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C++ drawBox函数代码示例

本文整理汇总了C++中drawBox函数的典型用法代码示例。如果您正苦于以下问题:C++ drawBox函数的具体用法?C++ drawBox怎么用?C++ drawBox使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了drawBox函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawBox

void GPUOctree::drawBoxNode(const XYZ& center, float size, int x, int y) const
{
	drawBox(center, size);
			
	int pools = x * 2;
	int poolt = y * 2;
	
	float halfSize = size/2;
	XYZ halfCenter;
	
	for (int k=0;k<2;k++) {
		for (int j=0;j<2;j++) {
			for (int i=0;i<2;i++) {
				unsigned long poolloc = (poolt + j)*INDIRECTIONPOOLWIDTH + pools + i;
				
				if(i==0) halfCenter.x = center.x - halfSize;
				else halfCenter.x = center.x + halfSize;
				
				if(j==0) halfCenter.y = center.y - halfSize;
				else halfCenter.y = center.y + halfSize;
				
				if(k==0) halfCenter.z = center.z - halfSize;
				else halfCenter.z = center.z + halfSize;
				
				if(k==0) {
					x = m_idr[poolloc*4];
					y = m_idr[poolloc*4+1];
					
					if(x >=0) drawBoxNode(halfCenter, halfSize, x, y);			
				}
				else {
					x = m_idr[poolloc*4+2];
					y = m_idr[poolloc*4+3];
					
					if(x >=0) drawBoxNode(halfCenter, halfSize, x, y);
				}
			}
		}
	}
}
开发者ID:esotericDisciple,项目名称:makoto,代码行数:40,代码来源:GPUOctree.cpp

示例2: DebugPrintf

void ScummDebugger::printBox(int box) {
	if (box < 0 || box >= _vm->getNumBoxes()) {
		DebugPrintf("%d is not a valid box!\n", box);
		return;
	}
	BoxCoords coords;
	int flags = _vm->getBoxFlags(box);
	int mask = _vm->getMaskFromBox(box);
	int scale = _vm->getBoxScale(box);

	_vm->getBoxCoordinates(box, &coords);

	// Print out coords, flags, zbuffer mask
	DebugPrintf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d, scale=%d\n",
								box,
								coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y,
								coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y,
								flags, mask, scale);

	// Draw the box
	drawBox(box);
}
开发者ID:iPodLinux-Community,项目名称:iScummVM,代码行数:22,代码来源:debugger.cpp

示例3: switch

void QGLE::drawOSnap(QPainter *p, QPair<QPointF, int> snap)
{
	p->setPen(osnapPen());
	// Switch on snap.second
	switch(snap.second)
	{
		case PerpendicularSnap:
			drawPerpMark(p,snap.first,osnapPen());
			break;

		case TangentSnap:
			drawTangentMark(p,snap.first,osnapPen());
			break;

		case IntersectSnap:
			drawIntersectMark(p, snap.first, osnapPen());
			break;

		default:
			drawBox(p,snap.first,OSNAP_BOX_SIZE,osnapPen());
	}
}
开发者ID:pnkfelix,项目名称:glx-gle,代码行数:22,代码来源:qgle_statics.cpp

示例4: glColor3d

unsigned int nRenderer::drawNode(nRTreeNode *node, unsigned int lev){
	if(node->isNull() || (node->isLeaf() && node->getChildren().size() == 1)) {
		return 0;
	}
	unsigned int nodes = 1;
	unsigned int mod = lev % 7 + 1;
	glColor3d((mod & 0b001) ? 1 : 0, (mod & 0b010) ? 1 : 0, (mod & 0b100) ? 1 : 0);
	DrawMode m = getDrawMode();
	setDrawMode(WireFrame);
	setAttribute(BackFaceCulling, false);
	drawBox(nBoundingBox::create(node->getNegative(), node->getPositive()));
	if(!node->isLeaf()) {
		list<nRTreeNode *> lst = node->getSubNodes();
		for(list<nRTreeNode *>::iterator it = lst.begin(); it != lst.end(); it++) {
			nodes += drawNode(*it, lev + 1);
		}
	}
	setAttribute(BackFaceCulling, true);
	setDrawMode(m);
	nMaterial::release();
	return nodes;
}
开发者ID:gan74,项目名称:nGine,代码行数:22,代码来源:nRenderer.cpp

