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C++ doneCurrent函数代码示例

本文整理汇总了C++中doneCurrent函数的典型用法代码示例。如果您正苦于以下问题:C++ doneCurrent函数的具体用法?C++ doneCurrent怎么用?C++ doneCurrent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了doneCurrent函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: makeCurrent

void MythRenderOpenGL1::EnableShaderObject(uint obj)
{
    if ((!obj && !m_active_prog) ||
        (obj && (obj == m_active_prog)))
        return;

    makeCurrent();

    if (!obj && m_active_prog)
    {
        glDisable(GL_FRAGMENT_PROGRAM_ARB);
        m_active_prog = 0;
        doneCurrent();
        return;
    }

    if (!m_programs.contains(obj))
        return;

    if (!m_active_prog)
        glEnable(GL_FRAGMENT_PROGRAM_ARB);

    if (obj != m_active_prog)
    {
        m_glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, obj);
        m_active_prog = obj;
    }

    doneCurrent();
}
开发者ID:mdda,项目名称:mythtv,代码行数:30,代码来源:mythrender_opengl1.cpp

示例2: makeCurrent

QFFmpegGLWidget::~QFFmpegGLWidget()
{
    // And now release all OpenGL resources.
    makeCurrent();

    doneCurrent();
}
开发者ID:shujaatak,项目名称:QFFmpeg,代码行数:7,代码来源:QFFmpegGLWidget.cpp

示例3: Q_XCB_NOOP

void QGLXContext::swapBuffers()
{
    Q_XCB_NOOP(m_screen->connection());
    glXSwapBuffers(DISPLAY_FROM_XCB(m_screen), m_drawable);
    doneCurrent();
    Q_XCB_NOOP(m_screen->connection());
}
开发者ID:Blizzard,项目名称:qt4,代码行数:7,代码来源:qglxintegration.cpp

示例4: makeCurrent

void POIsImageWidget::paintEvent(QPaintEvent *paintEvent) {

	//--- Make this widget the current context for OpenGL drawing
	makeCurrent();

	//Save current state, QPainter modifies MODELVIEW matrix.
	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();

	setupViewPort(width(), height());

	glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();

	drawBackgroundImage();

	//Restore state after drawing pure openGL
	glMatrixMode(GL_MODELVIEW);
	glPopMatrix();

	QPainter painter;
	painter.begin(this);
	drawPOIs(&painter);
	painter.end();

	//--- Set OpenGL drawing context to no area
	doneCurrent();

}
开发者ID:M-Samoht,项目名称:OpenMocap,代码行数:29,代码来源:POIsImageWidget.cpp

示例5: paintGL

/*!
    Returns the registered object that is under the mouse position
    specified by \a point.  This function may need to regenerate
    the contents of the pick buffer by repainting the scene
    with paintGL().

    \sa registerObject()
*/
QObject *QGLView::objectForPoint(const QPoint &point)
{
    // Check the window boundaries in case a mouse move has
    // moved the pointer outside the window.
    if (!rect().contains(point))
        return 0;

    // Do we need to refresh the pick buffer contents?
    QGLPainter painter(this);
    if (d->pickBufferForceUpdate) {
        // Initialize the painter, which will make the window context current.
        painter.setPicking(true);
        painter.clearPickObjects();

        // Create a framebuffer object as big as the window to act
        // as the pick buffer if we are single buffered.  If we are
        // double-buffered, then use the window back buffer.
        bool useBackBuffer = doubleBuffer();
        if (!useBackBuffer) {
            QSize fbosize = size();
            fbosize = QSize(powerOfTwo(fbosize.width()), powerOfTwo(fbosize.height()));
            if (!d->fbo) {
                d->fbo = new QGLFramebufferObject(fbosize, QGLFramebufferObject::CombinedDepthStencil);
            } else if (d->fbo->size() != fbosize) {
                delete d->fbo;
                d->fbo = new QGLFramebufferObject(fbosize, QGLFramebufferObject::CombinedDepthStencil);
            }
        }

        // Render the pick version of the scene into the framebuffer object.
        if (d->fbo)
            d->fbo->bind();
        painter.clear();
        painter.setEye(QGL::NoEye);
        painter.setCamera(d->camera);
        paintGL(&painter);
        painter.setPicking(false);

