本文整理汇总了C++中clutter_actor_set_size函数的典型用法代码示例。如果您正苦于以下问题:C++ clutter_actor_set_size函数的具体用法?C++ clutter_actor_set_size怎么用?C++ clutter_actor_set_size使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了clutter_actor_set_size函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: gnibbles_board_resize
void
gnibbles_board_resize (GnibblesBoard *board, gint newtile)
{
int i;
int x_pos;
int y_pos;
int count;
ClutterActor *tmp;
ClutterActor *stage = gnibbles_board_get_stage (board);
clutter_actor_set_size (stage,
BOARDWIDTH * newtile,
BOARDHEIGHT * newtile);
clutter_actor_set_size (board->surface,
BOARDWIDTH * newtile,
BOARDHEIGHT * newtile);
if (!board->level)
return;
count = clutter_group_get_n_children (CLUTTER_GROUP (board->level));
for (i = 0; i < count; i++) {
tmp = clutter_group_get_nth_child (CLUTTER_GROUP (board->level), i);
clutter_actor_get_position (tmp, &x_pos, &y_pos);
clutter_actor_set_position (tmp,
(x_pos / properties->tilesize) * newtile,
(y_pos / properties->tilesize) * newtile);
clutter_actor_set_size (tmp ,newtile, newtile);
}
}
示例2: gnibbles_board_rescale
void
gnibbles_board_rescale (GnibblesBoard *board, gint tilesize)
{
gint i, count;
gfloat x_pos, y_pos;
ClutterActor *tmp;
if (!board->level)
return;
if (!board->surface)
return;
board->width = BOARDWIDTH * tilesize;
board->height = BOARDHEIGHT * tilesize;
clutter_actor_set_size (CLUTTER_ACTOR (board->surface),
board->width,
board->height);
count = clutter_group_get_n_children (CLUTTER_GROUP (board->level));
for (i = 0; i < count; i++) {
tmp = clutter_group_get_nth_child (CLUTTER_GROUP (board->level), i);
clutter_actor_get_position (CLUTTER_ACTOR (tmp), &x_pos, &y_pos);
clutter_actor_set_position (CLUTTER_ACTOR (tmp),
(x_pos / properties->tilesize) * tilesize,
(y_pos / properties->tilesize) * tilesize);
clutter_actor_set_size (CLUTTER_ACTOR (tmp), tilesize, tilesize);
}
}
示例3: main
int main(int argc, char *argv[])
{
clutter_init(&argc, &argv);
ClutterActor *stage = NULL;
ClutterColor black = { 0x00, 0x00, 0x00, 0xff };
ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
stage = clutter_stage_get_default();
clutter_stage_set_title(CLUTTER_STAGE(stage), "Key binder proto");
clutter_stage_set_color(CLUTTER_STAGE(stage), &black);
clutter_actor_set_size(stage, WIN_W, WIN_H);
App *self = g_new0(App, 1);
create_stuff();
self->rectangle = clutter_rectangle_new_with_color(&red);
clutter_actor_set_size(self->rectangle, 200, 200);
clutter_container_add_actor(CLUTTER_CONTAINER(stage), self->rectangle);
g_signal_connect(stage, "key-press-event", G_CALLBACK(key_event_cb), self);
clutter_actor_show(stage);
clutter_main();
g_free(self);
return 0;
}
示例4: main
int
main (int argc, char *argv[])
{
gfloat height;
ClutterActor *stage, *statusbar;
MxStyle *style;
if (!clutter_init (&argc, &argv))
return -1;
style = mx_style_get_default ();
mx_style_load_from_file (style,
THEMEDIR "/mutter-dawati.css",
NULL);
mx_style_load_from_file (mx_style_get_default (),
THEMEDIR "/shared/shared.css",
NULL);
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 1024, 768);
clutter_actor_show (stage);
statusbar = mnb_statusbar_new (NULL);
clutter_actor_get_preferred_height (statusbar, -1, NULL, &height);
clutter_actor_set_size (statusbar, clutter_actor_get_width (stage), height);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), statusbar);
clutter_main ();
return 0;
}
示例5: make_ui
static void
make_ui (ClutterActor *stage)
{
ClutterActor *editable = NULL;
ClutterActor *rectangle = NULL;
ClutterActor *label = NULL;
ClutterColor color_stage = { 0x00, 0x00, 0x00, 0xff };
