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C++ pressKey函数代码示例

本文整理汇总了C++中pressKey函数的典型用法代码示例。如果您正苦于以下问题:C++ pressKey函数的具体用法?C++ pressKey怎么用?C++ pressKey使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了pressKey函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: keyboardCallback

GLvoid keyboardCallback(unsigned char key, int x, int y, jboolean up) {
	if (key == 127) {
		pressKey("DELETE", up);
	} else if (key == 27) {
		pressKey("BACK", up);

	} else if (key >= 32) {
		char keyString[] = { (char) key, 0 };
		pressKey(keyString, up);
	}
}
开发者ID:Fantu,项目名称:settlers-remake,代码行数:11,代码来源:NativeAreaWindow.c

示例2: TEST_F

TEST_F( Ginga, descriptor_moveLeft_moveRight_moveUp_moveDown1 ) {
	ASSERT_TRUE( play("descriptor/moveLeft_moveRight_moveUp_moveDown/moveLeft_moveRight_moveUp_moveDown.ncl") );
	ASSERT_TRUE( compareTo("blue360x288_red360x288_green360x288_yellow360x288_blueSelected") );
	ASSERT_TRUE( pressKey( ::util::key::cursor_down ));
	ASSERT_TRUE( compareTo("blue360x288_red360x288_green360x288_yellow360x288_redSelected") );
	ASSERT_TRUE( pressKey( ::util::key::cursor_right ));
	ASSERT_TRUE( compareTo("blue360x288_red360x288_green360x288_yellow360x288_yellowSelected") );
	ASSERT_TRUE( pressKey( ::util::key::cursor_up ));
	ASSERT_TRUE( compareTo("blue360x288_red360x288_green360x288_yellow360x288_greenSelected") );
	ASSERT_TRUE( pressKey( ::util::key::cursor_left ));
	ASSERT_TRUE( compareTo("blue360x288_red360x288_green360x288_yellow360x288_blueSelected") );
}
开发者ID:jgrande,项目名称:ginga,代码行数:12,代码来源:moveLeft_moveRight_moveUp_moveDown.cpp

示例3: main

int main() {
	usbBegin();
	PORTB |= _BV(PB0); // Pullup on button

    while(1) {
        usbPoll();

		if(!(PINB & _BV(PB0))) { // button pressed
            pressKey(KEYCODE_MOD_LEFT_SHIFT, KEYCODE_A); // press
            pressKey(0, 0); // release
        }
    }
	
    return 0;
}
开发者ID:jokkebk,项目名称:TrinketKeyboard,代码行数:15,代码来源:main.c

示例4: TEST_F

TEST_F( Ginga, media_dinamic_width2 ) {
	ASSERT_TRUE( play("media/width/dinamic_width2.ncl") );
	ASSERT_TRUE( compareTo("blue720x576") );
	ASSERT_TRUE( pressKey( ::util::key::red ));
	ASSERT_TRUE( compareTo("blue360x576_black360x576") );

}
开发者ID:jgrande,项目名称:ginga,代码行数:7,代码来源:dinamic_width.cpp

示例5: pressKey

// addChar
//--------------------------------------------------------------------------
void cInputField::addChar(int newChar)
{
    pressKey(newChar);
    // Check if the character should be excluded.
    if (strchr(excludedCharacters, newChar) == 0) {
        
        // Add the character.
        if(insertMode) {
            // ins, move stuff forward
            if((cursorPos+1)<maxCharCount) {
                memmove(destString+cursorPos+1,destString+cursorPos,
                    maxCharCount-(cursorPos+1));
            }
        }
        int replacedChar=destString[cursorPos];
        destString[cursorPos] = newChar;
        if (cursorPos <= maxCharCount) {
            if(replacedChar=='\0') destString[cursorPos+1] = '\0';
        } else {
            destString[maxCharCount] = '\0';
        }

        assert(cursorPos < maxCharCount);

        if (cursorPos < maxCharCount - 1) {
            cursorPos++;
        }
    }

    if(textaction != 0)
        textaction(this);
} // addChar
开发者ID:BackupTheBerlios,项目名称:netpanzer-svn,代码行数:34,代码来源:cInputField.cpp

示例6: s3eKeyboardUpdate

void SceneGame::update() {
	unsigned int i;

	// if keyboard is up, check for key press
	if(keyboardUp) {
		// update the keyboard state
		s3eKeyboardUpdate();

