本文整理汇总了C++中pipe_transfer_map函数的典型用法代码示例。如果您正苦于以下问题:C++ pipe_transfer_map函数的具体用法?C++ pipe_transfer_map怎么用?C++ pipe_transfer_map使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了pipe_transfer_map函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ExaUploadToScreen
static Bool
ExaUploadToScreen(PixmapPtr pPix, int x, int y, int w, int h, char *src,
int src_pitch)
{
ScreenPtr pScreen = pPix->drawable.pScreen;
ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
modesettingPtr ms = modesettingPTR(pScrn);
struct exa_context *exa = ms->exa;
struct exa_pixmap_priv *priv = exaGetPixmapDriverPrivate(pPix);
struct pipe_transfer *transfer;
void *map;
if (!priv || !priv->tex)
return FALSE;
map = pipe_transfer_map(exa->pipe, priv->tex, 0, 0,
PIPE_TRANSFER_WRITE, x, y, w, h, &transfer);
if (!map)
return FALSE;
exa_debug_printf("++++++ ExaUploadToScreen(%d, %d, %d, %d, %d)\n",
x, y, w, h, src_pitch);
util_copy_rect(map,
priv->tex->format, transfer->stride, 0, 0, w, h,
(unsigned char*)src, src_pitch, 0, 0);
exa->pipe->transfer_unmap(exa->pipe, transfer);
return TRUE;
}
示例2: memset
static INLINE struct pipe_resource *create_texture_1d(struct vg_context *ctx,
const VGuint *color_data,
const VGint color_data_len)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_resource *tex = 0;
struct pipe_resource templ;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_1D;
templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
templ.last_level = 0;
templ.width0 = color_data_len;
templ.height0 = 1;
templ.depth0 = 1;
templ.array_size = 1;
templ.bind = PIPE_BIND_SAMPLER_VIEW;
tex = screen->resource_create(screen, &templ);
{ /* upload color_data */
struct pipe_transfer *transfer;
void *map =
pipe_transfer_map(pipe, tex,
0, 0,
PIPE_TRANSFER_READ_WRITE ,
0, 0, tex->width0, tex->height0,
&transfer);
memcpy(map, color_data, sizeof(VGint)*color_data_len);
pipe->transfer_unmap(pipe, transfer);
}
return tex;
}
示例3: util_clear_render_target
/**
* Fallback for pipe->clear_render_target() function.
* XXX this looks too hackish to be really useful.
* cpp > 4 looks like a gross hack at best...
* Plus can't use these transfer fallbacks when clearing
* multisampled surfaces for instance.
*/
void
util_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct pipe_transfer *dst_trans;
void *dst_map;
union util_color uc;
assert(dst->texture);
if (!dst->texture)
return;
/* XXX: should handle multiple layers */
dst_map = pipe_transfer_map(pipe,
dst->texture,
dst->u.tex.level,
dst->u.tex.first_layer,
PIPE_TRANSFER_WRITE,
dstx, dsty, width, height, &dst_trans);
assert(dst_map);
if (dst_map) {
assert(dst_trans->stride > 0);
util_pack_color(color->f, dst->texture->format, &uc);
util_fill_rect(dst_map, dst->texture->format,
dst_trans->stride,
0, 0, width, height, &uc);
pipe->transfer_unmap(pipe, dst_trans);
}
}
示例4: sp_tile_cache_set_surface
/**
* Specify the surface to cache.
