本文整理汇总了C++中cudaGLSetGLDevice函数的典型用法代码示例。如果您正苦于以下问题:C++ cudaGLSetGLDevice函数的具体用法?C++ cudaGLSetGLDevice怎么用?C++ cudaGLSetGLDevice使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了cudaGLSetGLDevice函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initCuda
void initCuda(){
// Use device with highest Gflops/s
#if CUDA_VERSION >= 5000
cudaGLSetGLDevice( gpuGetMaxGflopsDeviceId() );
#else
cudaGLSetGLDevice( cutGetMaxGflopsDeviceId() );
#endif
initPBO(&pbo);
// Clean up on program exit
atexit(cleanupCuda);
runCuda();
}
示例2: initCuda
void initCuda()
{
// First initialize OpenGL context, so we can properly set the GL
// for CUDA. NVIDIA notes this is necessary in order to achieve
// optimal performance with OpenGL/CUDA interop. use command-line
// specified CUDA device, otherwise use device with highest Gflops/s
int devCount= 0;
cudaGetDeviceCount(&devCount);
if( devCount < 1 )
{
printf("No GPUS detected\n");
exit(EXIT_FAILURE);
}
cudaGLSetGLDevice( 0 );
//Set Up scenary
setup_scene();
createPBO(&pbo);
createTexture(&textureID,image_width,image_height);
// Clean up on program exit
atexit(cleanupCuda);
runCuda();
}
示例3: cudaGLSetGLDevice
void GLManager::initGlWindow(){
cudaGLSetGLDevice( cutGetMaxGflopsDeviceId() );
if( !glfwInit() )
{
std::cerr << "Failed to initalize GLFW" << std::endl;
exit( 1 );
}
glfwOpenWindowHint( GLFW_WINDOW_NO_RESIZE, GL_TRUE );
if ( !glfwOpenWindow( width, height,
8, 8, 8, 8, 8, 8,
GLFW_WINDOW ) )
{
std::cerr << "Failed to open window" << std::endl;
exit( 1 );
}
glewInit();
if (! glewIsSupported("GL_VERSION_2_0 "))
{
std::cerr << "ERROR: Support for necessary OpenGL extensions missing." << std::endl;
exit( 1 );
}
glViewport(0, 0, height, width);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
};
示例4: init
void init()
{
//std::cerr << "INIT CUDA.cpp!!!!" << std::endl;
if (initialized) return;
cudaGLSetGLDevice(0);
initialized = true;
}
示例5: cudaGLSetGLDevice
void CudaBase::SetGLDevice()
{
if(!CheckCUDevice()) return;
std::cout<<" cuda set GL device\n";
cudaGLSetGLDevice(0);
HasDevice = 1;
}
示例6: m_ifDataReady
CDataManager::CDataManager() : m_ifDataReady(false), m_MinTime(0), m_MaxTime(0), /*m_CurTime(0), m_TimeRange(0),*/ \
m_CurTimeData(NULL),m_TimeRangeData(NULL), m_TimeWindowData(NULL), m_TimeStepData(NULL), \
/*m_StartIdx(0), m_EndIdx(0),*/ /*m_TimeStep(TIMESTEP),*/ /*m_RangeStep(RANGESTEP), */\
m_RangeRatio(RANGERATIO), m_BrushType(Brush_One), m_filterType(NONE), m_CurrentTimesliderIdx(0), \
m_ifSkip(false),m_dataUpdateStyle(UPDATE_STYLE), m_RawData(NULL), \
m_CurrentFilter(-1),m_CurrentFilterEX(-1),m_CurrentFilterNEX(-1), \
m_BasedFilteredData(NULL), m_ExclusiveFilter(NULL), m_NegExclusiveFilter(NULL)
{
gpuDeviceInit(0);
cudaGLSetGLDevice(0);
m_ExclusiveFilter = new CFilter();
m_NegExclusiveFilter = new CFilter();
m_RawData = new CRawData();
m_RawData->SetDataManager(this);
m_BasedFilteredData = new CFilteredData();
m_CurTimeData = new CCurTime();
m_TimeRangeData = new CTimeRange();
m_TimeWindowData = new CTimeWindow();
m_TimeStepData = new CTimeStep();
AddRelation( m_CurTimeData, m_TimeWindowData, false);
AddRelation( m_TimeRangeData, m_TimeWindowData, false);
m_TimeStepData->SetTimeStep(TIMESTEP);
//Registeration
AddRelation( m_RawData, m_BasedFilteredData, true );
AddRelation( m_ExclusiveFilter, m_BasedFilteredData, false );
AddRelation( m_NegExclusiveFilter, m_BasedFilteredData, false );
