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C++ clearOnlineAccounts函数代码示例

本文整理汇总了C++中clearOnlineAccounts函数的典型用法代码示例。如果您正苦于以下问题:C++ clearOnlineAccounts函数的具体用法?C++ clearOnlineAccounts怎么用?C++ clearOnlineAccounts使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了clearOnlineAccounts函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: clearOnlineAccounts

bool Master::_StartDB()
{
    sLog.SetLogDB(false);
    std::string dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("World database not specified in configuration file");
        return false;
    }

    if (!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Character database not specified in configuration file");
        return false;
    }

    if (!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        return false;
    }

    dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Login database not specified in configuration file");
        return false;
    }

    if (!LoginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        return false;
    }

    realmID = sConfig.GetIntDefault("RealmID", 0);
    if (!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);
    sLog.SetLogDBLater(sConfig.GetBoolDefault("EnableLogDB", false));
    sLog.SetLogDB(false);
    sLog.SetRealmID(realmID);
    clearOnlineAccounts();
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION);
    sWorld.LoadDBVersion();
    sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
    return true;
}
开发者ID:Anonymus123,项目名称:AtomicCore-2.4.3,代码行数:58,代码来源:Master.cpp

示例2: clearOnlineAccounts

// Initialize connection to the databases
void Master::_StartDB()
{
    sConsole.SetLoadingLabel("Connecting to databases...");

    // Get world database info from configuration file
    std::string dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
        sLog.outFatal("World database not specified in configuration file");

    // Initialise the world database
    if (!WorldDatabase.Initialize(dbstring.c_str()))
        sLog.outFatal("Cannot connect to world database %s", dbstring.c_str());

    // Get character database info from configuration file
    dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
        sLog.outFatal("Character database not specified in configuration file");

    // Initialise the Character database
    if (!CharacterDatabase.Initialize(dbstring.c_str()))
        sLog.outFatal("Cannot connect to Character database %s", dbstring.c_str());

    // Get login database info from configuration file
    dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
        sLog.outFatal("Login database not specified in configuration file");

    // Initialise the login database
    if (!LoginDatabase.Initialize(dbstring.c_str()))
        sLog.outFatal("Cannot connect to login database %s", dbstring.c_str());

    // Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if (!realmID)
        sLog.outFatal("Realm ID not defined in configuration file");

    sLog.outString("Realm running as realm ID %d", realmID);

    // Clean the database before starting
    clearOnlineAccounts();

    // Insert version info into DB
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION);

    sWorld.LoadDBVersion();

    sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
}
开发者ID:gitter-badger,项目名称:OregonCore,代码行数:49,代码来源:Master.cpp

示例3: exit

bool Master::_StartDB()
{
    std::string dbstring;
    if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified");
        exit(1);

    }

    sLog.outString("World Database: %s", dbstring.c_str() );
    if(!sDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database");
        exit(1);
    }

    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Login database not specified");
        exit(1);

    }
    sLog.outString("Login Database: %s", dbstring.c_str() );
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database");
        exit(1);
    }

    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined");
        exit(1);
    }
    else
    {
        sLog.outString("Realm running as realm ID %d", realmID);
    }

    sDatabase.PExecute("UPDATE `character` SET `online` = 0");

    clearOnlineAccounts();
    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:46,代码来源:Master.cpp

示例4: clearOnlineAccounts

/// Initialize connection to the databases
bool Master::_StartDB()
{
    MySQL::Library_Init();

    sLog->SetLogDB(false);
    std::string dbstring;
    uint8 async_threads, synch_threads;

    dbstring = ConfigMgr::GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("World database not specified in configuration file");
        return false;
    }

    async_threads = ConfigMgr::GetIntDefault("WorldDatabase.WorkerThreads", 1);
    if (async_threads < 1 || async_threads > 32)
    {
        sLog->outError("World database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = ConfigMgr::GetIntDefault("WorldDatabase.SynchThreads", 1);
    ///- Initialise the world database
    if (!WorldDatabase.Open(dbstring, async_threads, synch_threads))
    {
        sLog->outError("Cannot connect to world database %s", dbstring.c_str());
        return false;
    }

