本文整理汇总了C++中clutter_actor_set_position函数的典型用法代码示例。如果您正苦于以下问题:C++ clutter_actor_set_position函数的具体用法?C++ clutter_actor_set_position怎么用?C++ clutter_actor_set_position使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了clutter_actor_set_position函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char *argv[])
{
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
ClutterColor rect_color = { 0xff, 0xff, 0xff, 0x99 };
clutter_init (&argc, &argv);
/* Get the stage and set its size and color: */
ClutterActor *stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 200, 200);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
/* Add a rectangle to the stage: */
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_size (rect, 40, 40);
clutter_actor_set_position (rect, 10, 10);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
clutter_actor_show (rect);
/* Show the stage: */
clutter_actor_show (stage);
ClutterTimeline *timeline = clutter_timeline_new(5000 /* milliseconds */);
clutter_timeline_set_loop(timeline, TRUE);
clutter_timeline_start(timeline);
/* Create a clutter alpha for the animation */
ClutterAlpha* alpha = clutter_alpha_new_with_func (timeline, &on_alpha, NULL, NULL);
g_object_unref (timeline);
/* Create an animation to change the properties */
ClutterAnimation* animation =
clutter_actor_animate_with_alpha (rect, alpha,
"x", 150.0,
"y", 150.0,
"opacity", 0,
NULL);
/* Start the main loop, so we can respond to events: */
clutter_main ();
g_object_unref (animation);
return EXIT_SUCCESS;
}
示例2: on_monitors_changed
static void
on_monitors_changed (MetaScreen *screen,
MetaPlugin *plugin)
{
MetaDefaultPlugin *self = META_DEFAULT_PLUGIN (plugin);
int i, n;
GRand *rand = g_rand_new_with_seed (123456);
clutter_actor_destroy_all_children (self->priv->background_group);
n = meta_screen_get_n_monitors (screen);
for (i = 0; i < n; i++)
{
MetaRectangle rect;
ClutterActor *background_actor;
MetaBackground *background;
ClutterColor color;
meta_screen_get_monitor_geometry (screen, i, &rect);
background_actor = meta_background_actor_new (screen, i);
clutter_actor_set_position (background_actor, rect.x, rect.y);
clutter_actor_set_size (background_actor, rect.width, rect.height);
/* Don't use rand() here, mesa calls srand() internally when
parsing the driconf XML, but it's nice if the colors are
reproducible.
*/
clutter_color_init (&color,
g_rand_int_range (rand, 0, 255),
g_rand_int_range (rand, 0, 255),
g_rand_int_range (rand, 0, 255),
255);
background = meta_background_new (screen);
meta_background_set_color (background, &color);
meta_background_actor_set_background (META_BACKGROUND_ACTOR (background_actor), background);
g_object_unref (background);
clutter_actor_add_child (self->priv->background_group, background_actor);
}
g_rand_free (rand);
}
示例3: astro_contact_row_set_name
/* Private functions */
static void
astro_contact_row_set_name (AstroContactRow *row, const gchar *name)
{
AstroContactRowPrivate *priv;
g_return_if_fail (ASTRO_IS_CONTACT_ROW (row));
g_return_if_fail (name);
priv = row->priv;
if (priv->name)
g_free (priv->name);
priv->name = g_strdup (name);
clutter_label_set_text (CLUTTER_LABEL (priv->label), name);
clutter_actor_set_position (priv->label, (PADDING*2)+ICON_SIZE,
(ROW_HEIGHT /2)-(clutter_actor_get_height (priv->label)/2));
}
示例4: center_controls
static void
center_controls (UserInterface * ui)
{
gfloat x, y, ctl_width, ctl_height;
ctl_width = ui->stage_width * CONTROLS_WIDTH_RATIO;
ctl_height = ui->stage_height * CONTROLS_HEIGHT_RATIO;
if (ctl_width / ctl_height > CONTROLS_ASPECT_RATIO) {
ctl_width = ctl_height * CONTROLS_ASPECT_RATIO;
} else {
ctl_height = ctl_width / CONTROLS_ASPECT_RATIO;
}
x = (ui->stage_width - ctl_width) / 2.0f;
y = ui->stage_height * 2.0f / 3.0f;
clutter_actor_set_position (ui->control_box, x, y);
}
示例5: clutter_behaviour_ellipse_applied
static void
clutter_behaviour_ellipse_applied (ClutterBehaviour *behave,
ClutterActor *actor)
{
ClutterBehaviourEllipse *e = CLUTTER_BEHAVIOUR_ELLIPSE (behave);
ClutterBehaviourEllipsePrivate *priv = e->priv;
knot3d knot = { 0, };
clutter_behaviour_ellipse_advance (e, priv->angle_start, &knot);
clutter_actor_set_position (actor, knot.x, knot.y);
/* the depth should be changed only if there is a tilt on
* any of the X or the Y axis
*/
if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0)
clutter_actor_set_depth (actor, knot.z);
}
示例6: reposition_switcher
static void reposition_switcher(MetaSwitcher* self)
{
MetaSwitcherPrivate* priv = self->priv;
MetaScreen* screen = meta_plugin_get_screen(priv->plugin);
gint screen_width = 0, screen_height = 0;
meta_screen_get_size(screen, &screen_width, &screen_height);
clutter_actor_save_easing_state(priv->top);
clutter_actor_set_easing_duration(priv->top, 400);
clutter_actor_set_easing_mode(priv->top, CLUTTER_LINEAR);
gfloat w = clutter_actor_get_width(priv->top), h = clutter_actor_get_height(priv->top),
