本文整理汇总了C++中pa_stream_get_state函数的典型用法代码示例。如果您正苦于以下问题:C++ pa_stream_get_state函数的具体用法?C++ pa_stream_get_state怎么用?C++ pa_stream_get_state使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了pa_stream_get_state函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: check_pulse_health
static gboolean check_pulse_health (xmms_pulse *p, int *rerror)
{
if (!p->context || pa_context_get_state (p->context) != PA_CONTEXT_READY ||
!p->stream || pa_stream_get_state (p->stream) != PA_STREAM_READY) {
if ((p->context &&
pa_context_get_state (p->context) == PA_CONTEXT_FAILED) ||
(p->stream &&
pa_stream_get_state (p->stream) == PA_STREAM_FAILED)) {
if (rerror)
*(rerror) = pa_context_errno (p->context);
} else if (rerror)
*(rerror) = PA_ERR_BADSTATE;
return FALSE;
}
return TRUE;
}
示例2: inputStreamStateCallback
static void inputStreamStateCallback(pa_stream *stream, void *userdata)
{
Q_UNUSED(userdata);
pa_stream_state_t state = pa_stream_get_state(stream);
#ifdef DEBUG_PULSE
qDebug() << "Stream state: " << QPulseAudioInternal::stateToQString(state);
#endif
switch (state) {
case PA_STREAM_CREATING:
break;
case PA_STREAM_READY: {
#ifdef DEBUG_PULSE
QPulseAudioInput *audioInput = static_cast<QPulseAudioInput*>(userdata);
const pa_buffer_attr *buffer_attr = pa_stream_get_buffer_attr(stream);
qDebug() << "*** maxlength: " << buffer_attr->maxlength;
qDebug() << "*** prebuf: " << buffer_attr->prebuf;
qDebug() << "*** fragsize: " << buffer_attr->fragsize;
qDebug() << "*** minreq: " << buffer_attr->minreq;
qDebug() << "*** tlength: " << buffer_attr->tlength;
pa_sample_spec spec = QPulseAudioInternal::audioFormatToSampleSpec(audioInput->format());
qDebug() << "*** bytes_to_usec: " << pa_bytes_to_usec(buffer_attr->fragsize, &spec);
#endif
}
break;
case PA_STREAM_TERMINATED:
break;
case PA_STREAM_FAILED:
default:
qWarning() << QString("Stream error: %1").arg(pa_strerror(pa_context_errno(pa_stream_get_context(stream))));
QPulseAudioEngine *pulseEngine = QPulseAudioEngine::instance();
pa_threaded_mainloop_signal(pulseEngine->mainloop(), 0);
break;
}
}
示例3: rdpsnd_pulse_stream_state_callback
static void
rdpsnd_pulse_stream_state_callback(pa_stream * stream, void * userdata)
{
rdpsndDevicePlugin * devplugin;
struct pulse_device_data * pulse_data;
pa_stream_state_t state;
devplugin = (rdpsndDevicePlugin *) userdata;
pulse_data = (struct pulse_device_data *) devplugin->device_data;
state = pa_stream_get_state(stream);
switch (state)
{
case PA_STREAM_READY:
LLOGLN(10, ("rdpsnd_pulse_stream_state_callback: PA_STREAM_READY"));
pa_threaded_mainloop_signal (pulse_data->mainloop, 0);
break;
case PA_STREAM_FAILED:
case PA_STREAM_TERMINATED:
LLOGLN(10, ("rdpsnd_pulse_stream_state_callback: state %d", (int)state));
pa_threaded_mainloop_signal (pulse_data->mainloop, 0);
break;
default:
LLOGLN(10, ("rdpsnd_pulse_stream_state_callback: state %d", (int)state));
break;
}
}
示例4: stream_state_callback
/*
* Stream state callbacks
*
* A 'stream' represents a data path between the client and server.
* Sample streams include a playback stream, a recording stream, or
* a file upload stream.
*
* A single client-server connection ('context') can have multiple
* streams. Each stream can have its own latency and time fragment
* requirements through PulseAudio buffer attributes. A stream can
* be moved to a different sink during its lifetime.
