本文整理汇总了C++中r600_blitter_begin函数的典型用法代码示例。如果您正苦于以下问题:C++ r600_blitter_begin函数的具体用法?C++ r600_blitter_begin怎么用?C++ r600_blitter_begin使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了r600_blitter_begin函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: r600_clear
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct pipe_framebuffer_state *fb = &rctx->framebuffer;
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
buffers, color, depth, stencil);
r600_blitter_end(ctx);
}
示例2: r600_clear_render_target
static void r600_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_clear_render_target(rctx->blitter, dst, color,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
示例3: r600_copy_first_sample
static void r600_copy_first_sample(struct pipe_context *ctx,
const struct pipe_resolve_info *info)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_texture *rsrc = (struct r600_texture*)info->src.res;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
struct pipe_box box;
if (rsrc->is_depth && !rsrc->is_flushing_texture) {
if (!r600_init_flushed_depth_texture(ctx, info->src.res, NULL))
return; /* error */
/* Decompress the first sample only. */
r600_blit_decompress_depth(ctx, rsrc, NULL,
0, 0,
info->src.layer, info->src.layer,
0, 0);
}
if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
r600_blit_decompress_color(ctx, rsrc,
0, 0,
info->src.layer, info->src.layer);
}
/* this is correct for upside-down blits too */
u_box_2d(info->src.x0,
info->src.y0,
info->src.x1 - info->src.x0,
info->src.y1 - info->src.y0, &box);
/* Initialize the surface. */
util_blitter_default_dst_texture(&dst_templ, info->dst.res,
info->dst.level, info->dst.layer, &box);
dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);
/* Initialize the sampler view. */
util_blitter_default_src_texture(&src_templ, info->src.res, 0);
src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);
/* Copy the first sample into dst. */
r600_blitter_begin(ctx, R600_COPY_TEXTURE);
util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
info->dst.y0, src_view, 0, &box,
info->src.res->width0, info->src.res->height0,
info->mask);
r600_blitter_end(ctx);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
示例4: r600_blit_decompress_depth_in_place
static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
struct r600_texture *texture,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct pipe_surface *zsurf, surf_tmpl = {{0}};
unsigned layer, max_layer, checked_last_layer, level;
/* Enable decompression in DB_RENDER_CONTROL */
rctx->db_misc_state.flush_depthstencil_in_place = true;
rctx->db_misc_state.atom.dirty = true;
surf_tmpl.format = texture->resource.b.b.format;
for (level = first_level; level <= last_level; level++) {
if (!(texture->dirty_level_mask & (1 << level)))
continue;
surf_tmpl.u.tex.level = level;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);
r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
rctx->custom_dsa_flush, 1.0f);
r600_blitter_end(&rctx->b.b);
pipe_surface_reference(&zsurf, NULL);
}
/* The texture will always be dirty if some layers or samples aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
texture->dirty_level_mask &= ~(1 << level);
}
}
/* Disable decompression in DB_RENDER_CONTROL */
rctx->db_misc_state.flush_depthstencil_in_place = false;
rctx->db_misc_state.atom.dirty = true;
}
示例5: r600_hw_copy_region
/* Copy a block of pixels from one surface to another using HW. */
static void r600_hw_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_COPY);
util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
src, src_level, 0, src_box);
r600_blitter_end(ctx);
}
示例6: r600_clear_depth_stencil
static void r600_clear_depth_stencil(struct pipe_context *ctx,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
示例7: do_hardware_msaa_resolve
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
const struct pipe_blit_info *info)
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
enum pipe_format format = int_to_norm_format(info->dst.format);
unsigned sample_mask =
rctx->b.chip_class == CAYMAN ? ~0 :
((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
if (info->src.resource->nr_samples > 1 &&
info->dst.resource->nr_samples <= 1 &&
util_max_layer(info->src.resource, 0) == 0 &&
util_max_layer(info->dst.resource, info->dst.level) == 0 &&
info->dst.format == info->src.format &&
!util_format_is_pure_integer(format) &&
!util_format_is_depth_or_stencil(format) &&
!info->scissor_enable &&
(info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
dst_width == info->src.resource->width0 &&
dst_height == info->src.resource->height0 &&
info->dst.box.x == 0 &&
info->dst.box.y == 0 &&
info->dst.box.width == dst_width &&
info->dst.box.height == dst_height &&
info->dst.box.depth == 1 &&
info->src.box.x == 0 &&
info->src.box.y == 0 &&
info->src.box.width == dst_width &&
info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
(!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
(info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
util_blitter_custom_resolve_color(rctx->blitter,
info->dst.resource, info->dst.level,
info->dst.box.z,
info->src.resource, info->src.box.z,
sample_mask, rctx->custom_blend_resolve,
format);
r600_blitter_end(ctx);
return true;
}
return false;
}
示例8: r600_copy_buffer
void r600_copy_buffer(struct pipe_context *ctx, struct
pipe_resource *dst, unsigned dstx,
struct pipe_resource *src, const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context*)ctx;
if (rctx->screen->has_streamout &&
/* Require dword alignment. */
dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
r600_blitter_begin(ctx, R600_COPY_BUFFER);
