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C++ data2函数代码示例

本文整理汇总了C++中data2函数的典型用法代码示例。如果您正苦于以下问题:C++ data2函数的具体用法?C++ data2怎么用?C++ data2使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了data2函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: median

 // Computes the median in O(N) time. By making a copy this version assures no re-ordering.
 inline double median(vector<double> &data) {
   vector<double> data2(data.size());
   for(size_t i = 0; i < data.size(); i++) data2[i] = data[i];
   return median_unsafe(data2);
 }
开发者ID:zia1138,项目名称:pview,代码行数:6,代码来源:util.hpp

示例2: TC_LOG_DEBUG

void WorldSession::HandleGrantLevel(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_GRANT_LEVEL");

    ObjectGuid guid;

    guid[2] = recvData.ReadBit();
    guid[1] = recvData.ReadBit();
    guid[5] = recvData.ReadBit();
    guid[3] = recvData.ReadBit();
    guid[7] = recvData.ReadBit();
    guid[4] = recvData.ReadBit();
    guid[0] = recvData.ReadBit();
    guid[6] = recvData.ReadBit();

    recvData.ReadByteSeq(guid[1]);
    recvData.ReadByteSeq(guid[4]);
    recvData.ReadByteSeq(guid[2]);
    recvData.ReadByteSeq(guid[7]);
    recvData.ReadByteSeq(guid[5]);
    recvData.ReadByteSeq(guid[3]);
    recvData.ReadByteSeq(guid[6]);
    recvData.ReadByteSeq(guid[0]);

    Player* target = ObjectAccessor::GetObjectInWorld(guid, _player);

    // check cheating
    uint8 levels = _player->GetGrantableLevels();
    uint8 error = 0;
    if (!target)
        error = ERR_REFER_A_FRIEND_NO_TARGET;
    else if (levels == 0)
        error = ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS;
    else if (GetRecruiterId() != target->GetSession()->GetAccountId())
        error = ERR_REFER_A_FRIEND_NOT_REFERRED_BY;
    else if (target->GetTeamId() != _player->GetTeamId())
        error = ERR_REFER_A_FRIEND_DIFFERENT_FACTION;
    else if (target->getLevel() >= _player->getLevel())
        error = ERR_REFER_A_FRIEND_TARGET_TOO_HIGH;
    else if (target->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
        error = ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I;
    else if (target->GetGroup() != _player->GetGroup())
        error = ERR_REFER_A_FRIEND_NOT_IN_GROUP;

    if (error)
    {
        WorldPacket data(SMSG_REFER_A_FRIEND_FAILURE, 24);
        data << uint32(error);
        if (error == ERR_REFER_A_FRIEND_NOT_IN_GROUP)
            data << target->GetName();

        SendPacket(&data);
        return;
    }

    WorldPacket data2(SMSG_PROPOSE_LEVEL_GRANT, 8);

    data2.WriteBit(guid[6]);
    data2.WriteBit(guid[7]);
    data2.WriteBit(guid[2]);
    data2.WriteBit(guid[5]);
    data2.WriteBit(guid[3]);
    data2.WriteBit(guid[0]);
    data2.WriteBit(guid[1]);
    data2.WriteBit(guid[4]);

    data2.WriteByteSeq(guid[2]);
    data2.WriteByteSeq(guid[5]);
    data2.WriteByteSeq(guid[6]);
    data2.WriteByteSeq(guid[7]);
    data2.WriteByteSeq(guid[1]);
    data2.WriteByteSeq(guid[4]);
    data2.WriteByteSeq(guid[3]);
    data2.WriteByteSeq(guid[0]);

    target->GetSession()->SendPacket(&data2);
}
开发者ID:AriDEV,项目名称:SkyFire.548,代码行数:77,代码来源:ReferAFriendHandler.cpp

示例3: bgtype

void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
{
    sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");

    uint8 type;                                             // arenatype if arena
    uint8 unk2;                                             // unk, can be 0x0 (may be if was invited?) and 0x1
    uint32 bgTypeId_;                                       // type id from dbc
    uint16 unk;                                             // 0x1F90 constant?
    uint8 action;                                           // enter battle 0x1, leave queue 0x0

    recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;

    if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
    {
        sLog.outError("BattlegroundHandler: invalid bgtype (%u) received.", bgTypeId_);
        return;
    }
    if (!_player->InBattleGroundQueue())
    {
        sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), he is not in bg_queue.", _player->GetGUIDLow());
        return;
    }

    //get GroupQueueInfo from BattleGroundQueue
    BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
    BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type);
    BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
    //we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function
    GroupQueueInfo ginfo;
    if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
    {
        sLog.outError("BattlegroundHandler: itrplayerstatus not found.");
        return;
    }
    // if action == 1, then instanceId is required
    if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
    {
        sLog.outError("BattlegroundHandler: instance not found.");
        return;
    }

    BattleGround *bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);

    // bg template might and must be used in case of leaving queue, when instance is not created yet
    if (!bg && action == 0)
        bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
    if (!bg)
    {
        sLog.outError("BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
        return;
    }

    // expected bracket entry
    PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),_player->getLevel());
    if (!bracketEntry)
        return;

    //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
    if (action == 1 && ginfo.ArenaType == 0)
    {
        //if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
        if (!_player->CanJoinToBattleground())
        {
            //send bg command result to show nice message
            WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
            data2 << uint32(0xFFFFFFFE);
            _player->GetSession()->SendPacket(&data2);
            action = 0;
            sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
        }
        //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
        if (_player->getLevel() > bg->GetMaxLevel())
        {
            sLog.outError("Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
                _player->GetName(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
            action = 0;
        }
    }
    uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
    WorldPacket data;
    switch( action )
    {
        case 1:                                         // port to battleground
            if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
                return;                                 // cheating?