		// see if a key is pressed
		for(i=0; i<26; i++) {
			if(s3eKeyboardGetState(s3eKeys[i]) != 0) {
				pressKey(i);
				playInputSound();
			}
		}
	}

	// check for back button pressed
	if(s3eKeyboardGetState(s3eKeyAbsBSK) != 0) {
		GameButtonMenu* buttonMenu = (GameButtonMenu*)this->getChildByTag(SceneGameTagButtonMenu);
		buttonMenu->buttonPressed();
	}
	
	// update the other nodes
	IGNode::update();
}
开发者ID:9cat,项目名称:Cryptose,代码行数:26,代码来源:scene_game.cpp

示例7: keyboardSpecialCallback

GLvoid keyboardSpecialCallback(int key, int x, int y, jboolean up) {
	char* keyString = NULL;

	switch (key) {
	case GLUT_KEY_F1:
		keyString = "F1";
		break;
	case GLUT_KEY_F2:
		keyString = "F2";
		break;
	case GLUT_KEY_F3:
		keyString = "F3";
		break;
	case GLUT_KEY_F4:
		keyString = "F4";
		break;
	case GLUT_KEY_F5:
		keyString = "F5";
		break;
	case GLUT_KEY_F6:
		keyString = "F6";
		break;
	case GLUT_KEY_F7:
		keyString = "F7";
		break;
	case GLUT_KEY_F8:
		keyString = "F8";
		break;
	case GLUT_KEY_F9:
		keyString = "F9";
		break;
	case GLUT_KEY_F10:
		keyString = "F10";
		break;
	case GLUT_KEY_F11:
		keyString = "F11";
		break;
	case GLUT_KEY_F12:
		keyString = "F12";
		break;
	case GLUT_KEY_LEFT:
		keyString = "LEFT";
		break;
	case GLUT_KEY_RIGHT:
		keyString = "RIGHT";
		break;
	case GLUT_KEY_UP:
		keyString = "UP";
		break;
	case GLUT_KEY_DOWN:
		keyString = "DOWN";
		break;
	}

	if (keyString != NULL ) {
		pressKey(keyString, up);
	}
}
开发者ID:Fantu,项目名称:settlers-remake,代码行数:58,代码来源:NativeAreaWindow.c

示例8: TEST_F

TEST_F(TestVendorInScene, movesDownWhenDownDirectionPressedAndInLeftAisle)
{
    sut->setX(constantValues::LEFT_VERTICAL_AISLE_LOCATION);
    QPointF originalPos = sut->pos();

    pressKey(Qt::Key_Down);
    QPointF updatedPos = sut->pos();

    EXPECT_EQ(originalPos.x(), updatedPos.x());
    EXPECT_EQ(originalPos.y() + constantValues::MOVEMENT_AMOUNT, updatedPos.y());
}
开发者ID:jessharrell,项目名称:vendor-game,代码行数:11,代码来源:vendorTests.cpp

示例9: while

void Macro::playMacro(){
    int i;
    i = 0;
    while(macro[i] != 0) //reads off first 100 keys
    {
            qDebug() << macro[i];
            pressKey(macro[i]);
            Sleep(delay);
            i++;//keys are stored as ascii integers; see www.asciitable.com
    }
    playing = 0;
}
开发者ID:calebickler,项目名称:Capstone_Qt_Cpp_Program,代码行数:12,代码来源:Macro.cpp

示例10: pressKey

void keyMouse::applyKeys(){
	INPUT eventPress = {0};
	INPUT eventRelease = {0};
	bool send = false;

	//Check if there is anything new to press
	for(std::vector<std::string>::size_type i = 0; i != buttons.size(); i++) {
		//if in buttons and not in buttonsOld press it
		if(!(std::find(buttonsOld.begin(), buttonsOld.end(), buttons[i]) != buttonsOld.end())){
			// buttonsOld does not contain buttons[i] so press the button
			if(buttons[i].find("KEY") != std::string::npos){
				pressKey(eventPress, bmap[buttons[i]]);
				send = true;
			}else if(buttons[i].find("MOUSE") != std::string::npos){
				pressMouse(eventPress, bmap[buttons[i]]);
				send = true;
			}else if(buttons[i].find("MOTION") != std::string::npos){
				send = false;
				processMotionPress(buttons[i]);
			}
			if(send == true){
				SendInput( 1, &eventPress, sizeof( eventPress ) );
			}
		}
	}

