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C++ dtVmad函数代码示例

本文整理汇总了C++中dtVmad函数的典型用法代码示例。如果您正苦于以下问题:C++ dtVmad函数的具体用法?C++ dtVmad怎么用?C++ dtVmad使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了dtVmad函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: dtAssert

/** 
@par

Inaccurate locomotion or dynamic obstacle avoidance can force the argent position significantly outside the 
original corridor. Over time this can result in the formation of a non-optimal corridor. Non-optimal paths can 
also form near the corners of tiles.

This function uses an efficient local visibility search to try to optimize the corridor 
between the current position and @p next.

The corridor will change only if @p next is visible from the current position and moving directly toward the point 
is better than following the existing path.

The more inaccurate the agent movement, the more beneficial this function becomes. Simply adjust the frequency 
of the call to match the needs to the agent.

This function is not suitable for long distance searches.
*/
void dtPathCorridor::optimizePathVisibility(const float* next, const float pathOptimizationRange,
										  dtNavMeshQuery* navquery, const dtQueryFilter* filter)
{
	dtAssert(m_path);
	
	// Clamp the ray to max distance.
	float goal[3];
	dtVcopy(goal, next);
	float dist = dtVdist2D(m_pos, goal);
	
	// If too close to the goal, do not try to optimize.
	if (dist < 0.01f)
		return;
	
	// Overshoot a little. This helps to optimize open fields in tiled meshes.
	dist = dtMin(dist+0.01f, pathOptimizationRange);
	
	// Adjust ray length.
	float delta[3];
	dtVsub(delta, goal, m_pos);
	dtVmad(goal, m_pos, delta, pathOptimizationRange/dist);
	
	static const int MAX_RES = 32;
	dtPolyRef res[MAX_RES];
	float t, norm[3];
	int nres = 0;
	navquery->raycast(m_path[0], m_pos, goal, filter, &t, norm, res, &nres, MAX_RES);
	if (nres > 1 && t > 0.99f)
	{
		m_npath = dtMergeCorridorStartShortcut(m_path, m_npath, m_maxPath, res, nres);
	}
}
开发者ID:Unix4ever,项目名称:engine,代码行数:50,代码来源:DetourPathCorridor.cpp

示例2: integrate

static void integrate(dtCrowdAgent* ag, const float dt)
{
	if (dtVlen(ag->velocity) > EPSILON)
		dtVmad(ag->position, ag->position, ag->velocity, dt);
	else
		dtVset(ag->velocity,0,0,0);
}
开发者ID:MrMagne,项目名称:recastdetour,代码行数:7,代码来源:DetourCrowd.cpp

示例3: integrate

static void integrate(dtCrowdAgent* ag, const float dt)
{
	// Fake dynamic constraint.
	const float maxDelta = ag->params.maxAcceleration * dt;
	float dv[3];
	dtVsub(dv, ag->nvel, ag->vel);
	float ds = dtVlen(dv);
	if (ds > maxDelta)
		dtVscale(dv, dv, maxDelta/ds);
	dtVadd(ag->vel, ag->vel, dv);
	
	// Integrate
	if (dtVlen(ag->vel) > 0.0001f)
		dtVmad(ag->npos, ag->npos, ag->vel, dt);
	else
		dtVset(ag->vel,0,0,0);
}
开发者ID:Craz3dBanana,项目名称:recastnavigation,代码行数:17,代码来源:DetourCrowd.cpp

示例4: dtDistancePtSegSqr

float dtDistancePtSegSqr(const float* pt, const float* p, const float* q)
{
	float seg[3], toPt[3], closest[3];
	dtVsub(seg, q, p);
	dtVsub(toPt, pt, p);

	const float d1 = dtVdot(toPt, seg);
	const float d2 = dtVdot(seg, seg);
	if (d1 <= 0)
	{
		dtVcopy(closest, p);
	}
	else if (d2 <= d1)
	{
		dtVcopy(closest, q);
	}
	else
	{
		dtVmad(closest, p, seg, d1 / d2);
	}

	dtVsub(toPt, closest, pt);
	return dtVlenSqr(toPt);
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:24,代码来源:DetourCommon.cpp

示例5: MANGOS_ASSERT

dtStatus PathInfo::findSmoothPath(const float* startPos, const float* endPos,
                                     const dtPolyRef* polyPath, const uint32 polyPathSize,
                                     float* smoothPath, int* smoothPathSize, bool &usedOffmesh, const uint32 maxSmoothPathSize)
{
    MANGOS_ASSERT(polyPathSize <= MAX_PATH_LENGTH);
    *smoothPathSize = 0;
    uint32 nsmoothPath = 0;
    usedOffmesh = false;

    dtPolyRef polys[MAX_PATH_LENGTH];
    memcpy(polys, polyPath, sizeof(dtPolyRef)*polyPathSize);
    uint32 npolys = polyPathSize;

    float iterPos[VERTEX_SIZE], targetPos[VERTEX_SIZE];
    if(DT_SUCCESS != m_navMeshQuery->closestPointOnPolyBoundary(polys[0], startPos, iterPos))
        return DT_FAILURE;

    if(DT_SUCCESS != m_navMeshQuery->closestPointOnPolyBoundary(polys[npolys-1], endPos, targetPos))
        return DT_FAILURE;

    dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
    nsmoothPath++;