            if (!_player->InBattleGround())
                _player->SetBattleGroundEntryPoint();

            // resurrect the player
            if (!_player->isAlive())
            {
                _player->ResurrectPlayer(1.0f);
                _player->SpawnCorpseBones();
            }
            // stop taxi flight at port
            if (_player->isInFlight())
            {
                _player->GetMotionMaster()->MovementExpired();
                _player->m_taxi.ClearTaxiDestinations();
//.........这里部分代码省略.........
开发者ID:Apple15,项目名称:mangos,代码行数:101,代码来源:BattleGroundHandler.cpp

示例4: decrypted

void WorldSession::HandleClientAuthentication(WorldPacket& packet)
{
    quint32 bufferSize;
    packet >> bufferSize;

    QByteArray buffer;
    buffer.resize(bufferSize);
    packet.ReadRawBytes(buffer.data(), buffer.size());

    WorldPacket decrypted(0, Cryptography::Instance()->Decrypt(buffer));

    quint64 rsaVerification;
    decrypted >> rsaVerification;

    QString account = decrypted.ReadString();
    QString password = decrypted.ReadString();

    QSqlQuery result = Database::Auth()->Query(SELECT_ACCOUNT_BY_USERNAME, QVariantList() << account);

    if (!result.first())
    {
        SendLoginErrorResult(LOGIN_RESULT_INVALID_LOGIN);
        return;
    }

    QSqlRecord fields = result.record();
    QString hashPassword = result.value(fields.indexOf("hash_password")).toString();

    if (Utils::HashPassword(account, password) != hashPassword)
    {
        SendLoginErrorResult(LOGIN_RESULT_INVALID_LOGIN);
        return;
    }

    m_accountInfos.id = result.value(fields.indexOf("account_id")).toULongLong();
    m_accountInfos.username = result.value(fields.indexOf("username")).toString();
    m_accountInfos.pseudo = result.value(fields.indexOf("pseudo")).toString();
    m_accountInfos.gmLevel = (quint8)result.value(fields.indexOf("username")).toUInt();
    m_accountInfos.subscriptionTime = result.value(fields.indexOf("subscription_time")).toUInt();

    // Send opcode 2 (connection retry ticket, not implemented)
    WorldPacket data2(SMSG_CONNECTION_RETRY_TICKET);
    SendPacket(data2);

    WorldPacket data(SMSG_CLIENT_AUTH_RESULT);
    data << quint8(LOGIN_RESULT_SUCCESS);

    data.StartBlock<quint16>();
    {
        data << quint8(1);
        {
            data << quint8(0);
            data << quint32(6);
            data << quint8(0);

            data << quint64(result.value(fields.indexOf("account_id")).toULongLong());
            data << quint32(1); // m_subscriptionLevel
            data << quint32(0); // antiAddictionLevel
            data << quint64(m_accountInfos.subscriptionTime);

            // Admin rights ?
            for (quint8 i = 0; i <= 75; ++i)
                data << quint32(0);

            data.WriteString(m_accountInfos.pseudo);

            data << quint32(0); // m_accountCommunity ID, see Wl.java for IDs
            data << quint16(0); // size of hdv, see bOE.java something with m_accountCommunity and check TS.java
        }
    }
    data.EndBlock<quint16>();

    SendPacket(data);
    SendWorldSelectResult();
}
开发者ID:prespik,项目名称:WakBox,代码行数:75,代码来源:LoginHandler.cpp

示例5: Sounds_crossCorrelate

Sound Sounds_crossCorrelate (Sound me, Sound thee, enum kSounds_convolve_scaling scaling, enum kSounds_convolve_signalOutsideTimeDomain signalOutsideTimeDomain) {
	try {
		if (my ny > 1 && thy ny > 1 && my ny != thy ny)
			Melder_throw (U"The numbers of channels of the two sounds have to be equal or 1.");
		if (my dx != thy dx)
			Melder_throw (U"The sampling frequencies of the two sounds have to be equal.");
		long numberOfChannels = my ny > thy ny ? my ny : thy ny;
		long n1 = my nx, n2 = thy nx;
		long n3 = n1 + n2 - 1, nfft = 1;
		while (nfft < n3) nfft *= 2;
		autoNUMvector <double> data1 (1, nfft);
		autoNUMvector <double> data2 (1, nfft);
		double my_xlast = my x1 + (n1 - 1) * my dx;
		autoSound him = Sound_create (numberOfChannels, thy xmin - my xmax, thy xmax - my xmin, n3, my dx, thy x1 - my_xlast);
		for (long channel = 1; channel <= numberOfChannels; channel ++) {
			double *a = my z [my ny == 1 ? 1 : channel];
			for (long i = n1; i > 0; i --) data1 [i] = a [i];
			for (long i = n1 + 1; i <= nfft; i ++) data1 [i] = 0.0;
			a = thy z [thy ny == 1 ? 1 : channel];
			for (long i = n2; i > 0; i --) data2 [i] = a [i];
			for (long i = n2 + 1; i <= nfft; i ++) data2 [i] = 0.0;
			NUMrealft (data1.peek(), nfft, 1);
			NUMrealft (data2.peek(), nfft, 1);
			data2 [1] *= data1 [1];
			data2 [2] *= data1 [2];
			for (long i = 3; i <= nfft; i += 2) {
				double temp = data1 [i] * data2 [i] + data1 [i + 1] * data2 [i + 1];   // reverse me by taking the conjugate of data1
				data2 [i + 1] = data1 [i] * data2 [i + 1] - data1 [i + 1] * data2 [i];   // reverse me by taking the conjugate of data1
				data2 [i] = temp;
			}
			NUMrealft (data2.peek(), nfft, -1);
			a = him -> z [channel];
			for (long i = 1; i < n1; i ++) {
				a [i] = data2 [i + (nfft - (n1 - 1))];   // data for the first part ("negative lags") is at the end of data2
			}
			for (long i = 1; i <= n2; i ++) {
				a [i + (n1 - 1)] = data2 [i];   // data for the second part ("positive lags") is at the beginning of data2
			}
		}
		switch (signalOutsideTimeDomain) {
			case kSounds_convolve_signalOutsideTimeDomain_ZERO: {
				// do nothing
			} break;
			case kSounds_convolve_signalOutsideTimeDomain_SIMILAR: {
				for (long channel = 1; channel <= numberOfChannels; channel ++) {
					double *a = his z [channel];
					double edge = n1 < n2 ? n1 : n2;
					for (long i = 1; i < edge; i ++) {
						double factor = edge / i;
						a [i] *= factor;
						a [n3 + 1 - i] *= factor;
					}
				}
			} break;
			//case kSounds_convolve_signalOutsideTimeDomain_PERIODIC: {
				// do nothing
			//} break;
			default: Melder_fatal (U"Sounds_crossCorrelate: unimplemented outside-time-domain strategy ", signalOutsideTimeDomain);
		}
		switch (scaling) {
			case kSounds_convolve_scaling_INTEGRAL: {
				Vector_multiplyByScalar (him.peek(), my dx / nfft);
			} break;
			case kSounds_convolve_scaling_SUM: {
				Vector_multiplyByScalar (him.peek(), 1.0 / nfft);
			} break;
			case kSounds_convolve_scaling_NORMALIZE: {
				double normalizationFactor = Matrix_getNorm (me) * Matrix_getNorm (thee);
				if (normalizationFactor != 0.0) {
					Vector_multiplyByScalar (him.peek(), 1.0 / nfft / normalizationFactor);
				}
			} break;
			case kSounds_convolve_scaling_PEAK_099: {
				Vector_scale (him.peek(), 0.99);
			} break;
			default: Melder_fatal (U"Sounds_crossCorrelate: unimplemented scaling ", scaling);
		}
		return him.transfer();
	} catch (MelderError) {
		Melder_throw (me, U" & ", thee, U": not cross-correlated.");
	}
}
开发者ID:psibre,项目名称:praat,代码行数:82,代码来源:Sound.cpp