ClutterColor color_text = { 0xff, 0x00, 0x00, 0xff };
ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
ClutterColor color_label = { 0x00, 0xff, 0x55, 0xff };
ClutterColor color_rect = { 0x00, 0xff, 0xff, 0x55 };
ClutterGeometry editable_geom = {150, 50, 100, 75};
ClutterActor *full_entry = NULL;
ClutterActor *cloned_entry = NULL;
clutter_stage_set_color (CLUTTER_STAGE (stage), &color_stage);
clutter_actor_set_size (stage, WIDTH, HEIGHT);
label = clutter_text_new_full ("Sans Bold 32px",
"Entry",
&color_label);
clutter_actor_set_position (label, 0, 50);
/* editable */
editable = clutter_text_new_full ("Sans Bold 32px",
"ddd",
&color_text);
clutter_actor_set_position (editable, 150, 50);
clutter_text_set_editable (CLUTTER_TEXT (editable), TRUE);
clutter_text_set_selectable (CLUTTER_TEXT (editable), TRUE);
clutter_text_set_selection_color (CLUTTER_TEXT (editable),
&color_sel);
clutter_actor_grab_key_focus (editable);
clutter_actor_set_reactive (editable, TRUE);
/* rectangle: to create a entry "feeling" */
rectangle = clutter_rectangle_new_with_color (&color_rect);
clutter_actor_set_geometry (rectangle, &editable_geom);
full_entry = clutter_group_new ();
clutter_actor_set_position (full_entry, 0, 50);
clutter_actor_set_size (full_entry, 100, 75);
clutter_group_add (CLUTTER_GROUP (full_entry), label);
clutter_group_add (CLUTTER_GROUP (full_entry), editable);
clutter_group_add (CLUTTER_GROUP (full_entry), rectangle);
clutter_actor_show_all (full_entry);
clutter_actor_set_scale (full_entry, 2, 1);
clutter_group_add (CLUTTER_GROUP (stage), full_entry);
/* Cloning! */
cloned_entry = clutter_clone_new (full_entry);
clutter_actor_set_position (cloned_entry, 50, 200);
clutter_actor_set_scale (cloned_entry, 1, 2);
clutter_actor_show_all (cloned_entry);
clutter_actor_set_reactive (cloned_entry, TRUE);
clutter_group_add (CLUTTER_GROUP (stage), cloned_entry);
}
示例6: main
int
main (int argc,
char *argv[])
{
ClutterActor *stage;
ClutterPath *path;
ClutterConstraint *constraint;
ClutterActor *rectangle;
ClutterTimeline *timeline;
const ClutterColor *stage_color = clutter_color_new (51, 51, 85, 255);
const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255);
clutter_init (&argc, &argv);
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 360, 300);
clutter_stage_set_color (CLUTTER_STAGE (stage), stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
/* create the path */
path = clutter_path_new ();
clutter_path_add_move_to (path, 30, 60);
/* add a curve round to the top-right of the stage */
clutter_path_add_rel_curve_to (path,
120, 180,
180, 120,
240, 0);
/* create a constraint based on the path */
constraint = clutter_path_constraint_new (path, 0.0);
/* put a rectangle at the start of the path */
rectangle = clutter_rectangle_new_with_color (red_color);
clutter_actor_set_size (rectangle, 60, 60);
/* add the constraint to the rectangle */
clutter_actor_add_constraint_with_name (rectangle, "path", constraint);
/* add the rectangle to the stage */
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);
/* set up the timeline */
timeline = clutter_timeline_new (1000);
clutter_timeline_set_loop (timeline, TRUE);
clutter_timeline_set_auto_reverse (timeline, TRUE);
clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline,
"@constraints.path.offset", 1.0,
NULL);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
示例7: test_drag_main
G_MODULE_EXPORT int
test_drag_main (int argc, char *argv[])
{
ClutterActor *stage, *handle;
ClutterAction *action;
GError *error;
error = NULL;
clutter_init_with_args (&argc, &argv,
"test-drag",
entries,
NULL,
