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C++ randInt函数代码示例

本文整理汇总了C++中randInt函数的典型用法代码示例。如果您正苦于以下问题:C++ randInt函数的具体用法?C++ randInt怎么用?C++ randInt使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了randInt函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: randFloat

void TestCanvas::testQuadBezier(GiCanvas* canvas, int n)
{
    float x1 = randFloat(100.f, 400.f);
    float y1 = randFloat(100.f, 400.f);
    
    for (int i = 0; i < n; i++) {
        canvas->beginPath();
        
        float x2 = x1 + randFloat(-100.f, 100.f);
        float y2 = y1 + randFloat(-100.f, 100.f);
        float x3 = x2 + randFloat(-100.f, 100.f);
        float y3 = y2 + randFloat(-100.f, 100.f);
        
        canvas->moveTo(x1, y1);
        canvas->lineTo((x1 + x2) / 2, (y1 + y2) / 2);
        
        for (int j = randInt(5, 20); j > 0; j--) {
            canvas->quadTo(x2, y2, (x3 + x2) / 2, (y3 + y2) / 2);
            
            x1 = x2; x2 = x3;
            y1 = y2; y2 = y3;
            x3 = x2 + randFloat(-100.f, 100.f);
            y3 = y2 + randFloat(-100.f, 100.f);
        }
        canvas->lineTo(x2, y2);
        
        if (s_randStyle) {
            canvas->setPen(0xFF000000 | randInt(0, 0xFFFFFF), randFloat(0, 6), randInt(0, 4), 0);
        }
        canvas->drawPath(true, false);
    }
}
开发者ID:gkrists,项目名称:TouchVG,代码行数:32,代码来源:testcanvas.cpp

示例2: KSprite

/*! \class KRock
  \brief Class KRock is the base class for three sizes of rock.

  The rock base class generates and holds some random values
  used when computing the next image to display. This makes
  the rocks look like they are tumbling.

  The static count of rocks created is incremented.
  \internal
 */
KRock::KRock() : KSprite()
{
    skip_ = randInt(2);
    cskip_ = skip_;
    step_ = randInt(2) ? -1 : 1;
    ++rocksCreated_;
    allRocksDestroyed_ = false;
}
开发者ID:Camelek,项目名称:qtmoko,代码行数:18,代码来源:sprites.cpp

示例3: randFloat

void TestCanvas::testEllipse(GiCanvas* canvas)
{
    for (int i = 0; i < 100; i++) {
        canvas->drawEllipse(randFloat(10.f, 600.f), randFloat(10.f, 600.f),
                            randFloat(10.f, 400.f), randFloat(10.f, 400.f),
                            randInt(0, 1) == 1, randInt(0, 1) == 1);
    }
}
开发者ID:huangzongwu,项目名称:vglite,代码行数:8,代码来源:testcanvas.cpp

示例4: Snakewomen

Snakewomen:: Snakewomen (int r, int c, char name, string full_name, Pit* p) : Monster(r,c,name, full_name,p)
{
    set_Hit_points(randInt(4)+3);//Hp is between 3-6
    set_stregth_points(2); //strength is between 2
    set_desterity(6);// set desterity between 3;
    set_armor_points(2);//set armor to 2;
	set_damage_point(randInt(return_strength_points() + 2));
    set_weapon_wielding("magicfangsofsleep");
 
}
开发者ID:taoxiang1995,项目名称:mini-Rogue,代码行数:10,代码来源:Snakewomen.cpp

示例5: randInt

void TestCanvas::testLine(GiCanvas* canvas, int n)
{
    for (int i = 0; i < n; i++) {
        if (s_randStyle) {
            canvas->setPen(randInt(10, 0xFF) << 24 | randInt(0, 0xFFFFFF), -1.f, -1, 0);
        }
        canvas->drawLine(randFloat(10.f, 600.f), randFloat(10.f, 600.f),
                        randFloat(10.f, 400.f), randFloat(10.f, 400.f));
    }
}
开发者ID:rhcad,项目名称:vglite,代码行数:10,代码来源:testcanvas.cpp

示例6: KFragment

/*!
  A private function that explodes the ship into a number of
  ship \l {KFragment} {fragments}.
 */
void KShip::explode()
{
    KFragment* f;
    for (int i=0; i<8; i++) {
	f = new KFragment();
	f->setPos((x()+5) - (randDouble()*10), (y()+5) - (randDouble()*10));
	f->setImage(randInt(FRAG_IMAGE_COUNT));
	f->setVelocity(1 - (randDouble()*2), 1 - (randDouble()*2));
	f->setMaximumAge(60 + randInt(60));
	f->show();
    }
}
开发者ID:Camelek,项目名称:qtmoko,代码行数:16,代码来源:sprites.cpp