    // Move towards target a small advancement at a time until target reached or
    // when ran out of memory to store the path.
    while (npolys && nsmoothPath < maxSmoothPathSize)
    {
        // Find location to steer towards.
        float steerPos[VERTEX_SIZE];
        unsigned char steerPosFlag;
        dtPolyRef steerPosRef = INVALID_POLYREF;

        if (!getSteerTarget(iterPos, targetPos, SMOOTH_PATH_SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef))
            break;

        bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END);
        bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION);

        // Find movement delta.
        float delta[VERTEX_SIZE];
        dtVsub(delta, steerPos, iterPos);
        float len = dtSqrt(dtVdot(delta,delta));
        // If the steer target is end of path or off-mesh link, do not move past the location.
        if ((endOfPath || offMeshConnection) && len < SMOOTH_PATH_STEP_SIZE)
            len = 1.0f;
        else
            len = SMOOTH_PATH_STEP_SIZE / len;

        float moveTgt[VERTEX_SIZE];
        dtVmad(moveTgt, iterPos, delta, len);

        // Move
        float result[VERTEX_SIZE];
        const static uint32 MAX_VISIT_POLY = 16;
        dtPolyRef visited[MAX_VISIT_POLY];

        uint32 nvisited = 0;
        m_navMeshQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &m_filter, result, visited, (int*)&nvisited, MAX_VISIT_POLY);
        npolys = fixupCorridor(polys, npolys, MAX_PATH_LENGTH, visited, nvisited);

        m_navMeshQuery->getPolyHeight(polys[0], result, &result[1]);
        dtVcopy(iterPos, result);

        // Handle end of path and off-mesh links when close enough.
        if (endOfPath && inRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 2.0f))
        {
            // Reached end of path.
            dtVcopy(iterPos, targetPos);
            if (nsmoothPath < maxSmoothPathSize)
            {
                dtVcopy(&smoothPath[nsmoothPath*VERTEX_SIZE], iterPos);
                nsmoothPath++;
            }
            break;
        }
        else if (offMeshConnection && inRangeYZX(iterPos, steerPos, SMOOTH_PATH_SLOP, 2.0f))
        {
            // Reached off-mesh connection.
            usedOffmesh = true;

            // Advance the path up to and over the off-mesh connection.
            dtPolyRef prevRef = INVALID_POLYREF;
            dtPolyRef polyRef = polys[0];
            uint32 npos = 0;
            while (npos < npolys && polyRef != steerPosRef)
            {
                prevRef = polyRef;
                polyRef = polys[npos];
                npos++;
            }

            for (uint32 i = npos; i < npolys; ++i)
                polys[i-npos] = polys[i];

            npolys -= npos;

            // Handle the connection.
            float startPos[VERTEX_SIZE], endPos[VERTEX_SIZE];
            if (DT_SUCCESS == m_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos))
            {
//.........这里部分代码省略.........
开发者ID:Elarose,项目名称:MaNGOSZero,代码行数:101,代码来源:PathFinder.cpp

示例6: dtVcopy

bool TestCase::handleRenderOverlay(double* proj, double* model, int* view)
{
	GLdouble x, y, z;
	char text[64], subtext[64];
	int n = 0;

	static const float LABEL_DIST = 1.0f;

	for (Test* iter = m_tests; iter; iter = iter->next)
	{
		float pt[3], dir[3];
		if (iter->nstraight)
		{
			dtVcopy(pt, &iter->straight[3]);
			if (dtVdist(pt, iter->spos) > LABEL_DIST)
			{
				dtVsub(dir, pt, iter->spos);
				dtVnormalize(dir);
				dtVmad(pt, iter->spos, dir, LABEL_DIST);
			}
			pt[1]+=0.5f;
		}
		else
		{
			dtVsub(dir, iter->epos, iter->spos);
			dtVnormalize(dir);
			dtVmad(pt, iter->spos, dir, LABEL_DIST);
			pt[1]+=0.5f;
		}
		
		if (gluProject((GLdouble)pt[0], (GLdouble)pt[1], (GLdouble)pt[2],
					   model, proj, view, &x, &y, &z))
		{
			snprintf(text, 64, "Path %d\n", n);
			unsigned int col = imguiRGBA(0,0,0,128);
			if (iter->expand)
				col = imguiRGBA(255,192,0,220);
			imguiDrawText((int)x, (int)(y-25), IMGUI_ALIGN_CENTER, text, col);
		}
		n++;
	}
	
	static int resScroll = 0;
	bool mouseOverMenu = imguiBeginScrollArea("Test Results", 10, view[3] - 10 - 350, 200, 350, &resScroll);
//		mouseOverMenu = true;
		
	n = 0;
	for (Test* iter = m_tests; iter; iter = iter->next)
	{
		const int total = iter->findNearestPolyTime + iter->findPathTime + iter->findStraightPathTime;
		snprintf(subtext, 64, "%.4f ms", (float)total/1000.0f);
		snprintf(text, 64, "Path %d", n);
		
		if (imguiCollapse(text, subtext, iter->expand))
			iter->expand = !iter->expand;
		if (iter->expand)
		{
			snprintf(text, 64, "Poly: %.4f ms", (float)iter->findNearestPolyTime/1000.0f);
			imguiValue(text);

			snprintf(text, 64, "Path: %.4f ms", (float)iter->findPathTime/1000.0f);
			imguiValue(text);

			snprintf(text, 64, "Straight: %.4f ms", (float)iter->findStraightPathTime/1000.0f);
			imguiValue(text);
			
			imguiSeparator();
		}
		
		n++;
	}

	imguiEndScrollArea();
	
	return mouseOverMenu;
}
开发者ID:acechat,项目名称:recastnavigation,代码行数:76,代码来源:TestCase.cpp

