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C++ playerLink函数代码示例

本文整理汇总了C++中playerLink函数的典型用法代码示例。如果您正苦于以下问题:C++ playerLink函数的具体用法?C++ playerLink怎么用?C++ playerLink使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了playerLink函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PSendSysMessage

//rename characters
bool ChatHandler::HandleCharacterRenameCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
        target->SetAtLoginFlag(AT_LOGIN_RENAME);
    }
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        std::string oldNameLink = playerLink(target_name);

        PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
        CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(target_guid));
    }

    return true;
}
开发者ID:Devilcleave,项目名称:TrilliumEMU,代码行数:32,代码来源:Level2.cpp

示例2: uint16

bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
{
    Player* target;
    uint64 targetGuid;
    std::string targetName;
    if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
        return false;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);

    stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));

    if (target)
    {
        // TODO : add text into database
        PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
        target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);

        stmt->setUInt32(1, target->GetGUIDLow());
    }
    else
    {
        std::string oldNameLink = playerLink(targetName);

        // TODO : add text into database
        PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));

        stmt->setUInt32(1, GUID_LOPART(targetGuid));
    }

    CharacterDatabase.Execute(stmt);

    return true;
}
开发者ID:pablo93,项目名称:TrinityCore,代码行数:34,代码来源:Level2.cpp

示例3: SendSysMessage

//unmute player
bool ChatHandler::HandleUnmuteCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);

    // find only player from same account if any
    if (!target)
        if (WorldSession* session = sWorld->FindSession(accountId))
            target = session->GetPlayer();

    // must have strong lesser security level
    if (HasLowerSecurity (target, target_guid, true))
        return false;

    if (target)
    {
        if (target->CanSpeak())
        {
            SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
            SetSentErrorMessage(true);
            return false;
        }

        target->GetSession()->m_muteTime = 0;
    }

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);

    stmt->setInt64(0, 0);
    stmt->setUInt32(1, accountId);

    LoginDatabase.Execute(stmt);

    if (target)
        ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:47,代码来源:Level2.cpp

示例4: strtok

//Send mail by command
bool ChatHandler::HandleSendMailCommand(const char* args)
{
    // format: name "subject text" "mail text"
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    char* tail1 = strtok(NULL, "");
    if (!tail1)
        return false;

    char* msgSubject = extractQuotedArg(tail1);
    if (!msgSubject)
        return false;

    char* tail2 = strtok(NULL, "");
    if (!tail2)
        return false;

    char* msgText = extractQuotedArg(tail2);
    if (!msgText)
        return false;

    // msgSubject, msgText isn't NUL after prev. check
    std::string subject = msgSubject;
    std::string text    = msgText;

    // from console show not existed sender
    MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);

    //- TODO: Fix poor design
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    MailDraft(subject, text)
        .SendMailTo(trans, MailReceiver(target, GUID_LOPART(target_guid)), sender);

    CharacterDatabase.CommitTransaction(trans);

    std::string nameLink = playerLink(target_name);
    PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
    return true;
}
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:44,代码来源:Level1.cpp

示例5: PSendSysMessage

//rename characters
bool ChatHandler::HandleCharacterRenameCommand(const char* args)
{
    Player* target;
    uint64 targetGuid;
    std::string targetName;
    if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
        return false;

    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
        target->SetAtLoginFlag(AT_LOGIN_RENAME);
    }
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, targetGuid))
            return false;

        std::string oldNameLink = playerLink(targetName);

        PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);

        stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
        stmt->setUInt32(1, GUID_LOPART(targetGuid));

        CharacterDatabase.Execute(stmt);
    }

    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:38,代码来源:Level2.cpp

示例6: playerLink

std::string ChatHandler::GetNameLink(Player* chr) const
{
    return playerLink(chr->GetName());
}
开发者ID:cooler-SAI,项目名称:ElunaTrinityWotlk,代码行数:4,代码来源:Chat.cpp

示例7: SendSysMessage


//.........这里部分代码省略.........
	std::string name = pl->GetName();
	if(name.empty())
	{
		SendSysMessage(LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage(true);
		return false;
	}

	char* msgSubject;
	char* msgText;


	switch(type)
	{
	case 0 : msgSubject="Recuperation";sLog->outDetail("Recuperation");break;
	case 1 : msgSubject="Achat";sLog->outDetail("Achat");break;
	}


	switch(type)
	{
	case 0 : msgText="Voici les objets de votre recuperation. Nous vous remercions d'avoir choisi Avalon";sLog->outDetail("Voici les objets de votre recuperation. Nous vous remercions d'avoir choisi Avalon");break;
	case 1 : msgText="Merci pour votre achat. Bon jeu sur Avalon";sLog->outDetail("Merci pour votre achat. Bon jeu sur Avalon");break;
	}

	if (!msgSubject)
		return false;

	if (!msgText)
		return false;

