本文整理汇总了C++中clutter_stage_get_default函数的典型用法代码示例。如果您正苦于以下问题:C++ clutter_stage_get_default函数的具体用法?C++ clutter_stage_get_default怎么用?C++ clutter_stage_get_default使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了clutter_stage_get_default函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int
main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
ClutterTimeline *tl;
clutter_init(&argc, &argv);
tl = clutter_timeline_new (G_N_ELEMENTS (paint_func) * 1000);
clutter_timeline_set_loop (tl, TRUE);
clutter_timeline_start (tl);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
coglbox = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
g_signal_connect (coglbox, "paint", G_CALLBACK (paint_cb), tl);
/* Redraw every frame of the timeline */
g_signal_connect_swapped (tl, "new-frame",
G_CALLBACK (clutter_actor_queue_redraw), coglbox);
clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
clutter_actor_set_position (coglbox, 0, 100);
clutter_actor_show (stage);
clutter_main ();
g_object_unref (tl);
return 0;
}
示例2: test_clone_no_map
void
test_clone_no_map (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterActor *stage;
ClutterActor *group;
ClutterActor *actor;
ClutterActor *clone;
stage = clutter_stage_get_default ();
group = clutter_group_new ();
actor = clutter_rectangle_new ();
clutter_actor_hide (group);
clutter_container_add_actor (CLUTTER_CONTAINER (group), actor);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
clone = clutter_clone_new (group);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), clone);
g_assert (CLUTTER_ACTOR_IS_MAPPED (clone));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
clutter_actor_destroy (CLUTTER_ACTOR (clone));
clutter_actor_destroy (CLUTTER_ACTOR (group));
}
示例3: test_cogl_multitexture
void
test_cogl_multitexture (TestConformSimpleFixture *fixture,
gconstpointer data)
{
TestState state;
ClutterActor *stage;
ClutterActor *group;
guint idle_source;
state.frame = 0;
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
clutter_actor_show_all (stage);
clutter_main ();
g_source_remove (idle_source);
if (g_test_verbose ())
g_print ("OK\n");
}
示例4: opt_show_add_slide
void
opt_show_add_slide (OptShow *self, OptSlide *slide)
{
ClutterActor *bg, *stage;
self->priv->slides = g_list_append(self->priv->slides, slide);
self->priv->num_slides++;
stage = clutter_stage_get_default();
bg = CLUTTER_ACTOR(opt_slide_get_background_texture (slide));
if (bg == NULL)
bg = clutter_clone_new(self->priv->bg);
clutter_actor_set_size (bg,
clutter_actor_get_width (stage),
clutter_actor_get_height (stage));
clutter_group_add (CLUTTER_GROUP(slide), bg);
clutter_actor_lower_bottom(bg);
clutter_actor_show(bg);
opt_menu_add_slide (self->priv->menu, slide);
}
示例5: transition_completed_cb
static void
transition_completed_cb (OptTransition *trans,
gpointer data)
{
OptShow *show = (OptShow *)data;
OptSlide *from;
OptShowPrivate *priv;
ClutterActor *stage;
priv = show->priv;
from = opt_transition_get_from (trans);
stage = clutter_stage_get_default();
/* Remove as to free up resources. */
clutter_actor_hide_all (CLUTTER_ACTOR(from));
clutter_container_remove_actor (CLUTTER_CONTAINER(stage),
CLUTTER_ACTOR(from));
/* Reset any tranforms to be safe */
clutter_actor_set_rotation (CLUTTER_ACTOR(from), CLUTTER_X_AXIS, 0, 0, 0, 0);
clutter_actor_set_rotation (CLUTTER_ACTOR(from), CLUTTER_Y_AXIS, 0, 0, 0, 0);
clutter_actor_set_rotation (CLUTTER_ACTOR(from), CLUTTER_Z_AXIS, 0, 0, 0, 0);
/* If needed, update the position */
if (priv->position_label_visible)
opt_show_update_position_label (show);
/* Disconnect the handler */
g_signal_handler_disconnect (trans, priv->trans_signal_id);
