本文整理汇总了C++中rcFreeCompactHeightfield函数的典型用法代码示例。如果您正苦于以下问题:C++ rcFreeCompactHeightfield函数的具体用法?C++ rcFreeCompactHeightfield怎么用?C++ rcFreeCompactHeightfield使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了rcFreeCompactHeightfield函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: rcFreeHeightField
/**
* Cleanup recast stuff, not debug manualobjects.
**/
void OgreRecast::RecastCleanup()
{
if(m_triareas) delete [] m_triareas;
m_triareas = 0;
rcFreeHeightField(m_solid);
m_solid = 0;
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
rcFreePolyMesh(m_pmesh);
m_pmesh = 0;
rcFreePolyMeshDetail(m_dmesh);
m_dmesh = 0;
dtFreeNavMesh(m_navMesh);
m_navMesh = 0;
dtFreeNavMeshQuery(m_navQuery);
m_navQuery = 0 ;
if(m_ctx){
delete m_ctx;
m_ctx = 0;
}
}
示例2: rcFreeHeightField
void RecastInterface::recastClean()
{
if(_triangleAreas)
{
delete[] _triangleAreas;
_triangleAreas = nullptr;
}
rcFreeHeightField(_solid);
_solid = nullptr;
rcFreeCompactHeightfield(_compactHeightfield);
_compactHeightfield = nullptr;
rcFreeContourSet(_contourSet);
_contourSet = nullptr;
rcFreePolyMesh(_polyMesh);
_polyMesh = nullptr;
rcFreePolyMeshDetail(_detailMesh);
_detailMesh = nullptr;
if(_context)
{
delete _context;
_context = nullptr;
}
}
示例3: rcFreeCompactHeightfield
IntermediateValues::~IntermediateValues()
{
rcFreeCompactHeightfield(compactHeightfield);
rcFreeHeightField(heightfield);
rcFreeContourSet(contours);
rcFreePolyMesh(polyMesh);
rcFreePolyMeshDetail(polyMeshDetail);
}
示例4: delete
NavBuildData::~NavBuildData()
{
delete(ctx_);
ctx_ = nullptr;
rcFreeHeightField(heightField_);
heightField_ = nullptr;
rcFreeCompactHeightfield(compactHeightField_);
compactHeightField_ = nullptr;
}
示例5: rcFreeHeightField
void RecastTileBuilder::cleanup() {
delete[] m_triareas;
m_triareas = 0;
rcFreeHeightField(m_solid);
m_solid = 0;
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
rcFreePolyMesh(m_pmesh);
m_pmesh = 0;
rcFreePolyMeshDetail(m_dmesh);
m_dmesh = 0;
}
示例6: rcFreeHeightField
void NavMeshGenerator::cleanup()
{
rcFreeHeightField(m_solid);
m_solid = 0;
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
rcFreePolyMesh(m_pmesh);
m_pmesh = 0;
rcFreePolyMeshDetail(m_dmesh);
m_dmesh = 0;
dtFreeNavMesh(m_navMesh);
m_navMesh = 0;
}
示例7: rcFreeHeightField
void Sample_TileMesh::cleanup()
{
delete [] m_triareaMasks;
m_triareaMasks = 0;
rcFreeHeightField(m_solid);
m_solid = 0;
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
rcFreePolyMesh(m_pmesh);
m_pmesh = 0;
rcFreePolyMeshDetail(m_dmesh);
m_dmesh = 0;
}
示例8: rcFreeHeightField
void Sample_SoloMeshSimple::cleanup()
{
delete [] m_triareas;
m_triareas = 0;
rcFreeHeightField(m_solid);
m_solid = 0;
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
rcFreePolyMesh(m_pmesh);
m_pmesh = 0;
rcFreePolyMeshDetail(m_dmesh);
m_dmesh = 0;
dtFreeNavMesh(m_navMesh);
m_navMesh = 0;
}
示例9: rcFreeContourSet
void NavMeshCreator::freeIntermediateResults()
{
rcFreeContourSet(m_intermediateContourSet);
m_intermediateContourSet = 0;
rcFreePolyMesh(m_intermediatePolyMesh);
m_intermediatePolyMesh = 0;
rcFreeHeightField(m_intermediateHeightfield);
m_intermediateHeightfield = 0;
rcFreeCompactHeightfield(m_intermediateCompactHeightfield);
m_intermediateCompactHeightfield = 0;
rcFreePolyMeshDetail(m_intermediatePolyMeshDetail);
m_intermediatePolyMeshDetail = 0;
}
示例10: rcFreeHeightField
void NavMesh::freeIntermediates(bool freeAll)
{
mNavMeshLock.lock();
rcFreeHeightField(hf); hf = NULL;
rcFreeCompactHeightfield(chf); chf = NULL;
if(!mSaveIntermediates || freeAll)
{
rcFreeContourSet(cs); cs = NULL;
rcFreePolyMesh(pm); pm = NULL;
rcFreePolyMeshDetail(pmd); pmd = NULL;
delete mInPolys;
mInPolys = NULL;
}
mNavMeshLock.unlock();
}
示例11: rcVcopy
//.........这里部分代码省略.........