	// msgSubject, msgText isn't NUL after prev. check
	std::string subject = msgSubject;
	std::string text    = msgText;

	// extract items
	typedef std::pair<uint32,uint32> ItemPair;
	typedef std::list< ItemPair > ItemPairs;
	ItemPairs items;

	uint32 item_id = itemid;
	if (!item_id)
		return false;

	ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(item_id);
	if (!item_proto)
	{
		PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
		SetSentErrorMessage(true);
		return false;
	}

	uint32 item_count = count;
	if (item_count < 1 || (item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)))
	{
		PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id);
		SetSentErrorMessage(true);
		return false;
	}

	while (item_count > item_proto->GetMaxStackSize())
	{
		items.push_back(ItemPair(item_id,item_proto->GetMaxStackSize()));
		item_count -= item_proto->GetMaxStackSize();
	}

	items.push_back(ItemPair(item_id,item_count));

	if (items.size() > MAX_MAIL_ITEMS)
	{
		PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
		SetSentErrorMessage(true);
		return false;
	}

	// from console show not existed sender
	MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);

	// fill mail
	MailDraft draft(subject, text);

	SQLTransaction trans = CharacterDatabase.BeginTransaction();

	for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
	{
		if (Item* item = Item::CreateItem(itr->first,itr->second,m_session ? m_session->GetPlayer() : 0))
		{
			item->SaveToDB(trans);                               // save for prevent lost at next mail load, if send fail then item will deleted
			draft.AddItem(item);
		}
	}

	draft.SendMailTo(trans, MailReceiver(pl,GUID_LOPART(receiver_guid)), sender);
	CharacterDatabase.CommitTransaction(trans);

	std::string nameLink = playerLink(name);
	PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());

	return true;
}
开发者ID:eternalrevo,项目名称:TrinityCore,代码行数:101,代码来源:Level0.cpp

示例8: extractOptFirstArg

//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
    char* nameStr;
    char* delayStr;
    extractOptFirstArg((char*)args, &nameStr, &delayStr);
    if (!delayStr)
        return false;

    char *mutereason = strtok(NULL, "\r");
    std::string mutereasonstr = "No reason";
    if (mutereason != NULL)
         mutereasonstr = mutereason;

    mutereasonstr = mutereasonstr + " - Наказал - " + m_session->GetPlayer()->GetName();
  
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
        return false;

    uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);

    // find only player from same account if any
    if (!target)
        if (WorldSession* session = sWorld->FindSession(accountId))
            target = session->GetPlayer();

    uint32 notspeaktime = (uint32) atoi(delayStr);

    // must have strong lesser security level
    if (HasLowerSecurity (target, target_guid, true))
        return false;

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);

    if (target)
    {
        // Target is online, mute will be in effect right away.
        int64 muteTime = time(NULL) + notspeaktime * MINUTE;
        target->GetSession()->m_muteTime = muteTime;

        stmt->setInt64(0, muteTime);

        ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
    }
    else
    {
        // Target is offline, mute will be in effect starting from the next login.
        int32 muteTime = -int32(notspeaktime * MINUTE);

        stmt->setInt64(0, muteTime);
    }

    stmt->setUInt32(1, accountId);

    LoginDatabase.Execute(stmt);

    std::string nameLink = playerLink(target_name);

     if (sWorld->getBoolConfig(CONFIG_SHOW_MUTE_IN_WORLD))
         sWorld->SendWorldText(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());
     else
         PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());

    return true;
}
开发者ID:Kinivus,项目名称:BlizzNetCore,代码行数:68,代码来源:Level2.cpp

示例9: extractOptFirstArg

//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
    std::string announce;

    char* nameStr;
    char* delayStr;
    extractOptFirstArg((char*)args,&nameStr,&delayStr);
    if (!delayStr)
        return false;

    char *mutereason = strtok(NULL, "\r");
    std::string mutereasonstr = "Нет причины";
    if (mutereason != NULL)
        mutereasonstr = mutereason;

    if(!mutereason)
    {
        PSendSysMessage("Вы должны ввести причину блокировки чата");
        SetSentErrorMessage(true);
        return false;
    }

    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
        return false;

    uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);