util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
r600_blitter_end(ctx);
} else {
util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
}
}
示例9: r600_blit_decompress_color
static void r600_blit_decompress_color(struct pipe_context *ctx,
struct r600_texture *rtex,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, checked_last_layer, max_layer;
assert(rctx->chip_class != CAYMAN);
if (!rtex->dirty_level_mask)
return;
for (level = first_level; level <= last_level; level++) {
if (!(rtex->dirty_level_mask & (1 << level)))
continue;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = u_max_layer(&rtex->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *cbsurf, surf_tmpl;
surf_tmpl.format = rtex->resource.b.b.format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_color(rctx->blitter, cbsurf,
rctx->custom_blend_decompress);
r600_blitter_end(ctx);
pipe_surface_reference(&cbsurf, NULL);
}
/* The texture will always be dirty if some layers or samples aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
rtex->dirty_level_mask &= ~(1 << level);
}
}
}
示例10: r600_blit_uncompress_depth
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
unsigned layer, level;
float depth = 1.0f;
if (!texture->dirty_db)
return;
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
depth = 0.0f;
for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
for (layer = 0; layer < num_layers; layer++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
surf_tmpl.format = texture->flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
r600_blitter_end(ctx);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
}
texture->dirty_db = FALSE;
}
示例11: r600_blit
static void r600_blit(struct pipe_context *ctx,
const struct pipe_blit_info *info)
{
struct r600_context *rctx = (struct r600_context*)ctx;
if (do_hardware_msaa_resolve(ctx, info)) {
return;
}
assert(util_blitter_is_blit_supported(rctx->blitter, info));
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
info->src.box.z,
info->src.box.z + info->src.box.depth - 1)) {
return; /* error */
}
r600_blitter_begin(ctx, R600_BLIT);
util_blitter_blit(rctx->blitter, info);
r600_blitter_end(ctx);
}
示例12: r600_resource_copy_region
static void r600_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
struct texture_orig_info orig_info[2];
struct pipe_box sbox;
const struct pipe_box *psbox = src_box;
boolean restore_orig[2];
memset(orig_info, 0, sizeof(orig_info));
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
/* This must be done before entering u_blitter to avoid recursion. */
if (rsrc->is_depth && !rsrc->is_flushing_texture) {
si_blit_decompress_depth_in_place(rctx, rsrc,
src_level, src_level,
src_box->z, src_box->z + src_box->depth - 1);
}
restore_orig[0] = restore_orig[1] = FALSE;
if (util_format_is_compressed(src->format) &&
util_format_is_compressed(dst->format)) {
r600_compressed_to_blittable(src, src_level, &orig_info[0]);
restore_orig[0] = TRUE;
sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
sbox.z = src_box->z;
sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
sbox.depth = src_box->depth;
psbox=&sbox;
r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
restore_orig[1] = TRUE;
/* translate the dst box as well */
dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
PIPE_MASK_RGBAZS)) {
unsigned blocksize = util_format_get_blocksize(src->format);
switch (blocksize) {
case 1:
r600_change_format(src, src_level, &orig_info[0],
PIPE_FORMAT_R8_UNORM);
r600_change_format(dst, dst_level, &orig_info[1],
PIPE_FORMAT_R8_UNORM);
break;
case 4:
r600_change_format(src, src_level, &orig_info[0],
PIPE_FORMAT_R8G8B8A8_UNORM);
r600_change_format(dst, dst_level, &orig_info[1],
PIPE_FORMAT_R8G8B8A8_UNORM);
break;
default:
fprintf(stderr, "Unhandled format %s with blocksize %u\n",
util_format_short_name(src->format), blocksize);
assert(0);
}
restore_orig[0] = TRUE;
restore_orig[1] = TRUE;
}
r600_blitter_begin(ctx, R600_COPY);
util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
src, src_level, psbox, PIPE_MASK_RGBAZS, TRUE);
r600_blitter_end(ctx);
if (restore_orig[0])
r600_reset_blittable_to_orig(src, src_level, &orig_info[0]);
if (restore_orig[1])
r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
}
示例13: si_blit_uncompress_depth
void si_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
struct r600_resource_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, checked_last_layer, max_layer;
float depth = 1.0f;
const struct util_format_description *desc;
void *custom_dsa;
struct r600_resource_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
if (!staging && !texture->dirty_db_mask)
return;
desc = util_format_description(flushed_depth_texture->resource.b.b.format);
switch (util_format_has_depth(desc) | util_format_has_stencil(desc) << 1) {
default:
assert(!"No depth or stencil to uncompress");
case 3:
custom_dsa = rctx->custom_dsa_flush_depth_stencil;
break;
case 2:
custom_dsa = rctx->custom_dsa_flush_stencil;
break;
case 1:
custom_dsa = rctx->custom_dsa_flush_depth;
break;
}
for (level = first_level; level <= last_level; level++) {
if (!staging && !(texture->dirty_db_mask & (1 << level)))
continue;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = u_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
surf_tmpl.format = flushed_depth_texture->real_format;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, custom_dsa, depth);
r600_blitter_end(ctx);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case can occur though. */
if (!staging && first_layer == 0 && last_layer == max_layer) {
texture->dirty_db_mask &= ~(1 << level);
}
}
}
示例14: r600_resource_copy_region
//.........这里部分代码省略.........