&error);
if (error != NULL)
{
g_print ("Unable to run test-drag: %s\n", error->message);
g_error_free (error);
return EXIT_FAILURE;
}
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Drag Test");
clutter_actor_set_size (stage, 800, 600);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
handle = clutter_rectangle_new ();
clutter_rectangle_set_color (CLUTTER_RECTANGLE (handle),
CLUTTER_COLOR_SkyBlue);
clutter_actor_set_size (handle, 128, 128);
clutter_actor_set_position (handle, (800 - 128) / 2, (600 - 128) / 2);
clutter_actor_set_reactive (handle, TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), handle);
g_signal_connect (handle, "enter-event", G_CALLBACK (on_enter), NULL);
g_signal_connect (handle, "leave-event", G_CALLBACK (on_leave), NULL);
action = clutter_drag_action_new ();
clutter_drag_action_set_drag_threshold (CLUTTER_DRAG_ACTION (action),
x_drag_threshold,
y_drag_threshold);
clutter_drag_action_set_drag_axis (CLUTTER_DRAG_ACTION (action),
get_drag_axis (drag_axis));
g_signal_connect (action, "drag-begin", G_CALLBACK (on_drag_begin), NULL);
g_signal_connect (action, "drag-end", G_CALLBACK (on_drag_end), NULL);
clutter_actor_add_action (handle, action);
clutter_actor_add_effect_with_name (handle, "disable", clutter_desaturate_effect_new (0.0));
clutter_actor_add_effect_with_name (handle, "curl", clutter_page_turn_effect_new (0.0, 45.0, 12.0));
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
示例8: main
int
main (int argc,
char *argv[])
{
ClutterActor *stage;
ClutterActor *red;
ClutterActor *green;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
red = clutter_rectangle_new_with_color (&red_color);
clutter_actor_set_size (red, 100, 100);
clutter_actor_set_position (red, 50, 150);
clutter_actor_set_reactive (red, TRUE);
green = clutter_rectangle_new_with_color (&green_color);
clutter_actor_set_size (green, 100, 100);
clutter_actor_set_position (green, 250, 150);
clutter_actor_set_reactive (green, TRUE);
g_signal_connect (red,
"button-press-event",
G_CALLBACK (button_event_cb),
NULL);
g_signal_connect (red,
"button-release-event",
G_CALLBACK (button_event_cb),
NULL);
g_signal_connect (green,
"button-press-event",
G_CALLBACK (button_event_cb),
NULL);
g_signal_connect (green,
"button-release-event",
G_CALLBACK (button_event_cb),
NULL);
clutter_container_add (CLUTTER_CONTAINER (stage),
red,
green,
NULL);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
示例9: main
int
main (int argc,
char *argv[])
{
ClutterActor *stage;
ClutterAction *action1;
ClutterAction *action2;
ClutterActor *actor1;
ClutterActor *actor2;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
actor1 = clutter_actor_new ();
clutter_actor_set_name (actor1, "Red Button");
clutter_actor_set_background_color (actor1, CLUTTER_COLOR_Red);
clutter_actor_set_size (actor1, 100, 100);
clutter_actor_set_reactive (actor1, TRUE);
clutter_actor_set_position (actor1, 50, 150);
clutter_actor_add_child (stage, actor1);
actor2 = clutter_actor_new ();
clutter_actor_set_name (actor2, "Blue Button");
clutter_actor_set_background_color (actor2, CLUTTER_COLOR_Blue);
clutter_actor_set_size (actor2, 100, 100);
clutter_actor_set_position (actor2, 250, 150);
clutter_actor_set_reactive (actor2, TRUE);
clutter_actor_add_child (stage, actor2);
action1 = clutter_click_action_new ();
clutter_actor_add_action (actor1, action1);
action2 = clutter_click_action_new ();
clutter_actor_add_action (actor2, action2);
g_signal_connect (action1,
"clicked",
G_CALLBACK (clicked_cb),
NULL);
g_signal_connect (action2,
"clicked",
G_CALLBACK (clicked_cb),