    ///- Get character database info from configuration file
    dbstring = ConfigMgr::GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("Character database not specified in configuration file");
        return false;
    }

    async_threads = ConfigMgr::GetIntDefault("CharacterDatabase.WorkerThreads", 1);
    if (async_threads < 1 || async_threads > 32)
    {
        sLog->outError("Character database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = ConfigMgr::GetIntDefault("CharacterDatabase.SynchThreads", 2);

    ///- Initialise the Character database
    if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads))
    {
        sLog->outError("Cannot connect to Character database %s", dbstring.c_str());
        return false;
    }

    ///- Get login database info from configuration file
    dbstring = ConfigMgr::GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("Login database not specified in configuration file");
        return false;
    }

    async_threads = ConfigMgr::GetIntDefault("LoginDatabase.WorkerThreads", 1);
    if (async_threads < 1 || async_threads > 32)
    {
        sLog->outError("Login database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = ConfigMgr::GetIntDefault("LoginDatabase.SynchThreads", 1);
    ///- Initialise the login database
    if (!LoginDatabase.Open(dbstring, async_threads, synch_threads))
    {
        sLog->outError("Cannot connect to login database %s", dbstring.c_str());
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = ConfigMgr::GetIntDefault("RealmID", 0);
    if (!realmID)
    {
        sLog->outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog->outString("Realm running as realm ID %d", realmID);

    ///- Initialize the DB logging system
    sLog->SetLogDBLater(ConfigMgr::GetBoolDefault("EnableLogDB", false)); // set var to enable DB logging once startup finished.
    sLog->SetLogDB(false);
    sLog->SetRealmID(realmID);

    ///- Clean the database before starting
    clearOnlineAccounts();

    ///- Insert version info into DB
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH);        // One-time query
//.........这里部分代码省略.........
开发者ID:48jir,项目名称:SkyFireEMU,代码行数:101,代码来源:Master.cpp

示例5: CreatePIDFile


//.........这里部分代码省略.........
        fdr->SetDelayTime(freeze_delay * 1000);
        ACE_Based::Thread freeze_thread(fdr);
        freeze_thread.setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1)
    {
        sLog->outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    // set server online (allow connecting now)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);

    sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION);

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait();

    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    // set server offline
    LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    ///- Clean database before leaving
    clearOnlineAccounts();

    _StopDB();

    sLog->outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
开发者ID:48jir,项目名称:SkyFireEMU,代码行数:101,代码来源:Master.cpp

示例6: clearOnlineAccounts

/// Initialize connection to the databases
bool Master::_StartDB()
{
    ///- Get world database info from configuration file
    std::string dbstring;
    if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified in configuration file");
        return false;
    }
    sLog.outString("World Database: %s", dbstring.c_str());

    ///- Initialise the world database
    if(!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    if(!WorldDatabase.CheckRequiredField("db_version",REVISION_DB_MANGOS))
        return false;

    if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
    {
        sLog.outError("Character Database not specified in configuration file");
        return false;
    }
    sLog.outString("Character Database: %s", dbstring.c_str());

    ///- Initialise the Character database
    if(!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        return false;
    }

    if(!CharacterDatabase.CheckRequiredField("character_db_version",REVISION_DB_CHARACTERS))
        return false;

    ///- Get login database info from configuration file
    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Login database not specified in configuration file");
        return false;
    }

    ///- Initialise the login database
    sLog.outString("Login Database: %s", dbstring.c_str() );
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        return false;
    }

    if(!loginDatabase.CheckRequiredField("realmd_db_version",REVISION_DB_REALMD))
        return false;

    ///- Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);

    ///- Clean the database before starting
    clearOnlineAccounts();

    sWorld.LoadDBVersion();

    sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
    sLog.outString("Using creature EventAI: %s", sWorld.GetCreatureEventAIVersion());
    return true;
}
开发者ID:repka,项目名称:mangos,代码行数:75,代码来源:Master.cpp

示例7: CreatePIDFile


//.........这里部分代码省略.........
    ///- Start up freeze catcher thread
    if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        ACE_Based::Thread freeze_thread(fdr);
        freeze_thread.setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError ("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    sWorldSocketMgr->Wait ();

    // set server offline
    loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);

    ///- Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait ();

    ///- Clean database before leaving
    clearOnlineAccounts();