示例7: dtCreateNavMeshData


//.........这里部分代码省略.........
				if (j == 2) t[3] |= (1<<0);
				if (j == nv-1) t[3] |= (1<<4);
				tbase++;
			}
		}
	}

	// Store and create BVtree.
	if (params->buildBvTree)
	{
		createBVTree(params->verts, params->vertCount, params->polys, params->polyCount, nvp,
					 navDMeshes, navDVerts, navDTris, params->bmin,
					 params->cs, params->ch, params->polyCount*2, navBvtree);
	}
	
	// Store Off-Mesh connections.
	n = 0;
	nseg = 0;
	for (int i = 0; i < params->offMeshConCount; ++i)
	{
		const dtOffMeshLinkCreateParams& offMeshCon = params->offMeshCons[i];

		// Only store connections which start from this tile.
		if (offMeshConClass[i*2+0] == 0xff)
		{
			if (offMeshCon.type & DT_OFFMESH_CON_POINT)
			{
				dtOffMeshConnection* con = &offMeshCons[n];
				con->poly = (unsigned short)(offMeshPolyBase + n);
				// Copy connection end-points.
				dtVcopy(&con->pos[0], &offMeshCon.vertsA0[0]);
				dtVcopy(&con->pos[3], &offMeshCon.vertsB0[0]);
				con->rad = offMeshCon.snapRadius;
				con->height = offMeshCon.snapHeight;
				con->setFlags(offMeshCon.type);
				con->side = offMeshConClass[i*2+1] == 0xff ? DT_CONNECTION_INTERNAL : offMeshConClass[i*2+1];
				if (offMeshCon.userID)
					con->userId = offMeshCon.userID;
				n++;
			}
			else
			{
				dtOffMeshSegmentConnection* con = &offMeshSegs[nseg];
				dtVcopy(con->startA, &offMeshCon.vertsA0[0]);
				dtVcopy(con->endA, &offMeshCon.vertsA1[0]);
				dtVcopy(con->startB, &offMeshCon.vertsB0[0]);
				dtVcopy(con->endB, &offMeshCon.vertsB1[0]);

				con->rad = offMeshCon.snapRadius;
				con->height = offMeshCon.snapHeight;
				con->setFlags(offMeshCon.type);
				if (offMeshCon.userID)
					con->userId = offMeshCon.userID;

				nseg++;
			}
		}
	}

	dtFree(offMeshConClass);
	
	// Store clusters
	if (params->polyClusters)
	{
		memcpy(polyClusters, params->polyClusters, sizeof(unsigned short)*params->polyCount);
	}

	for (int i = 0; i < params->clusterCount; i++)
	{
		dtCluster& cluster = clusters[i];
		cluster.firstLink = DT_NULL_LINK;
		cluster.numLinks = 0;
		dtVset(cluster.center, 0.f, 0.f, 0.f);

		// calculate center point: take from first poly
		for (int j = 0; j < params->polyCount; j++)
		{
			if (polyClusters[j] != i)
			{
				continue;
			}

			const dtPoly* poly = &navPolys[j];
			float c[3] = { 0.0f, 0.0f, 0.0f };

			for (int iv = 0; iv < poly->vertCount; iv++)
			{
				dtVadd(c, c, &navVerts[poly->verts[iv] * 3]);
			}
			
			dtVmad(cluster.center, cluster.center, c, 1.0f / poly->vertCount);
			break;
		}
	}
 
	*outData = data;
	*outDataSize = dataSize;
	
	return true;
}
开发者ID:johndpope,项目名称:UE4,代码行数:101,代码来源:DetourNavMeshBuilder.cpp

示例8: getActiveAgents


//.........这里部分代码省略.........
			const float slowDownRadius = ag->params.radius*2;	// TODO: make less hacky.
			const float speedScale = getDistanceToGoal(ag, slowDownRadius) / slowDownRadius;
				
			ag->desiredSpeed = ag->params.maxSpeed;
			dtVscale(dvel, dvel, ag->desiredSpeed * speedScale);
		}