示例5: drawCursor

void drawCursor()
{
	Entity *e;

	if (cursor.type == TILES)
	{
		drawImage(tileImage(cursor.tileID), cursor.x, cursor.y, FALSE, 255);

		drawImage(tileImage(BLANK_TILE), cursor.x, cursor.y, FALSE, 255);
	}

	else
	{
		e = isSpaceEmpty(&cursor.entity);

		if (isValidOnMap(&cursor.entity) == 0 || e != NULL)
		{
			drawBox(game.screen, cursor.x, cursor.y, cursor.entity.w, cursor.entity.h, 255, 0, 0);
		}

		if (e != NULL)
		{
			setStatusPanelMessage("%s : %d %d", (strlen(e->objectiveName) == 0 ? e->name : e->objectiveName), (int)e->x, (int)e->y);
		}

		else
		{
			setStatusPanelMessage("");
		}

		cursor.entity.x = getMapStartX() + cursor.x;
		cursor.entity.y = getMapStartY() + cursor.y;

		self = &cursor.entity;

		self->draw();
	}
}
开发者ID:revcozmo,项目名称:edgar,代码行数:38,代码来源:cursor.c

示例6: getWidth

    void RadioButton::draw(Graphics* graphics)
    {
        graphics->pushClipArea(Rectangle(1,
                                         1,
                                         getWidth() - 1,
                                         getHeight() - 1));
        drawBox(graphics);
        graphics->popClipArea();

        
        graphics->setFont(getFont());
        graphics->setColor(getForegroundColor());

        if (isFocused())
        {
            int fh;
            
            if (getHeight()%2 == 0)
            {
                fh = getHeight() - 4;
            }
            else
            {
                fh = getHeight() - 3;
            }

            int hh = (fh + 1) / 2;
        
            graphics->drawLine(0, hh + 1, hh + 1, 0);
            graphics->drawLine(hh + 2, 1, fh + 2, hh + 1);
            graphics->drawLine(fh + 1, hh + 2, hh + 1, fh + 2);
            graphics->drawLine(hh + 1, fh + 2, 1, hh + 2);            
        }
        
        int h = getHeight() + getHeight() / 2;

        graphics->drawText(getCaption(), h - 2, 0);
    }
开发者ID:Thann,项目名称:chaotic-rage,代码行数:38,代码来源:radiobutton.cpp

示例7: glClearColor

void GLWidget::paintGL()
{
    glClearColor(0.0, 0.3, 0.0, 1);

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();



    drawInfo();
    m_camera->setUp();

    m_light->setUp();

    m_forklift->draw();

    drawBox();

    glFlush();

}
开发者ID:mujicadiazr,项目名称:Forklift,代码行数:23,代码来源:glwidget.cpp

示例8: printSelect

// Select a card to play
void printSelect(GlobalState* globalData) {
	// LCD menu
    clean(RED);
    drawBoxFill(0, 0, 20, V - 1, RED);
    drawBox(0, 0, 20, V - 1, 2, WHITE);
    // Prints messages to LCD based off of keypad input
	switch(globalData->keyStatus) {
		case 0:
			prints(35, 7, WHITE, RED, "Choose a card by its slot number:", 1);
			break;
		case 1:
			prints(35, 7, WHITE, RED, "Invalid input. Please enter a key between 1 to 4:", 1);
			break;
		case 2:
			prints(35, 7, WHITE, RED, "No card found. Please try again:", 1);
			break;
	}
	// Display commands to select a slot - the LED's should indicate if a card is read
	prints(35, 30, WHITE, BLACK, "Slot 1", 1);
	prints(35, 60, WHITE, BLACK, "Slot 2", 1);
	prints(35, 90, WHITE, BLACK, "Slot 3", 1);
	prints(35, 120, WHITE, BLACK, "Slot 4", 1);
}
开发者ID:horsetailfiddlehead,项目名称:ee478,代码行数:24,代码来源:game.c

