本文整理汇总了C++中carry_object函数的典型用法代码示例。如果您正苦于以下问题:C++ carry_object函数的具体用法?C++ carry_object怎么用?C++ carry_object使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了carry_object函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: set_skills
void set_skills(int max_value, int level)
{
int guai_value;
::set_skills(max_value, level);
if (level==1) guai_value = max_value+max_value/8;
else if (level==2) guai_value = max_value+max_value/6;
else guai_value = max_value+max_value/4;
set("JQB_known",1);
set_skill("wuxing-quan", guai_value+random(16));
set_skill("moondance", guai_value+random(16));
set_skill("whip", guai_value+random(16));
set_skill("jueqingbian", guai_value+random(16));
set("title", "伤情怨妇");
set("gender", "女性");
set_skill("moonforce", guai_value+random(16));
set_skill("literate", 180);
set_skill("moonshentong", guai_value+20+random(16));
map_skill("spells", "moonshentong");
map_skill("force", "moonforce");
map_skill("unarmed", "wuxing-quan");
map_skill("whip", "jueqingbian");
map_skill("parry", "jueqingbian");
map_skill("dodge", "moondance");
create_family("月宫",3 , "弟子");
set("force_factor", query_skill("force")/2);
set("mana_factor", query_skill("spells",1));
carry_object("/d/obj/armor/jinjia.c")->wear();
carry_object("/d/obj/weapon/whip/longsuo")->wield();
}
示例2: create
void create()
{
#include <kzznpc.h>
setup();
carry_object("/obj/cloth")->wear();
carry_object("/obj/std/armor/pijia")->wear();
}
示例3: smart_fight
(: smart_fight() :),
}) );
setup();
carry_object("/obj/armor/cloth")->wear();
carry_object("/obj/weapon/blade")->wield();
}
示例4: smart_fight
(: smart_fight() :),
}) );
set_skill("perception",200);
set_skill("move", 120);
set_skill("force", 120);
set_skill("unarmed", 180);
set_skill("sword", 130);
set_skill("parry", 130);
set_skill("dodge", 130);
set_skill("spells",100);
set_skill("qixing",100);
set_skill("taijiforce", 130);
set_skill("five-steps",120);
set_skill("taiji",140);
set_skill("three-sword",135);
map_skill("spells","qixing");
map_skill("unarmed","taiji");
map_skill("force", "taijiforce");
map_skill("dodge","five-steps");
map_skill("move","five-steps");
map_skill("parry","three-sword");
map_skill("sword","three-sword");
set_temp("apply/dodge", 30);
set_temp("apply/armor", 30);
setup();
carry_object(__DIR__"obj/silversword")->wield();
carry_object("/obj/armor/cloth")->wear();
}
示例5: create
void create()
{
#include <kzznpc.h>
set("area_name","ÑïÖÝ´òÌúÆÌ");
set("area_file","/d/yangzhou/tiepu.c");
set("vendor_goods", ([
"³¤½£": __DIR__"obj/changjian",
"¶Ì½£": __DIR__"obj/duanjian",
"Ø°Ê×": __DIR__"obj/bishou",
"¸Öµ¶": __DIR__"obj/gangdao",
"·ÉïÚ": __DIR__"obj/feibiao",
"tiejia":"/obj/std/armor/tiejia",
"tongjia":"/obj/std/armor/tongjia",
"pijia":"/obj/std/armor/pijia",
]) );
setup();
carry_object("/obj/cloth")->wear();
carry_object("/obj/weapon/hammer")->wield();
carry_object("/obj/std/armor/tiekui")->wear();
carry_object("/obj/std/armor/tiejia")->wear();
carry_object("/obj/std/armor/tiexue")->wear();
add_money("silver",30);
}
示例6: smart_fight
(: smart_fight() :),
}) );
setup();
carry_object(__DIR__"obj/redclothh")->wear();
carry_object(__DIR__"obj/7staff")->wield();
}
示例7: set_skills
void set_skills(int max_value, int level)
{
int guai_value;
::set_skills(max_value, level);
if (level==1) guai_value = max_value+max_value/8;
else if (level==2) guai_value = max_value+max_value/6;
else guai_value = max_value+max_value/4;
set_skill("literate", 150);
set_skill("stick", guai_value+random(16));