*/
void
sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
struct pipe_surface *ps)
{
struct pipe_context *pipe = tc->pipe;
if (tc->transfer_map) {
if (ps == tc->surface)
return;
pipe->transfer_unmap(pipe, tc->transfer);
tc->transfer = NULL;
tc->transfer_map = NULL;
}
tc->surface = ps;
if (ps) {
if (ps->texture->target != PIPE_BUFFER) {
tc->transfer_map = pipe_transfer_map(pipe, ps->texture,
ps->u.tex.level, ps->u.tex.first_layer,
PIPE_TRANSFER_READ_WRITE |
PIPE_TRANSFER_UNSYNCHRONIZED,
0, 0, ps->width, ps->height,
&tc->transfer);
}
else {
/* can't render to buffers */
assert(0);
}
tc->depth_stencil = util_format_is_depth_or_stencil(ps->format);
}
}
示例5: xa_surface_map
void *
xa_surface_map(struct xa_context *ctx,
struct xa_surface *srf, unsigned int usage)
{
void *map;
unsigned int transfer_direction = 0;
struct pipe_context *pipe = ctx->pipe;
if (srf->transfer)
return NULL;
if (usage & XA_MAP_READ)
transfer_direction = PIPE_TRANSFER_READ;
if (usage & XA_MAP_WRITE)
transfer_direction = PIPE_TRANSFER_WRITE;
if (!transfer_direction)
return NULL;
srf->transfer = pipe_get_transfer(pipe, srf->tex, 0, 0,
transfer_direction, 0, 0,
srf->tex->width0, srf->tex->height0);
if (!srf->transfer)
return NULL;
map = pipe_transfer_map(pipe, srf->transfer);
if (!map)
pipe->transfer_destroy(pipe, srf->transfer);
srf->mapping_pipe = pipe;
return map;
}
示例6: ExaPrepareAccess
static Bool
ExaPrepareAccess(PixmapPtr pPix, int index)
{
ScreenPtr pScreen = pPix->drawable.pScreen;
ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
modesettingPtr ms = modesettingPTR(pScrn);
struct exa_context *exa = ms->exa;
struct exa_pixmap_priv *priv;
priv = exaGetPixmapDriverPrivate(pPix);
if (!priv)
return FALSE;
if (!priv->tex)
return FALSE;
exa_debug_printf("ExaPrepareAccess %d\n", index);
if (priv->map_count == 0)
{
assert(pPix->drawable.width <= priv->tex->width0);
assert(pPix->drawable.height <= priv->tex->height0);
pPix->devPrivate.ptr =
pipe_transfer_map(exa->pipe, priv->tex, 0, 0,
#ifdef EXA_MIXED_PIXMAPS
PIPE_TRANSFER_MAP_DIRECTLY |
#endif
PIPE_TRANSFER_READ_WRITE,
0, 0,
pPix->drawable.width,
pPix->drawable.height,
&priv->map_transfer);
if (!pPix->devPrivate.ptr)
#ifdef EXA_MIXED_PIXMAPS
return FALSE;
#else
FatalError("failed to create transfer\n");
#endif
pPix->devKind = priv->map_transfer->stride;
}
priv->map_count++;
exa_debug_printf("ExaPrepareAccess %d prepared\n", index);
return TRUE;
}
示例7: util_probe_rect_rgba_multi
/**
* Probe and test if the rectangle contains the expected color.
*
* If "num_expected_colors" > 1, at least one expected color must match
* the probed color. "expected" should be an array of 4*num_expected_colors
* floats.