示例9: PainterShow

void PainterShow (KinoWidget w, LargeRegion r, Boolean move)
{
#ifdef DEBUG
  fprintf (stderr, "+++ %s: (%d|%d)-(%dx%d)\n", __PRETTY_FUNCTION__,
    r.x, r.y, r.width, r.height);
#endif

  if (XtWindow (w) != None && w->kino.document && w->kino.painterEnable)
  {
    /* move all insets to their new places */
  
    if (move) PainterRepositionInsets (w);

    /* clear the exposed area */

    XClearArea (XtDisplay (w), XtWindow (w),
      r.x, r.y, r.width, r.height, False);

    /* draw all Node elements */

    drawBox (w, w->kino.document->root, 0, 0, r);
  }
}
开发者ID:ekoeppen,项目名称:kino-2,代码行数:23,代码来源:Painter.c

示例10: drawSkyDome

void drawSkyDome(Vector position, int size, Texture *texture)
{
	glDepthMask(GL_FALSE);
	
	glDisable(GL_FOG);
	
	glDisable(GL_BLEND);
	glEnable(GL_TEXTURE_2D);
	
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
	
	glBindTexture(GL_TEXTURE_2D, texture->data);
	
	drawBox(position, 24, 24, 24, mission->skySphereSize);
	
	glEnable(GL_FOG);
	
	glDepthMask(GL_TRUE);
	
	glDisable(GL_TEXTURE_GEN_S);
	glDisable(GL_TEXTURE_GEN_T);
}
开发者ID:lumidify,项目名称:blobandconquer,代码行数:23,代码来源:opengl.cpp

示例11: renderScene

void renderScene(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glPushMatrix();

    glTranslatef(-0.2, 0, 0); // 平移

    //glScalef(2, 1, 1);    // 缩放


    times++;
    if(times > 100)
    {
        times = 0;
    }

    if(times % 100 == 0)
    {
        rotate += 0.3;
    }

   glRotatef(rotate, 0, 1, 0);
   glRotatef(rotate, 1, 0, 0);
//
  glColor3f(1, 0, 0);
//
//    DrawCube();

    drawBox(0,0,0,0.5,0.5,0.5);

    glPopMatrix();
    glutSwapBuffers();
}
开发者ID:chengsq,项目名称:cv,代码行数:36,代码来源:cube.cpp

示例12: drawTowerExplain

void drawTowerExplain() {
    int startX = 125;
    int startY = 20;
    drawBox(startX,startY,40,22,0);
    mvaddstr(startY+2,startX+8,"Tower Types");

    mvaddch(startY+4, startX+3, basicLine | A_ALTCHARSET);
    mvaddstr(startY+4,startX+5,"- Single shot tower (Attacks only");
    mvaddstr(startY+5,startX+5," a single unit at a time)");
    mvaddch(startY+7, startX+3, AOE | A_ALTCHARSET);
    mvaddstr(startY+7,startX+5,"- Area of effect tower (Attacks");
    mvaddstr(startY+8,startX+5," all units in the area)");
    mvaddch(startY+10, startX+3, bomb | A_ALTCHARSET);
    mvaddstr(startY+10,startX+5,"- Bomb tower (Attacks one unit,");
    mvaddstr(startY+11,startX+5," and does splash damage to");
    mvaddstr(startY+12,startX+5," nearby units)");
    mvaddch(startY+14, startX+3, collat | A_ALTCHARSET);
    mvaddstr(startY+14,startX+5,"- Collateral (Attacks one unit,");
    mvaddstr(startY+15,startX+5," and chains to multiple");
    mvaddstr(startY+16,startX+5," following units)");
    mvaddch(startY+18, startX+3, reset | A_ALTCHARSET);
    mvaddstr(startY+18,startX+5,"- Reset tower (Moves a unit to");
    mvaddstr(startY+19,startX+5," the beginning of the pathway)");
}
开发者ID:iistyler,项目名称:Reverse-Tower-Defence-Game,代码行数:24,代码来源:Interface.c

示例13: perceptualGrouping


//.........这里部分代码省略.........
		boxes[i].bottom.i = -1;
		boxes[i].bottom.j = -1;
		boxes[i].size = 0;