示例6: SetData

    void SetData(uint32 type, uint32 data)
    {
        switch (type)
        {
            case DATA_RAGEWINTERCHILLEVENT: Encounters[0] = data; break;
            case DATA_ANETHERONEVENT:
                Encounters[1] = data;
                break;
            case DATA_KAZROGALEVENT:        Encounters[2] = data; break;
            case DATA_AZGALOREVENT:
                {
                    Encounters[3] = data;
                    if (data == DONE)
                    {
                        if (ArchiYell)break;
                        ArchiYell = true;

                        Creature* creature = instance->GetCreature(Azgalor);
                        if (creature)
                        {
                            Creature* pUnit = creature->SummonCreature(21987, creature->GetPositionX(),creature->GetPositionY(),creature->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 10000);

                            Map* pMap = creature->GetMap();
                            if (pMap->IsDungeon() && pUnit)
                            {
                                pUnit->SetVisibility(VISIBILITY_OFF);
                                Map::PlayerList const &PlayerList = pMap->GetPlayers();
                                if (PlayerList.isEmpty())
                                     return;

                                for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
                                {
                                     if (i->getSource())
                                     {
                                        WorldPacket data(SMSG_MESSAGECHAT, 200);
                                        pUnit->BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, YELL_EFFORTS, 0, YELL_EFFORTS_NAME, i->getSource()->GetGUID());
                                        i->getSource()->GetSession()->SendPacket(&data);

                                        WorldPacket data2(SMSG_PLAY_SOUND, 4);
                                        data2 << 10986;
                                        i->getSource()->GetSession()->SendPacket(&data2);
                                     }
                                }
                            }
                        }
                    }
                }
                break;
            case DATA_ARCHIMONDEEVENT:      Encounters[4] = data; break;
            case DATA_RESET_TRASH_COUNT:    Trash = 0;            break;

            case DATA_TRASH:
                if (data) Trash = data;
                else     Trash--;
                UpdateWorldState(WORLD_STATE_ENEMYCOUNT, Trash);
                break;
            case DATA_ALLIANCE_RETREAT:
                allianceRetreat = data;
                OpenDoor(HordeGate, true);
                SaveToDB();
                break;
            case DATA_HORDE_RETREAT:
                hordeRetreat = data;
                OpenDoor(ElfGate, true);
                SaveToDB();
                break;
            case DATA_RAIDDAMAGE:
                RaidDamage += data;
                if (RaidDamage >= MINRAIDDAMAGE)
                    RaidDamage = MINRAIDDAMAGE;
                break;
            case DATA_RESET_RAIDDAMAGE:
                RaidDamage = 0;
                break;
        }

         sLog->outDebug("TSCR: Instance Hyjal: Instance data updated for event %u (Data=%u)",type, data);

        if (data == DONE)
            SaveToDB();
    }
开发者ID:Maczuga,项目名称:SkyFire_one,代码行数:81,代码来源:instance_hyjal.cpp

示例7: GET_TYPE_FROM_GUID

/*Loot type MUST be
1-corpse, go
2-skinning/herbalism/minning
3-Fishing
*/
void Player::SendLoot(uint64 guid, uint8 loot_type, uint32 mapid)
{
	Group* m_Group = m_playerInfo->m_Group;

	if(!IsInWorld())
		return;

	Loot* pLoot = NULL;
	uint32 guidtype = GET_TYPE_FROM_GUID(guid);

	int8 loot_method;

	if(m_Group != NULL)
		loot_method = m_Group->GetMethod();
	else
		loot_method = PARTY_LOOT_FFA;

	if(guidtype == HIGHGUID_TYPE_UNIT)
	{
		Creature* pCreature = GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
		if(!pCreature)return;
		pLoot = &pCreature->loot;
		m_currentLoot = pCreature->GetGUID();

