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C++ cutilCheckError函数代码示例

本文整理汇总了C++中cutilCheckError函数的典型用法代码示例。如果您正苦于以下问题:C++ cutilCheckError函数的具体用法?C++ cutilCheckError怎么用?C++ cutilCheckError使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了cutilCheckError函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: benchmark

void
benchmark(int iterations) 
{
    // allocate memory for result
    unsigned int *d_result;
    unsigned int size = width * height * sizeof(unsigned int);
    cutilSafeCall( cudaMalloc( (void**) &d_result, size));

    // warm-up
    gaussianFilterRGBA(d_img, d_result, d_temp, width, height, sigma, order, nthreads);

    cutilSafeCall( cudaThreadSynchronize() );
    cutilCheckError( cutStartTimer( timer));

    // execute the kernel
    for(int i=0; i<iterations; i++) {
        gaussianFilterRGBA(d_img, d_result, d_temp, width, height, sigma, order, nthreads);
    }

    cutilSafeCall( cudaThreadSynchronize() );
    cutilCheckError( cutStopTimer( timer));

    // check if kernel execution generated an error
    cutilCheckMsg("Kernel execution failed");

    printf("Processing time: %f (ms)\n", cutGetTimerValue( timer));
    printf("%.2f Mpixels/sec\n", (width*height*iterations / (cutGetTimerValue( timer) / 1000.0f)) / 1e6);

    cutilSafeCall(cudaFree(d_result));
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:30,代码来源:recursiveGaussian-host.cpp

示例2: display

// This is the normal display path
void display(void) 
{  
    cutilCheckError(cutStartTimer(timer));  

    // Sobel operation
    Pixel *data = NULL;

    // map PBO to get CUDA device pointer
	cutilSafeCall(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
    size_t num_bytes; 
    cutilSafeCall(cudaGraphicsResourceGetMappedPointer((void **)&data, &num_bytes,  
						       cuda_pbo_resource));
    //printf("CUDA mapped PBO: May access %ld bytes\n", num_bytes);
	
	sobelFilter(data, imWidth, imHeight, g_SobelDisplayMode, imageScale, blockOp, pointOp );
    cutilSafeCall(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));

    glClear(GL_COLOR_BUFFER_BIT);

    glBindTexture(GL_TEXTURE_2D, texid);
    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo_buffer);
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imWidth, imHeight, 
                   GL_LUMINANCE, GL_UNSIGNED_BYTE, OFFSET(0));
    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);

    glDisable(GL_DEPTH_TEST);
    glEnable(GL_TEXTURE_2D);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
        
    glBegin(GL_QUADS);
    glVertex2f(0, 0); glTexCoord2f(0, 0);
    glVertex2f(0, 1); glTexCoord2f(1, 0);
    glVertex2f(1, 1); glTexCoord2f(1, 1);
    glVertex2f(1, 0); glTexCoord2f(0, 1);
    glEnd();
    glBindTexture(GL_TEXTURE_2D, 0);

    if (g_CheckRender && g_CheckRender->IsQAReadback() && g_Verify) {
        printf("> (Frame %d) readback BackBuffer\n", frameCount);
        g_CheckRender->readback( imWidth, imHeight );
        g_CheckRender->savePPM ( sOriginal_ppm[g_Index], true, NULL );
        if (!g_CheckRender->PPMvsPPM(sOriginal_ppm[g_Index], sReference_ppm[g_Index], MAX_EPSILON_ERROR, 0.15f)) {
            g_TotalErrors++;
        }
        g_Verify = false;
    }
    glutSwapBuffers();

    cutilCheckError(cutStopTimer(timer));  

    computeFPS();

    glutPostRedisplay();
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:58,代码来源:FunctionPointers.cpp

示例3: fpsDisplay

void fpsDisplay()
{
  cutilCheckError(cutStartTimer(timer)); 
   
  display();
   
  cutilCheckError(cutStopTimer(timer));
  computeFPS();
}
开发者ID:elf11,项目名称:GPGPU,代码行数:9,代码来源:simpleGLmain.cpp

示例4: cleanup

void cleanup()
{
	cutilCheckError(cutStopTimer(timer));
	cutilCheckError(cutDeleteTimer( timer));

	cudaFree(a_d);cudaFree(b_d);cudaFree(r_d);

	cudaThreadExit();
      
}
开发者ID:elf11,项目名称:GPGPU,代码行数:10,代码来源:main.cpp

示例5: display

// display results using OpenGL
void display()
{
    cutilCheckError(cutStartTimer(timer));  

