本文整理汇总了C++中r_insert_entry函数的典型用法代码示例。如果您正苦于以下问题:C++ r_insert_entry函数的具体用法?C++ r_insert_entry怎么用?C++ r_insert_entry使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了r_insert_entry函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MoveElementName
/* ----------------------------------------------------------------------
* moves all names of an element to a new position
*/
static void *
MoveElementName (ElementTypePtr Element)
{
if (PCB->ElementOn && (FRONT (Element) || PCB->InvisibleObjectsOn))
{
EraseElementName (Element);
ELEMENTTEXT_LOOP (Element);
{
if (PCB->Data->name_tree[n])
r_delete_entry (PCB->Data->name_tree[n], (BoxType *)text);
MOVE_TEXT_LOWLEVEL (text, DeltaX, DeltaY);
if (PCB->Data->name_tree[n])
r_insert_entry (PCB->Data->name_tree[n], (BoxType *)text, 0);
}
END_LOOP;
DrawElementName (Element);
Draw ();
}
else
{
ELEMENTTEXT_LOOP (Element);
{
if (PCB->Data->name_tree[n])
r_delete_entry (PCB->Data->name_tree[n], (BoxType *)text);
MOVE_TEXT_LOWLEVEL (text, DeltaX, DeltaY);
if (PCB->Data->name_tree[n])
r_insert_entry (PCB->Data->name_tree[n], (BoxType *)text, 0);
}
END_LOOP;
}
return (Element);
}
示例2: RotateBuffer
/* ---------------------------------------------------------------------------
* rotates the contents of the pastebuffer
*/
void
RotateBuffer (BufferType *Buffer, BYTE Number)
{
/* rotate vias */
VIA_LOOP (Buffer->Data);
{
r_delete_entry (Buffer->Data->via_tree, (BoxType *)via);
ROTATE_VIA_LOWLEVEL (via, Buffer->X, Buffer->Y, Number);
SetPinBoundingBox (via);
r_insert_entry (Buffer->Data->via_tree, (BoxType *)via, 0);
}
END_LOOP;
/* elements */
ELEMENT_LOOP (Buffer->Data);
{
RotateElementLowLevel (Buffer->Data, element, Buffer->X, Buffer->Y,
Number);
}
END_LOOP;
/* all layer related objects */
ALLLINE_LOOP (Buffer->Data);
{
r_delete_entry (layer->line_tree, (BoxType *)line);
RotateLineLowLevel (line, Buffer->X, Buffer->Y, Number);
r_insert_entry (layer->line_tree, (BoxType *)line, 0);
}
ENDALL_LOOP;
ALLARC_LOOP (Buffer->Data);
{
r_delete_entry (layer->arc_tree, (BoxType *)arc);
RotateArcLowLevel (arc, Buffer->X, Buffer->Y, Number);
r_insert_entry (layer->arc_tree, (BoxType *)arc, 0);
}
ENDALL_LOOP;
ALLTEXT_LOOP (Buffer->Data);
{
r_delete_entry (layer->text_tree, (BoxType *)text);
RotateTextLowLevel (text, Buffer->X, Buffer->Y, Number);
r_insert_entry (layer->text_tree, (BoxType *)text, 0);
}
ENDALL_LOOP;
ALLPOLYGON_LOOP (Buffer->Data);
{
r_delete_entry (layer->polygon_tree, (BoxType *)polygon);
RotatePolygonLowLevel (polygon, Buffer->X, Buffer->Y, Number);
r_insert_entry (layer->polygon_tree, (BoxType *)polygon, 0);
}
ENDALL_LOOP;
/* finally the origin and the bounding box */
ROTATE (Buffer->X, Buffer->Y, Buffer->X, Buffer->Y, Number);
RotateBoxLowLevel (&Buffer->BoundingBox, Buffer->X, Buffer->Y, Number);
SetCrosshairRangeToBuffer ();
}
示例3: GetElementMemory
/* ---------------------------------------------------------------------------
* get next slot for an element, allocates memory if necessary
*/
ElementTypePtr
GetElementMemory (DataTypePtr Data)
{
ElementTypePtr element = Data->Element;
int i;
/* realloc new memory if necessary and clear it */
if (Data->ElementN >= Data->ElementMax)
{
Data->ElementMax += STEP_ELEMENT;
if (Data->element_tree)
r_destroy_tree (&Data->element_tree);
element = MyRealloc (element, Data->ElementMax * sizeof (ElementType),
"GetElementMemory()");
Data->Element = element;
memset (element + Data->ElementN, 0,
STEP_ELEMENT * sizeof (ElementType));
Data->element_tree = r_create_tree (NULL, 0, 0);
for (i = 0; i < MAX_ELEMENTNAMES; i++)
{
if (Data->name_tree[i])
r_destroy_tree (&Data->name_tree[i]);
Data->name_tree[i] = r_create_tree (NULL, 0, 0);
}
ELEMENT_LOOP (Data);
{
r_insert_entry (Data->element_tree, (BoxType *) element, 0);
PIN_LOOP (element);
{
pin->Element = element;
}
END_LOOP;