    ///- Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    loginDatabase.HaltDelayThread();

    sLog.outString( "Halting process..." );

    if (cliThread)
    {
        #ifdef WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
开发者ID:repka,项目名称:mangos,代码行数:101,代码来源:Master.cpp

示例8: clearOnlineAccounts

void Master::_StopDB()
{
    clearOnlineAccounts();
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:4,代码来源:Master.cpp

示例9: sleep

// Initialize connection to the databases
bool Master::_StartDB()
{
    sLog.SetLogDB(false);

    // Get world database info from configuration file
    std::string dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("World database not specified in configuration file");
        sleep(10);
        return false;
    }

    // Initialise the world database
    if (!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        sleep(10);
        return false;
    }

    // Get character database info from configuration file
    dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Character database not specified in configuration file");
        sleep(10);
        return false;
    }

    // Initialise the Character database
    if (!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        sleep(10);
        return false;
    }

    // Get login database info from configuration file
    dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Login database not specified in configuration file");
        sleep(10);
        return false;
    }

    // Initialise the login database
    if (!LoginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        sleep(10);
        return false;
    }

    // Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if (!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        sleep(10);
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);

    // Initialize the DB logging system
    sLog.SetLogDBLater(sConfig.GetBoolDefault("EnableLogDB", false)); // set var to enable DB logging once startup finished.
    sLog.SetLogDB(false);
    sLog.SetRealmID(realmID);

    // Clean the database before starting
    clearOnlineAccounts();

    // Insert version info into DB
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION);

    // Check DB version
    sWorld.LoadDBVersion();

    const char* db_version = sWorld.GetDBVersion();
	if (strcmp(db_version, _REQ_BDB_VERSION) != 0)
    {
        sLog.outError(" WARNING:");
        sLog.outError(" Your World DB version: %s is wrong.", db_version);
        sLog.outError(" Required World DB version: %s", _REQ_BDB_VERSION);
        sleep(10);
        return false;
    }

    sLog.outString("Using World DB: %s", db_version);
    return true;
}
开发者ID:Amara1231,项目名称:blizzlikecore,代码行数:93,代码来源:Master.cpp

示例10: CreatePIDFile


//.........这里部分代码省略.........
        sLog.outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    sWorldSocketMgr->Wait();

    // Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    // Stop soap thread
    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    // Set server offline in realmlist
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    // Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait ();

    // Clean account database before leaving
    clearOnlineAccounts();

    // Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
开发者ID:Amara1231,项目名称:blizzlikecore,代码行数:101,代码来源:Master.cpp

示例11: clearOnlineAccounts

/// Initialize connection to the databases
bool Master::_StartDB()
{
    ///- Get world database info from configuration file
    std::string dbstring;
    if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified in configuration file");
        return false;
    }
    sLog.outString("World Database: %s", dbstring.c_str());

    ///- Initialise the world database
    if(!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
    {
        sLog.outError("Character Database not specified in configuration file");
        return false;
    }
    sLog.outString("Character Database: %s", dbstring.c_str());

    ///- Initialise the Character database
    if(!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        return false;
    }

    ///- Get login database info from configuration file
    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Login database not specified in configuration file");
        return false;
    }

    ///- Initialise the login database
    sLog.outString("Login Database: %s", dbstring.c_str() );
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);

    ///- Clean the database before starting
    clearOnlineAccounts();

    sWorld.LoadDBVersion();

    sLog.outString("Using %s", sWorld.GetDBVersion());
    return true;
}
开发者ID:Actionfox,项目名称:mangos,代码行数:65,代码来源:Master.cpp

示例12: CreatePIDFile


//.........这里部分代码省略.........
        MaNGOS::Listener<WorldSocket> listener(sConfig.GetStringDefault("BindIP", "0.0.0.0"), int32(sWorld.getConfig(CONFIG_UINT32_PORT_WORLD)), networkThreadWorker);

        std::unique_ptr<MaNGOS::Listener<RASocket>> raListener;
        if (sConfig.GetBoolDefault("Ra.Enable", false))
            raListener.reset(new MaNGOS::Listener<RASocket>(sConfig.GetStringDefault("Ra.IP", "0.0.0.0"), sConfig.GetIntDefault("Ra.Port", 3443), 1));

        std::unique_ptr<SOAPThread> soapThread;
        if (sConfig.GetBoolDefault("SOAP.Enabled", false))
            soapThread.reset(new SOAPThread(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878)));