    // execute filter, writing results to pbo
    unsigned int *d_result;
    //DEPRECATED: cutilSafeCall( cudaGLMapBufferObject((void**)&d_result, pbo) );
    cutilSafeCall(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
    size_t num_bytes; 
    cutilSafeCall(cudaGraphicsResourceGetMappedPointer((void **)&d_result, &num_bytes,  
						       cuda_pbo_resource));
    
    runSelect(d_result);
    // DEPRECATED: cutilSafeCall(cudaGLUnmapBufferObject(pbo));
    cutilSafeCall(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));

    // Common display code path
    {
        glClear(GL_COLOR_BUFFER_BIT);
	
        // load texture from pbo
        glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
        glBindTexture(GL_TEXTURE_2D, texid);
        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
        glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);

        // fragment program is required to display floating point texture
        glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader);
        glEnable(GL_FRAGMENT_PROGRAM_ARB);
        glDisable(GL_DEPTH_TEST);

        glBegin(GL_QUADS);
        {
            glTexCoord2f(0, 0);          
            glVertex2f(0, 0);
            glTexCoord2f(1, 0);          
            glVertex2f(1, 0);
            glTexCoord2f(1, 1);          
            glVertex2f(1, 1);
            glTexCoord2f(0, 1);          
            glVertex2f(0, 1);
        }
        glEnd();
        glBindTexture(GL_TEXTURE_TYPE, 0);
        glDisable(GL_FRAGMENT_PROGRAM_ARB);
    }

	glutSwapBuffers();
    glutReportErrors();

    cutilCheckError(cutStopTimer(timer));  

    computeFPS();
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:55,代码来源:bilateralFilter.cpp

示例6: runBenchmark

void runBenchmark(int iterations)
{
    cutilCheckError(cutStartTimer(timer));  
    for (int i = 0; i < iterations; ++i)
    {
        psystem->update(timestep);
    }
    cutilCheckError(cutStopTimer(timer));  
    float milliseconds = cutGetTimerValue(timer);

    printf("%d particles, total time for %d iterations: %0.3f ms\n", numParticles, iterations, milliseconds);
    printf("Test PASSED\n");
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:13,代码来源:particles.cpp

示例7: display

// display results using OpenGL
void display()
{
    cutilCheckError(cutStartTimer(timer));  

    // execute filter, writing results to pbo
    unsigned int *d_result;
    cutilSafeCall(cudaGLMapBufferObject((void**)&d_result, pbo));
    gaussianFilterRGBA(d_img, d_result, d_temp, width, height, sigma, order, nthreads);
    cutilSafeCall(cudaGLUnmapBufferObject(pbo));

    // load texture from pbo
    glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
    glBindTexture(GL_TEXTURE_2D, texid);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);

    // display results
    glClear(GL_COLOR_BUFFER_BIT);

    glEnable(GL_TEXTURE_2D);
    glDisable(GL_DEPTH_TEST);

    glBegin(GL_QUADS);
    glTexCoord2f(0, 1); glVertex2f(0, 0);
    glTexCoord2f(1, 1); glVertex2f(1, 0);
    glTexCoord2f(1, 0); glVertex2f(1, 1);
    glTexCoord2f(0, 0); glVertex2f(0, 1);
    glEnd();

    glDisable(GL_TEXTURE_2D);

    if (g_CheckRender && g_CheckRender->IsQAReadback() && g_Verify) {
        // readback for QA testing
        printf("> (Frame %d) Readback BackBuffer\n", frameCount);
        g_CheckRender->readback( width, height );
        g_CheckRender->savePPM(sOriginal[g_Index], true, NULL);
        if (!g_CheckRender->PPMvsPPM(sOriginal[g_Index], sReference[g_Index], MAX_EPSILON_ERROR, 0.50f )) {
            g_TotalErrors++;
        }
        g_Verify = false;
    }

    glutSwapBuffers();

    cutilCheckError(cutStopTimer(timer));  

    computeFPS();
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:50,代码来源:recursiveGaussian-host.cpp

示例8: display

////////////////////////////////////////////////////////////////////////////////
//! Display callback
////////////////////////////////////////////////////////////////////////////////
void display()
{
    cutilCheckError(cutStartTimer(timer));  

    // run CUDA kernel to generate vertex positions
    runCuda(vbo);

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    // set view matrix
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glTranslatef(0.0, 0.0, translate_z);
    glRotatef(rotate_x, 1.0, 0.0, 0.0);
    glRotatef(rotate_y, 0.0, 1.0, 0.0);