	//Check if anything that was pressed last time is now unpressed
	for(std::vector<std::string>::size_type i = 0; i != buttonsOld.size(); i++) {
		//if in buttonsOld and not in buttons release it
		if( !(std::find(buttons.begin(), buttons.end(), buttonsOld[i]) != buttons.end())) {
			// buttons does not contain buttonsOld[i] so release the button press
			if(buttonsOld[i].find("KEY") != std::string::npos){
				releaseKey(eventRelease, bmap[buttonsOld[i]]);
				send = true;
			//	std::cout << " ReleaseKey: " << buttonsOld[i] << "\n";
			}else if(buttonsOld[i].find("MOUSE") != std::string::npos){
				releaseMouse(eventRelease, bmap[buttonsOld[i]]);
				send = true;
				//std::cout << " ReleaseMouse: " << buttonsOld[i] << "\n";
			}else if(buttonsOld[i].find("MOTION") != std::string::npos){
				send = false;
				processMotionRelease(buttonsOld[i]);
			}
			if(send == true){
				SendInput( 1, &eventRelease, sizeof( eventRelease ) );
			}
		}
	}
	buttonsOld = buttons;
	//clear the vector
	buttons.clear();
}
开发者ID:jamesmorrisstudios,项目名称:motion_controller_pc,代码行数:52,代码来源:keyboardMouse.cpp

示例11: pressKey

 void Keyboard::onEvent(const SDL_Event& event)
 {
     if (event.type == SDL_KEYDOWN)
     {
         if (!event.key.repeat)
         {
             pressKey(event.key.keysym.scancode);
         }
     }
     if (event.type == SDL_KEYUP)
     {
         releaseKey(event.key.keysym.scancode);
     }
 }
开发者ID:eugeneyche,项目名称:tiny,代码行数:14,代码来源:keyboard.cpp

示例12: switch

void KeyTracker::keyEvent(QKeyEvent *event)
{
	switch (event->type())
	{
		case QEvent::KeyPress:
			
			pressKey(event->key());
			setModifiers(event->modifiers());
			break;
			
		case QEvent::KeyRelease:
			
			releaseKey(event->key());
			break;
			
		default:
			
			break;
	}
}
开发者ID:pasberth,项目名称:PaintField,代码行数:20,代码来源:keytracker.cpp

示例13: TEST_F

TEST_F( Ginga, media_dinamic_transparency1 ) {
	ASSERT_TRUE( play("media/transparency/dinamic_transparency1.ncl") );
	ASSERT_TRUE( compareTo("blue720x576") );
	ASSERT_TRUE( pressKey( ::util::key::red ));
	ASSERT_TRUE( compareTo("transparency50%") );
}
开发者ID:jgrande,项目名称:ginga,代码行数:6,代码来源:dinamic_transparency.cpp

示例14: TEST_F

TEST_F( Ginga, media_dinamic_fontStyle1 ) {
	ASSERT_TRUE( play("media/fontStyle/dinamic_fontStyle1.ncl") );
	ASSERT_TRUE( compareTo("standardText") );
	ASSERT_TRUE( pressKey( ::util::key::red ));
	ASSERT_TRUE( compareTo("standardText_italic") );
}
开发者ID:jgrande,项目名称:ginga,代码行数:6,代码来源:dinamic_fontStyle.cpp

示例15: postKeyMessage

static void postKeyMessage(int x, int y, unsigned int msg)
{
	SetForegroundWindow(windowFromPoint(x, y));
	switch(msg)
	{
	case 'a' : pressKey(A); break;
	case 'b' : pressKey(B); break;
	case 'A' : pressShifted(A);break;
	case '1' : pressKey(ONE); break;
	case '2' : pressKey(TWO); break;
	case '3' : pressKey(THREE); break;
	case '4' : pressKey(FOUR); break;
	case '5' : pressKey(FIVE); break;
	case '6' : pressKey(SIX); break;
	case '7' : pressKey(SEVEN); break;
	case '8' : pressKey(EIGHT); break;
	case '9' : pressKey(NINE); break;
	case '0' : pressKey(ZERO); break;
	case '\t' : pressKey(TAB); break;
	case '\n' : pressKey(ENTER); break;
	}
	
}
开发者ID:seokhohong,项目名称:PathOfExile,代码行数:23,代码来源:NativeMacro.c


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