		//for each positive blob
		for(int j = 0;j < c;j++)
		{
			//if its in this group
			if(positiveBlobs[j].group == i)
			{
				//add it to the bbox
				boxes[i].size++;
				boxes[i] = extendBox(boxes[i],positiveBlobs[j].top,positiveBlobs[j].bottom);
			}
		}
		//for each negative blob
		for(int j = 0;j < n;j++)
		{
			//if its in this group
			if(negativeBlobs[j].group == i)
			{
				//add it to the bbox
				boxes[i].size++;
				boxes[i] = extendBox(boxes[i],negativeBlobs[j].top,negativeBlobs[j].bottom);
			}
		}
	}

	//for each box
	for(int i = 0;i < groupCount;i++)
	{
		//if its got more than one thing in it
		//printf("%i \n",boxes[i].size);
		if(boxes[i].size > 1)
		{
			//draw it
			drawBox(boxes[i],displayImage);
		}
	}


	//show the image
	cvSaveImage("grouping.png",displayImage);
	cvNamedWindow("ImageWindow", CV_WINDOW_AUTOSIZE);
	cvShowImage("ImageWindow", displayImage);
	printf("Image displayed...\n");

	//wait till key is pressed
	printf("PRESS A KEY NOW...\n");
	cvWaitKey(0);

	//update img
	int target[positiveSource.height][positiveSource.width];

	for(int i = 0;i < positiveSource.height;i++)
	{
		for(int j = 0;j < positiveSource.width;j++)
		{
			int pos = positiveSource.labels[(i * positiveSource.width) + j];
			pos = positiveMappings[pos];
			if(pos != -1)
			{
				pos = positiveBlobs[pos].group;
				pos = boxes[pos].size;
			}
			int neg = negativeSource.labels[(i * negativeSource.width) + j];
			//int neg = -1;
			neg = negativeMappings[neg];
			if(pos != -1)
			{
				neg = negativeBlobs[neg].group;
				neg = boxes[neg].size;
			}
			if(pos > 1 || neg > 1)
			{
				target[i][j] =  255;
			}else
			{
				target[i][j] = 0;
			}
		}
	}
	uchar* data = (uchar *)img->imageData;
	//copy new data into image
	for(int i = 0; i < positiveSource.height;i++)
	{
		for(int j = 0; j < positiveSource.width; j++)
		{
			data[(i*img->widthStep) + j ] = target[i][j];
			//printf("%i %i %u \n",i,j,test[i][j]);
		}
	}
	img->imageData = (char*)data;





	printf("Done\n");
}
开发者ID:mattcolliss,项目名称:Lexigraph,代码行数:101,代码来源:perceptualGrouping.c

示例14: drawBox

void EndLevel::draw()
{
    if(m_visible)
    {

        txtcord+=dirmov*ft;

        const Vector3D m_taille=m_size;
        double mosaic=1;
        Lighting::getInstance()->glEnableLighting();

        if(m_selected)
            drawBox();

        glColor4ub(255,255,255,255);

        if(m_texture!=NULL)
            m_texture->bind();


        glPushMatrix();
        glTranslated(m_position.X,m_position.Y,m_position.Z);

        Lighting::getInstance()->glDisableLighting();
        glTranslated(0,0,m_taille.Z*2*0);
        glDisable(GL_CULL_FACE);
        m_texture->bind();
        glBlendFunc(GL_SRC_ALPHA,GL_ONE);
        glEnable(GL_BLEND);

        glBegin(GL_QUADS);

        glNormal3d(0.0,1.0,0.0);
        glTexCoord2d(0-txtcord.Y/100,m_taille.Z*2/mosaic-txtcord.X/100);               glVertex3d(m_taille.X,m_taille.Y,m_taille.Z*2);
        glTexCoord2d(0-txtcord.Y/100,0-txtcord.X/100);                              glVertex3d(m_taille.X,m_taille.Y,0);
        glTexCoord2d(m_taille.X*2/mosaic-txtcord.Y/100,0-txtcord.X/100);               glVertex3d(-m_taille.X,m_taille.Y,0);
        glTexCoord2d(m_taille.X*2/mosaic-txtcord.Y/100,m_taille.Z*2/mosaic-txtcord.X/100);                          glVertex3d(-m_taille.X,m_taille.Y,m_taille.Z*2);