*/
static bool
util_probe_rect_rgba_multi(struct pipe_context *ctx, struct pipe_resource *tex,
unsigned offx, unsigned offy, unsigned w,
unsigned h,
const float *expected,
unsigned num_expected_colors)
{
struct pipe_transfer *transfer;
void *map;
float *pixels = malloc(w * h * 4 * sizeof(float));
int x,y,e,c;
bool pass = true;
map = pipe_transfer_map(ctx, tex, 0, 0, PIPE_TRANSFER_READ,
offx, offy, w, h, &transfer);
pipe_get_tile_rgba(transfer, map, 0, 0, w, h, pixels);
pipe_transfer_unmap(ctx, transfer);
for (e = 0; e < num_expected_colors; e++) {
for (y = 0; y < h; y++) {
for (x = 0; x < w; x++) {
float *probe = &pixels[(y*w + x)*4];
for (c = 0; c < 4; c++) {
if (fabs(probe[c] - expected[e*4+c]) >= TOLERANCE) {
if (e < num_expected_colors-1)
goto next_color; /* test the next expected color */
printf("Probe color at (%i,%i), ", offx+x, offy+y);
printf("Expected: %.3f, %.3f, %.3f, %.3f, ",
expected[e*4], expected[e*4+1],
expected[e*4+2], expected[e*4+3]);
printf("Got: %.3f, %.3f, %.3f, %.3f\n",
probe[0], probe[1], probe[2], probe[2]);
pass = false;
goto done;
}
}
}
}
break; /* this color was successful */
next_color:;
}
done:
free(pixels);
return pass;
}
示例8: xa_surface_dma
int
xa_surface_dma(struct xa_context *ctx,
struct xa_surface *srf,
void *data,
unsigned int pitch,
int to_surface, struct xa_box *boxes, unsigned int num_boxes)
{
struct pipe_transfer *transfer;
void *map;
int w, h, i;
enum pipe_transfer_usage transfer_direction;
struct pipe_context *pipe = ctx->pipe;
transfer_direction = (to_surface ? PIPE_TRANSFER_WRITE :
PIPE_TRANSFER_READ);
for (i = 0; i < num_boxes; ++i, ++boxes) {
w = boxes->x2 - boxes->x1;
h = boxes->y2 - boxes->y1;
transfer = pipe_get_transfer(pipe, srf->tex, 0, 0,
transfer_direction, boxes->x1, boxes->y1,
w, h);
if (!transfer)
return -XA_ERR_NORES;
map = pipe_transfer_map(ctx->pipe, transfer);
if (!map)
goto out_no_map;
if (to_surface) {
util_copy_rect(map, srf->tex->format, transfer->stride,
0, 0, w, h, data, pitch, boxes->x1, boxes->y1);
} else {
util_copy_rect(data, srf->tex->format, pitch,
boxes->x1, boxes->y1, w, h, map, transfer->stride, 0,
0);
}
pipe->transfer_unmap(pipe, transfer);
pipe->transfer_destroy(pipe, transfer);
if (to_surface)
pipe->flush(pipe, &ctx->last_fence);
}
return XA_ERR_NONE;
out_no_map:
pipe->transfer_destroy(pipe, transfer);
return -XA_ERR_NORES;
}
示例9: make_bitmap_texture
/**
* Create a texture which represents a bitmap image.
*/
static struct pipe_resource *
make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_transfer *transfer;
ubyte *dest;
struct pipe_resource *pt;
/* PBO source... */
bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
if (!bitmap) {
return NULL;
}
/**
* Create texture to hold bitmap pattern.
*/
pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
0, width, height, 1, 1,
PIPE_BIND_SAMPLER_VIEW);
if (!pt) {
_mesa_unmap_pbo_source(ctx, unpack);
return NULL;
}
transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
PIPE_TRANSFER_WRITE,
0, 0, width, height);
dest = pipe_transfer_map(pipe, transfer);
/* Put image into texture transfer */
memset(dest, 0xff, height * transfer->stride);
unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
dest, transfer->stride);
_mesa_unmap_pbo_source(ctx, unpack);
/* Release transfer */
pipe_transfer_unmap(pipe, transfer);
pipe->transfer_destroy(pipe, transfer);
return pt;
}
示例10: debug_dump_surface_bmp
void
debug_dump_surface_bmp(struct pipe_context *pipe,
const char *filename,
struct pipe_surface *surface)
{
struct pipe_transfer *transfer;
struct pipe_resource *texture = surface->texture;
void *ptr;
ptr = pipe_transfer_map(pipe, texture, surface->u.tex.level,
surface->u.tex.first_layer, PIPE_TRANSFER_READ,