		// Separation
		if (ag->params.updateFlags & DT_CROWD_SEPARATION)
		{
			const float separationDist = ag->params.collisionQueryRange; 
			const float invSeparationDist = 1.0f / separationDist; 
			const float separationWeight = ag->params.separationWeight;
			
			float w = 0;
			float disp[3] = {0,0,0};
			
			for (int j = 0; j < ag->nneis; ++j)
			{
				const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
				
				float diff[3];
				dtVsub(diff, ag->npos, nei->npos);
				diff[1] = 0;
				
				const float distSqr = dtVlenSqr(diff);
				if (distSqr < 0.00001f)
					continue;
				if (distSqr > dtSqr(separationDist))
					continue;
				const float dist = dtMathSqrtf(distSqr);
				const float weight = separationWeight * (1.0f - dtSqr(dist*invSeparationDist));
				
				dtVmad(disp, disp, diff, weight/dist);
				w += 1.0f;
			}
			
			if (w > 0.0001f)
			{
				// Adjust desired velocity.
				dtVmad(dvel, dvel, disp, 1.0f/w);
				// Clamp desired velocity to desired speed.
				const float speedSqr = dtVlenSqr(dvel);
				const float desiredSqr = dtSqr(ag->desiredSpeed);
				if (speedSqr > desiredSqr)
					dtVscale(dvel, dvel, desiredSqr/speedSqr);
			}
		}
		
		// Set the desired velocity.
		dtVcopy(ag->dvel, dvel);
	}
	
	// Velocity planning.	
	for (int i = 0; i < nagents; ++i)
	{
		dtCrowdAgent* ag = agents[i];
		
		if (ag->state != DT_CROWDAGENT_STATE_WALKING)
			continue;
		
		if (ag->params.updateFlags & DT_CROWD_OBSTACLE_AVOIDANCE)
		{
			m_obstacleQuery->reset();
			
			// Add neighbours as obstacles.
开发者ID:Craz3dBanana,项目名称:recastnavigation,代码行数:67,代码来源:DetourCrowd.cpp

示例9: duRGBA


//.........这里部分代码省略.........
		}
	}	
	else if (m_toolMode == TOOLMODE_FIND_POLYS_IN_SHAPE)
	{
		for (int i = 0; i < m_npolys; ++i)
		{
			duDebugDrawNavMeshPoly(&dd, *m_navMesh, m_polys[i], pathCol);
			dd.depthMask(false);
			if (m_parent[i])
			{
				float p0[3], p1[3];
				dd.depthMask(false);
				getPolyCenter(m_navMesh, m_parent[i], p0);
				getPolyCenter(m_navMesh, m_polys[i], p1);
				duDebugDrawArc(&dd, p0[0],p0[1],p0[2], p1[0],p1[1],p1[2], 0.25f, 0.0f, 0.4f, duRGBA(0,0,0,128), 2.0f);
				dd.depthMask(true);
			}
			dd.depthMask(true);
		}
		
		if (m_sposSet && m_eposSet)
		{
			dd.depthMask(false);
			const unsigned int col = duRGBA(64,16,0,220);
			dd.begin(DU_DRAW_LINES, 2.0f);
			for (int i = 0, j = 3; i < 4; j=i++)
			{
				const float* p0 = &m_queryPoly[j*3];
				const float* p1 = &m_queryPoly[i*3];
				dd.vertex(p0, col);
				dd.vertex(p1, col);
			}
			dd.end();
			dd.depthMask(true);
		}
	}
	else if (m_toolMode == TOOLMODE_FIND_LOCAL_NEIGHBOURHOOD)
	{
		for (int i = 0; i < m_npolys; ++i)
		{
			duDebugDrawNavMeshPoly(&dd, *m_navMesh, m_polys[i], pathCol);
			dd.depthMask(false);
			if (m_parent[i])
			{
				float p0[3], p1[3];
				dd.depthMask(false);
				getPolyCenter(m_navMesh, m_parent[i], p0);
				getPolyCenter(m_navMesh, m_polys[i], p1);
				duDebugDrawArc(&dd, p0[0],p0[1],p0[2], p1[0],p1[1],p1[2], 0.25f, 0.0f, 0.4f, duRGBA(0,0,0,128), 2.0f);
				dd.depthMask(true);
			}

			static const int MAX_SEGS = DT_VERTS_PER_POLYGON*2;
			float segs[MAX_SEGS*6];
			int nsegs = 0;
			m_navQuery->getPolyWallSegments(m_polys[i], &m_filter, segs, &nsegs, MAX_SEGS);
			dd.begin(DU_DRAW_LINES, 2.0f);
			for (int j = 0; j < nsegs; ++j)
			{
				const float* s = &segs[j*6];
				
				// Skip too distant segments.
				float tseg;
				float distSqr = dtDistancePtSegSqr2D(m_spos, s, s+3, tseg);
				if (distSqr > dtSqr(m_neighbourhoodRadius))
					continue;
				
				float delta[3], norm[3], p0[3], p1[3];
				dtVsub(delta, s+3,s);
				dtVmad(p0, s, delta, 0.5f);
				norm[0] = delta[2];
				norm[1] = 0;
				norm[2] = -delta[0];
				dtVnormalize(norm);
				dtVmad(p1, p0, norm, agentRadius*0.5f);

				// Skip backfacing segments.
				unsigned int col = duRGBA(255,255,255,192);
				if (dtTriArea2D(m_spos, s, s+3) < 0.0f)
					col = duRGBA(255,255,255,64);
					
				dd.vertex(p0[0],p0[1]+agentClimb,p0[2],duRGBA(0,0,0,128));
				dd.vertex(p1[0],p1[1]+agentClimb,p1[2],duRGBA(0,0,0,128));

				dd.vertex(s[0],s[1]+agentClimb,s[2],col);
				dd.vertex(s[3],s[4]+agentClimb,s[5],col);
			}
			dd.end();
			
			dd.depthMask(true);
		}
		
		if (m_sposSet)
		{
			dd.depthMask(false);
			duDebugDrawCircle(&dd, m_spos[0], m_spos[1]+agentHeight/2, m_spos[2], m_neighbourhoodRadius, duRGBA(64,16,0,220), 2.0f);
			dd.depthMask(true);
		}
	}	
}
开发者ID:120239197a,项目名称:SingleCore,代码行数:101,代码来源:NavMeshTesterTool.cpp