    // render from the vbo
    glBindBuffer(GL_ARRAY_BUFFER, vbo);
    glVertexPointer(4, GL_FLOAT, 0, 0);

    glEnableClientState(GL_VERTEX_ARRAY);
    glColor3f(1.0, 0.0, 0.0);
    glDrawArrays(GL_POINTS, 0, mesh_width * mesh_height);
    glDisableClientState(GL_VERTEX_ARRAY);

    if (g_CheckRender && g_CheckRender->IsQAReadback() && g_Verify) {
        // readback for QA testing
        printf("> (Frame %d) Readback BackBuffer\n", frameCount);
        g_CheckRender->readback( window_width, window_height );
        g_CheckRender->savePPM(sOriginal[g_Index], true, NULL);
        if (!g_CheckRender->PPMvsPPM(sOriginal[g_Index], sReference[g_Index], MAX_EPSILON_ERROR, 0.15f)) {
            g_TotalErrors++;
        }
        else
        {
        	printf( "TEST PASSED\n" );
        }
        g_Verify = false;
    }

    glutSwapBuffers();
    glutPostRedisplay();

    anim += 0.01;

    cutilCheckError(cutStopTimer(timer));  
    computeFPS();
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:51,代码来源:simpleGL.cpp

示例9: cleanup

void cleanup()
{
    if (g_bQAReadback) {
        cudaFree(d_pos);
        cudaFree(d_normal);
    } else {
        cutilCheckError( cutDeleteTimer( timer ));

        deleteVBO(&posVbo,    &cuda_posvbo_resource);
        deleteVBO(&normalVbo, &cuda_normalvbo_resource);
    }

    cudppDestroyPlan(scanplan);

    cutilSafeCall(cudaFree(d_edgeTable));
    cutilSafeCall(cudaFree(d_triTable));
    cutilSafeCall(cudaFree(d_numVertsTable));

    cutilSafeCall(cudaFree(d_voxelVerts));
    cutilSafeCall(cudaFree(d_voxelVertsScan));
    cutilSafeCall(cudaFree(d_voxelOccupied));
    cutilSafeCall(cudaFree(d_voxelOccupiedScan));
    cutilSafeCall(cudaFree(d_compVoxelArray));

    if (d_volume) cutilSafeCall(cudaFree(d_volume));

    if (g_CheckRender) {
        delete g_CheckRender; g_CheckRender = NULL;
    }
    if (g_FrameBufferObject) {
        delete g_FrameBufferObject; g_FrameBufferObject = NULL;
    }
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:33,代码来源:marchingCubes.cpp

示例10: checkResultCuda

////////////////////////////////////////////////////////////////////////////////
//! Check if the result is correct or write data to file for external
//! regression testing
////////////////////////////////////////////////////////////////////////////////
void checkResultCuda(int argc, char** argv, const GLuint& vbo)
{
    cutilSafeCall(cudaGLUnregisterBufferObject(vbo));

    // map buffer object
    glBindBuffer(GL_ARRAY_BUFFER_ARB, vbo );
    float* data = (float*) glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);

    // check result
    if(cutCheckCmdLineFlag(argc, (const char**) argv, "regression")) {
        // write file for regression test
        cutilCheckError(cutWriteFilef("./data/regression.dat",
            data, mesh_width * mesh_height * 3, 0.0));
    }

    // unmap GL buffer object
    if(! glUnmapBuffer(GL_ARRAY_BUFFER)) {
        fprintf(stderr, "Unmap buffer failed.\n");
        fflush(stderr);
    }

    cutilSafeCall(cudaGLRegisterBufferObject(vbo));

    CUT_CHECK_ERROR_GL();
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:29,代码来源:simpleGL.cpp

示例11: main

// Main program
int main(int argc, char** argv)
{
  // Create the CUTIL timer
  cutilCheckError( cutCreateTimer( &timer));
   
  if (CUTFalse == initGL(argc, argv)) {
    return CUTFalse;
  }
 
  initCuda(argc, argv);
  CUT_CHECK_ERROR_GL();
 
  // register callbacks
  glutDisplayFunc(fpsDisplay);
  glutKeyboardFunc(keyboard);
  glutMouseFunc(mouse);
  glutMotionFunc(motion);
   
  // start rendering mainloop
  glutMainLoop();
   
  // clean up
  cudaThreadExit();
  cutilExit(argc, argv);
}
开发者ID:elf11,项目名称:GPGPU,代码行数:26,代码来源:simpleGLmain.cpp