*/
static void stream_state_callback(pa_stream *stream, void *userdata) {
struct context *ctx = userdata;
assert(ctx);
assert(ctx->context);
switch (pa_stream_get_state(stream)) {
case PA_STREAM_CREATING:
case PA_STREAM_TERMINATED:
break;
case PA_STREAM_READY:
out("Playback stream succesfully created");
break;
case PA_STREAM_FAILED:
default:
error("Playback stream error: %s",
pa_strerror(pa_context_errno(ctx->context)));
goto fail;
}
return;
fail:
quit(ctx, EXIT_FAILURE);
}
开发者ID:a-darwish,项目名称:malicious-pulseaudio-clients,代码行数:39,代码来源:kill_server_quickly_open_write_streams.c
示例5: lock
float AudioDriverPulseAudio::get_latency() {
if (latency == 0) { //only do this once since it's approximate anyway
lock();
pa_usec_t palat = 0;
if (pa_stream_get_state(pa_str) == PA_STREAM_READY) {
int negative = 0;
if (pa_stream_get_latency(pa_str, &palat, &negative) >= 0) {
if (negative) {
palat = 0;
}
}
}
if (palat > 0) {
latency = double(palat) / 1000000.0;
}
unlock();
}
return latency;
}
示例6: pa_stream_get_state
bool AudioStream::isReady()
{
if (!audiostream_)
return false;
return pa_stream_get_state(audiostream_) == PA_STREAM_READY;
}
示例7: pa_stream_get_state
void AudioSinksManager::InternalAudioSink::stream_state_change_callback(pa_stream* /*stream*/,
void* userdata) {
AudioSinksManager::InternalAudioSink* sink =
static_cast<AudioSinksManager::InternalAudioSink*>(userdata);
pa_stream_state_t state = pa_stream_get_state(sink->stream);
const char* state_str = "Wrong impossible state";
switch (state) {
case PA_STREAM_UNCONNECTED: state_str = "UNCONNECTED"; break;
case PA_STREAM_CREATING: state_str = "CREATING"; break;
case PA_STREAM_READY: state_str = "READY"; break;
case PA_STREAM_FAILED: state_str = "FAILED"; break;
case PA_STREAM_TERMINATED: state_str = "TERMINATED"; break;
}
sink->manager->logger->trace("(AudioSink '{}') Stream new state: {}", sink->name, state_str);
switch (state) {
case PA_STREAM_FAILED:
sink->manager->logger->error("(AudioSink '{}') Stream failed: {}", sink->name,
sink->manager->get_pa_error());
sink->state = State::DEAD;
// FALLTHROUGH
case PA_STREAM_TERMINATED:
pa_stream_unref(sink->stream);
sink->stream = nullptr;
sink->stop_sink();
break;
default: break;
}
}
示例8: GetBufferedOnSoundcard
int AudioOutputPulseAudio::GetBufferedOnSoundcard(void) const
{
pa_usec_t latency = 0;
size_t buffered = 0;
if (!pcontext || pa_context_get_state(pcontext) != PA_CONTEXT_READY)
return 0;
if (!pstream || pa_stream_get_state(pstream) != PA_STREAM_READY)
return 0;
const pa_buffer_attr *buf_attr = pa_stream_get_buffer_attr(pstream);
size_t bfree = pa_stream_writable_size(pstream);
buffered = buf_attr->tlength - bfree;
pa_threaded_mainloop_lock(mainloop);
while (pa_stream_get_latency(pstream, &latency, NULL) < 0)
{
if (pa_context_errno(pcontext) != PA_ERR_NODATA)
{
latency = 0;
break;
}
pa_threaded_mainloop_wait(mainloop);
}
pa_threaded_mainloop_unlock(mainloop);
return ((uint64_t)latency * samplerate *
output_bytes_per_frame / 1000000) + buffered;
}
示例9: tsmf_pulse_stream_state_callback
static void
tsmf_pulse_stream_state_callback(pa_stream * stream, void * userdata)
{
TSMFPulseAudioDevice * pulse = (TSMFPulseAudioDevice *) userdata;
pa_stream_state_t state;
state = pa_stream_get_state(stream);
switch (state)
{
case PA_STREAM_READY:
LLOGLN(10, ("tsmf_pulse_stream_state_callback: PA_STREAM_READY"));
pa_threaded_mainloop_signal (pulse->mainloop, 0);
break;
case PA_STREAM_FAILED:
case PA_STREAM_TERMINATED:
LLOGLN(10, ("tsmf_pulse_stream_state_callback: state %d", (int)state));
pa_threaded_mainloop_signal (pulse->mainloop, 0);
break;
default:
LLOGLN(10, ("tsmf_pulse_stream_state_callback: state %d", (int)state));