if (util_format_is_compressed(src->format)) {
unsigned blocksize = util_format_get_blocksize(src->format);
if (blocksize == 8)
src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
else
src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
dst_templ.format = src_templ.format;
dst_width = util_format_get_nblocksx(dst->format, dst_width);
dst_height = util_format_get_nblocksy(dst->format, dst_height);
src_width0 = util_format_get_nblocksx(src->format, src_width0);
src_height0 = util_format_get_nblocksy(src->format, src_height0);
src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
dstx = util_format_get_nblocksx(dst->format, dstx);
dsty = util_format_get_nblocksy(dst->format, dsty);
sbox.x = util_format_get_nblocksx(src->format, src_box->x);
sbox.y = util_format_get_nblocksy(src->format, src_box->y);
sbox.z = src_box->z;
sbox.width = util_format_get_nblocksx(src->format, src_box->width);
sbox.height = util_format_get_nblocksy(src->format, src_box->height);
sbox.depth = src_box->depth;
src_box = &sbox;
src_force_level = src_level;
} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) {
if (util_format_is_subsampled_422(src->format)) {
src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
dst_width = util_format_get_nblocksx(dst->format, dst_width);
src_width0 = util_format_get_nblocksx(src->format, src_width0);
src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
dstx = util_format_get_nblocksx(dst->format, dstx);
sbox = *src_box;
sbox.x = util_format_get_nblocksx(src->format, src_box->x);
sbox.width = util_format_get_nblocksx(src->format, src_box->width);
src_box = &sbox;
} else {
unsigned blocksize = util_format_get_blocksize(src->format);
switch (blocksize) {
case 1:
dst_templ.format = PIPE_FORMAT_R8_UNORM;
src_templ.format = PIPE_FORMAT_R8_UNORM;
break;
case 2:
dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
src_templ.format = PIPE_FORMAT_R8G8_UNORM;
break;
case 4:
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
break;
case 8:
dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
break;
case 16:
dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
break;
default:
fprintf(stderr, "Unhandled format %s with blocksize %u\n",
util_format_short_name(src->format), blocksize);
assert(0);
}
}
}
dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height);
if (rctx->b.chip_class >= EVERGREEN) {
src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
src_width0, src_height0,
src_force_level);
} else {
src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
src_widthFL, src_heightFL);
}
u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
abs(src_box->depth), &dstbox);
/* Copy. */
r600_blitter_begin(ctx, R600_COPY_TEXTURE);
util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
src_view, src_box, src_width0, src_height0,
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
r600_blitter_end(ctx);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
示例15: r600_clear
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
if (buffers & PIPE_CLEAR_COLOR && rctx->b.chip_class >= EVERGREEN) {
evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom,
&buffers, color);
}
if (buffers & PIPE_CLEAR_COLOR) {
int i;
/* These buffers cannot use fast clear, make sure to disable expansion. */
for (i = 0; i < fb->nr_cbufs; i++) {
struct r600_texture *tex;
/* If not clearing this buffer, skip. */
if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
continue;
if (!fb->cbufs[i])
continue;
tex = (struct r600_texture *)fb->cbufs[i]->texture;
if (tex->fmask.size == 0)
tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
}
}
/* if hyperz enabled just clear hyperz */
if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
struct r600_texture *rtex;
unsigned level = fb->zsbuf->u.tex.level;
rtex = (struct r600_texture*)fb->zsbuf->texture;
/* We can't use hyperz fast clear if each slice of a texture
* array are clear to different value. To simplify code just
* disable fast clear for texture array.
*/
/* Only use htile for first level */
if (rtex->htile_buffer && !level &&
util_max_layer(&rtex->resource.b.b, level) == 0) {
if (rtex->depth_clear_value != depth) {
rtex->depth_clear_value = depth;
rctx->db_state.atom.dirty = true;
}
rctx->db_misc_state.htile_clear = true;
rctx->db_misc_state.atom.dirty = true;
}
}
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
util_framebuffer_get_num_layers(fb),
buffers, color, depth, stencil);
r600_blitter_end(ctx);
/* disable fast clear */
if (rctx->db_misc_state.htile_clear) {
rctx->db_misc_state.htile_clear = false;
rctx->db_misc_state.atom.dirty = true;
}
}