示例10: printf

void NavMeshTesterTool::recalc()
{
	if (!m_navMesh)
		return;
	
	if (m_sposSet)
		m_navQuery->findNearestPoly(m_spos, m_polyPickExt, &m_filter, &m_startRef, 0);
	else
		m_startRef = 0;
	
	if (m_eposSet)
		m_navQuery->findNearestPoly(m_epos, m_polyPickExt, &m_filter, &m_endRef, 0);
	else
		m_endRef = 0;
	
	m_pathFindStatus = DT_FAILURE;
	
	if (m_toolMode == TOOLMODE_PATHFIND_FOLLOW)
	{
		m_pathIterNum = 0;
		if (m_sposSet && m_eposSet && m_startRef && m_endRef)
		{
#ifdef DUMP_REQS
			printf("pi  %f %f %f  %f %f %f  0x%x 0x%x\n",
				   m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2],
				   m_filter.getIncludeFlags(), m_filter.getExcludeFlags()); 
#endif

			m_navQuery->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, m_polys, &m_npolys, MAX_POLYS);

			m_nsmoothPath = 0;

			if (m_npolys)
			{
				// Iterate over the path to find smooth path on the detail mesh surface.
				dtPolyRef polys[MAX_POLYS];
				memcpy(polys, m_polys, sizeof(dtPolyRef)*m_npolys); 
				int npolys = m_npolys;
				
				float iterPos[3], targetPos[3];
				m_navQuery->closestPointOnPolyBoundary(m_startRef, m_spos, iterPos);
				m_navQuery->closestPointOnPolyBoundary(polys[npolys-1], m_epos, targetPos);
				
				static const float STEP_SIZE = 0.5f;
				static const float SLOP = 0.01f;
				
				m_nsmoothPath = 0;
				
				dtVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
				m_nsmoothPath++;
				
				// Move towards target a small advancement at a time until target reached or
				// when ran out of memory to store the path.
				while (npolys && m_nsmoothPath < MAX_SMOOTH)
				{
					// Find location to steer towards.
					float steerPos[3];
					unsigned char steerPosFlag;
					dtPolyRef steerPosRef;
					
					if (!getSteerTarget(m_navQuery, iterPos, targetPos, SLOP,
										polys, npolys, steerPos, steerPosFlag, steerPosRef))
						break;
					
					bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) ? true : false;
					bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
					
					// Find movement delta.
					float delta[3], len;
					dtVsub(delta, steerPos, iterPos);
					len = dtSqrt(dtVdot(delta,delta));
					// If the steer target is end of path or off-mesh link, do not move past the location.
					if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
						len = 1;
					else
						len = STEP_SIZE / len;
					float moveTgt[3];
					dtVmad(moveTgt, iterPos, delta, len);
					
					// Move
					float result[3];
					dtPolyRef visited[16];
					int nvisited = 0;
					m_navQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &m_filter,
												 result, visited, &nvisited, 16);
															   
					npolys = fixupCorridor(polys, npolys, MAX_POLYS, visited, nvisited);
					float h = 0;
					m_navQuery->getPolyHeight(polys[0], result, &h);
					result[1] = h;
					dtVcopy(iterPos, result);

					// Handle end of path and off-mesh links when close enough.
					if (endOfPath && inRange(iterPos, steerPos, SLOP, 1.0f))
					{
						// Reached end of path.
						dtVcopy(iterPos, targetPos);
						if (m_nsmoothPath < MAX_SMOOTH)
						{
							dtVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
//.........这里部分代码省略.........
开发者ID:120239197a,项目名称:SingleCore,代码行数:101,代码来源:NavMeshTesterTool.cpp

示例11: memcpy

void NavMeshTesterTool::handleToggle()
{
	// TODO: merge separate to a path iterator. Use same code in recalc() too.
	if (m_toolMode != TOOLMODE_PATHFIND_FOLLOW)
		return;
		
	if (!m_sposSet || !m_eposSet || !m_startRef || !m_endRef)
		return;
		
	static const float STEP_SIZE = 0.5f;
	static const float SLOP = 0.01f;

	if (m_pathIterNum == 0)
	{
		m_navQuery->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, m_polys, &m_npolys, MAX_POLYS);
		m_nsmoothPath = 0;

		m_pathIterPolyCount = m_npolys;
		if (m_pathIterPolyCount)
			memcpy(m_pathIterPolys, m_polys, sizeof(dtPolyRef)*m_pathIterPolyCount); 
		
		if (m_pathIterPolyCount)
		{
			// Iterate over the path to find smooth path on the detail mesh surface.
			
			m_navQuery->closestPointOnPolyBoundary(m_startRef, m_spos, m_iterPos);
			m_navQuery->closestPointOnPolyBoundary(m_pathIterPolys[m_pathIterPolyCount-1], m_epos, m_targetPos);
			
			m_nsmoothPath = 0;
			
			dtVcopy(&m_smoothPath[m_nsmoothPath*3], m_iterPos);
			m_nsmoothPath++;
		}
	}
	
	dtVcopy(m_prevIterPos, m_iterPos);

	m_pathIterNum++;

	if (!m_pathIterPolyCount)
		return;

	if (m_nsmoothPath >= MAX_SMOOTH)
		return;

	// Move towards target a small advancement at a time until target reached or
	// when ran out of memory to store the path.