    // find only player from same account if any
    if (!target)
        if (WorldSession* session = sWorld.FindSession(account_id))
            target = session->GetPlayer();

    uint32 notspeaktime = (uint32) atoi(delayStr);

    // must have strong lesser security level
    if (HasLowerSecurity (target,target_guid,true))
        return false;

    time_t mutetime = time(NULL) + notspeaktime*60;

    if (target)
        target->GetSession()->m_muteTime = mutetime;

    LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'",uint64(mutetime), account_id);

    if (target)
        ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());

    announce = "У игрока '";
    announce += nameStr;
    announce += "' был отключён чат на ";
    announce += delayStr;
    announce += " минут персонажем '";
    announce += m_session->GetPlayerName();
    announce += "'. Причина: ";
    announce += mutereason;
    HandleAnnounceCommand(announce.c_str());

    return true;
}
开发者ID:ice74,项目名称:blizzwow,代码行数:68,代码来源:Level2.cpp

示例10: SendSysMessage

//Teleport to Player
bool ChatHandler::HandleAppearCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    Player* _player = m_session->GetPlayer();
    if (target == _player || target_guid == _player->GetGUID())
    {
        SendSysMessage(LANG_CANT_TELEPORT_SELF);
        SetSentErrorMessage(true);
        return false;
    }

    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        std::string chrNameLink = playerLink(target_name);

        Map* cMap = target->GetMap();
        if (cMap->IsBattlegroundOrArena())
        {
            // only allow if gm mode is on
            if (!_player->isGameMaster())
            {
                PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
            // if both players are in different bgs
            else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
                _player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff

            // all's well, set bg id
            // when porting out from the bg, it will be reset to 0
            _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
            // remember current position as entry point for return at bg end teleportation
            if (!_player->GetMap()->IsBattlegroundOrArena())
                _player->SetBattlegroundEntryPoint();
        }
        else if (cMap->IsDungeon())
        {
            // we have to go to instance, and can go to player only if:
            //   1) we are in his group (either as leader or as member)
            //   2) we are not bound to any group and have GM mode on
            if (_player->GetGroup())
            {
                // we are in group, we can go only if we are in the player group
                if (_player->GetGroup() != target->GetGroup())
                {
                    PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str());
                    SetSentErrorMessage(true);
                    return false;
                }
            }
            else
            {
                // we are not in group, let's verify our GM mode
                if (!_player->isGameMaster())
                {
                    PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str());
                    SetSentErrorMessage(true);
                    return false;
                }
            }

            // if the player or the player's group is bound to another instance
            // the player will not be bound to another one
            InstancePlayerBind* pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
            if (!pBind)
            {
                Group* group = _player->GetGroup();
                // if no bind exists, create a solo bind
                InstanceGroupBind* gBind = group ? group->GetBoundInstance(target) : NULL;                // if no bind exists, create a solo bind
                if (!gBind)
                    if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId()))
                        _player->BindToInstance(save, !save->CanReset());
            }

            if (cMap->IsRaid())
                _player->SetRaidDifficulty(target->GetRaidDifficulty());
            else
                _player->SetDungeonDifficulty(target->GetDungeonDifficulty());
        }

        PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());

        // stop flight if need
        if (_player->isInFlight())
        {
            _player->GetMotionMaster()->MovementExpired();
            _player->CleanupAfterTaxiFlight();
        }
        // save only in non-flight case
//.........这里部分代码省略.........
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:101,代码来源:Level1.cpp

示例11: PSendSysMessage

//Summon Player
bool ChatHandler::HandleSummonCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    Player* _player = m_session->GetPlayer();
    if (target == _player || target_guid == _player->GetGUID())
    {
        PSendSysMessage(LANG_CANT_TELEPORT_SELF);
        SetSentErrorMessage(true);
        return false;
    }

    if (target)
    {
        std::string nameLink = playerLink(target_name);
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        if (target->IsBeingTeleported())
        {
            PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
            SetSentErrorMessage(true);
            return false;
        }

        Map* map = m_session->GetPlayer()->GetMap();

        if (map->IsBattlegroundOrArena())
        {
            // only allow if gm mode is on
            if (!_player->isGameMaster())
            {
                PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
            // if both players are in different bgs
            else if (target->GetBattlegroundId() && m_session->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId())
                target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff

            // all's well, set bg id
            // when porting out from the bg, it will be reset to 0
            target->SetBattlegroundId(m_session->GetPlayer()->GetBattlegroundId(), m_session->GetPlayer()->GetBattlegroundTypeId());
            // remember current position as entry point for return at bg end teleportation
            if (!target->GetMap()->IsBattlegroundOrArena())
                target->SetBattlegroundEntryPoint();
        }
        else if (map->IsDungeon())
        {
            Map* cMap = target->GetMap();

            if (cMap->Instanceable() && cMap->GetInstanceId() != map->GetInstanceId())
                target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true);

            // we are in instance, and can summon only player in our group with us as lead
            if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
                (target->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
                (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))
                // the last check is a bit excessive, but let it be, just in case
            {
                PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
        }

        PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
        if (needReportToTarget(target))
            ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str());

        // stop flight if need
        if (target->isInFlight())
        {
            target->GetMotionMaster()->MovementExpired();
            target->CleanupAfterTaxiFlight();
        }
        // save only in non-flight case
        else
            target->SaveRecallPosition();

        // before GM
        float x, y, z;
        m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
        target->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
        target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true);
    }
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        std::string nameLink = playerLink(target_name);

//.........这里部分代码省略.........
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:101,代码来源:Level1.cpp

示例12: playerLink

bool ChatHandler::HandlePartyInfoCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
        return false;

    uint32 accId = 0;
    std::string username = "";
    std::string status = "";
    uint32 security = 0;

    // get additional information from Player object
    if (target)
    {
        std::string nameLink = playerLink(target_name);
        if (Group *grp = target->GetGroup())
        {
            if (grp->isRaidGroup())
                SendSysMessage("----------------Raid Group----------------");
            else if (grp->isBGGroup())
                SendSysMessage("----------------BG Group-----------------");
            else if (grp->isLFGGroup())
                SendSysMessage("----------------LFG Group----------------");
            else
                SendSysMessage("------------------Group------------------");

            for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
            {
                Player *pl = itr->getSource();

                if (!pl || pl == m_session->GetPlayer() || !pl->GetSession())
                    continue;

                accId = pl->GetSession()->GetAccountId();
                nameLink = playerLink(pl->GetName());

                QueryResult result = LoginDatabase.PQuery("SELECT aa.gmlevel, a.username "
                                                            "FROM account a "
                                                            "LEFT JOIN account_access aa "
                                                            "ON (a.id = aa.id) "
                                                            "WHERE a.id = '%u'",accId);
                if (result)
                {
                    Field* fields = result->Fetch();
                    security = fields[0].GetUInt32();
                    username = fields[1].GetString();
                }

                if (grp->IsLeader(pl->GetGUID()))
                {
                    status = "[Leader]";
                }
                else if (grp->IsAssistant(pl->GetGUID()))
                {
                    status = "[Assistant]";
                }

                PSendSysMessage(LANG_PARTYINFO_PLAYER, (pl?"":GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), username.c_str(), accId, security, status.c_str());
            }
            SendSysMessage("----------------------------------------");
        }
        else
        {
            PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
            SetSentErrorMessage(true);
            return false;
        }

    }

    return true;
}
开发者ID:TheGhostGroup,项目名称:TC-Enhanced,代码行数:74,代码来源:Level2.cpp

示例13: MAKE_NEW_GUID


//.........这里部分代码省略.........
            email = "-";

        if (!m_session || m_session->GetSecurity() >= AccountTypes(security))
        {
            last_ip = fields[3].GetString();
            last_login = fields[4].GetString();

            uint32 ip = inet_addr(last_ip.c_str());
#if TRINITY_ENDIAN == BIGENDIAN
            EndianConvertReverse(ip);
#endif

            PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_IP2NATION_COUNTRY);

            stmt->setUInt32(0, ip);

            PreparedQueryResult result2 = WorldDatabase.Query(stmt);

            if (result2)
            {
                Field* fields2 = result2->Fetch();
                last_ip.append(" (");
                last_ip.append(fields2[0].GetString());
                last_ip.append(")");
            }
        }
        else
        {
            last_ip = "-";
            last_login = "-";
        }
    }

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency, donationpoints, votepoints);

    std::string bannedby = "unknown";
    std::string banreason = "";

    stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS);
    stmt->setUInt32(0, accId);
    PreparedQueryResult result2 = LoginDatabase.Query(stmt);
    if (!result2)
    {
        stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_BANS);
        stmt->setUInt32(0, GUID_LOPART(target_guid));
        result2 = CharacterDatabase.Query(stmt);
    }

    if (result2)
    {
        Field* fields = result2->Fetch();
        banTime       = int64(fields[1].GetBool() ? 0 : fields[0].GetUInt32());
        bannedby      = fields[2].GetString();
        banreason     = fields[3].GetString();
    }

    if (muteTime > 0)
        PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str());

    if (banTime >= 0)
        PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());

    std::string race_s, Class_s;
    switch (race)
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:67,代码来源:Level2.cpp