NULL);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
示例10: mpl_application_view_init
static void
mpl_application_view_init (MplApplicationView *self)
{
MplApplicationViewPrivate *priv;
ClutterActor *actor = CLUTTER_ACTOR (self);
priv = self->priv = APPLICATION_VIEW_PRIVATE (self);
/* tile */
clutter_actor_set_reactive (actor, TRUE);
mx_stylable_set_style_class (MX_STYLABLE (actor), "switcherTile");
clutter_actor_set_size (actor, TILE_WIDTH, TILE_HEIGHT);
g_signal_connect (self, "button-release-event",
G_CALLBACK (activate_clicked), NULL);
priv->title_box = mx_box_layout_new_with_orientation (MX_ORIENTATION_VERTICAL);
clutter_actor_set_parent (priv->title_box, actor);
/* title */
priv->title = mx_label_new ();
mx_label_set_y_align (MX_LABEL (priv->title), MX_ALIGN_MIDDLE);
mx_stylable_set_style_class (MX_STYLABLE (priv->title), "appTitle");
mx_box_layout_add_actor (MX_BOX_LAYOUT (priv->title_box), priv->title, 0);
mx_box_layout_child_set_expand (MX_BOX_LAYOUT (priv->title_box),
priv->title, TRUE);
/* subtitle */
priv->subtitle = mx_label_new ();
mx_label_set_y_align (MX_LABEL (priv->subtitle), MX_ALIGN_MIDDLE);
mx_stylable_set_style_class (MX_STYLABLE (priv->subtitle), "appSubTitle");
mx_box_layout_add_actor (MX_BOX_LAYOUT (priv->title_box), priv->subtitle, 1);
mx_box_layout_child_set_expand (MX_BOX_LAYOUT (priv->title_box),
priv->subtitle, FALSE);
/* close button */
priv->close_button = mx_button_new ();
mx_stylable_set_style_class (MX_STYLABLE (priv->close_button), "appCloseButton");
clutter_actor_set_parent (priv->close_button, actor);
g_signal_connect (priv->close_button, "clicked",
G_CALLBACK (close_btn_clicked), self);
/* frame */
priv->app_frame = mx_frame_new ();
clutter_actor_set_size (priv->app_frame, 250, 100);
mx_stylable_set_style_class (MX_STYLABLE (priv->app_frame), "appBackground");
clutter_actor_set_parent (priv->app_frame, actor);
/* shadow */
priv->shadow = mx_frame_new ();
mx_stylable_set_style_class (MX_STYLABLE (priv->shadow), "appShadow");
mx_bin_set_child (MX_BIN (priv->app_frame), priv->shadow);
mx_bin_set_fill (MX_BIN (priv->app_frame), FALSE, FALSE);
clutter_actor_show_all (actor);
}
示例11: invalidate_canvas
static gboolean
invalidate_canvas (ChamplainPathLayer *layer)
{
ChamplainPathLayerPrivate *priv = layer->priv;
gfloat view_width, view_height;
gint map_width, map_height;
gint viewport_x, viewport_y;
gint anchor_x, anchor_y;
gfloat right_actor_width, right_actor_height;
gfloat left_actor_width, left_actor_height;
right_actor_width = 256;
right_actor_height = 256;
left_actor_width = 0;
left_actor_height = 0;
map_width = 256;
map_height = 256;
if (priv->view != NULL)
{
get_map_size (priv->view, &map_width, &map_height);
clutter_actor_get_size (CLUTTER_ACTOR (priv->view), &view_width, &view_height);
champlain_view_get_viewport_origin (priv->view, &viewport_x, &viewport_y);
champlain_view_get_viewport_anchor (priv->view, &anchor_x, &anchor_y);
right_actor_width = MIN (map_width - (viewport_x + anchor_x), (gint)view_width);
right_actor_height = MIN (map_height - (viewport_y + anchor_y), (gint)view_height);
left_actor_width = MIN (view_width - right_actor_width, map_width - right_actor_width);
left_actor_height = right_actor_height;
/* Ensure sizes are positive */
right_actor_width = MAX (0, right_actor_width);
right_actor_height = MAX (0, right_actor_height);
left_actor_width = MAX (0, left_actor_width);
left_actor_height = MAX (0, left_actor_height);
}
clutter_actor_set_size (priv->path_actor, map_width, map_height);
clutter_actor_set_size (priv->right_actor, right_actor_width, right_actor_height);