        glNormal3d(1.0,0.0,0.0);
        glTexCoord2d(0-txtcord.Y/100,m_taille.Z*2/mosaic-txtcord.X/100);               glVertex3d(m_taille.X,-m_taille.Y,m_taille.Z*2);
        glTexCoord2d(0-txtcord.Y/100,0-txtcord.X/100);    glVertex3d(m_taille.X,-m_taille.Y,-m_taille.Z*0);
        glTexCoord2d(m_taille.Y*2/mosaic-txtcord.Y/100,0-txtcord.X/100);               glVertex3d(m_taille.X,m_taille.Y,-m_taille.Z*0);
        glTexCoord2d(m_taille.Y*2/mosaic-txtcord.Y/100,m_taille.Z*2/mosaic-txtcord.X/100);                          glVertex3d(m_taille.X,m_taille.Y,m_taille.Z*2);

        glNormal3d(0.0,-1.0,0.0);
        glTexCoord2d(0-txtcord.Y/100,m_taille.Z*2/mosaic-txtcord.X/100);               glVertex3d(-m_taille.X,-m_taille.Y,m_taille.Z*2);
        glTexCoord2d(0-txtcord.Y/100,0-txtcord.X/100);                          glVertex3d(-m_taille.X,-m_taille.Y,-m_taille.Z*0);
        glTexCoord2d(m_taille.X*2/mosaic-txtcord.Y/100,0-txtcord.X/100);               glVertex3d(m_taille.X,-m_taille.Y,-m_taille.Z*0);
        glTexCoord2d(m_taille.X*2/mosaic-txtcord.Y/100,m_taille.Z*2/mosaic-txtcord.X/100);    glVertex3d(m_taille.X,-m_taille.Y,m_taille.Z*2);

        glNormal3d(-1.0,0.0,0.0);
        glTexCoord2d(0-txtcord.Y/100,m_taille.Z*2/mosaic-txtcord.X/100);               glVertex3d(-m_taille.X,m_taille.Y,m_taille.Z*2);
        glTexCoord2d(0-txtcord.Y/100,0-txtcord.X/100);                          glVertex3d(-m_taille.X,m_taille.Y,-m_taille.Z*0);
        glTexCoord2d(m_taille.Y*2/mosaic-txtcord.Y/100,0-txtcord.X/100);               glVertex3d(-m_taille.X,-m_taille.Y,-m_taille.Z*0);
        glTexCoord2d(m_taille.Y*2/mosaic-txtcord.Y/100,m_taille.Z*2/mosaic-txtcord.X/100);    glVertex3d(-m_taille.X,-m_taille.Y,m_taille.Z*2);
        glEnd();


        glDisable(GL_BLEND);


        glPopMatrix();

        glColor3ub(255,255,255);

        Lighting::getInstance()->glEnableLighting();
    }
}
开发者ID:AlIako,项目名称:PSNBL,代码行数:68,代码来源:EndLevel.cpp