PAD_LOOP (element);
{
pad->Element = element;
}
END_LOOP;
ELEMENTTEXT_LOOP (element);
{
text->Element = element;
r_insert_entry (Data->name_tree[n], (BoxType *) text, 0);
}
END_LOOP;
}
END_LOOP;
}
return (element + Data->ElementN++);
}
示例4: GetLineMemory
/* ---------------------------------------------------------------------------
* get next slot for a line, allocates memory if necessary
*/
LineTypePtr
GetLineMemory (LayerTypePtr Layer)
{
LineTypePtr line = Layer->Line;
/* realloc new memory if necessary and clear it */
if (Layer->LineN >= Layer->LineMax)
{
Layer->LineMax += STEP_LINE;
/* all of the pointers move, so rebuild the whole tree */
if (Layer->line_tree)
r_destroy_tree (&Layer->line_tree);
line = MyRealloc (line, Layer->LineMax * sizeof (LineType),
"GetLineMemory()");
Layer->Line = line;
memset (line + Layer->LineN, 0, STEP_LINE * sizeof (LineType));
Layer->line_tree = r_create_tree (NULL, 0, 0);
LINE_LOOP (Layer);
{
r_insert_entry (Layer->line_tree, (BoxTypePtr) line, 0);
}
END_LOOP;
}
return (line + Layer->LineN++);
}
示例5: GetRatMemory
/* ---------------------------------------------------------------------------
* get next slot for a Rat, allocates memory if necessary
*/
RatTypePtr
GetRatMemory (DataTypePtr Data)
{
RatTypePtr rat = Data->Rat;
/* realloc new memory if necessary and clear it */
if (Data->RatN >= Data->RatMax)
{
Data->RatMax += STEP_RAT;
/* all of the pointers move, so rebuild the whole tree */
if (Data->rat_tree)
r_destroy_tree (&Data->rat_tree);
rat = MyRealloc (rat, Data->RatMax * sizeof (RatType),
"GetRatMemory()");
Data->Rat = rat;
memset (rat + Data->RatN, 0, STEP_RAT * sizeof (RatType));
Data->rat_tree = r_create_tree (NULL, 0, 0);
RAT_LOOP (Data);
{
r_insert_entry (Data->rat_tree, (BoxTypePtr) line, 0);
}
END_LOOP;
}
return (rat + Data->RatN++);
}
示例6: GetPadMemory
/* ---------------------------------------------------------------------------
* get next slot for a pad, allocates memory if necessary
*/
PadTypePtr
GetPadMemory (ElementTypePtr Element)
{
PadTypePtr pad = Element->Pad;
bool onBoard = false;
/* realloc new memory if necessary and clear it */
if (Element->PadN >= Element->PadMax)
{
if (PCB->Data->pad_tree)
{
PAD_LOOP (Element);
{
if (r_delete_entry (PCB->Data->pad_tree, (BoxType *) pad))
onBoard = true;
}
END_LOOP;
}
Element->PadMax += STEP_PAD;
pad = MyRealloc (pad, Element->PadMax * sizeof (PadType),
"GetPadMemory()");
Element->Pad = pad;
memset (pad + Element->PadN, 0, STEP_PAD * sizeof (PadType));
if (onBoard)
{
PAD_LOOP (Element);
{
r_insert_entry (PCB->Data->pad_tree, (BoxType *) pad, 0);
}
END_LOOP;
}
}
return (pad + Element->PadN++);
}
示例7: GetPinMemory
/* ---------------------------------------------------------------------------
* get next slot for a pin, allocates memory if necessary
*/
PinTypePtr
GetPinMemory (ElementTypePtr Element)
{
PinTypePtr pin = Element->Pin;
bool onBoard = false;
/* realloc new memory if necessary and clear it */
if (Element->PinN >= Element->PinMax)
{
if (PCB->Data->pin_tree)
{
PIN_LOOP (Element);
{
if (r_delete_entry (PCB->Data->pin_tree, (BoxType *) pin))
onBoard = true;
}
END_LOOP;
}
Element->PinMax += STEP_PIN;
pin = MyRealloc (pin, Element->PinMax * sizeof (PinType),
"GetPinMemory()");
Element->Pin = pin;
memset (pin + Element->PinN, 0, STEP_PIN * sizeof (PinType));
if (onBoard)
{
PIN_LOOP (Element);
{
r_insert_entry (PCB->Data->pin_tree, (BoxType *) pin, 0);
}
END_LOOP;
}
}
return (pin + Element->PinN++);
}
示例8: GetPolygonMemory
/* ---------------------------------------------------------------------------
* get next slot for a polygon object, allocates memory if necessary
*/
PolygonTypePtr
GetPolygonMemory (LayerTypePtr Layer)
{
PolygonTypePtr polygon = Layer->Polygon;
/* realloc new memory if necessary and clear it */
if (Layer->PolygonN >= Layer->PolygonMax)
