (starti == i && startDir == dir)
{
break;
}
}
}
示例13: floodRegion
static bool floodRegion(int x, int y, int i,
unsigned short level, unsigned short minLevel, unsigned short r,
rcCompactHeightfield& chf,
unsigned short* src,
rcIntArray& stack)
{
const int w = chf.width;
// Flood fill mark region.
stack.resize(0);
stack.push((int)x);
stack.push((int)y);
stack.push((int)i);
src[i*2] = r;
src[i*2+1] = 0;
unsigned short lev = level >= minLevel+2 ? level-2 : minLevel;
int count = 0;
while (stack.size() > 0)
{
int ci = stack.pop();
int cy = stack.pop();
int cx = stack.pop();
const rcCompactSpan& cs = chf.spans[ci];
// Check if any of the neighbours already have a valid region set.
unsigned short ar = 0;
for (int dir = 0; dir < 4; ++dir)
{
// 8 connected
if (rcGetCon(cs, dir) != 0xf)
{
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
unsigned short nr = src[ai*2];
if (nr != 0 && nr != r)
ar = nr;
const rcCompactSpan& as = chf.spans[ai];
const int dir2 = (dir+1) & 0x3;
if (rcGetCon(as, dir2) != 0xf)
{
const int ax2 = ax + rcGetDirOffsetX(dir2);
const int ay2 = ay + rcGetDirOffsetY(dir2);
const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
unsigned short nr = src[ai2*2];
if (nr != 0 && nr != r)
ar = nr;
}
}
}
if (ar != 0)
{
src[ci*2] = 0;
continue;
}
count++;
// Expand neighbours.
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(cs, dir) != 0xf)
{
const int ax = cx + rcGetDirOffsetX(dir);
const int ay = cy + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
if (chf.spans[ai].dist >= lev)
{
if (src[ai*2] == 0)
{
src[ai*2] = r;
src[ai*2+1] = 0;
stack.push(ax);
stack.push(ay);
stack.push(ai);
}
}
}
}
}
return count > 0;
}
示例14: rcMarkReachableSpans
bool rcMarkReachableSpans(const int walkableHeight,
const int walkableClimb,
rcHeightfield& solid)
{
const int w = solid.width;
const int h = solid.height;
const int MAX_HEIGHT = 0xffff;
rcTimeVal startTime = rcGetPerformanceTimer();
// Build navigable space.
const int MAX_SEEDS = w*h;
rcReachableSeed* stack = new rcReachableSeed[MAX_SEEDS];
if (!stack)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "rcMarkReachableSpans: Out of memory 'stack' (%d).", MAX_SEEDS);
return false;
}
int stackSize = 0;
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
rcSpan* topSpan = solid.spans[x + y*w];
if (!topSpan)
continue;
while (topSpan->next)
topSpan = topSpan->next;
// If the span is not walkable, skip it.
if ((topSpan->flags & RC_WALKABLE) == 0)
continue;
// If the span has been visited already, skip it.
if (topSpan->flags & RC_REACHABLE)
continue;
// Start flood fill.
topSpan->flags |= RC_REACHABLE;
stackSize = 0;
stack[stackSize].set(x, y, topSpan);
stackSize++;
while (stackSize)
{
// Pop a seed from the stack.
stackSize--;
rcReachableSeed cur = stack[stackSize];
const int bot = (int)cur.s->smax;
const int top = (int)cur.s->next ? (int)cur.s->next->smin : MAX_HEIGHT;
// Visit neighbours in all 4 directions.
for (int dir = 0; dir < 4; ++dir)
{
int dx = (int)cur.x + rcGetDirOffsetX(dir);
int dy = (int)cur.y + rcGetDirOffsetY(dir);
// Skip neighbour which are out of bounds.
if (dx < 0 || dy < 0 || dx >= w || dy >= h)
continue;
for (rcSpan* ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
{
// Skip neighbour if it is not walkable.
if ((ns->flags & RC_WALKABLE) == 0)
continue;
// Skip the neighbour if it has been visited already.
if (ns->flags & RC_REACHABLE)
continue;
const int nbot = (int)ns->smax;
const int ntop = (int)ns->next ? (int)ns->next->smin : MAX_HEIGHT;
// Skip neightbour if the gap between the spans is too small.
if (rcMin(top,ntop) - rcMax(bot,nbot) < walkableHeight)
continue;
// Skip neightbour if the climb height to the neighbour is too high.
if (rcAbs(nbot - bot) >= walkableClimb)
continue;
// This neighbour has not been visited yet.
// Mark it as reachable and add it to the seed stack.
ns->flags |= RC_REACHABLE;
if (stackSize < MAX_SEEDS)
{
stack[stackSize].set(dx, dy, ns);
stackSize++;
}
}
}
}
}
}
delete [] stack;
rcTimeVal endTime = rcGetPerformanceTimer();
// if (rcGetLog())
// rcGetLog()->log(RC_LOG_PROGRESS, "Mark reachable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
if (rcGetBuildTimes())
//.........这里部分代码省略.........
示例15: rcErodeArea
bool rcErodeArea(unsigned char areaId, int radius, rcCompactHeightfield& chf)
{
const int w = chf.width;
const int h = chf.height;
rcTimeVal startTime = rcGetPerformanceTimer();
unsigned char* dist = new unsigned char[chf.spanCount];
if (!dist)
return false;
// Init distance.
memset(dist, 0xff, sizeof(unsigned char)*chf.spanCount);
// Mark boundary cells.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (chf.areas[i] != RC_NULL_AREA)
{
const rcCompactSpan& s = chf.spans[i];
int nc = 0;
for (int dir = 0; dir < 4; ++dir)
{
if (rcGetCon(s, dir) != 0xf)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
if (chf.areas[ai] == areaId)
nc++;
}
}
// At least one missing neighbour.
if (nc != 4)
dist[i] = 0;
}
}
}
}
unsigned char nd;
// Pass 1
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, 0) != 0xf)
{
// (-1,0)
const int ax = x + rcGetDirOffsetX(0);
const int ay = y + rcGetDirOffsetY(0);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
const rcCompactSpan& as = chf.spans[ai];
nd = (unsigned char)rcMin((int)dist[ai]+2, 255);
if (nd < dist[i])
dist[i] = nd;
// (-1,-1)
if (rcGetCon(as, 3) != 0xf)
{
const int aax = ax + rcGetDirOffsetX(3);
const int aay = ay + rcGetDirOffsetY(3);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 3);
nd = (unsigned char)rcMin((int)dist[aai]+3, 255);
if (nd < dist[i])
dist[i] = nd;
}
}
if (rcGetCon(s, 3) != 0xf)
{
// (0,-1)
const int ax = x + rcGetDirOffsetX(3);
const int ay = y + rcGetDirOffsetY(3);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
const rcCompactSpan& as = chf.spans[ai];
nd = (unsigned char)rcMin((int)dist[ai]+2, 255);
if (nd < dist[i])
dist[i] = nd;
// (1,-1)
if (rcGetCon(as, 2) != 0xf)
{
const int aax = ax + rcGetDirOffsetX(2);
const int aay = ay + rcGetDirOffsetY(2);
const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 2);
nd = (unsigned char)rcMin((int)dist[aai]+3, 255);
if (nd < dist[i])
dist[i] = nd;
}
//.........这里部分代码省略.........