	// Find location to steer towards.
	float steerPos[3];
	unsigned char steerPosFlag;
	dtPolyRef steerPosRef;
		
	if (!getSteerTarget(m_navQuery, m_iterPos, m_targetPos, SLOP,
						m_pathIterPolys, m_pathIterPolyCount, steerPos, steerPosFlag, steerPosRef,
						m_steerPoints, &m_steerPointCount))
		return;
		
	dtVcopy(m_steerPos, steerPos);
	
	bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) ? true : false;
	bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
		
	// Find movement delta.
	float delta[3], len;
	dtVsub(delta, steerPos, m_iterPos);
	len = sqrtf(dtVdot(delta,delta));
	// If the steer target is end of path or off-mesh link, do not move past the location.
	if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
		len = 1;
	else
		len = STEP_SIZE / len;
	float moveTgt[3];
	dtVmad(moveTgt, m_iterPos, delta, len);
		
	// Move
	float result[3];
	dtPolyRef visited[16];
	int nvisited = 0;
	m_navQuery->moveAlongSurface(m_pathIterPolys[0], m_iterPos, moveTgt, &m_filter,
								 result, visited, &nvisited, 16);
	m_pathIterPolyCount = fixupCorridor(m_pathIterPolys, m_pathIterPolyCount, MAX_POLYS, visited, nvisited);
	float h = 0;
	m_navQuery->getPolyHeight(m_pathIterPolys[0], result, &h);
	result[1] = h;
	dtVcopy(m_iterPos, result);
	
	// Handle end of path and off-mesh links when close enough.
	if (endOfPath && inRange(m_iterPos, steerPos, SLOP, 1.0f))
	{
		// Reached end of path.
		dtVcopy(m_iterPos, m_targetPos);
		if (m_nsmoothPath < MAX_SMOOTH)
		{
			dtVcopy(&m_smoothPath[m_nsmoothPath*3], m_iterPos);
			m_nsmoothPath++;
		}
		return;
	}
	else if (offMeshConnection && inRange(m_iterPos, steerPos, SLOP, 1.0f))
//.........这里部分代码省略.........
开发者ID:120239197a,项目名称:SingleCore,代码行数:101,代码来源:NavMeshTesterTool.cpp

示例12: dtAlloc

void dtCrowd::updatePosition(const float dt, unsigned* agentsIdx, unsigned nbIdx)
{
	// If we want to update every agent
	if (nbIdx == 0)
	{
		agentsIdx = m_agentsToUpdate;
		nbIdx = m_maxAgents;
	}
	
	nbIdx = (nbIdx < m_maxAgents) ? nbIdx : m_maxAgents;

	// The current start position of the agent (not yet modified)
	dtPolyRef* currentPosPoly = (dtPolyRef*) dtAlloc(sizeof(dtPolyRef) * nbIdx, DT_ALLOC_TEMP);
	float* currentPos = (float*) dtAlloc(sizeof(float) * 3 * nbIdx, DT_ALLOC_TEMP);

	for (unsigned i = 0; i < nbIdx; ++i)
	{
		dtCrowdAgent* ag = 0;

		if (!getActiveAgent(&ag, agentsIdx[i]))
			continue;

		m_crowdQuery->getNavMeshQuery()->findNearestPoly(ag->position, m_crowdQuery->getQueryExtents(), m_crowdQuery->getQueryFilter(), currentPosPoly + i, currentPos + (i * 3));
	}

	// Integrate.
	for (unsigned i = 0; i < nbIdx; ++i)
	{
		dtCrowdAgent* ag = 0;

		if (!getActiveAgent(&ag, agentsIdx[i]))
			continue;

		if (ag->state != DT_CROWDAGENT_STATE_WALKING)
			continue;
		integrate(ag, dt);
	}

	// Handle collisions.
	static const float COLLISION_RESOLVE_FACTOR = 0.7f;

	for (unsigned iter = 0; iter < 4; ++iter)
	{
		for (unsigned i = 0; i < nbIdx; ++i)
		{
			dtCrowdAgent* ag = 0;

			if (!getActiveAgent(&ag, agentsIdx[i]))
				continue;

			const int idx0 = getAgentIndex(ag);

			if (ag->state != DT_CROWDAGENT_STATE_WALKING)
				continue;

			float* disp = m_disp[agentsIdx[i]];
			dtVset(disp, 0, 0, 0);

			float w = 0;

			for (unsigned j = 0; j < m_agentsEnv[ag->id].nbNeighbors; ++j)
			{
				const dtCrowdAgent* nei = &m_agents[m_agentsEnv[ag->id].neighbors[j].idx];
				const int idx1 = getAgentIndex(nei);

				float diff[3];
				dtVsub(diff, ag->position, nei->position);
				diff[1] = 0;