        // The pick buffer contents are now valid, unless we are using
        // the back buffer - we cannot rely upon it being valid next time.
        d->pickBufferForceUpdate = useBackBuffer;
        d->pickBufferMaybeInvalid = false;
    } else {
        // Bind the framebuffer object to the window's context.
        makeCurrent();
        if (d->fbo)
            d->fbo->bind();
    }

    // Pick the object under the mouse.
    int objectId = painter.pickObject(point.x(), height() - 1 - point.y());
    QObject *object = d->objects.value(objectId, 0);
    
    // Release the framebuffer object and return.
    painter.end();
    if (d->fbo)
        d->fbo->release();
    doneCurrent();
    return object;
}
开发者ID:slavablind91,项目名称:code,代码行数:68,代码来源:qglview.cpp

示例6: ContextSysBase

	Context::Context(Context *shared)
		: ContextSysBase()
	{
		assert( Context::current() == shared );

		mTarget = nullptr;
		mGLFormat = shared->mGLFormat;
		GPU::RenderTargetWin* previousSharedTarget = shared->mTarget;
		
		init();

		if ( shared->mGLFormat.versionMajor >= 3 )
		{
			initNewContext(shared->mHGLRC);
		}
		else
		{
			initOldContext();
			wglShareLists(shared->mHGLRC, mHGLRC);
		}

		shared->doneCurrent();

		makeCurrent();
		{
			GLenum wglewInitResult = wglewInit();
			GLenum glewInitResult = glewInit();
			assert(GLEW_OK == wglewInitResult && GLEW_OK == glewInitResult);
		}
		doneCurrent();

		shared->makeCurrent(previousSharedTarget);
	}
开发者ID:AaronMK,项目名称:Meega,代码行数:33,代码来源:Context.cpp

示例7: doneCurrent

	Context::~Context()
	{
		doneCurrent();
		wglDeleteContext(mHGLRC);

		delete mHiddenWindow;
	}
开发者ID:AaronMK,项目名称:Meega,代码行数:7,代码来源:Context.cpp

示例8: cleanupGL

GlxBackend::~GlxBackend()
{
    if (isFailed()) {
        m_overlayWindow->destroy();
    }
    // TODO: cleanup in error case
    // do cleanup after initBuffer()
    cleanupGL();
    doneCurrent();

    gs_tripleBufferUndetected = true;
    gs_tripleBufferNeedsDetection = false;

    if (ctx)
        glXDestroyContext(display(), ctx);

    if (glxWindow)
        glXDestroyWindow(display(), glxWindow);

    if (window)
        XDestroyWindow(display(), window);

    overlayWindow()->destroy();
    delete m_overlayWindow;
}
开发者ID:CyberShadow,项目名称:kwin,代码行数:25,代码来源:glxbackend.cpp

示例9: doneCurrent

/*!
  If this is the current context for the thread, doneCurrent is called
*/
QPlatformGLContext::~QPlatformGLContext()
{
    if (QPlatformGLContext::currentContext() == this) {
        doneCurrent();
    }

}
开发者ID:BGmot,项目名称:Qt,代码行数:10,代码来源:qplatformglcontext_qpa.cpp

示例10: makeCurrent

Scene::~Scene()
{
makeCurrent();      // тут используется текущий контекст системы, т.к. QOpenGLWidget::currentContext() уже нет
delete m_triangle;
    delete spherepoints;
doneCurrent();
}
开发者ID:paraschenkodn,项目名称:karta,代码行数:7,代码来源:scene.cpp

示例11: makeCurrent

void CompasWidget::cleanup(){
	makeCurrent();
	m_logoVbo.destroy();
	delete m_program;
	m_program = 0;
	doneCurrent();
}
开发者ID:mrdeveloperdude,项目名称:OctoMY,代码行数:7,代码来源:CompasWidget.cpp