{
Layer->PolygonMax += STEP_POLYGON;
if (Layer->polygon_tree)
r_destroy_tree (&Layer->polygon_tree);
polygon = MyRealloc (polygon, Layer->PolygonMax * sizeof (PolygonType),
"GetPolygonMemory()");
Layer->Polygon = polygon;
memset (polygon + Layer->PolygonN, 0,
STEP_POLYGON * sizeof (PolygonType));
Layer->polygon_tree = r_create_tree (NULL, 0, 0);
POLYGON_LOOP (Layer);
{
r_insert_entry (Layer->polygon_tree, (BoxType *) polygon, 0);
}
END_LOOP;
}
return (polygon + Layer->PolygonN++);
}
示例9: MoveTextToLayerLowLevel
/* ---------------------------------------------------------------------------
* moves a text object between layers; lowlevel routines
*/
static void *
MoveTextToLayerLowLevel (LayerType *Source, TextType *text,
LayerType *Destination)
{
RestoreToPolygon (PCB->Data, TEXT_TYPE, Source, text);
r_delete_entry (Source->text_tree, (BoxType *)text);
Source->Text = g_list_remove (Source->Text, text);
Source->TextN --;
Destination->Text = g_list_append (Destination->Text, text);
Destination->TextN ++;
if (GetLayerGroupNumberByNumber (solder_silk_layer) ==
GetLayerGroupNumberByPointer (Destination))
SET_FLAG (ONSOLDERFLAG, text);
else
CLEAR_FLAG (ONSOLDERFLAG, text);
/* re-calculate the bounding box (it could be mirrored now) */
SetTextBoundingBox (&PCB->Font, text);
if (!Destination->text_tree)
Destination->text_tree = r_create_tree (NULL, 0, 0);
r_insert_entry (Destination->text_tree, (BoxType *)text, 0);
ClearFromPolygon (PCB->Data, TEXT_TYPE, Destination, text);
return text;
}
示例10: mtspace_add
/* add a space-filler to the empty space representation. */
void
mtspace_add (mtspace_t * mtspace, const BoxType * box, mtspace_type_t which,
Coord keepaway)
{
mtspacebox_t *filler = mtspace_create_box (box, keepaway);
r_insert_entry (which_tree (mtspace, which), (const BoxType *) filler, 1);
}
示例11: InsertPointIntoLine
/* ---------------------------------------------------------------------------
* inserts a point into a line
*/
static void *
InsertPointIntoLine (LayerTypePtr Layer, LineTypePtr Line)
{
LineTypePtr line;
LocationType X, Y;
if (((Line->Point1.X == InsertX) && (Line->Point1.Y == InsertY)) ||
((Line->Point2.X == InsertX) && (Line->Point2.Y == InsertY)))
return (NULL);
X = Line->Point2.X;
Y = Line->Point2.Y;
AddObjectToMoveUndoList (LINEPOINT_TYPE, Layer, Line, &Line->Point2,
InsertX - X, InsertY - Y);
EraseLine (Line);
r_delete_entry (Layer->line_tree, (BoxTypePtr) Line);
Line->Point2.X = InsertX;
Line->Point2.Y = InsertY;
SetLineBoundingBox (Line);
r_insert_entry (Layer->line_tree, (BoxTypePtr) Line, 0);
DrawLine (Layer, Line, 0);
/* we must create after playing with Line since creation may
* invalidate the line pointer
*/
if ((line = CreateDrawnLineOnLayer (Layer, InsertX, InsertY,
X, Y,
Line->Thickness, Line->Clearance,
Line->Flags)))
{
AddObjectToCreateUndoList (LINE_TYPE, Layer, line, line);
DrawLine (Layer, line, 0);
/* creation call adds it to the rtree */
}
Draw ();
return (line);
}
示例12: CreateNewRat
/* ---------------------------------------------------------------------------
* creates a new rat-line
*/
RatTypePtr
CreateNewRat (DataTypePtr Data, LocationType X1, LocationType Y1,
LocationType X2, LocationType Y2, Cardinal group1,
Cardinal group2, BDimension Thickness, FlagType Flags)
{
RatTypePtr Line = GetRatMemory (Data);
if (!Line)
return (Line);
Line->ID = ID++;
Line->Flags = Flags;
SET_FLAG (RATFLAG, Line);
Line->Thickness = Thickness;
Line->Point1.X = X1;
Line->Point1.Y = Y1;
Line->Point1.ID = ID++;
Line->Point2.X = X2;
Line->Point2.Y = Y2;
Line->Point2.ID = ID++;
Line->group1 = group1;
Line->group2 = group2;
SetLineBoundingBox ((LineTypePtr) Line);
if (!Data->rat_tree)
Data->rat_tree = r_create_tree (NULL, 0, 0);
r_insert_entry (Data->rat_tree, &Line->BoundingBox, 0);
return (Line);
}
示例13: r_create_tree
/*!