				float dist = dtVlenSqr(diff);

				if (dist > dtSqr(ag->radius + nei->radius) + EPSILON)
					continue;

				dist = sqrtf(dist);
				float pen = (ag->radius + nei->radius) - dist;
				if (dist < EPSILON)
				{
					// Agents on top of each other, try to choose diverging separation directions.
					if (idx0 > idx1)
						dtVset(diff, -ag->desiredVelocity[2], 0, ag->desiredVelocity[0]);
					else
						dtVset(diff, ag->desiredVelocity[2], 0, -ag->desiredVelocity[0]);
					pen = 0.01f;
				}
				else
				{
					pen = (1.0f / dist) * (pen * 0.5f) * COLLISION_RESOLVE_FACTOR;
				}

				dtVmad(disp, disp, diff, pen);			

				w += 1.0f;
			}

			if (w > EPSILON)
			{
				const float iw = 1.0f / w;
				dtVscale(disp, disp, iw);
			}
//.........这里部分代码省略.........
开发者ID:MrMagne,项目名称:recastdetour,代码行数:101,代码来源:DetourCrowd.cpp

示例13: integrate

void dtCrowd::updateStepMove(const float dt, dtCrowdAgentDebugInfo*)
{
	// Integrate.
	for (int i = 0; i < m_numActiveAgents; ++i)
	{
		dtCrowdAgent* ag = m_activeAgents[i];
		if (ag->state != DT_CROWDAGENT_STATE_WALKING)
			continue;
		integrate(ag, dt);
	}

	// Handle collisions.
	static const float COLLISION_RESOLVE_FACTOR = 0.7f;

	for (int iter = 0; iter < 4; ++iter)
	{
		for (int i = 0; i < m_numActiveAgents; ++i)
		{
			dtCrowdAgent* ag = m_activeAgents[i];
			const int idx0 = getAgentIndex(ag);

			if (ag->state != DT_CROWDAGENT_STATE_WALKING)
				continue;

			dtVset(ag->disp, 0, 0, 0);

			float w = 0;

			for (int j = 0; j < ag->nneis; ++j)
			{
				const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
				const int idx1 = getAgentIndex(nei);

				float diff[3];
				dtVsub(diff, ag->npos, nei->npos);
				diff[1] = 0;

				float dist = dtVlenSqr(diff);
				if (dist > dtSqr(ag->params.radius + nei->params.radius))
					continue;
				dist = sqrtf(dist);
				float pen = (ag->params.radius + nei->params.radius) - dist;
				if (dist < 0.0001f)
				{
					// m_activeAgents on top of each other, try to choose diverging separation directions.
					if (idx0 > idx1)
						dtVset(diff, -ag->dvel[2], 0, ag->dvel[0]);
					else
						dtVset(diff, ag->dvel[2], 0, -ag->dvel[0]);
					pen = 0.01f;
				}
				else
				{
					pen = (1.0f / dist) * (pen*0.5f) * COLLISION_RESOLVE_FACTOR;
				}

				dtVmad(ag->disp, ag->disp, diff, pen);

				w += 1.0f;
			}

			if (w > 0.0001f)
			{
				const float iw = 1.0f / w;
				dtVscale(ag->disp, ag->disp, iw);
			}
		}

		for (int i = 0; i < m_numActiveAgents; ++i)
		{
			dtCrowdAgent* ag = m_activeAgents[i];
			if (ag->state != DT_CROWDAGENT_STATE_WALKING)
				continue;

			dtVadd(ag->npos, ag->npos, ag->disp);
		}
	}
}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:78,代码来源:DetourCrowd.cpp

示例14: dtVcopy

void dtCrowd::updateStepSteering(const float dt, dtCrowdAgentDebugInfo*)
{
	// Calculate steering.
	for (int i = 0; i < m_numActiveAgents; ++i)
	{
		dtCrowdAgent* ag = m_activeAgents[i];

		if (ag->state != DT_CROWDAGENT_STATE_WALKING)
			continue;
		if (ag->targetState == DT_CROWDAGENT_TARGET_NONE)
			continue;

		float dvel[3] = { 0, 0, 0 };

		if (ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
		{
			dtVcopy(dvel, ag->targetPos);
			ag->desiredSpeed = dtVlen(ag->targetPos);
		}
		else
		{
			// Calculate steering direction.
			if (ag->params.updateFlags & DT_CROWD_ANTICIPATE_TURNS)
				calcSmoothSteerDirection(ag, dvel);
			else
				calcStraightSteerDirection(ag, dvel);

			float speedScale = 1.0f;

			if (ag->params.updateFlags & DT_CROWD_SLOWDOWN_AT_GOAL)
			{
				// Calculate speed scale, which tells the agent to slowdown at the end of the path.
				const float slowDownRadius = ag->params.radius * 2;	// TODO: make less hacky.
				speedScale = getDistanceToGoal(ag, slowDownRadius) / slowDownRadius;
			}

			ag->desiredSpeed = ag->params.maxSpeed;
			dtVscale(dvel, dvel, ag->desiredSpeed * speedScale);
		}