示例7: updateFalling

void updateFalling(void)
{
	for(int j=0; j<numberOfFalling; j++)
		{
			if(moving[j].use==true)
				{
					swirlingDirection=randInt(MAXSWIRL);
					if(randomEvent(2)==true)
						swirlingDirection=-swirlingDirection;
					moving[j].stepX=moving[j].stepX+swirlingDirection;
					if(moving[j].stepX>maxXStep)
						moving[j].stepX=maxXStep;
					if(moving[j].stepX<-maxXStep)
						moving[j].stepX=-maxXStep;

					moving[j].y=moving[j].y+moving[j].stepY;
					moving[j].x=moving[j].x+moving[j].stepX+windSpeed+(gustOffSet*gustDirection);

					if(checkOnWindow(&moving[j])==false)
						{
							if(moving[j].y>displayHeight+moving[j].object->h[0])
								{
									moving[j].use=false;
									moving[j].y=0-moving[j].object->h[0];
									updateBottomSnow(&moving[j]);
								}
						}
					else
						{
							moving[j].use=false;
							moving[j].y=0-moving[j].object->h[0];
						}

					if(moving[j].x>displayWidth+moving[j].object->w[0])
						moving[j].x=0-moving[j].object->w[0];

					if(moving[j].x<0-moving[j].object->w[0])
						moving[j].x=displayWidth;
				}
			else
				{
					if(randomEvent(fallingSpread)==true)
						{
							moving[j].use=true;
							moving[j].stepY=randInt(fallSpeed-minFallSpeed+1)+minFallSpeed;
							moving[j].x=(rand() % displayWidth);
							moving[j].imageNum=randInt(moving[j].object->anims);
							moving[j].countDown=fallingAnimSpeed;
							moving[j].direction=randomEvent(2);
						}
				}
		}
}
开发者ID:KeithDHedger,项目名称:XDecorations,代码行数:53,代码来源:update.cpp

示例8: switch

void Player::attack(Actor* monster){
    
    //check if the function input is acually a monster through dynamic cast
    Monster* temp = dynamic_cast<Monster*>(monster);
    string monsterName;
    char c = temp->getType();
    
    //check the monsters type and based on that, assign monsterName a specific name
    switch (c) {
        case 'S':
            monsterName = " a Snakewoman";
            break;
        case 'B':
            monsterName = " a Boogeyman";
            break;
        case 'D':
            monsterName = " a Dragon";
            break;
        case 'G':
            monsterName = " a Goblin";
            break;
            
        default:
            break;
    }
    
    //check if the players attackerPoints are greater than the monsters defenderPoints
    if (randInt(dexterity() + equiped->dex_bonus) >= randInt(monster->dexterity() + monster->armor())) {
        
        //subtract the inflicted damage from the monster
        monster->setHealth(monster->health() - randInt(strength() + equiped->str_bonus));
        
        //if the user is using MagicFangs and probablilty is greater than 1/3 then put the monster to sleep
        if (equiped->m_name == "Magic fangs of sleep") {
            if(trueWithProbability(.3)){
                monster->setSleep(2+randInt(5));
                //add an action to action vector
                dungeon()->action_vector.push_back("Player" + equiped->action() + monsterName+" and puts him to sleep.");
            }
            else
                //add an action saying that the player hit but did not put to sleep
                dungeon()->action_vector.push_back("Player" + equiped->action()  +monsterName + " and hits.");
        }
        else
            //add an action saying that the player hit
            dungeon()->action_vector.push_back("Player" + equiped->action()  +monsterName + " and hits.");
    }
    else
        //add an action saying that the player missed
        dungeon()->action_vector.push_back("Player" + equiped->action() + monsterName+ " and misses.");

}
开发者ID:Garchbold,项目名称:minirogue,代码行数:52,代码来源:Player.cpp

示例9: randInt

void ParticlePool::spark(Position &pos)
{
	int numParticles = randInt(3,6);
	
	for(int ii=0; ii<numParticles; ii++)
	{
		Position particlePos(pos);
		particlePos.impulse( randFloat(-50, 50), randFloat(-50, 50) );
		float whiteness = randInt(0, 255);
		Particle p = Particle(whiteness, whiteness, 255, randInt(170, 255), 0.15, particlePos, 300);
		add(p);
	}
}
开发者ID:yixu34,项目名称:Mastrix,代码行数:13,代码来源:particlepool.cpp

