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C++ packTileID函数代码示例

本文整理汇总了C++中packTileID函数的典型用法代码示例。如果您正苦于以下问题:C++ packTileID函数的具体用法?C++ packTileID怎么用?C++ packTileID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了packTileID函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: packTileID

    void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        uint32 tileID = packTileID(tileX, tileY);
        loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
        if (tile == iLoadedTiles.end())
        {
            VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
            return;
        }
        if (tile->second) // file associated with tile
        {
            std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
            FILE* tf = fopen(tilefile.c_str(), "rb");
            if (tf)
            {
                bool result=true;
                char chunk[8];
                if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                    result = false;
                uint32 numSpawns;
                if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                    result = false;
                for (uint32 i=0; i<numSpawns && result; ++i)
                {
                    // read model spawns
                    ModelSpawn spawn;
                    result = ModelSpawn::readFromFile(tf, spawn);
                    if (result)
                    {
                        // release model instance
                        vm->releaseModelInstance(spawn.name);

                        // update tree
                        uint32 referencedNode;

                        if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
                            result = false;
                        else
                        {
                            if (!iLoadedSpawns.count(referencedNode))
                            VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
                            else if (--iLoadedSpawns[referencedNode] == 0)
                            {
                                iTreeValues[referencedNode].setUnloaded();
                                iLoadedSpawns.erase(referencedNode);
                            }
                        }
                    }
                }
                fclose(tf);
            }
        }
        iLoadedTiles.erase(tile);
        TC_METRIC_EVENT("map_events", "UnloadMapTile",
            "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
    }
开发者ID:Jildor,项目名称:TrinityCore,代码行数:56,代码来源:MapTree.cpp

示例2: packTileID

    void StaticMapTree::unloadMap(uint32 tileX, uint32 tileY, VMapManager2 *vm)
    {
        if (!iIsTiled)
            return;
        uint32 tileID = packTileID(tileX, tileY);
        loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
        if(tile == iLoadedTiles.end())
        {
            std::cout << "WARNING: trying to unload non-loaded tile. Map:" << iMapID << " X:" << tileX << " Y:" << tileY << std::endl;
            return;
        }
        if(tile->second) // file associated with tile
        {
            std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
            FILE* tf = fopen(tilefile.c_str(), "rb");
            if(tf)
            {
                bool result=true;
                while(result)
                {
                    // read model spawns
                    ModelSpawn spawn;
                    result = ModelSpawn::readFromFile(tf, spawn);
                    if(result)
                    {
//                        std::cout << "unloading '" << spawn.name << "'\n";

                        // release model instance
                        vm->releaseModelInstance(spawn.name);

                        // update tree
                        uint32 nNodeVal=0, referencedNode;
                        fread(&nNodeVal, sizeof(uint32), 1, tf);
                        for(uint32 i=0; i<nNodeVal; ++i)
                        {
                            fread(&referencedNode, sizeof(uint32), 1, tf);
                            if(!iLoadedSpawns.count(spawn.ID))
                            {
                                std::cout << "error! trying to unload non-referenced model '" << spawn.name << "' (ID:" << spawn.ID << ")\n";
                            }
                            else if(--iLoadedSpawns[spawn.ID] == 0)
                            {
                                //std::cout << "MapTree: removing '" << spawn.name << "' from tree\n";
                                iTreeValues[referencedNode].setUnloaded();
                                iLoadedSpawns.erase(spawn.ID);
                            }
                        }
                    }
                }
                fclose(tf);
            }
        }
        iLoadedTiles.erase(tile);
    }
开发者ID:Bootz,项目名称:diamondcore,代码行数:54,代码来源:MapTree.cpp