		// Separation
		if (ag->params.updateFlags & DT_CROWD_SEPARATION)
		{
			const float separationDist = ag->params.collisionQueryRange;
			const float invSeparationDist = 1.0f / separationDist;
			const float separationWeight = ag->params.separationWeight;

			float w = 0;
			float disp[3] = { 0, 0, 0 };

			for (int j = 0; j < ag->nneis; ++j)
			{
				const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];

				float diff[3];
				dtVsub(diff, ag->npos, nei->npos);
				diff[1] = 0;

				const float distSqr = dtVlenSqr(diff);
				if (distSqr < 0.00001f)
					continue;
				if (distSqr > dtSqr(separationDist))
					continue;
				const float dist = sqrtf(distSqr);
				const float weight = separationWeight * (1.0f - dtSqr(dist*invSeparationDist));

				dtVmad(disp, disp, diff, weight / dist);
				w += 1.0f;
			}

			if (w > 0.0001f)
			{
				// Adjust desired velocity.
				dtVmad(dvel, dvel, disp, 1.0f / w);
				// Clamp desired velocity to desired speed.
				const float speedSqr = dtVlenSqr(dvel);
				const float desiredSqr = dtSqr(ag->desiredSpeed);
				if (speedSqr > desiredSqr)
					dtVscale(dvel, dvel, desiredSqr / speedSqr);
			}
		}

		// Set the desired velocity.
		dtVcopy(ag->dvel, dvel);
	}
}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:86,代码来源:DetourCrowd.cpp

示例15: be

/**
@par

This is the function used to plan local movement within the corridor. One or more corners can be 
detected in order to plan movement. It performs essentially the same function as #dtNavMeshQuery::findStraightPath.

Due to internal optimizations, the maximum number of corners returned will be (@p maxCorners - 1) 
For example: If the buffers are sized to hold 10 corners, the function will never return more than 9 corners. 
So if 10 corners are needed, the buffers should be sized for 11 corners.

If the target is within range, it will be the last corner and have a polygon reference id of zero.
*/
int dtPathCorridor::findCorners(float* cornerVerts, unsigned char* cornerFlags,
							  dtPolyRef* cornerPolys, const int maxCorners,
							  dtNavMeshQuery* navquery, const dtQueryFilter* filter,
							  float radius)
{
	dtAssert(m_path);
	dtAssert(m_npath);
	
	static const float MIN_TARGET_DIST = 0.01f;

	dtQueryResult result;
	navquery->findStraightPath(m_pos, m_target, m_path, m_npath, result);
	
	int ncorners = dtMin(result.size(), maxCorners);
	result.copyRefs(cornerPolys, maxCorners);
	result.copyFlags(cornerFlags, maxCorners);
	result.copyPos(cornerVerts, maxCorners);

	// Prune points in the beginning of the path which are too close.
	while (ncorners)
	{
		if ((cornerFlags[0] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
			dtVdist2DSqr(&cornerVerts[0], m_pos) > dtSqr(MIN_TARGET_DIST))
			break;
		ncorners--;
		if (ncorners)
		{
			memmove(cornerFlags, cornerFlags+1, sizeof(unsigned char)*ncorners);
			memmove(cornerPolys, cornerPolys+1, sizeof(dtPolyRef)*ncorners);
			memmove(cornerVerts, cornerVerts+3, sizeof(float)*3*ncorners);
		}
	}

	// Prune points after an off-mesh connection.
	for (int i = 0; i < ncorners; ++i)
	{
		if (cornerFlags[i] & DT_STRAIGHTPATH_OFFMESH_CONNECTION)
		{
			ncorners = i+1;
			break;
		}
	}
	
	// [UE4] Offset path points from corners
	const dtNavMesh* nav = navquery->getAttachedNavMesh();
	float v1[3], v2[3], dir[3];

	for (int i = 0; i < ncorners - 1; i++)
	{
		int fromIdx = 0;
		while (m_path[fromIdx] != cornerPolys[i] && fromIdx < m_npath)
		{
			fromIdx++;
		}

		if (m_path[fromIdx] != cornerPolys[i] || fromIdx == 0)
			continue;

		const dtMeshTile* tile0 = 0;
		const dtMeshTile* tile1 = 0;
		const dtPoly* poly0 = 0;
		const dtPoly* poly1 = 0;

		nav->getTileAndPolyByRefUnsafe(m_path[fromIdx - 1], &tile0, &poly0);
		nav->getTileAndPolyByRefUnsafe(m_path[fromIdx], &tile1, &poly1);

		if (tile0 != tile1)
			continue;

		float* corner = &cornerVerts[i * 3];

		unsigned char dummyT1, dummyT2;
		navquery->getPortalPoints(m_path[fromIdx - 1], m_path[fromIdx], v1, v2, dummyT1, dummyT2);

		const float edgeLen = dtVdist(v1, v2);
		if (edgeLen > 0.001f)
		{
			const float edgeOffset = dtMin(radius, edgeLen * 0.75f) / edgeLen;

			if (dtVequal(corner, v1))
			{
				dtVsub(dir, v2, v1);
				dtVmad(corner, corner, dir, edgeOffset);
			}
			else
			{
				dtVsub(dir, v1, v2);
				dtVmad(corner, corner, dir, edgeOffset);
//.........这里部分代码省略.........
开发者ID:johndpope,项目名称:UE4,代码行数:101,代码来源:DetourPathCorridor.cpp


注:本文中的dtVmad函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。