	}
	else if(guidtype == HIGHGUID_TYPE_GAMEOBJECT)
	{
		GameObject* pGO = GetMapMgr()->GetGameObject(GET_LOWGUID_PART(guid));
		if(!pGO)return;
		pGO->SetByte(GAMEOBJECT_BYTES_1, 0, 0);
		pLoot = &pGO->loot;
		m_currentLoot = pGO->GetGUID();
	}
	else if((guidtype == HIGHGUID_TYPE_PLAYER))
	{
		Player* p = GetMapMgr()->GetPlayer((uint32)guid);
		if(!p)return;
		pLoot = &p->loot;
		m_currentLoot = p->GetGUID();
	}
	else if((guidtype == HIGHGUID_TYPE_CORPSE))
	{
		Corpse* pCorpse = objmgr.GetCorpse((uint32)guid);
		if(!pCorpse)return;
		pLoot = &pCorpse->loot;
		m_currentLoot = pCorpse->GetGUID();
	}
	else if((guidtype == HIGHGUID_TYPE_ITEM))
	{
		Item* pItem = GetItemInterface()->GetItemByGUID(guid);
		if(!pItem)
			return;
		pLoot = pItem->loot;
		m_currentLoot = pItem->GetGUID();
	}

	if(!pLoot)
	{
		// something whack happened.. damn cheaters..
		return;
	}

	// add to looter set
	pLoot->looters.insert(GetLowGUID());

	WorldPacket data, data2(32);
	data.SetOpcode(SMSG_LOOT_RESPONSE);


	m_lootGuid = guid;


	data << uint64(guid);
	data << uint8(loot_type);  //loot_type;
	data << uint32(pLoot->gold);
	data << uint8(0);   //loot size reserve


	std::vector<__LootItem>::iterator iter = pLoot->items.begin();
	uint32 count = 0;
	uint8 slottype = 0;

	for(uint32 x = 0; iter != pLoot->items.end(); iter++, x++)
	{
		if(iter->iItemsCount == 0)
			continue;

		LooterSet::iterator itr = iter->has_looted.find(GetLowGUID());
		if(iter->has_looted.end() != itr)
			continue;

		ItemPrototype* itemProto = iter->item.itemproto;
		if(!itemProto)
			continue;

//.........这里部分代码省略.........
开发者ID:Carbinfibre,项目名称:ArcPro,代码行数:101,代码来源:PlayerPacketWrapper.cpp

示例8: if

void ClipboardMonitor::checkClipboard(QClipboard::Mode mode)
{
#ifdef COPYQ_WS_X11
    m_x11->cancelSynchronization();
#endif

    // Check clipboard after interval because someone is updating it very quickly.
    bool needToWait = m_updateTimer->isActive();
    if (mode == QClipboard::Clipboard)
        m_needCheckClipboard = needToWait;
#ifdef COPYQ_WS_X11
    else if (mode == QClipboard::Selection)
        m_needCheckSelection = needToWait;
#endif
    else
        return;

    m_updateTimer->start();
    if (needToWait)
        return;

#ifdef COPYQ_WS_X11
    if ( mode == QClipboard::Selection && m_x11->isSelectionIncomplete() )
        return;
    if ( m_x11->maybeResetClipboard(mode) )
        return;
#endif

    COPYQ_LOG( QString("Checking for new %1 content.")
               .arg(mode == QClipboard::Clipboard ? "clipboard" : "selection") );

    // get clipboard data
    const QMimeData *data = clipboardData(mode);

    // data retrieved?
    if (!data) {
        log( tr("Cannot access clipboard data!"), LogError );
        return;
    }

    // clone only mime types defined by user
#if defined(Q_OS_MAC)
    //  On OS X, when you copy files in Finder, etc. you get:
    //  - The file name(s) (not paths) as plain text
    //  - The file URI(s)
    //  - The icon (not thumbnail) for the type of item you have in various image formants
    // We really only want the URI list, so throw the rest away
    QStringList formats = m_formats;
    if (data->formats().contains(mimeUriList) && formats.contains(mimeUriList)) {
        formats = QStringList() << mimeUriList;
    }
    QVariantMap data2( cloneData(*data, formats) );
#else
    QVariantMap data2( cloneData(*data, m_formats) );
#endif

    // add window title of clipboard owner
    if ( !data2.contains(mimeOwner) && !data2.contains(mimeWindowTitle) ) {
        PlatformPtr platform = createPlatformNativeInterface();
        PlatformWindowPtr currentWindow = platform->getCurrentWindow();
        if (currentWindow)
            data2.insert( mimeWindowTitle, currentWindow->getTitle().toUtf8() );
    }

#ifdef COPYQ_WS_X11
    m_x11->setData(mode, data2);

    if (mode == QClipboard::Clipboard) {
        if ( !ownsClipboardData(data2) && m_x11->synchronize(QClipboard::Selection) )
            m_needCheckSelection = false;
        clipboardChanged(data2);
    } else {
        data2.insert(mimeClipboardMode, "selection");
        if ( !ownsClipboardData(data2) && m_x11->synchronize(QClipboard::Clipboard) )
            m_needCheckClipboard = false;
        if ( m_x11->hasCheckSelection() )
            clipboardChanged(data2);
    }
#else /* !COPYQ_WS_X11 */
    clipboardChanged(data2);
#endif
}
开发者ID:lmbrt,项目名称:CopyQ,代码行数:82,代码来源:clipboardmonitor.cpp