{
// Try modifying the parameters. I experienced this error when setting agentMaxClimb too high.
m_pLog->logMessage("ERROR: buildNavigation: Could not triangulate contours.");
return false;
}
//
// Step 7. Create detail mesh which allows to access approximate height on each polygon.
//
m_dmesh = rcAllocPolyMeshDetail();
if (!m_dmesh)
{
m_pLog->logMessage("ERROR: buildNavigation: Out of memory 'pmdtl'.");
return false;
}
if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh))
{
m_pLog->logMessage("ERROR: buildNavigation: Could not build detail mesh.");
return false;
}
if (!m_keepInterResults)
{
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
}
// At this point the navigation mesh data is ready, you can access it from m_pmesh.
// See duDebugDrawPolyMesh or dtCreateNavMeshData as examples how to access the data.
//
// (Optional) Step 8. Create Detour data from Recast poly mesh.
//
// The GUI may allow more max points per polygon than Detour can handle.
// Only build the detour navmesh if we do not exceed the limit.
if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
{
m_pLog->logMessage("Detour 1000");
unsigned char* navData = 0;
int navDataSize = 0;
// Update poly flags from areas.
示例12: cleanup
//.........这里部分代码省略.........
}
// Build polygon navmesh from the contours.
m_pmesh = rcAllocPolyMesh();
if (!m_pmesh)
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
return 0;
}
if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
return 0;
}
// Build detail mesh.
m_dmesh = rcAllocPolyMeshDetail();
if (!m_dmesh)
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
return 0;
}
if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf,
m_cfg.detailSampleDist, m_cfg.detailSampleMaxError,
*m_dmesh))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
return 0;
}
if (!m_keepInterResults)
{
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
}
unsigned char* navData = 0;
int navDataSize = 0;
if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
{
// Remove padding from the polymesh data. TODO: Remove this odditity.
for (int i = 0; i < m_pmesh->nverts; ++i)
{
unsigned short* v = &m_pmesh->verts[i*3];
v[0] -= (unsigned short)m_cfg.borderSize;
v[2] -= (unsigned short)m_cfg.borderSize;
}
if (m_pmesh->nverts >= 0xffff)
{
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
m_ctx->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff);
return false;
}
// Update poly flags from areas.
for (int i = 0; i < m_pmesh->npolys; ++i)
{
if (m_pmesh->areas[i] == RC_WALKABLE_AREA)
m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND;
if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
示例13: recast_destroyCompactHeightfield
void recast_destroyCompactHeightfield(struct recast_compactHeightfield *compactHeightfield)
{
rcFreeCompactHeightfield( (rcCompactHeightfield *) compactHeightfield);
}
示例14: cleanup
//.........这里部分代码省略.........
// Build polygon navmesh from the contours.
m_pmesh = rcAllocPolyMesh();
if (!m_pmesh)
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
return false;
}
if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
return false;
}
//
// Step 7. Create detail mesh which allows to access approximate height on each polygon.