示例3: ERROR_LOG

    bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        if (!iIsTiled)
        {
            // currently, core creates grids for all maps, whether it has terrain tiles or not
            // so we need "fake" tile loads to know when we can unload map geometry
            iLoadedTiles[packTileID(tileX, tileY)] = false;
            return true;
        }
        if (!iTreeValues)
        {
            ERROR_LOG("StaticMapTree::LoadMapTile(): Tree has not been initialized! [%u,%u]", tileX, tileY);
            return false;
        }
        bool result = true;

        std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
        FILE* tf = fopen(tilefile.c_str(), "rb");
        if (tf)
        {
            char chunk[8];
            if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                { result = false; }
            uint32 numSpawns;
            if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                { result = false; }
            for (uint32 i = 0; i < numSpawns && result; ++i)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(tf, spawn);
                if (result)
                {
                    // acquire model instance
                    WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
                    if (!model)
                        { ERROR_LOG("StaticMapTree::LoadMapTile() could not acquire WorldModel pointer for '%s'!", spawn.name.c_str()); }

                    // update tree
                    uint32 referencedVal;

                    size_t fileRead = fread(&referencedVal, sizeof(uint32), 1, tf);
                    if (!iLoadedSpawns.count(referencedVal) || fileRead <= 0)
                    {
#ifdef VMAP_DEBUG
                        if (referencedVal > iNTreeValues)
                        {
                            DEBUG_LOG("invalid tree element! (%u/%u)", referencedVal, iNTreeValues);
                            continue;
                        }
#endif
                        iTreeValues[referencedVal] = ModelInstance(spawn, model);
                        iLoadedSpawns[referencedVal] = 1;
                    }
                    else
                    {
                        ++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
                        if (iTreeValues[referencedVal].ID != spawn.ID)
                            { DEBUG_LOG("Error: trying to load wrong spawn in node!"); }
                        else if (iTreeValues[referencedVal].name != spawn.name)
                            { DEBUG_LOG("Error: name mismatch on GUID=%u", spawn.ID); }
#endif
                    }
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(tf);
        }
        else
            { iLoadedTiles[packTileID(tileX, tileY)] = false; }
        return result;
    }
开发者ID:Numielle,项目名称:server,代码行数:73,代码来源:MapTree.cpp

示例4: getTileFileName

    bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        if (!iIsTiled)
        {
            // currently, core creates grids for all maps, whether it has terrain tiles or not
            // so we need "fake" tile loads to know when we can unload map geometry
            iLoadedTiles[packTileID(tileX, tileY)] = false;
            return true;
        }
        if (!iTreeValues)
        {
            sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
            return false;
        }
        bool result = true;

        std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
        FILE* tf = fopen(tilefile.c_str(), "rb");
        if (tf)
        {
            char chunk[8];

            if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                result = false;
            uint32 numSpawns = 0;
            if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                result = false;
            for (uint32 i=0; i<numSpawns && result; ++i)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(tf, spawn);
                if (result)
                {
                    // acquire model instance
                    WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
                    if (!model)
                        sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);

                    // update tree
                    uint32 referencedVal;

                    if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1)
                    {
                        if (!iLoadedSpawns.count(referencedVal))
                        {
#ifdef VMAP_DEBUG
                            if (referencedVal > iNTreeValues)
                            {
                                sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u)", referencedVal, iNTreeValues);
                                continue;
                            }
#endif
                            iTreeValues[referencedVal] = ModelInstance(spawn, model);
                            iLoadedSpawns[referencedVal] = 1;
                        }
                        else
                        {
                            ++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
                            if (iTreeValues[referencedVal].ID != spawn.ID)
                                sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
                            else if (iTreeValues[referencedVal].name != spawn.name)
                                sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
#endif
                        }
                    }
                    else
                        result = false;
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(tf);
        }
        else
            iLoadedTiles[packTileID(tileX, tileY)] = false;
        return result;
    }
开发者ID:8Infinity8,项目名称:InfinityCore,代码行数:78,代码来源:MapTree.cpp

示例5: getTileFileName

    bool StaticMapTree::loadMap(uint32 tileX, uint32 tileY, VMapManager2 *vm)
    {
        if (!iIsTiled)
            return true;
        if (!iTreeValues)
        {
            std::cout << "Tree has not been initialized!\n";
            return false;
        }
        bool result = true;

        std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
        FILE* tf = fopen(tilefile.c_str(), "rb");
        if(tf)
        {
            while(result)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(tf, spawn);
                if(result)
                {
                    // acquire model instance
                    WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
                    if(!model) std::cout << "error: could not acquire WorldModel pointer!\n";