示例14: SendSysMessage

bool ChatHandler::HandleSpectateCommand(const char *args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    Player* _player = m_session->GetPlayer();
    if (target == _player || target_guid == _player->GetGUID())
    {
        SendSysMessage(LANG_CANT_TELEPORT_SELF);
        SetSentErrorMessage(true);
        return false;
    }

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

    std::string chrNameLink = playerLink(target_name);

    if (_player->isInCombat())
    {
        SendSysMessage(LANG_YOU_IN_COMBAT);
        SetSentErrorMessage(true);
        return false;
    }

    if (!target)
    {
        SendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE);
        SetSentErrorMessage(true);
        return false;
    }

    if (_player->GetMap()->IsBattlegroundOrArena() && !_player->isSpectator())
    {
        PSendSysMessage("You are already on battleground or arena.");
        SetSentErrorMessage(true);
        return false;
    }

    Map* cMap = target->GetMap();
    if (!cMap->IsBattlegroundOrArena())
    {
        PSendSysMessage("Player didnt found in arena.");
        SetSentErrorMessage(true);
        return false;
    }

    if (_player->GetMap()->IsBattleground())
    {
        PSendSysMessage("Cant do that while you are on battleground.");
        SetSentErrorMessage(true);
        return false;
    }
    // all's well, set bg id
    // when porting out from the bg, it will be reset to 0
    _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
    // remember current position as entry point for return at bg end teleportation
    if (!_player->GetMap()->IsBattlegroundOrArena())
        _player->SetBattlegroundEntryPoint();

    if (target->isSpectator())
    {
        PSendSysMessage("Can`t do that. Your target is spectator.");
        SetSentErrorMessage(true);
        return false;
    }

    PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());

    // stop flight if need
    if (_player->isInFlight())
    {
        _player->GetMotionMaster()->MovementExpired();
        _player->CleanupAfterTaxiFlight();
    }
    // save only in non-flight case
    else
        _player->SaveRecallPosition();

    // to point to see at target with same orientation
    float x, y, z;
    target->GetContactPoint(_player, x, y, z);

    _player->SetSpectate(true);
    _player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
    _player->SetPhaseMask(target->GetPhaseMask(), true);

    return true;
}
开发者ID:Vasilyi,项目名称:WoW_CORE,代码行数:93,代码来源:Level0.cpp

示例15: extractOptFirstArg

//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
    std::string announce;

    char* nameStr;
    char* delayStr;
    extractOptFirstArg((char*)args, &nameStr, &delayStr);
    if (!delayStr)
        return false;

    char *mutereason = strtok(NULL, "\r");
    std::string mutereasonstr = "No reason";
    if (mutereason != NULL)
         mutereasonstr = mutereason;

    if(!mutereason)
    {
        PSendSysMessage("You must enter a reason of mute");
        SetSentErrorMessage(true);
        return false;
    }

    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
        return false;

    uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);

    // find only player from same account if any
    if (!target)
        if (WorldSession* session = sWorld->FindSession(accountId))
            target = session->GetPlayer();

    uint32 notspeaktime = (uint32) atoi(delayStr);

    // must have strong lesser security level
    if (HasLowerSecurity (target, target_guid, true))
        return false;

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);

    if (target)
    {
        // Target is online, mute will be in effect right away.
        int64 muteTime = time(NULL) + notspeaktime * MINUTE;
        target->GetSession()->m_muteTime = muteTime;

        stmt->setInt64(0, muteTime);

        ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
    }
    else
    {
        // Target is offline, mute will be in effect starting from the next login.
        int32 muteTime = -int32(notspeaktime * MINUTE);

        stmt->setInt64(0, muteTime);
    }

    stmt->setUInt32(1, accountId);

    LoginDatabase.Execute(stmt);

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());

    announce = "The character '";
    announce += nameStr;
    announce += "' was muted for ";
    announce += delayStr;
    announce += " minutes by the character '";
    announce += m_session->GetPlayerName();
    announce += "'. The reason is: ";
    announce += mutereason;
    HandleAnnounceCommand(announce.c_str());

    return true;
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:82,代码来源:Level2.cpp


注:本文中的playerLink函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。