priv->trans_signal_id = 0;
}
示例6: test_animation_main
G_MODULE_EXPORT int
test_animation_main (int argc, char *argv[])
{
ClutterActor *stage, *rect;
ClutterColor stage_color = { 0x66, 0x66, 0xdd, 0xff };
ClutterColor rect_color = { 0x44, 0xdd, 0x44, 0xff };
ClutterAction *action;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
clutter_actor_set_size (rect, 50, 50);
clutter_actor_set_anchor_point (rect, 25, 25);
clutter_actor_set_position (rect,
clutter_actor_get_width (stage) / 2,
clutter_actor_get_height (stage) / 2);
clutter_actor_set_opacity (rect, 0x88);
clutter_actor_set_reactive (rect, TRUE);
action = clutter_click_action_new ();
g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
clutter_actor_add_action_with_name (rect, "click", action);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
示例7: main
int
main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
clutter_init(&argc, &argv);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
clutter_actor_set_position (coglbox, 0, 100);
clutter_actor_show_all (stage);
while (1)
{
clutter_actor_hide (coglbox);
clutter_actor_show (coglbox);
SPIN();
}
return 0;
}
示例8: am_ready_cb
static void
am_ready_cb (GObject *source_object,
GAsyncResult *result,
gpointer userdata)
{
TpAccountManager *account_manager = TP_ACCOUNT_MANAGER (source_object);
AnerleyFeed *feed;
ClutterActor *stage;
ClutterActor *scroll_view;
ClutterActor *icon_view;
ClutterModel *model;
GError *error = NULL;
if (!tp_account_manager_prepare_finish (account_manager, result, &error))
{
g_warning ("Failed to make account manager ready: %s", error->message);
g_error_free (error);
return;
}
feed = ANERLEY_FEED (anerley_aggregate_tp_feed_new ());
model = CLUTTER_MODEL (anerley_feed_model_new (feed));
stage = clutter_stage_get_default ();
icon_view = anerley_tile_view_new (ANERLEY_FEED_MODEL (model));
scroll_view = mx_scroll_view_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage),
CLUTTER_ACTOR (scroll_view));
clutter_container_add_actor (CLUTTER_CONTAINER (scroll_view),
CLUTTER_ACTOR (icon_view));
clutter_actor_set_size (CLUTTER_ACTOR (scroll_view), 640, 480);
clutter_actor_show_all (stage);
}
示例9: main
int
main (int argc,
char **argv)
{
ClutterActor *stage;
ClutterActor *pane;
ClutterActor *button;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
{
g_warning ("Unable to initialise Clutter");
return EXIT_FAILURE;
}
mx_style_load_from_file (mx_style_get_default (),
THEMEDIR "/theme.css", NULL);
stage = clutter_stage_get_default ();
pane = mpl_content_pane_new ("Foo");
clutter_actor_set_size (pane, 480, 320);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), pane);
button = mx_button_new_with_label ("Bar");
mpl_content_pane_set_header_actor (MPL_CONTENT_PANE (pane), button);
button = mx_button_new_with_label ("Baz");
clutter_container_add_actor (CLUTTER_CONTAINER (pane), button);
clutter_actor_show_all (stage);
clutter_main ();
return EXIT_SUCCESS;
}
示例10: test_fullscreen_main
G_MODULE_EXPORT int
test_fullscreen_main (int argc, char *argv[])
{
ClutterActor *stage;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
g_signal_connect (stage,
"fullscreen", G_CALLBACK (on_fullscreen),
NULL);
g_signal_connect (stage,
"unfullscreen", G_CALLBACK (on_unfullscreen),
NULL);
clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), TRUE);
clutter_actor_show (stage);
g_debug ("stage size: %.2fx%.2f, mapped: %s",
clutter_actor_get_width (stage),
clutter_actor_get_height (stage),
CLUTTER_ACTOR_IS_MAPPED (stage) ? "true" : "false");
g_timeout_add (1000, toggle_fullscreen, NULL);
clutter_main ();
return EXIT_SUCCESS;
}
示例11: tick
static void
tick (ClutterTimeline *timeline,
gint msecs,
