本文整理汇总了C++中dWorldDestroy函数的典型用法代码示例。如果您正苦于以下问题:C++ dWorldDestroy函数的具体用法?C++ dWorldDestroy怎么用?C++ dWorldDestroy使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了dWorldDestroy函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
/* ------------------------
* メイン関数
------------------------ */
int main(int argc, char *argv[])
{
/* txtデータ読み込み */
LoadTxt("route.txt", routeX, routeY, routeZ, &lineRoute);
LoadTxt("obstacle.txt", obstX, obstY, obstZ, &lineObst);
/* ODEの初期化 */
dInitODE();
/* 描画関数の設定 */
setDrawStuff();
/* ワールド, スペース, 接触点グループの生成 */
world = dWorldCreate();
space = dHashSpaceCreate(0);
contactgroup = dJointGroupCreate(0);
/* 地面, 重力の生成 */
ground = dCreatePlane(space,0,0,1,0);
dWorldSetGravity(world, 0.0, 0.0, -9.8);
/* CFM, ERPの設定 */
dWorldSetCFM(world,1e-3);
dWorldSetERP(world,0.8);
/* 全方向移動ロボットの生成 */
t1 = clock();
MakeBox();
MakeOmni();
/* シミュレーションループ */
dsSimulationLoop(argc,argv,640,480,&fn);
/* 接触点グループ, スペース, ワールドの破壊, ODEの終了 */
dJointGroupDestroy(contactgroup);
dSpaceDestroy(space);
dWorldDestroy(world);
dCloseODE();
return 0;
}
示例2: destruirMundo
void destruirMundo()
{
for(int i=0; i < 6; i++)//destruir Robos
{
dGeomDestroy (robot[i].box[0]);
dGeomDestroy (robot[i].box[1]);
dGeomDestroy (robot[i].cylinder[0]);
dGeomDestroy (robot[i].cylinder[1]);
}
bola.destruir();
for(int i=0; i < 6; i++) //destruir Campo
dGeomDestroy(wall[i]);
for(int i=0; i < 3; i++) //destruir Gols
{
dGeomDestroy(goalR[i]);
dGeomDestroy(goalL[i]);
}
for(int i=0; i < 4; i++)//destruir Quinas
{
dGeomDestroy(triangle[i]);
}
dJointGroupDestroy(contactgroup); // Destrói o grupo de juntas de contato
dSpaceDestroy (space); // Destrói o espaço
dWorldDestroy (world); // Destrói o mundo
}
示例3: main
int main (int argc, char **argv)
{
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = &command;
fn.stop = 0;
fn.path_to_textures = "../../drawstuff/textures";
// create world
world = dWorldCreate();
space = dHashSpaceCreate (0);
contactgroup = dJointGroupCreate (0);
dWorldSetGravity (world,0,0,-0.5);
dWorldSetCFM (world,1e-5);
dWorldSetAutoDisableFlag (world,1);
dWorldSetContactMaxCorrectingVel (world,0.1);
dWorldSetContactSurfaceLayer (world,0.001);
dCreatePlane (space,0,0,1,0);
memset (obj,0,sizeof(obj));
// run simulation
dsSimulationLoop (argc,argv,352,288,&fn);
dJointGroupDestroy (contactgroup);
dSpaceDestroy (space);
dWorldDestroy (world);
return 0;
}
示例4: dWorldDestroy
void DynamicsSolver::Shutdown()
{
if(IsSetup)
{
IsSetup = false;
dWorldDestroy (WorldID);
}
for(int i=0; i<MAX_CONSTRUCTIONS; i++)
{
if(ConstructionList[i])
delete ConstructionList[i];
ConstructionList[i] = NULL;
}
for(int j=0; j<MAX_STRUCTURES; j++)
{
if( StructureList[j] )
delete StructureList[j];
StructureList[j] = NULL;
}
if(StaticSpaceID)
delete [] StaticSpaceID;
StaticSpaceID = NULL;
if(SpaceDist)
delete [] SpaceDist;
SpaceDist = NULL;
nConstructions = 0;
nStructures = 0;
}
示例5: main
int main (int argc, char **argv)
{
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = 0;
fn.stop = 0;
fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
alloc_arrays();
dInitODE2(0);
dRandSetSeed (time(0));
createTest();
// run simulation
#pragma kaapi parallel
dsSimulationLoop (argc,argv,352,288,&fn);
dWorldDestroy (world);
dCloseODE();
return 0;
}
示例6: dSpaceDestroy
void ODESimulator::destroy()
{
// These temporary copies are necessary because the
// ODESimulator::~ODESimulator call (due to "delete this") will
// invalidate the data members.
dSpaceID rootSpaceID = mRootSpaceID;
dWorldID worldID = mWorldID;
dJointGroupID contactJointGroupID = mContactJointGroupID;
delete this;
// The following must occur after Simulator::~Simulator() is called;
// otherwise, Simulator::~Simulator() will try to destroy Solids after
// ODE has closed.
dSpaceDestroy(rootSpaceID);
dWorldDestroy(worldID);
dJointGroupDestroy(contactJointGroupID);
// We can only close ODE once.