示例15: drawTitle

//senquack - partial conversion to fixed point
//void drawTitle() {
//  int i;
//  int r, g, b;
//  int sx, sy;
//  char *stgChr = "STAGE";
//  char *quitChr = "QUIT";
//  char *mdChr[] = {"NORMAL MODE", "PSY MODE", "IKA MODE", "GW MODE"};
//  int mdChrX[] = {270, 330, 330, 350};
//  char mdIni[] = {'N', 'P', 'I', 'G'};
//  drawTitleBoard();
//  
//  for ( i=-MODE_NUM ; i<STAGE_NUM+1 ; i++ ) {
//    if ( i < 0 ) {
//      if ( 4+i == mode ) {
//	r = 100; g = 100; b = 240;
//      } else {
//	r = 150; g = 150; b = 200;
//      }
//    } else if ( i < QUIT_STAGE_NUM && hiScore.cleard[mode][i] ) {
//      r = 240; g = 180; b = 180;
//    } else {
//      r = 210; g = 210; b = 240;
//    }
//    sx = stageX[i+MODE_NUM]; sy = stageY[i+MODE_NUM];
//    if ( i == slcStg ) {
//      int sz = STG_BOX_SIZE*3/2;
//      if ( titleCnt < 16 ) sz = sz*titleCnt/16;
//      drawBox(sx, sy, sz, sz, r, g, b);
//      sz = sz*3/5;
//      if ( i < 0 ) {
//	int md = MODE_NUM+i;
//	drawString(mdChr[md], mdChrX[md], 133, 12, 0, 150, 150, 200);
//	drawLetter(mdIni[md]-'A'+10, sx, sy, sz, 0, 150, 150, 240);
//      } else if ( i < QUIT_STAGE_NUM  ) {
//	makeStageStr(i);
//	drawString(stageStr, sx-sz, sy, sz, 0, 210, 210, 240);
//	drawString(stgChr, 330, 133, 12, 0, 210, 210, 240);
//	drawString(stageStr, 445, 133, 12, 0, 210, 210, 240);
//	drawNumCenter(hiScore.score[mode][i], 466, 168, 12, 210, 210, 240);
//      } else {
//	drawLetter('Q'-'A'+10, sx, sy, sz, 0, 210, 210, 240);
//	drawString(quitChr, 410, 133, 12, 0, 210, 210, 240);
//      }
//    } else {
//      drawBox(sx, sy, STG_BOX_SIZE/2, STG_BOX_SIZE/2, r*2/3, g*2/3, b*2/3);
//    }
//  }
//  drawString(mdChr[mode], mdChrX[mode], 455, 12, 0, 150, 150, 200);
//}
void drawTitle() {
   int i;
   int r, g, b;
   int sx, sy;
   char *stgChr = "STAGE";
   char *quitChr = "QUIT";
   char *mdChr[] = {"NORMAL MODE", "PSY MODE", "IKA MODE", "GW MODE"};
   int mdChrX[] = {270, 330, 330, 350};
   char mdIni[] = {'N', 'P', 'I', 'G'};
   drawTitleBoard();

   for ( i=-MODE_NUM ; i<STAGE_NUM+1 ; i++ ) {
      if ( i < 0 ) {
         if ( 4+i == mode ) {
            r = 100; g = 100; b = 240;
         } else {
            r = 150; g = 150; b = 200;
         }
      } else if ( i < QUIT_STAGE_NUM && hiScore.cleard[mode][i] ) {
         r = 240; g = 180; b = 180;
      } else {
         r = 210; g = 210; b = 240;
      }
      sx = stageX[i+MODE_NUM]; sy = stageY[i+MODE_NUM];
      if ( i == slcStg ) {
         int sz = STG_BOX_SIZE*3/2;
         if ( titleCnt < 16 ) sz = sz*titleCnt/16;
#ifdef FIXEDMATH
         drawBox(INT2FNUM(sx), INT2FNUM(sy), INT2FNUM(sz), INT2FNUM(sz), r, g, b);
#else
         drawBox(sx, sy, sz, sz, r, g, b);
#endif //FIXEDMATH
         sz = sz*3/5;
         if ( i < 0 ) {
            int md = MODE_NUM+i;
            drawString(mdChr[md], mdChrX[md], 133, 12, 0, 150, 150, 200);

            // letter at top N/P/G/I
            drawLetter(mdIni[md]-'A'+10, sx, sy, sz, 0, 150, 150, 240);
         } else if ( i < QUIT_STAGE_NUM  ) {
            makeStageStr(i);

            // 2-char stage ID below (1a, 2a, etc)
            drawString(stageStr, sx-sz, sy, sz, 0, 210, 210, 240);

            drawString(stgChr, 330, 133, 12, 0, 210, 210, 240);
            drawString(stageStr, 445, 133, 12, 0, 210, 210, 240);
            drawNumCenter(hiScore.score[mode][i], 466, 168, 12, 210, 210, 240);
         } else {
            // "q" for quit
//.........这里部分代码省略.........
开发者ID:senquack,项目名称:rRootage-for-Handhelds,代码行数:101,代码来源:attractmanager.c


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