                    // update tree
                    uint32 nNodeVal=0, referencedVal;
                    fread(&nNodeVal, sizeof(uint32), 1, tf);
#ifdef VMAP_DEBUG
                    if(nNodeVal != 1)
                        std::cout << "unexpected amount of affected NodeVals! (" << nNodeVal << ")\n";
#endif
                    for (uint32 i=0; i<nNodeVal; ++i)
                    {
                        fread(&referencedVal, sizeof(uint32), 1, tf);
                        if (!iLoadedSpawns.count(spawn.ID))
                        {
#ifdef VMAP_DEBUG
                            if (referencedVal > iNTreeValues)
                            {
                                std::cout << "invalid tree element! (" << referencedVal << "/" << iNTreeValues << ")\n";
                                continue;
                            }
#endif
                            iTreeValues[referencedVal] = ModelInstance(spawn, model);
                            iLoadedSpawns[spawn.ID] = 1;
                        }
                        else
                        {
                            ++iLoadedSpawns[spawn.ID];
#ifdef VMAP_DEBUG
                            if (iTreeValues[referencedVal].ID != spawn.ID) std::cout << "error: trying to load wrong spawn in node!\n";
                            else if (iTreeValues[referencedVal].name != spawn.name) std::cout << "error: name collision on GUID="<< spawn.ID << "\n";
#endif
                        }
                    }
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(tf);
        }
        else
            iLoadedTiles[packTileID(tileX, tileY)] = false;
        return result;
    }
开发者ID:Bootz,项目名称:diamondcore,代码行数:66,代码来源:MapTree.cpp

示例6: TC_LOG_ERROR

    bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        if (!iTreeValues)
        {
            TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
            return false;
        }
        bool result = true;

        TileFileOpenResult fileResult = OpenMapTileFile(iBasePath, iMapID, tileX, tileY, vm);
        if (fileResult.File)
        {
            char chunk[8];

            if (!readChunk(fileResult.File, chunk, VMAP_MAGIC, 8))
                result = false;
            uint32 numSpawns = 0;
            if (result && fread(&numSpawns, sizeof(uint32), 1, fileResult.File) != 1)
                result = false;
            for (uint32 i=0; i<numSpawns && result; ++i)
            {
                // read model spawns
                ModelSpawn spawn;
                result = ModelSpawn::readFromFile(fileResult.File, spawn);
                if (result)
                {
                    // acquire model instance
                    WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags);
                    if (!model)
                        TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);

                    // update tree
                    auto spawnIndex = iSpawnIndices.find(spawn.ID);
                    if (spawnIndex != iSpawnIndices.end())
                    {
                        uint32 referencedVal = spawnIndex->second;
                        if (!iLoadedSpawns.count(referencedVal))
                        {
                            if (referencedVal >= iNTreeValues)
                            {
                                TC_LOG_ERROR("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, fileResult.Name.c_str());
                                continue;
                            }

                            iTreeValues[referencedVal] = ModelInstance(spawn, model);
                            iLoadedSpawns[referencedVal] = 1;
                        }
                        else
                        {
                            ++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
                            if (iTreeValues[referencedVal].ID != spawn.ID)
                                TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
                            else if (iTreeValues[referencedVal].name != spawn.name)
                                TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
#endif
                        }
                    }
                    else
                        result = false;
                }
            }
            iLoadedTiles[packTileID(tileX, tileY)] = true;
            fclose(fileResult.File);
        }
        else
            iLoadedTiles[packTileID(tileX, tileY)] = false;
        TC_METRIC_EVENT("map_events", "LoadMapTile",
            "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
        return result;
    }
开发者ID:welder1976,项目名称:TrinityCore,代码行数:71,代码来源:MapTree.cpp


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