break;
}
}
示例10: switch
void
AudioStream::stream_state_callback(pa_stream* s, void* /*user_data*/)
{
char str[PA_SAMPLE_SPEC_SNPRINT_MAX];
switch (pa_stream_get_state(s)) {
case PA_STREAM_CREATING:
DEBUG("Stream is creating...");
break;
case PA_STREAM_TERMINATED:
DEBUG("Stream is terminating...");
break;
case PA_STREAM_READY:
DEBUG("Stream successfully created, connected to %s", pa_stream_get_device_name(s));
DEBUG("maxlength %u", pa_stream_get_buffer_attr(s)->maxlength);
DEBUG("tlength %u", pa_stream_get_buffer_attr(s)->tlength);
DEBUG("prebuf %u", pa_stream_get_buffer_attr(s)->prebuf);
DEBUG("minreq %u", pa_stream_get_buffer_attr(s)->minreq);
DEBUG("fragsize %u", pa_stream_get_buffer_attr(s)->fragsize);
DEBUG("samplespec %s", pa_sample_spec_snprint(str, sizeof(str), pa_stream_get_sample_spec(s)));
break;
case PA_STREAM_UNCONNECTED:
DEBUG("Stream unconnected");
break;
case PA_STREAM_FAILED:
default:
ERROR("Sink/Source doesn't exists: %s" , pa_strerror(pa_context_errno(pa_stream_get_context(s))));
break;
}
}
示例11: play
/** Play the specified data to the polypaudio server */
static int play(void* data, int len, int flags) {
assert(stream && context);
if (pa_stream_get_state(stream) != PA_STREAM_READY)
return -1;
if (!len)
wait_for_operation(pa_stream_trigger(stream, NULL, NULL));
else
pa_stream_write(stream, data, len, NULL, 0);
wait_for_completion();
if (pa_stream_get_state(stream) != PA_STREAM_READY)
return -1;
return len;
}
示例12: stream_state_cb
static void stream_state_cb(pa_stream *s, void *userdata) {
switch (pa_stream_get_state(s)) {
case PA_STREAM_READY:
case PA_STREAM_FAILED:
case PA_STREAM_TERMINATED:
pa_threaded_mainloop_signal(mainloop, 0);
break;
}
}
示例13: pa_stream_get_state
void AudioOutputPulseAudio::WriteAudio(uchar *aubuf, int size)
{
QString fn_log_tag = "WriteAudio, ";
pa_stream_state_t sstate = pa_stream_get_state(pstream);
VBAUDIOTS(fn_log_tag + QString("writing %1 bytes").arg(size));
/* NB This "if" check can be replaced with PA_STREAM_IS_GOOD() in
PulseAudio API from 0.9.11. As 0.9.10 is still widely used
we use the more verbose version for now */
if (sstate == PA_STREAM_CREATING || sstate == PA_STREAM_READY)
{
int write_status = PA_ERR_INVALID;
size_t to_write = size;
unsigned char *buf_ptr = aubuf;
pa_threaded_mainloop_lock(mainloop);
while (to_write > 0)
{
write_status = 0;
size_t writable = pa_stream_writable_size(pstream);
if (writable > 0)
{
size_t write = min(to_write, writable);
write_status = pa_stream_write(pstream, buf_ptr, write,
NULL, 0, PA_SEEK_RELATIVE);
if (0 != write_status)
break;
buf_ptr += write;
to_write -= write;
}
else
{
pa_threaded_mainloop_wait(mainloop);
}
}
pa_threaded_mainloop_unlock(mainloop);
if (to_write > 0)
{
if (write_status != 0)
VBERROR(fn_log_tag + QString("stream write failed: %1")
.arg(write_status == PA_ERR_BADSTATE
? "PA_ERR_BADSTATE"
: "PA_ERR_INVALID"));
VBERROR(fn_log_tag + QString("short write, %1 of %2")
.arg(size - to_write).arg(size));
}
}
else
VBERROR(fn_log_tag + QString("stream state not good: %1")
.arg(sstate,0,16));
}
示例14: stream_state_callback
// PulseAudio Event Callbacks //{{{
static void stream_state_callback(pa_stream *stream, void *pdata) //{{{
{
pa_threaded_mainloop *loop = pdata;
pa_stream_state_t state;
state = pa_stream_get_state(stream);
if(state == PA_STREAM_READY || !PA_STREAM_IS_GOOD(state))
pa_threaded_mainloop_signal(loop, 0);
}//}}}
示例15: get_space
/** Return number of bytes that may be written to the server without blocking */
static int get_space(void) {
uint32_t l;
assert(stream && context && pa_stream_get_state(stream) == PA_STREAM_READY);
keep_alive();
l = pa_stream_writable_size(stream);
return l;
}