示例9: BOOST_FIXTURE_TEST_CASE

BOOST_FIXTURE_TEST_CASE(EndToEnd6, EndToEndFixture)
{
  UdpFactory factory;

  factory.createChannel("::1", "20071");

  factory.createFace(FaceUri("udp://[::1]:20070"),
                     bind(&EndToEndFixture::channel2_onFaceCreated, this, _1),
                     bind(&EndToEndFixture::channel2_onConnectFailed, this, _1));


  BOOST_CHECK_MESSAGE(limitedIo.run(1, time::seconds(1)) == LimitedIo::EXCEED_OPS,
                      "UdpChannel error: cannot connect or cannot accept connection");

  BOOST_REQUIRE(static_cast<bool>(face2));
  BOOST_CHECK_EQUAL(face2->getRemoteUri().toString(), "udp6://[::1]:20070");
  BOOST_CHECK_EQUAL(face2->getLocalUri().toString(), "udp6://[::1]:20071");
  BOOST_CHECK_EQUAL(face2->isLocal(), false);
  // face1 is not created yet

  shared_ptr<UdpChannel> channel1 = factory.createChannel("::1", "20070");
  channel1->listen(bind(&EndToEndFixture::channel1_onFaceCreated,   this, _1),
                   bind(&EndToEndFixture::channel1_onConnectFailed, this, _1));

  Interest interest1("ndn:/TpnzGvW9R");
  Data     data1    ("ndn:/KfczhUqVix");
  data1.setContent(0, 0);
  Interest interest2("ndn:/QWiIMfj5sL");
  Data     data2    ("ndn:/XNBV796f");
  data2.setContent(0, 0);
  Interest interest3("ndn:/QWiIhjgkj5sL");
  Data     data3    ("ndn:/XNBV794f");
  data3.setContent(0, 0);


  ndn::SignatureSha256WithRsa fakeSignature;
  fakeSignature.setValue(ndn::dataBlock(tlv::SignatureValue,
                                        reinterpret_cast<const uint8_t*>(0),
                                        0));

  // set fake signature on data1 and data2
  data1.setSignature(fakeSignature);
  data2.setSignature(fakeSignature);
  data3.setSignature(fakeSignature);

  face2->sendInterest(interest2);
  face2->sendData    (data2    );

  BOOST_CHECK_MESSAGE(limitedIo.run(3,//2 send + 1 listen return
                      time::seconds(1)) == LimitedIo::EXCEED_OPS,
                      "UdpChannel error: cannot send or receive Interest/Data packets");

  BOOST_REQUIRE(static_cast<bool>(face1));
  BOOST_CHECK_EQUAL(face1->getRemoteUri().toString(), "udp6://[::1]:20071");
  BOOST_CHECK_EQUAL(face1->getLocalUri().toString(), "udp6://[::1]:20070");
  BOOST_CHECK_EQUAL(face1->isLocal(), false);

  face1->sendInterest(interest1);
  face1->sendData    (data1    );

  BOOST_CHECK_MESSAGE(limitedIo.run(2, time::seconds(1)) == LimitedIo::EXCEED_OPS,
                      "UdpChannel error: cannot send or receive Interest/Data packets");


  BOOST_REQUIRE_EQUAL(face1_receivedInterests.size(), 1);
  BOOST_REQUIRE_EQUAL(face1_receivedDatas    .size(), 1);
  BOOST_REQUIRE_EQUAL(face2_receivedInterests.size(), 1);
  BOOST_REQUIRE_EQUAL(face2_receivedDatas    .size(), 1);

  BOOST_CHECK_EQUAL(face1_receivedInterests[0].getName(), interest2.getName());
  BOOST_CHECK_EQUAL(face1_receivedDatas    [0].getName(), data2.getName());
  BOOST_CHECK_EQUAL(face2_receivedInterests[0].getName(), interest1.getName());
  BOOST_CHECK_EQUAL(face2_receivedDatas    [0].getName(), data1.getName());



  //checking if the connection accepting mechanism works properly.

  face2->sendData    (data3    );
  face2->sendInterest(interest3);

  BOOST_CHECK_MESSAGE(limitedIo.run(2, time::seconds(1)) == LimitedIo::EXCEED_OPS,
                      "UdpChannel error: cannot send or receive Interest/Data packets");

  BOOST_REQUIRE_EQUAL(face1_receivedInterests.size(), 2);
  BOOST_REQUIRE_EQUAL(face1_receivedDatas    .size(), 2);

  BOOST_CHECK_EQUAL(face1_receivedInterests[1].getName(), interest3.getName());
  BOOST_CHECK_EQUAL(face1_receivedDatas    [1].getName(), data3.getName());
}
开发者ID:PhilipsIII,项目名称:NFD,代码行数:90,代码来源:udp.cpp

示例10: main

int main(int argc, char** argv)
{
    try
    {
        // Parse the command line
        if (argc != 2)
        {
            std::cerr << "Usage: " << sys::Path::basename(argv[0])
                      << " <output NITF pathname prefix>\n\n";
            return 1;
        }
        const std::string outPathnamePrefix(argv[1]);
        verifySchemaEnvVariableIsSet();

        // In order to make it easier to test segmenting, let's artificially set
        // the segment size really small
        const size_t numCols = 200;

        const size_t maxSize = numCols * 50;

        six::XMLControlRegistry xmlRegistry;
        xmlRegistry.addCreator(
                six::DataType::DERIVED,
                new six::XMLControlCreatorT<
                        six::sidd::DerivedXMLControl>());

        six::Container container(six::DataType::DERIVED);

        std::vector<six::UByte*> buffers;

        // First a single segment without a legend
        types::RowCol<size_t> dims1(40, numCols);
        std::auto_ptr<six::Data> data1(mockupDerivedData(dims1));

        const mem::ScopedArray<sys::ubyte> buffer1(new sys::ubyte[dims1.normL1()]);
        std::fill_n(buffer1.get(), dims1.normL1(), 20);

        container.addData(data1);
        buffers.push_back(buffer1.get());