        // wait for shut down and then let things go out of scope to close them down
        while (!World::IsStopped())
            std::this_thread::sleep_for(std::chrono::seconds(1));
    }

    ///- Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    ///- Set server offline in realmlist
    LoginDatabase.DirectPExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%u'", REALM_FLAG_OFFLINE, realmID);

    ///- Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();

    ///- Clean account database before leaving
    clearOnlineAccounts();

    // send all still queued mass mails (before DB connections shutdown)
    sMassMailMgr.Update(true);

    ///- Wait for DB delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
#ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;
开发者ID:Phatcat,项目名称:mangos-wotlk,代码行数:66,代码来源:Master.cpp

示例13: __


//.........这里部分代码省略.........

    ACE_Based::Thread* soap_thread = NULL;

    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        OCSoapRunnable* soapconnectector = new OCSoapRunnable();
        soapconnectector->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfig.GetIntDefault("SOAP.Port", 7878)));
        soap_thread = new ACE_Based::Thread(soapconnectector);
    }
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }
	
    uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
    }

    sWorldSocketMgr->Wait();

    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }
    LoginDatabase.PExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
    _UnhookSignals();
    world_thread.wait();
    rar_thread.wait ();
    clearOnlineAccounts();
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }
    return World::GetExitCode();
}
开发者ID:Anonymus123,项目名称:AtomicCore-2.4.3,代码行数:101,代码来源:Master.cpp

示例14: clearOnlineAccounts

/// Initialize connection to the databases
bool Master::_StartDB()
{
    ///- Get world database info from configuration file
    std::string dbstring;
    if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified in configuration file");
        return false;
    }
    sLog.outString("World Database: %s", dbstring.c_str());

    ///- Initialise the world database
    if(!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
    {
        sLog.outError("Character Database not specified in configuration file");
        return false;
    }
    sLog.outString("Character Database: %s", dbstring.c_str());

    ///- Initialise the Character database
    if(!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        return false;
    }

    ///- Get login database info from configuration file
    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Login database not specified in configuration file");
        return false;
    }

    ///- Initialise the login database
    sLog.outString("Login Database: %s", dbstring.c_str() );
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);

    ///- Clean the database before starting
    clearOnlineAccounts();

    QueryResult* result = WorldDatabase.Query("SELECT version FROM db_version LIMIT 1");
    if(result)
    {
        Field* fields = result->Fetch();

        sLog.outString("Using %s", fields[0].GetString());
        delete result;
    }
    else
        sLog.outString("Using unknown world database.");

    return true;
}
开发者ID:yunishaa,项目名称:mangos-112,代码行数:73,代码来源:Master.cpp

示例15: dup


//.........这里部分代码省略.........
        }
    }
    #endif

    // Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        OCSoapRunnable* runnable = new OCSoapRunnable();

        runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    //uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);

    // Start up freeze catcher thread
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay * 1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }

    // Launch the world listener socket
    uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
        // give other threads a chance to start-up so we can shutdown them safely
        ACE_Based::Thread::Sleep(1500);
    }

    /* Run our World, we use main thread for this,
       because it we need the highest priority possible */
    WorldRunnable().run();

    // Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->kill(-1); // destroy
        freeze_thread->wait();
        delete freeze_thread;
    }
    
    sWorldSocketMgr->Wait();

    // Stop soap thread
    if (soap_thread)
    {
        soap_thread->wait();
        delete soap_thread;
    }

    // Set server offline in realmlist
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    rar_thread.wait ();

    // Clean account database before leaving
    clearOnlineAccounts();

    // Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
        cliThread->kill(SIGINT);
        cliThread->wait();
        delete cliThread;
    }

    // we've been messing up with stderr (if Console.Enable was set),
    // so we need to restore it back, to prevent SIGPIPEs after restart
    dup2(defaultStderr, 2);
    close(defaultStderr);

    // Remove signal handling before leaving
    _UnhookSignals();

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
开发者ID:gitter-badger,项目名称:OregonCore,代码行数:101,代码来源:Master.cpp


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