示例12: cleanup

void cleanup()
{
    cutilCheckError( cutDeleteTimer( timer));
    if(h_img)cutFree(h_img);
    cutilSafeCall(cudaFree(d_img));
    cutilSafeCall(cudaFree(d_temp));

    // Refer to boxFilter_kernel.cu for implementation
    freeTextures();

    //DEPRECATED: cutilSafeCall(cudaGLUnregisterBufferObject(pbo));
    cudaGraphicsUnregisterResource(cuda_pbo_resource);

    glDeleteBuffersARB(1, &pbo);
    glDeleteTextures(1, &texid);
    glDeleteProgramsARB(1, &shader);

    if (g_CheckRender) {
        delete g_CheckRender;
        g_CheckRender = NULL;
    }
    if (g_FrameBufferObject) {
        delete g_FrameBufferObject;
        g_FrameBufferObject = NULL;
    }
}
开发者ID:yyzreal,项目名称:gpuocelot,代码行数:26,代码来源:boxFilter.cpp

示例13: compareResults

void compareResults(bool regression, int numBodies)
{
    nbodyCUDA->update(0.001f);

    // check result
    if(regression) 
    {
        // write file for regression test
        cutilCheckError( cutWriteFilef( "./data/regression.dat",
            nbodyCUDA->getArray(BodySystem::BODYSYSTEM_POSITION), 
            numBodies, 0.0));
    }
    else
    {
        nbodyCPU = new BodySystemCPU(numBodies);

        nbodyCPU->setArray(BodySystem::BODYSYSTEM_POSITION, hPos);
        nbodyCPU->setArray(BodySystem::BODYSYSTEM_VELOCITY, hVel);

        nbodyCPU->update(0.001f);

        float* cudaPos = nbodyCUDA->getArray(BodySystem::BODYSYSTEM_POSITION);
        float* cpuPos  = nbodyCPU->getArray(BodySystem::BODYSYSTEM_POSITION);

        // custom output handling when no regression test running
        // in this case check if the result is equivalent to the expected 
	    // solution
        CUTBoolean res = cutComparefe( cpuPos, cudaPos, numBodies, .0005f);
        printf( "Test %s\n", (1 == res) ? "PASSED" : "FAILED");
    }
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:31,代码来源:nbody.cpp

示例14: runTest

////////////////////////////////////////////////////////////////////////////////
//! Run a simple test for CUDA
////////////////////////////////////////////////////////////////////////////////
CUTBoolean runTest(int argc, char** argv)
{
    if (!cutCheckCmdLineFlag(argc, (const char **)argv, "noqatest") ||
		cutCheckCmdLineFlag(argc, (const char **)argv, "noprompt")) 
	{
        g_bQAReadback = true;
        fpsLimit = frameCheckNumber;
    }

    // First initialize OpenGL context, so we can properly set the GL for CUDA.
    // This is necessary in order to achieve optimal performance with OpenGL/CUDA interop.
    if (CUTFalse == initGL(argc, argv)) {
        return CUTFalse;
    }

	// use command-line specified CUDA device, otherwise use device with highest Gflops/s
    if( cutCheckCmdLineFlag(argc, (const char**)argv, "device") )
        cutilGLDeviceInit(argc, argv);
    else {
        cudaGLSetGLDevice( cutGetMaxGflopsDeviceId() );
    }

    // Create the CUTIL timer
    cutilCheckError( cutCreateTimer( &timer));

    // register callbacks
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    if (g_bQAReadback) {
        g_CheckRender = new CheckBackBuffer(window_width, window_height, 4);
        g_CheckRender->setPixelFormat(GL_RGBA);
        g_CheckRender->setExecPath(argv[0]);
        g_CheckRender->EnableQAReadback(true);
    }

    // create VBO
    createVBO(&vbo);

    // run the cuda part
    runCuda(vbo);

    // check result of Cuda step
    checkResultCuda(argc, argv, vbo);

    atexit(cleanup);

    // start rendering mainloop
    glutMainLoop();

    cudaThreadExit();

	return CUTTrue;
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:59,代码来源:simpleGL.cpp

示例15: cleanup

void cleanup()
{
    cutilCheckError( cutDeleteTimer( timer));

    deleteVBO(&vbo);

    if (g_CheckRender) {
        delete g_CheckRender; g_CheckRender = NULL;
    }
}
开发者ID:AnkurAnandapu,项目名称:ocelot-fork,代码行数:10,代码来源:simpleGL.cpp


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