        // Now a single segment with a mono legend
        types::RowCol<size_t> dims2(40, numCols);
        std::auto_ptr<six::Data> data2(mockupDerivedData(dims2));

        const types::RowCol<size_t> legendDims(50, 50);
        std::auto_ptr<six::Legend> monoLegend(new six::Legend());
        monoLegend->mType = six::PixelType::MONO8I;
        monoLegend->mLocation.row = 10;
        monoLegend->mLocation.col = 10;
        monoLegend->setDims(legendDims);

        const mem::ScopedArray<sys::ubyte> buffer2(new sys::ubyte[dims2.normL1()]);
        std::fill_n(buffer2.get(), dims2.normL1(), 100);

        container.addData(data2, monoLegend);
        buffers.push_back(buffer2.get());

        // Now a multi-segment without a legend
        types::RowCol<size_t> dims3(150, numCols);
        std::auto_ptr<six::Data> data3(mockupDerivedData(dims3));

        const mem::ScopedArray<sys::ubyte> buffer3(new sys::ubyte[dims3.normL1()]);
        std::fill_n(buffer3.get(), dims3.normL1(), 60);

        container.addData(data3);
        buffers.push_back(buffer3.get());

        // Now a multi-segment with an RGB legend
        types::RowCol<size_t> dims4(155, numCols);
        std::auto_ptr<six::Data> data4(mockupDerivedData(dims4));

        std::auto_ptr<six::Legend> rgbLegend(new six::Legend());
        rgbLegend->mType = six::PixelType::RGB8LU;
        rgbLegend->mLocation.row = 10;
        rgbLegend->mLocation.col = 10;
        rgbLegend->setDims(legendDims);
        rgbLegend->mLUT.reset(new six::LUT(256, 3));
        for (size_t ii = 0, idx = 0;
             ii < rgbLegend->mLUT->numEntries;
             ++ii, idx += 3)
        {
            rgbLegend->mLUT->table[idx] = ii;
            rgbLegend->mLUT->table[idx + 1] = ii;
            rgbLegend->mLUT->table[idx + 2] = ii;
        }

        const mem::ScopedArray<sys::ubyte> buffer4(new sys::ubyte[dims4.normL1()]);
        std::fill_n(buffer4.get(), dims4.normL1(), 200);

        container.addData(data4, rgbLegend);
        buffers.push_back(buffer4.get());

        // Write it out
        {
            six::NITFWriteControl writer;

            writer.getOptions().setParameter(
                    six::NITFWriteControl::OPT_MAX_PRODUCT_SIZE,
                    str::toString(maxSize));

//.........这里部分代码省略.........
开发者ID:BSteine,项目名称:six-library,代码行数:101,代码来源:test_create_sidd_legend.cpp

示例11: DEBUG_LOG

void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEFIELD_PORT");

    uint8 action;                                           // enter battle 0x1, leave queue 0x0
    uint32 mapId;

    recv_data >> mapId >> action;

    BattleGroundTypeId bgTypeId = GetBattleGroundTypeIdByMapId(mapId);

    if (bgTypeId == BATTLEGROUND_TYPE_NONE)
    {
        sLog.outError("BattlegroundHandler: invalid bg map (%u) received.", mapId);
        return;
    }
    if (!_player->InBattleGroundQueue())
    {
        sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), he is not in bg_queue.", _player->GetGUIDLow());
        return;
    }

    // get GroupQueueInfo from BattleGroundQueue
    BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId);
    BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
    // we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function
    GroupQueueInfo ginfo;
    if (!bgQueue.GetPlayerGroupInfoData(_player->GetObjectGuid(), &ginfo))
    {
        sLog.outError("BattlegroundHandler: itrplayerstatus not found.");
        return;
    }
    // if action == 1, then instanceId is required
    if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
    {
        sLog.outError("BattlegroundHandler: instance not found.");
        return;
    }

    BattleGround* bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);

    // bg template might and must be used in case of leaving queue, when instance is not created yet
    if (!bg && action == 0)
        bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
    if (!bg)
    {
        sLog.outError("BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
        return;
    }

    // some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
    if (action == 1)
    {
        // if player is trying to enter battleground and he has deserter debuff, we must just remove him from queue
        if (!_player->CanJoinToBattleground())
        {
            // send bg command result to show nice message
            WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
            data2 << uint32(0xFFFFFFFE);
            _player->GetSession()->SendPacket(&data2);
            action = 0;
            DEBUG_LOG("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
        }
        // if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
        if (_player->getLevel() > bg->GetMaxLevel())
        {
            sLog.outError("Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
                          _player->GetName(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
            action = 0;
        }
    }
    uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
    WorldPacket data;
    switch (action)
    {
        case 1:                                         // port to battleground
            if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
                return;                                 // cheating?

            // resurrect the player
            if (!_player->isAlive())
            {
                _player->ResurrectPlayer(1.0f);
                _player->SpawnCorpseBones();
            }
            // stop taxi flight at port
            if (_player->IsTaxiFlying())
            {
                _player->GetMotionMaster()->MovementExpired();
                _player->m_taxi.ClearTaxiDestinations();
            }

            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
            _player->GetSession()->SendPacket(&data);
            // remove battleground queue status from BGmgr
            bgQueue.RemovePlayer(_player->GetObjectGuid(), false);
            // this is still needed here if battleground "jumping" shouldn't add deserter debuff
            // also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
            if (BattleGround* currentBg = _player->GetBattleGround())
                currentBg->RemovePlayerAtLeave(_player->GetObjectGuid(), false, true);
//.........这里部分代码省略.........
开发者ID:520lly,项目名称:mangos-classic,代码行数:101,代码来源:BattleGroundHandler.cpp