示例12: QGLWidget

GLSubView::GLSubView(Session *sPtr, QWidget *parent) :
    QGLWidget(parent),
    sessionPtr(sPtr)
{
    makeCurrent();

    initializeOpenGLFunctions();

    glGenBuffers(1, &gratVBO);
    glGenBuffers(1, &gratBorderVBO);

    glBindBuffer(GL_ARRAY_BUFFER, gratVBO);
    glBufferData(GL_ARRAY_BUFFER, sizeof(linearInnerPoints),
                 linearInnerPoints, GL_DYNAMIC_DRAW);
    glBindBuffer(GL_ARRAY_BUFFER, gratBorderVBO);
    glBufferData(GL_ARRAY_BUFFER, sizeof(linearBorderPoints),
                 linearBorderPoints, GL_DYNAMIC_DRAW);

    innerGratPoints = linearInnerCount;
    borderGratPoints = linearBorderCount;

    doneCurrent();

    setAutoFillBackground(false);
}
开发者ID:hendorog,项目名称:BBApp,代码行数:25,代码来源:gl_sub_view.cpp

示例13: qGLContextDebug

bool QQnxGLContext::makeCurrent(QPlatformSurface *surface)
{
    qGLContextDebug() << Q_FUNC_INFO;

    Q_ASSERT(surface->surface()->surfaceType() == QSurface::OpenGLSurface);

    // Set current rendering API
    EGLBoolean eglResult = eglBindAPI(EGL_OPENGL_ES_API);
    if (eglResult != EGL_TRUE)
        qFatal("QQnxGLContext: failed to set EGL API, err=%d", eglGetError());

    QQnxEglWindow *platformWindow = dynamic_cast<QQnxEglWindow*>(surface);
    if (!platformWindow)
        return false;

    platformWindow->setPlatformOpenGLContext(this);

    if (m_currentEglSurface == EGL_NO_SURFACE || m_currentEglSurface != platformWindow->getSurface()) {
        m_currentEglSurface = platformWindow->getSurface();
        doneCurrent();
    }

    eglResult = eglMakeCurrent(ms_eglDisplay, m_currentEglSurface, m_currentEglSurface, m_eglContext);
    if (eglResult != EGL_TRUE) {
        checkEGLError("eglMakeCurrent");
        qWarning("QQNX: failed to set current EGL context, err=%d", eglGetError());
        return false;
    }
    return (eglResult == EGL_TRUE);
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:30,代码来源:qqnxglcontext.cpp

示例14: makeCurrent

void
AGLViewer::getCurrentViewImageBuffer(size_t &aWidth, size_t &aHeight, boost::shared_array< uint8 > &aBuffer )
{
	makeCurrent();
	soglu::getImageBufferFromTexture(aWidth, aHeight, aBuffer, mFrameBufferObject.GetColorBuffer());	
	doneCurrent();
}
开发者ID:JanKolomaznik,项目名称:MedV4D,代码行数:7,代码来源:AGLViewer.cpp

示例15: makeCurrent

void ImageViewerPanel::updateTexture()
{
	makeCurrent();
	if (textures != nullptr)
	{
		switch (texType)
		{
		case DISPLAY_TYPE::BEAUTY:
			glTextureStorage2D(tex, 1, GL_RGBA32F, imgsize[0], imgsize[1]);
			glTextureSubImage2D(tex, 0, 0, 0, imgsize[0], imgsize[1], GL_RGBA, GL_FLOAT, textures);
			break;
		case DISPLAY_TYPE::P:
		case DISPLAY_TYPE::N:
		case DISPLAY_TYPE::DPDU:
		case DISPLAY_TYPE::DPDV:
			glTextureStorage2D(tex, 1, GL_RGB32F, imgsize[0], imgsize[1]);
			glTextureSubImage2D(tex, 0, 0, 0, imgsize[0], imgsize[1], GL_RGB, GL_FLOAT, textures);
			break;
		default:
			break;
		}
		
	}
	else
	{
		glTextureStorage2D(tex, 1, GL_RGBA32F, 0, 0);
		glTextureSubImage2D(tex, 0, 0, 0, 0, 0, GL_RGBA, GL_FLOAT, 0);
	}
	doneCurrent();
}
开发者ID:ShenyaoKe,项目名称:Kaguya,代码行数:30,代码来源:ImageViewer.cpp


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