gpointer data)
{
Flower **flowers = (Flower**)data;
gint i = 0;
for (i = 0; i < N_FLOWERS; i++)
{
ClutterActor *stage;
flowers[i]->y += flowers[i]->v;
flowers[i]->rot += flowers[i]->rv;
stage = clutter_stage_get_default ();
if (flowers[i]->y > (gint) clutter_actor_get_height (stage))
flowers[i]->y = -clutter_actor_get_height (flowers[i]->ctex);
clutter_actor_set_position (flowers[i]->ctex,
flowers[i]->x, flowers[i]->y);
clutter_actor_set_rotation (flowers[i]->ctex,
CLUTTER_Z_AXIS,
flowers[i]->rot,
clutter_actor_get_width (flowers[i]->ctex)/2,
clutter_actor_get_height (flowers[i]->ctex)/2,
0);
}
}
示例12: test_realized
void
test_realized (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterActor *actor;
ClutterActor *stage;
stage = clutter_stage_get_default ();
actor = clutter_rectangle_new ();
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
clutter_actor_hide (actor); /* don't show, so won't map */
clutter_container_add_actor (CLUTTER_CONTAINER (stage),
actor);
clutter_actor_realize (actor);
g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
clutter_actor_destroy (actor);
}
示例13: lib_object_prepare
/* NOTE: actor is not used with MOD_MODULE
*/
void lib_object_prepare(obj_t *obj, manager_actor_t *actor)
{
ClutterActor *stage;
uint i;
assert( obj != NULL );
/* RENDERING !
*/
stage = clutter_stage_get_default();
obj->group = clutter_group_new();
clutter_container_add_actor(CLUTTER_CONTAINER(stage), obj->group);
/* create box
*/
for ( i = 0; i < obj->beatcount; i++ )
{
obj->beatbox[i] = clutter_round_rectangle_new();
clutter_actor_set_width(obj->beatbox[i], obj->boxsize);
clutter_actor_set_height(obj->beatbox[i], obj->boxsize);
clutter_actor_set_x(obj->beatbox[i], obj->boxdx + (i * (obj->boxsize + obj->boxmx)));
clutter_actor_set_y(obj->beatbox[i], obj->boxdy);
clutter_round_rectangle_set_color(CLUTTER_ROUND_RECTANGLE(obj->beatbox[i]), &obj->beat_background);
clutter_round_rectangle_set_border_color(CLUTTER_ROUND_RECTANGLE(obj->beatbox[i]), &obj->beat_border);
clutter_round_rectangle_set_border_width(CLUTTER_ROUND_RECTANGLE(obj->beatbox[i]), obj->boxborderwidth);
clutter_container_add_actor(CLUTTER_CONTAINER(obj->group), obj->beatbox[i]);
}
na_event_observe(NA_EV_BPM, metronome_bpm, obj);
}
示例14: test_offscreen_main
G_MODULE_EXPORT int
test_offscreen_main (int argc, char *argv[])
{
ClutterActor *stage;
gboolean offscreen;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
/* Attempt to set up rendering offscreen */
g_object_set (stage, "offscreen", TRUE, NULL);
/* See if it worked */
g_object_get (stage, "offscreen", &offscreen, NULL);
if (offscreen == FALSE)
printf ("FAIL: Unable to setup offscreen rendering\n.");
else
printf ("SUCCESS: Able to setup offscreen rendering\n.");
clutter_actor_show_all (CLUTTER_ACTOR (stage));
clutter_main();
return 0;
}
示例15: show_message
void
show_message (void)
{
ClutterActor *stage, *label;
ClutterColor black = { 0, 0, 0, 255 };
ClutterColor white = { 255, 255, 255, 255 };
clutter_init (NULL, NULL);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &black);
clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), TRUE);
label = clutter_text_new_with_text ("Sans 20",
"Cannot find suitable screen mode\n"
"Media Explorer requires a 720p screen");
clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
clutter_text_set_color (CLUTTER_TEXT (label), &white);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
/* Put the label in the middle */
clutter_actor_add_constraint
(label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
clutter_actor_add_constraint
(label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
clutter_actor_show (stage);
clutter_main ();
}