示例12: data2

string fmitcp::dataToString(const char* data, long size) {
  std::string data2(data, size);
  return data2;
}
开发者ID:jemmy655,项目名称:fmi-tcp,代码行数:4,代码来源:common.cpp

示例13: data

void Channel::Part(RPlayerInfo* plr, bool silent)
{
	if(plr == NULL || plr->GetSession() == NULL)
		return;

	m_lock.Acquire();
	WorldPacket data(SMSG_CHANNEL_NOTIFY, 100);
	uint32 flags;
	MemberMap::iterator itr = m_members.find(plr);
	if(itr == m_members.end())
	{
		data << uint8(CHANNEL_NOTIFY_FLAG_NOTON) << m_name;
		plr->GetSession()->SendPacket(&data);
		m_lock.Release();
		return;
	}

	flags = itr->second;
	m_members.erase(itr);

	WorldPacket data2(ISMSG_CHANNEL_ACTION, 9);
	data2 << uint8(CHANNEL_PART); // left channel
	data2 << uint32(plr->Guid);
	data2 << uint32(m_channelId);
	plr->GetSession()->GetServer()->SendPacket(&data2);

	if(flags & CHANNEL_FLAG_OWNER)
	{
		// we need to find a new owner
		SetOwner(NULL, NULL);
	}

	if(plr->GetSession())
	{
		if( !silent )
		{
			data << uint8(CHANNEL_NOTIFY_FLAG_YOULEFT) << m_name << m_typeId << uint32(0) << uint8(0);
			plr->GetSession()->SendPacket(&data);
		}
	}

	if(m_announce)
	{
		data.clear();
		data << uint8(CHANNEL_NOTIFY_FLAG_LEFT) << m_name << uint64(plr->Guid);
		SendToAll(&data);

	}

#ifndef WIN32
	if(m_members.size() == 0 )
	{
		m_lock.Release();
		channelmgr.RemoveChannel(this);
	}
	else
		m_lock.Release();
#else
	m_lock.Release();
#endif
}
开发者ID:Bootz,项目名称:arcticdev,代码行数:61,代码来源:Channel.cpp

示例14: main

int main (int argc, char** argv)
{  
    // get run number
    std::string inputName = std::string(argv[1]);
    char split_char = '/';
    std::vector<std::string> tokens;
    std::istringstream split(inputName);
    for(std::string each; getline(split, each, split_char); 
        tokens.push_back(each));
    
    split_char = '_';
    std::vector<std::string> tokens_name;
    std::istringstream split_name(tokens.at(1));
    for(std::string each; getline(split_name, each, split_char); 
        tokens_name.push_back(each));

    const int Ch_ref1 = atoi((tokens_name.at(1)).c_str());
    const int Ch_ref2 = atoi((tokens_name.at(3)).c_str());
    const int Ch_1 = atoi((tokens_name.at(5)).c_str());
    const int Ch_2 = atoi((tokens_name.at(7)).c_str());
    const int Ch_3 = atoi((tokens_name.at(9)).c_str());

    std::vector<std::string> nameMCP;
    nameMCP.push_back("MiB1");
    nameMCP.push_back("MiB2");
    nameMCP.push_back("ScB");
    nameMCP.push_back("Planacon");
    nameMCP.push_back("MiB3");
    nameMCP.push_back("Roma2");
    if(tokens_name.at(0) == "Scan3") nameMCP.at(1) = "Roma1";

    std::vector<std::string> pcMCP;                                     
    for(unsigned int ii=0; ii<nameMCP.size(); ++ii) pcMCP.push_back("");
    pcMCP.at(Ch_ref1) = tokens_name.at(2);
    pcMCP.at(Ch_ref2) = tokens_name.at(4);
    pcMCP.at(Ch_1) = tokens_name.at(6);
    pcMCP.at(Ch_2) = tokens_name.at(8);
    pcMCP.at(Ch_3) = tokens_name.at(10);

    //---treshold setup Scan-dependent 
    init();
    const int iScanTh = atoi(argv[2])-1;
    float Ch_th[6]={0,0,0,0,0,0};
    Ch_th[Ch_ref1] = _th[iScanTh][Ch_ref1];
    Ch_th[Ch_ref2] = _th[iScanTh][Ch_ref2];
    Ch_th[Ch_1] = _th[iScanTh][Ch_1];
    Ch_th[Ch_2] = _th[iScanTh][Ch_2];
    Ch_th[Ch_3] = _th[iScanTh][Ch_3];


    TFile* out = TFile::Open((tokens_name.at(0)+"_outHistos.root").c_str(),"recreate");  
    out->cd();
    
    //Output dat
    std::ofstream data1(("analized_data/"+tokens_name.at(0)+"_"+nameMCP.at(Ch_1)+"_pc_"+pcMCP.at(Ch_1)+".dat").data());
    std::ofstream data2(("analized_data/"+tokens_name.at(0)+"_"+nameMCP.at(Ch_2)+"_pc_"+pcMCP.at(Ch_2)+".dat").data());
    std::ofstream data3(("analized_data/"+tokens_name.at(0)+"_"+nameMCP.at(Ch_3)+"_pc_"+pcMCP.at(Ch_3)+".dat").data());

    int nFiles = 1, iRun = 0, goodEvt = 0;
    int iScan = 0;
    
    //---usefull histos
    TH1F* chHistoBase_All[9];
    TH1F* chHistoSignal_All[9];
    TH1F* timeDiffHisto[9];
    TH1F* timeDiffHisto_Double = new TH1F("timeDiffHisto_Double", "timeDiffHisto_Double",5000,-10,10);
    //---histos initialization
    for(int iCh=0; iCh<6; ++iCh)
      {
	char h1[30], h2[30], h3[30];
	sprintf(h1, "histoBase_All_Ch%d", iCh);
	sprintf(h2, "histoSignal_All_Ch%d", iCh);
	sprintf(h3, "histoTime_Ch%d", iCh);
	chHistoBase_All[iCh] = new TH1F(h1,h1,30000,-30000,1000);
	chHistoSignal_All[iCh] = new TH1F(h2, h2,30000,-30000,1000);
	timeDiffHisto[iCh] = new TH1F(h3, h3,1024,0,1024);
      } 