tx = (screen_width - w)/2, ty = (screen_height - h)/2;
clutter_actor_set_position(priv->top, tx, ty);
clutter_actor_restore_easing_state(priv->top);
}
示例7: add_static_box
static void
add_static_box (ClutterActor *group,
gint x,
gint y,
gint width,
gint height)
{
ClutterActor *box;
box = clutter_rectangle_new ();
clutter_actor_set_size (box, width, height);
clutter_actor_set_position (box, x, y);
clutter_group_add (CLUTTER_GROUP (group), box);
clutter_container_child_set (CLUTTER_CONTAINER (group), box,
"mode", CLUTTER_BOX2D_STATIC, NULL);
}
示例8: glide_image_motion
static gboolean
glide_image_motion (ClutterActor *actor,
ClutterMotionEvent *mev)
{
GlideImage *image = GLIDE_IMAGE (actor);
if (image->priv->dragging)
{
image->priv->motion_since_press = TRUE;
clutter_actor_set_position (actor,
mev->x - image->priv->drag_center_x,
mev->y - image->priv->drag_center_y);
return TRUE;
}
return FALSE;
}
示例9: gnibbles_warpmanager_rescale
void
gnibbles_warpmanager_rescale (GnibblesWarpManager *warpmanager, gint tilesize)
{
int i;
gfloat x_pos, y_pos;
GError *err = NULL;
for (i = 0; i < warpmanager->numwarps; i++) {
clutter_actor_get_position (warpmanager->warps[i]->actor, &x_pos, &y_pos);
clutter_actor_set_position (warpmanager->warps[i]->actor,
(x_pos / properties->tilesize) * tilesize,
(y_pos / properties->tilesize) * tilesize);
gtk_clutter_texture_set_from_pixbuf
(CLUTTER_TEXTURE (warpmanager->warps[i]->actor), boni_pixmaps[WARP], &err);
if (err)
gnibbles_error (err->message);
}
}
示例10: action_add_text
static
gboolean
action_add_text (ClutterActor *action,
ClutterEvent *event,
gpointer userdata)
{
ClutterActor *group = CLUTTER_ACTOR (userdata);
ClutterActor *title;
ClutterColor color;
clutter_color_from_string (&color, "#888");
title = clutter_text_new_full ("Sans 30px", "fnord", &color);
clutter_actor_set_position (title, event->button.x, event->button.y);
clutter_group_add (CLUTTER_GROUP (group), title);
return FALSE;
}
示例11: add_hand
ClutterActor *
add_hand (ClutterActor *group,
gint x,
gint y)
{
ClutterActor *actor;
actor = clutter_texture_new_from_file (ASSETS_DIR "redhand.png", NULL);
clutter_group_add (CLUTTER_GROUP (group), actor);
clutter_actor_set_opacity (actor, 1.0 * 255);
clutter_actor_set_position (actor, x, y);
clutter_container_child_set (CLUTTER_CONTAINER (group), actor,
"manipulatable", TRUE,
"mode", CLUTTER_BOX2D_DYNAMIC, NULL);
return actor;
}
示例12: manager_event_cursor_set
static void manager_event_cursor_set(unsigned short type, void *userdata, void *data)
{
tuio_cursor_t *o = (tuio_cursor_t *)data;
manager_cursor_t *it;
ClutterActor *stage;
unsigned wx, wy;
for ( it = manager_cursors_list.lh_first; it != NULL; it = it->next.le_next )
if ( it->id == o->s_id )
break;
if ( it == NULL )
return;
stage = clutter_stage_get_default ();
clutter_actor_get_size(stage, &wx, &wy);
clutter_actor_set_position(it->actor, o->xpos * (float)wx, o->ypos * (float)wy);
}
示例13: pkg_graph_2d_place_child
static void
pkg_graph_2d_place_child (PkgGraph2d *graph,
PkgRenderer *renderer)
{
PkgGraph2dPrivate *priv = graph->priv;
gfloat w, h;
g_debug("renderer place child %p", renderer);
clutter_actor_get_size(CLUTTER_ACTOR(graph), &w, &h);
clutter_actor_set_size(CLUTTER_ACTOR(renderer),
w - priv->x_padding,
h - priv->y_padding);
clutter_actor_set_position(CLUTTER_ACTOR(renderer),
priv->x_padding,
priv->y_padding);
pkg_graph_2d_paint(graph);
clutter_actor_queue_redraw(CLUTTER_ACTOR(graph));
}
示例14: on_timeline_new_frame
void
on_timeline_new_frame(ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
HandCar *all = (HandCar *)data;
gint x, y, actor_width, actor_height;
clutter_actor_get_position(all->label_actor, &x, &y);
clutter_actor_get_size(all->label_actor, &actor_width, &actor_height);
if (x < (actor_width * -1))
x = STAGE_WIDTH;
else
x -= 10;
clutter_actor_set_position(all->label_actor, x, y);
}
示例15: test_texture_material_main
G_MODULE_EXPORT int
test_texture_material_main (int argc, char *argv[])
{
ClutterActor *stage, *box;
ClutterLayoutManager *manager;
int i;
g_thread_init (NULL);
clutter_threads_init ();
clutter_init (&argc, &argv);
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Texture Material");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
manager = clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL);
box = clutter_box_new (manager);
clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, -25.0));
clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -25.0));
clutter_actor_set_position (box, 25.0, 25.0);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
for (i = 0; i < 48; i++)
{
ClutterActor *texture = clutter_texture_new ();
clutter_texture_set_load_data_async (CLUTTER_TEXTURE (texture), TRUE);
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
TESTS_DATADIR "/redhand.png",
NULL);
clutter_actor_set_width (texture, 96);
clutter_container_add_actor (CLUTTER_CONTAINER (box), texture);
}
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}