* \brief Create an r-tree from an unsorted list of boxes.
*
* Create an rtree from the list of boxes. If 'manage' is true, then
* the tree will take ownership of 'boxlist' and free it when the tree
* is destroyed.
*
* The r-tree will keep pointers into it, so don't free the box list
* until you've called r_destroy_tree.
*
* If you set 'manage' to true, r_destroy_tree will free your boxlist.
*/
rtree_t *
r_create_tree (const BoxType * boxlist[], int N, int manage)
{
rtree_t *rtree;
struct rtree_node *node;
int i;
assert (N >= 0);
rtree = (rtree_t *)calloc (1, sizeof (*rtree));
/* start with a single empty leaf node */
node = (struct rtree_node *)calloc (1, sizeof (*node));
node->flags.is_leaf = 1;
node->parent = NULL;
rtree->root = node;
/* simple, just insert all of the boxes! */
for (i = 0; i < N; i++)
{
assert (boxlist[i]);
r_insert_entry (rtree, boxlist[i], manage);
}
#ifdef SLOW_ASSERTS
assert (__r_tree_is_good (rtree->root));
#endif
return rtree;
}
示例14: CreateNewLineOnLayer
LineTypePtr
CreateNewLineOnLayer (LayerTypePtr Layer,
LocationType X1, LocationType Y1,
LocationType X2, LocationType Y2,
BDimension Thickness, BDimension Clearance,
FlagType Flags)
{
LineTypePtr Line;
Line = GetLineMemory (Layer);
if (!Line)
return (Line);
Line->ID = ID++;
Line->Flags = Flags;
CLEAR_FLAG (RATFLAG, Line);
Line->Thickness = Thickness;
Line->Clearance = Clearance;
Line->Point1.X = X1;
Line->Point1.Y = Y1;
Line->Point1.ID = ID++;
Line->Point2.X = X2;
Line->Point2.Y = Y2;
Line->Point2.ID = ID++;
SetLineBoundingBox (Line);
if (!Layer->line_tree)
Layer->line_tree = r_create_tree (NULL, 0, 0);
r_insert_entry (Layer->line_tree, (BoxTypePtr) Line, 0);
return (Line);
}
示例15: CreateNewText
/* ---------------------------------------------------------------------------
* creates a new text on a layer
*/
TextTypePtr
CreateNewText (LayerTypePtr Layer, FontTypePtr PCBFont,
LocationType X, LocationType Y,
BYTE Direction, int Scale, char *TextString, FlagType Flags)
{
TextType *text;
if (TextString == NULL)
return NULL;
text = GetTextMemory (Layer);
if (text == NULL)
return NULL;
/* copy values, width and height are set by drawing routine
* because at this point we don't know which symbols are available
*/
text->X = X;
text->Y = Y;
text->Direction = Direction;
text->Flags = Flags;
text->Scale = Scale;
text->TextString = strdup (TextString);
/* calculate size of the bounding box */
SetTextBoundingBox (PCBFont, text);
text->ID = ID++;
if (!Layer->text_tree)
Layer->text_tree = r_create_tree (NULL, 0, 0);
r_insert_entry (Layer->text_tree, (BoxTypePtr) text, 0);
return (text);
}