--mInitCounter;
if (0 == mInitCounter)
{
dCloseODE();
}
}
示例7: main
int main( int argc, char **argv )
{
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = &command;
fn.stop = 0;
fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
// create world
dInitODE2( 0 );
world = dWorldCreate();
space = dSimpleSpaceCreate( 0 );
contactgroup = dJointGroupCreate( 0 );
dWorldSetGravity( world,0,0,-0.5 );
dWorldSetCFM( world,1e-5 );
dCreatePlane( space,0,0,1,0 );
memset( obj,0,sizeof( obj ) );
// run simulation
dsSimulationLoop( argc,argv,352,288,&fn );
dJointGroupDestroy( contactgroup );
dSpaceDestroy( space );
dWorldDestroy( world );
dCloseODE();
return 0;
}
示例8: closeODE
/*******************************************************************************
Function to clean the ODE system.
*******************************************************************************/
void closeODE()
{
dJointGroupDestroy(jointgroup);
dJointGroupDestroy( ContactGroup ); //Remove the contact joints.
dSpaceDestroy( Space ); //Remove the space and all of its geoms.
dWorldDestroy( World ); //Destroy all bodies and joints (not in a group).
}
示例9: dSpaceDestroy
void PhysWorld::DeInitialize()
{
dSpaceDestroy(mSpace);
dWorldDestroy(mWorld);
dCloseODE();
isInitialized = false;
}
示例10: dJointGroupDestroy
PWorld::~PWorld()
{
dJointGroupDestroy (contactgroup);
dSpaceDestroy (space);
dWorldDestroy (world);
dCloseODE();
}
示例11: dJointGroupDestroy
Simulation::~Simulation()
{
for(std::list<Element*>::const_iterator iter = elements.begin(), end = elements.end(); iter != end; ++iter)
delete *iter;
if(contactGroup)
dJointGroupDestroy(contactGroup);
if(rootSpace)
dSpaceDestroy(rootSpace);
if(physicalWorld)
{
#ifdef MULTI_THREADING
dThreadingImplementationShutdownProcessing(threading);
dThreadingThreadPoolWaitIdleState(pool);
dThreadingFreeThreadPool(pool);
dWorldSetStepThreadingImplementation(physicalWorld, nullptr, nullptr);
dThreadingFreeImplementation(threading);
#endif
dWorldDestroy(physicalWorld);
dCloseODE();
}
ASSERT(simulation == this);
simulation = 0;
}
示例12: n_assert
// Called by Physics::Server when the Level is removed from the server.
void CLevel::Deactivate()
{
n_assert(ODEWorldID);
n_assert(ODEDynamicSpaceID);
n_assert(ODEStaticSpaceID);
n_assert(ODECommonSpaceID);
for (int i = 0; i < Shapes.Size(); i++) Shapes[i]->Detach();
Shapes.Clear();
for (int i = 0; i < Entities.Size(); i++) Entities[i]->OnRemovedFromLevel();
Entities.Clear();
// delete the Contact group for joints
dJointGroupDestroy(ContactJointGroup);
// shutdown ode
dSpaceDestroy(ODEDynamicSpaceID);
dSpaceDestroy(ODEStaticSpaceID);
dSpaceDestroy(ODECommonSpaceID);
dWorldDestroy(ODEWorldID);
dCloseODE();
ODECommonSpaceID = NULL;
ODEDynamicSpaceID = NULL;
ODEStaticSpaceID = NULL;
ODEWorldID = NULL;
}
示例13: main
int main (int argc, char **argv)
{
doFast = true;
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = &command;
fn.stop = 0;
fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
dInitODE2(0);
bodies = 0;
joints = 0;
boxes = 0;
spheres = 0;
resetSimulation();
// run simulation
dsSimulationLoop (argc,argv,352,288,&fn);
dJointGroupDestroy (contactgroup);
dSpaceDestroy (space);
dWorldDestroy (world);
dCloseODE();
return 0;
}
示例14: dJointGroupEmpty
ODEDomain::~ODEDomain()
{
dJointGroupEmpty (contactgroup);
dJointGroupDestroy (contactgroup);
//deleting Heightfields starting from the end
for (int i=heightfields.size()-1; i>=0; i--)
DeleteHeightfield(i);
heightfields.clear();
//deleting trimeshes starting from the end
for (int i=trimeshes.size()-1; i>=0; i--)
DeleteTriMesh(i);
trimeshes.clear();
//deleting bodies starting from the end
for (int i=bodies.size()-1; i>=0; i--)
DeleteBody(i);
bodies.clear();
//deleting Kinematic_bodies starting from the end
for (int i=kinematic_bodies.size()-1; i>=0; i--)
DeleteKinematicBody(i);
kinematic_bodies.clear();
dSpaceDestroy (space);
dWorldDestroy (world);
dCloseODE();
printf("ODEDomain destructor\n");
}
示例15: dWorldDestroy
CPhysicManager::~CPhysicManager(){
dWorldDestroy( world );
//dHashSpaceDestroy( space );
dJointGroupDestroy( contactgroup );
LOGGER->LogMsg("-CPhysicManager");
};