clutter_canvas_set_size (CLUTTER_CANVAS (priv->right_canvas), right_actor_width, right_actor_height);
clutter_content_invalidate (priv->right_canvas);
if (left_actor_width != 0)
{
clutter_actor_set_size (priv->left_actor, left_actor_width, left_actor_height);
clutter_canvas_set_size (CLUTTER_CANVAS (priv->left_canvas), left_actor_width, left_actor_height);
clutter_content_invalidate (priv->left_canvas);
}
priv->redraw_scheduled = FALSE;
return FALSE;
}
示例12: main
int
main (int argc,
char *argv[])
{
ClutterActor *stage;
ClutterActor *actor;
ClutterState *transitions;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 300, 200);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
actor = clutter_rectangle_new_with_color (&red_color);
clutter_actor_set_position (actor, 150, 50);
clutter_actor_set_size (actor, 100, 100);
transitions = clutter_state_new ();
clutter_state_set_duration (transitions, NULL, NULL, 1000);
clutter_state_set (transitions, NULL, "right",
actor, "x", CLUTTER_LINEAR, 150.0,
NULL);
clutter_state_set (transitions, NULL, "left",
actor, "x", CLUTTER_LINEAR, 50.0,
NULL);
clutter_state_warp_to_state (transitions, "right");
g_signal_connect (stage,
"key-press-event",
G_CALLBACK (key_pressed_cb),
transitions);
g_signal_connect (transitions,
"completed",
G_CALLBACK (next_state),
NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
clutter_actor_show (stage);
clutter_main ();
g_object_unref (transitions);
return EXIT_SUCCESS;
}
示例13: factory_func
static ClutterActor *
factory_func (PengeModelBridge *bridge,
ClutterContainer *container,
ClutterModel *model,
ClutterModelIter *iter)
{
ClutterActor *actor;
SwItem *item;
clutter_model_iter_get (iter, 0, &item, -1);
actor = g_object_new (PENGE_TYPE_PEOPLE_TILE,
"item", item,
NULL);
clutter_actor_set_size (actor, 140, 95);
clutter_container_add_actor (container,
actor);
if (g_str_equal (item->service, "twitter"))
{
clutter_layout_manager_child_set (layout,
container,
actor,
"col-span", 2,
NULL);
}
return actor;
}
示例14: action_add_triangle
static gboolean
action_add_triangle (ClutterActor *action,
ClutterEvent *event,
gpointer userdata)
{
const ClutterColor transparent = { 0x00, 0x00, 0x00, 0x01 };
ClutterActor *group = CLUTTER_ACTOR (userdata);
ClutterVertex vertices[] =
{ { 0.5, 0.0, 0.0 },
{ 1.0, 1.0, 0.0 },
{ 0.0, 1.0, 0.0 } };
ClutterActor *box;
box = clutter_rectangle_new_with_color (&transparent);
clutter_actor_set_size (box, 50, 50);
clutter_actor_set_position (box, event->button.x, event->button.y);
clutter_group_add (CLUTTER_GROUP (group), box);
/* Create a triangle vertex array */
clutter_box2d_child_set_outline (CLUTTER_BOX2D (group), box, vertices, 3);
g_signal_connect (box, "paint",
G_CALLBACK (paint_triangle), NULL);
return FALSE;
}
示例15: on_drag_begin
static void
on_drag_begin (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
ClutterModifierType modifiers)
{
gboolean is_copy = (modifiers & CLUTTER_SHIFT_MASK) ? TRUE : FALSE;
ClutterActor *drag_handle = NULL;
if (is_copy)
{
ClutterActor *stage = clutter_actor_get_stage (actor);
drag_handle = clutter_rectangle_new ();
clutter_actor_set_size (drag_handle, 48, 48);
clutter_rectangle_set_color (CLUTTER_RECTANGLE (drag_handle),
CLUTTER_COLOR_DarkSkyBlue);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), drag_handle);
clutter_actor_set_position (drag_handle, event_x, event_y);
}
else
drag_handle = actor;
clutter_drag_action_set_drag_handle (action, drag_handle);
/* fully desaturate the actor */
clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
"@effects.disable.factor", 1.0,
NULL);
}