AddRelation( m_TimeWindowData, m_BasedFilteredData, false);
}
示例7: main
int main(int argc, char** argv)
{
// Launch CUDA/GL
init(argc, argv);
cudaGLSetGLDevice( compat_getMaxGflopsDeviceId() );
cudaGLRegisterBufferObject( planetVBO );
cudaGLRegisterBufferObject( velocityVBO );
#if VISUALIZE == 1
initCuda(N_FOR_VIS);
#else
initCuda(2*128);
#endif
projection = glm::perspective(fovy, float(width)/float(height), zNear, zFar);
view = glm::lookAt(cameraPosition, glm::vec3(0.0, 0.0, 0), glm::vec3(0,1,0));
projection = projection * view;
initShaders(program);
glEnable(GL_DEPTH_TEST);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMotionFunc(mouseMotion);
glutMainLoop();
return 0;
}
示例8: main
int main(int argc, char** argv)
{
// Launch CUDA/GL
init(argc, argv);
cudaGLSetGLDevice(0);
initPBO(&pbo);
cudaGLRegisterBufferObject( planetVBO );
initCuda(N_FOR_VIS);
projection = glm::perspective(fovy, float(width)/float(height), zNear, zFar);
view = glm::lookAt(cameraPosition, glm::vec3(0), glm::vec3(0,0,1));
projection = projection * view;
GLuint passthroughProgram;
initShaders(program);
glUseProgram(program[HEIGHT_FIELD]);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_DEPTH_TEST);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
示例9: initGlWindow
void initGlWindow(int argc, char ** argv){
#ifdef USE_OPENGL
cudaGLSetGLDevice( cutGetMaxGflopsDeviceId() );
if( !glfwInit() )
{
cerr << "Failed to initalize GLFW" << endl;
exit( 1 );
}
if ( !glfwOpenWindow( width, height,
8, 8, 8, 8, 8, 8,
GLFW_WINDOW ) )
{
cerr << "Failed to open window" << endl;
exit( 1 );
}
glewInit();
if (! glewIsSupported("GL_VERSION_2_0 "))
{
cerr << "ERROR: Support for necessary OpenGL extensions missing." << endl;
exit( 1 );
}
//glEnable(GL_POINT_SMOOTH);
glViewport(0, 0, height, width);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, 0.0, 1.0);
#endif
};
示例10: initCuda
void initCuda(){
// Use device with highest Gflops/s
cudaGLSetGLDevice(0);
// Clean up on program exit
atexit(cleanupCuda);
}
示例11: main
int main(int argc, char** argv)
{
// Launch CUDA/GL
init(argc, argv);
cudaGLSetGLDevice( compat_getMaxGflopsDeviceId() );
cudaGLRegisterBufferObject( planetVBO );
#if VISUALIZE == 1
initCuda(N_FOR_VIS);
#else
initCuda(2*128);
#endif
projection = glm::perspective(fovy, float(width)/float(height), zNear, zFar);
view = camera.getViewMatrix();
projection = projection * view;
GLuint passthroughProgram;
initShaders(program);
glUseProgram(program[HEIGHT_FIELD]);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_DEPTH_TEST);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
示例12: initCuda
void initCuda(){
cudaGLSetGLDevice(0);
// Clean up on program exit
atexit(cleanupCuda);
}
示例13: init_parallel_component
void init_parallel_component()
{
/*DEBUG("Looking for CUDA devices\n");*/
/*device_query();*/
DEBUG("Setting CUDA GL device\n");
cudaError_t cuda_err = cudaGLSetGLDevice(0);
check_cuda_error();
}
示例14: InitCuda
void InitCuda(){
// Default to device ID 0. If you have more than one GPU and want to test a non-default one,
// change the device ID.
cudaGLSetGLDevice(0);
// Clean up on program exit
atexit(CleanupCuda);
}
示例15: HANDLE_ERROR
void glcu::init_cuda()
{
cudaDeviceProp prop = {0};
int dev;
prop.major = 1;
prop.minor = 0;
HANDLE_ERROR(cudaChooseDevice(&dev, &prop));
HANDLE_ERROR(cudaGLSetGLDevice(dev));
}