    
    //---do runs loop
    ifstream log (argv[1], ios::in);
    while(log >> nFiles)
    {
      ++iScan;
      vector<float> digiCh[9];
      float timeCF[9];
      float baseline[9];
      float intSignal[9],  intBase[9];
      int count[5]={0,0,0,0,0}, spare[5]={0,0,0,0,0}, spare2[5]={0,0,0,0,0};
      int tot_tr1 = 0, tot_tr0 = 0, trig = 0;
      int HV1=0, HV2=0, HV3=0;
      
      TH1F* chHistoWF_Ch[9];
      TH1F* chHistoBase_Ch[9];
      TH1F* chHistoSignal_Ch[9];
      TH1F* timeDiffHisto_Triple_Ch1 = new TH1F(Form("timeDiffHisto_Triple_Ch1_Scan%d",iScan), "", 5000,-100,100);
      TH1F* timeDiffHisto_Triple_Ch2 = new TH1F(Form("timeDiffHisto_Triple_Ch2_Scan%d",iScan), "", 5000,-100,100);
      TH1F* timeDiffHisto_Triple_Ch3 = new TH1F(Form("timeDiffHisto_Triple_Ch3_Scan%d",iScan), "", 5000,-100,100);
      
      char ha[10];
//.........这里部分代码省略.........
开发者ID:amartelli,项目名称:IMCP_BTFAnalysis,代码行数:101,代码来源:thScan.cpp

示例15: main

int main(int argc, char **argv)
{
  //
  // local variables used in test
  //
  Domain theDomain;
  FEM_ObjectBroker theBroker;

  int numColumns = 5;
  char *columns[numColumns];
  char column1[] = "col1";
  char column2[] = "col2";
  char column3[] = "col3";
  char column4[] = "col4";
  char column5[] = "col5";
  columns[0] = column1;
  columns[1] = column2;
  columns[2] = column3;
  columns[3] = column4;
  columns[4] = column5;
  int result, result1, result2, result3, result4;

  Vector data1(numColumns);
  Vector data2(numColumns-1);
  for (int i=0; i<numColumns; i++)
    data1(i) = i+1;
  for (int i=0; i<numColumns-1; i++)
    data2(i) = i+1;

  FileDatastore theDatabase("testDatabase", theDomain, theBroker);


  opserr << " *******************************************************************\n";
  opserr << "                        DataOutputDatabaseHandler unit test\n";
  opserr << " *******************************************************************\n\n";
  opserr << " The DataOutputFile class provides implements 2 methods \n";
  opserr << "    open() - to open a connection to the o/p stream";
  opserr << "    write() - to send the contents of a vector to this stream\n\n";
  opserr << " *******************************************************************\n";

  //
  //  first test we can create DataOutputFile object to test.
  //

  opserr << "TEST: Creation of DataOutputFile object - will create 4 objects 1,2,3 and 4 (3,4 have no assigned database)\n";
  
  DataOutputDatabaseHandler *theHandler1  = new DataOutputDatabaseHandler(&theDatabase, "UnitTest1");
  DataOutputDatabaseHandler *theHandler2  = new DataOutputDatabaseHandler(&theDatabase, "UnitTest2");
  DataOutputDatabaseHandler *theHandler3  = new DataOutputDatabaseHandler(0, "UnitTest3");
  DataOutputDatabaseHandler *theHandler4  = new DataOutputDatabaseHandler(0, 0);

  if (theHandler1 != 0 && theHandler2 != 0 && theHandler3 != 0 && theHandler4 != 0) 
    opserr << "PASS: Creation of DataOutputDatabaseHandler object\n\n";    
  else {
    opserr << "FAIL: Creation of DataOutputDatabaseHandler object\n\n";
    exit(-1);
  }

  //
  // test open() method
  //

  opserr << "Now We Test open()\n\t 1. invoke open() on 1 and 2\n";

  opserr << "Invoking on handler 1\n";
  result1 = theHandler1->open(columns, numColumns);
  opserr << "Invoking on handler 2\n";
  result2 = theHandler2->open(columns, numColumns);
  
  if (result1 == 0 && result2 == 0) 
    opserr << "PASS: open() method  with VALID args\n\n";    
  else {
    opserr << "FAIL: open() method  with VALID args\n\n";    
  }

  //
  //  a number of tests to test open() method will fail if invalid args passed
  //     expected result: should fail, print out an error message and return != 0 for all following tests.
  //  

  opserr << "TEST: open() method with valid args but no database set\n";
  result = theHandler4->open(columns, numColumns-1);
  if (result != 0) 
    opserr << "PASS: open() method with valid args but no database set\n\n"; 
  else {
    opserr << "FAIL: open() method with valid args but no database set\n\n"; 
  }

  opserr << "TEST: open() method with bad column descriptions\n";
  result = theHandler1->open(0, 2);
  if (result != 0) 
    opserr << "PASS: open() method with bad column descriptors\n\n"; 
  else {
    opserr << "FAIL: open() method with bad column descriptors\n\n"; 
  }

  opserr << "TEST: open() method with negative number of columns\n";
  result = theHandler1->open(columns, -1);
  if (result != 0) 
    opserr << "PASS: open() method with negative columns\n\n"; 
//.........这里部分代码省略.........
开发者ID:DBorello,项目名称:OpenSees,代码行数:101,代码来源:TestDataOutputDatabaseHandler.cpp


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