示例10: getLocation

void Spider::doSomething()
{
	if(restNow)
	{
		restNow=false; //rest every other tick
		return;
	}

	int x, y;
	getLocation(x, y); //get its current location

	if(m_distance==0) //if its distance is 0, flip its vertical direction and select a new distance
	{
		if(!movingDown) //if moving up
		{
			movingDown=true;	
			m_distance=randInt(1, y-1);
		}
		else //if moving down
		{
			movingDown=false;
			m_distance=randInt(1, GARDEN_HEIGHT-y-1);
		}
	}

	int newx, newy; //calculate the new diagonal location
	
	if(movingDown)
		newy=y-1;
	else
		newy=y+1;

	if(movingRight)
		newx=x+1;
	else
		newx=x-1;

	m_distance--; //decrement its vertical direction

	if(getWorld()->mushroomThere(newx, newy))
		getWorld()->removeMushroom(newx, newy); //if there is a mushroom, remove it

	if(newx<0 || newx>=GARDEN_WIDTH || newy<0 || newy>=GARDEN_HEIGHT) //if it moves out of bounds, set it to dead
		setDead();
	else
		moveTo(newx, newy); //move the spider

	getWorld()->killPlayer(newx, newy); //if it lands on player, kill it

	restNow=true; //if it didn't rest this tick, next tick it will rest
}
开发者ID:kerrywang,项目名称:UCLA-CS-32,代码行数:51,代码来源:actor.cpp

示例11: randAllele

// do the Allele selection
int randAllele(int numMom, int numDad, float selection) {
	if ((numMom == 0) && (numDad == 0)) {
		return 0;
	}
	else if ((numMom == 1) && (numDad == 0)) {
		return randInt(2);
	}
	else if ((numMom == 2) && (numDad == 0)) {
		return 1;
	}
	else if ((numMom == 0) && (numDad == 1)) {
		return randInt(2);
	}
	else if ((numMom == 1) && (numDad == 1)) {
		float val = randRange(0,(3+selection));
		if (val < 1.0) {
			return 0;
		}
		else if (val < 3.0) {
			return 1;
		}
		else {
			return 2;
		}
	}
	else if ((numMom == 2) && (numDad == 1)) {
		float val = randRange(0,(1+selection));
		if (val < 1.0) {
			return 1;
		}
		else {
			return 2;
		}
	}
	else if ((numMom == 0) && (numDad == 2)) {
		return 1;
	}
	else if ((numMom == 1) && (numDad == 2)) {
		float val = randRange(0,(1+selection));
		if (val < 1.0) {
			return 1;
		}
		else {
			return 2;
		}
	}
	else if ((numMom == 2) && (numDad == 2)) {
		return 2;
	}
}
开发者ID:jxchong,项目名称:genedropping,代码行数:51,代码来源:GeneDroppingCohorts.c

示例12: randInt

void CadMdiChild::on_addCircles_clicked() {
    auto builder = std::make_shared<lc::operation::Builder>(document());
    auto layer = _storageManager->layerByName("0");

    for (int i = 0; i < 1000; i++) {
        double x1 = randInt(-4000, 4000);
        double y1 = randInt(-4000, 4000);

        double r = randInt(0, 150);
        builder->append(std::make_shared<lc::Circle>(lc::geo::Coordinate(x1, y1), r, layer));
    }

    builder->execute();
}
开发者ID:jasvir99,项目名称:LibreCAD_3,代码行数:14,代码来源:cadmdichild.cpp

示例13: randInt

void GameObjects::initializeSpot()
{
	int r = 1 + randInt(LEVEL_ROWS - 1);
	int c = 1 + randInt(LEVEL_COLS - 1);
	if (m_dungeon->noWalls(r, c) && (m_dungeon->noWalls(r, c - 1) || m_dungeon->noWalls(r, c + 1))
		&& (m_dungeon->noWalls(r - 1, c) || m_dungeon->noWalls(r + 1, c)))
	{
		m_row = r;
		m_col = c;
	}
	else
		initializeSpot();
	return;
}
开发者ID:mariecuriosity,项目名称:cs32,代码行数:14,代码来源:GameObjects.cpp

示例14: qsrand

/** Sets a random position to the player */
void Player::randompos()
{
    QTime time = QTime::currentTime();
    qsrand((uint)time.msec());

    QThread::msleep(10);

    int p = randInt(2,WIDTH-2);

    int p2 = randInt(2,HEIGHT-2);

    pX = p;
    pY = p2;
}
开发者ID:gaissa,项目名称:Darkfield,代码行数:15,代码来源:player.cpp

示例15: generateFile

void generateFile(char *path, long size, int minKeyValue, int maxKeyValue, int minValLen, int maxValLen) {
    srand(time(NULL));
    FILE *file = fopen(path, "w");
    long i;
    int next;
    fprintf(file, "%ld\n", size);
    for (i = 0; i < size; i++) {
        next = randInt(minKeyValue, maxKeyValue);
        int len = randInt(minValLen, maxValLen);
        char *value = randStr(len);
        fprintf(file, "%d %s\n", next, value);
        free(value);
    }
    fclose(file);
}
开发者ID:AlphaBeth,项目名称:ITMO,代码行数:15,代码来源:utils.cpp


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