0, 0, surface->width, surface->height, &transfer);
debug_dump_transfer_bmp(pipe, filename, transfer, ptr);
pipe->transfer_unmap(pipe, transfer);
}
示例11: pipe_map
static int pipe_map(struct gralloc_drm_drv_t *drv,
struct gralloc_drm_bo_t *bo, int x, int y, int w, int h,
int enable_write, void **addr)
{
struct pipe_manager *pm = (struct pipe_manager *) drv;
struct pipe_buffer *buf = (struct pipe_buffer *) bo;
int err = 0;
pthread_mutex_lock(&pm->mutex);
/* need a context to get transfer */
if (!pm->context) {
pm->context = pm->screen->context_create(pm->screen, NULL);
if (!pm->context) {
LOGE("failed to create pipe context");
err = -ENOMEM;
}
}
if (!err) {
enum pipe_transfer_usage usage;
usage = PIPE_TRANSFER_READ;
if (enable_write)
usage |= PIPE_TRANSFER_WRITE;
assert(!buf->transfer);
/*
* ignore x, y, w and h so that returned addr points at the
* start of the buffer
*/
buf->transfer = pipe_get_transfer(pm->context, buf->resource,
0, 0, usage, 0, 0,
buf->resource->width0, buf->resource->height0);
if (buf->transfer)
*addr = pipe_transfer_map(pm->context, buf->transfer);
else
err = -ENOMEM;
}
pthread_mutex_unlock(&pm->mutex);
return err;
}
示例12: st_texture_image_map
/**
* Map a texture image and return the address for a particular 2D face/slice/
* layer. The stImage indicates the cube face and mipmap level. The slice
* of the 3D texture is passed in 'zoffset'.
* \param usage one of the PIPE_TRANSFER_x values
* \param x, y, w, h the region of interest of the 2D image.
* \return address of mapping or NULL if any error
*/
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
GLuint zoffset, enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint w, GLuint h)
{
struct pipe_context *pipe = st->pipe;
struct pipe_resource *pt = stImage->pt;
DBG("%s \n", __FUNCTION__);
stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->face,
stImage->level, zoffset,
usage, x, y, w, h);
if (stImage->transfer)
return pipe_transfer_map(pipe, stImage->transfer);
else
return NULL;
}
示例13: create_cache_trans
/**
* Create gallium pipe_transfer object for the bitmap cache.
*/
static void
create_cache_trans(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
struct bitmap_cache *cache = st->bitmap.cache;
if (cache->trans)
return;
/* Map the texture transfer.
* Subsequent glBitmap calls will write into the texture image.
*/
cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
PIPE_TRANSFER_WRITE, 0, 0,
BITMAP_CACHE_WIDTH,
BITMAP_CACHE_HEIGHT, &cache->trans);
/* init image to all 0xff */
memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
}
示例14: st_surface_data
/**
* Upload data to a rectangular sub-region. Lots of choices how to do this:
*
* - memcpy by span to current destination
* - upload data as new buffer and blit
*
* Currently always memcpy.
*/
static void
st_surface_data(struct pipe_context *pipe,
struct pipe_transfer *dst,
unsigned dstx, unsigned dsty,
const void *src, unsigned src_stride,
unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
void *map = pipe_transfer_map(pipe, dst);
assert(dst->resource);
util_copy_rect(map,
dst->resource->format,
dst->stride,
dstx, dsty,
width, height,
src, src_stride,
srcx, srcy);
pipe_transfer_unmap(pipe, dst);
}
示例15: wsw_dt_get_stride
static boolean
wsw_dt_get_stride(struct wrapper_sw_displaytarget *wdt, unsigned *stride)
{
struct pipe_context *pipe = wdt->winsys->pipe;
struct pipe_resource *tex = wdt->tex;
struct pipe_transfer *tr;
void *map;
map = pipe_transfer_map(pipe, tex, 0, 0,
PIPE_TRANSFER_READ_WRITE,
0, 0, wdt->tex->width0, wdt->tex->height0, &tr);
if (!map)
return FALSE;
*stride = tr->stride;
wdt->stride = tr->stride;
pipe->transfer_unmap(pipe, tr);
return TRUE;
}