//
m_dmesh = rcAllocPolyMeshDetail();
if (!m_dmesh)
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'.");
return false;
}
if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh.");
return false;
}
if (!m_keepInterResults)
{
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
}
// At this point the navigation mesh data is ready, you can access it from m_pmesh.
// See duDebugDrawPolyMesh or dtCreateNavMeshData as examples how to access the data.
//
// (Optional) Step 8. Create Detour data from Recast poly mesh.
//
// The GUI may allow more max points per polygon than Detour can handle.
// Only build the detour navmesh if we do not exceed the limit.
if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
{
unsigned char* navData = 0;
int navDataSize = 0;
// Update poly flags from areas.
for (int i = 0; i < m_pmesh->npolys; ++i)
{
if (m_pmesh->areas[i] == RC_WALKABLE_AREA)
m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND;
if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD)
{
m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
}
else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER)
示例15: Geometry
//.........这里部分代码省略.........
// as well as filter spans where the character cannot possibly stand.
rcFilterLowHangingWalkableObstacles(Context, Config.walkableClimb, *hf);
rcFilterLedgeSpans(Context, tileCfg.walkableHeight, tileCfg.walkableClimb, *hf);
rcFilterWalkableLowHeightSpans(Context, tileCfg.walkableHeight, *hf);
// Compact the heightfield so that it is faster to handle from now on.
// This will result in more cache coherent data as well as the neighbours
// between walkable cells will be calculated.
rcCompactHeightfield* chf = rcAllocCompactHeightfield();
rcBuildCompactHeightfield(Context, tileCfg.walkableHeight, tileCfg.walkableClimb, *hf, *chf);
rcFreeHeightField(hf);
// Erode the walkable area by agent radius.
rcErodeWalkableArea(Context, Config.walkableRadius, *chf);
// Prepare for region partitioning, by calculating distance field along the walkable surface.
rcBuildDistanceField(Context, *chf);
// Partition the walkable surface into simple regions without holes.
rcBuildRegions(Context, *chf, tileCfg.borderSize, tileCfg.minRegionArea, tileCfg.mergeRegionArea);
// Create contours.
rcContourSet* cset = rcAllocContourSet();
rcBuildContours(Context, *chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *cset);
// Build polygon navmesh from the contours.
rcPolyMesh* pmesh = rcAllocPolyMesh();
rcBuildPolyMesh(Context, *cset, tileCfg.maxVertsPerPoly, *pmesh);
// Build detail mesh.
rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail();
rcBuildPolyMeshDetail(Context, *pmesh, *chf, tileCfg.detailSampleDist, tileCfg.detailSampleMaxError, *dmesh);
// Free memory
rcFreeCompactHeightfield(chf);
rcFreeContourSet(cset);
pmmerge[nmerge] = pmesh;
dmmerge[nmerge] = dmesh;
++nmerge;
}
}
rcPolyMesh* pmesh = rcAllocPolyMesh();
rcMergePolyMeshes(Context, pmmerge, nmerge, *pmesh);
rcPolyMeshDetail* dmesh = rcAllocPolyMeshDetail();
rcMergePolyMeshDetails(Context, dmmerge, nmerge, *dmesh);
delete[] pmmerge;
delete[] dmmerge;
printf("[%02i,%02i] Meshes merged!\n", X, Y);
// Remove padding from the polymesh data. (Remove this odditity)
for (int i = 0; i < pmesh->nverts; ++i)
{
unsigned short* v = &pmesh->verts[i * 3];
v[0] -= (unsigned short)Config.borderSize;
v[2] -= (unsigned short)Config.borderSize;
}
// Set flags according to area types (e.g. Swim for Water)
for (int i = 0; i < pmesh->npolys; i++)
{
if (pmesh->areas[i] == Constants::POLY_AREA_ROAD || pmesh->areas[i] == Constants::POLY_AREA_TERRAIN)
pmesh->flags[i] = Constants::POLY_FLAG_WALK;