set_skill("sword", guai_value+random(16));
set_skill("liangyi-sword", guai_value+random(16));
set_skill("dao", guai_value+20+random(16));
set_skill("puti-zhi", guai_value+random(16));
set_skill("wuxiangforce", guai_value+random(16));
set_skill("qianjun-bang", guai_value+random(16));
set_skill("jindouyun", guai_value+random(16));
map_skill("spells", "dao");
map_skill("unarmed", "puti-zhi");
map_skill("force", "wuxiangforce");
map_skill("stick", "qianjun-bang");
map_skill("parry", "qianjun-bang");
map_skill("dodge", "jindouyun");
map_skill("sword", "liangyi-sword");
set("force_factor", query_skill("force")/2);
set("mana_factor", query_skill("spells",1));
carry_object("/d/obj/armor/jinjia.c")->wear();
carry_object("/d/sea/obj/dragonstick.c")->wield();
}
示例8: smart_fight
(: smart_fight() :),
}) );
set_skill("perception", 160);
set_skill("foreknowledge", 180);
set_skill("changelaw", 200);
set_skill("unarmed", 150);
set_skill("sword", 200);
set_skill("move", 160);
set_skill("force", 190);
set_skill("parry", 160);
set_skill("literate", 220);
set_skill("dodge", 160);
set_skill("taiji-sword", 200);
set_skill("three-sword", 200);
set_skill("wudang-quan", 160);
set_skill("nodust-steps",180);
set_skill("taijiforce",180);
map_skill("force","taijiforce");
map_skill("unarmed", "wudang-quan");
map_skill("sword", "three-sword");
map_skill("parry", "taiji-sword");
map_skill("dodge","nodust-steps");
setup();
carry_object(__DIR__"obj/cloth3")->wear();
carry_object(__DIR__"obj/hat")->wear();
carry_object(__DIR__"obj/swordd")->wield();
}
示例9: smart_fight
(: smart_fight() :),
}) );
set_skill("perception",200);
set_skill("move", 120);
set_skill("force", 120);
set_skill("unarmed", 180);
set_skill("sword", 150);
set_skill("parry", 150);
set_skill("dodge", 150);
set_skill("spells",100);
set_skill("qixing",100);
set_skill("taijiforce", 150);
set_skill("five-steps",150);
set_skill("taiji",180);
set_skill("taiji-sword",160);
map_skill("spells","qixing");
map_skill("unarmed","taiji");
map_skill("force", "taijiforce");
map_skill("dodge","five-steps");
map_skill("move","five-steps");
map_skill("parry","taiji-sword");
map_skill("sword","taiji-sword");
set_temp("apply/dodge", 30);
set_temp("apply/armor", 30);
set_max_encumbrance(800000);
setup();
carry_object(__DIR__"obj/heavysword")->wield();
carry_object("/obj/armor/cloth")->wear();
}
示例10: smart_fight
(: smart_fight() :),
}) );
setup();
carry_object("/obj/armor/cloth")->wear();
carry_object("/d/shaolin/npc/obj/hammer")->wield();
}
示例11: do_pfm
(: do_pfm() :),
}) );
setup();
carry_object(__DIR__"obj/monk22_cloth")->wear();
carry_object(__DIR__"obj/jiblade")->wield();
}
示例12: smart_fight
(: smart_fight() :),
}) );
set_skill("move", 200);
set_skill("force", 200);
set_skill("spells", 150);
set_skill("unarmed", 200);
set_skill("sword", 200);
set_skill("parry", 150);
set_skill("dodge", 150);
set_skill("magic",150);
set_skill("whip",200);
set_skill("qidaoforce", 150);
set_skill("five-steps",180);
set_skill("thunderwhip",180);
set_skill("pofeng-strike",180);
map_skill("unarmed","pofeng-strike");
map_skill("force", "qidaoforce");
map_skill("dodge","five-steps");
map_skill("move","five-steps");
map_skill("whip","thunderwhip");
map_skill("parry","thunderwhip");
set_temp("apply/dodge", 30);
set_temp("apply/armor", 30);
setup();
add_money("gold", random(3));
carry_object("/obj/armor/cloth")->wear();
carry_object(__DIR__"obj/w_whip")->wield();
}
示例13: smart_fight
(: smart_fight():),
}) );
setup();
carry_object(__DIR__"obj/yellow_shirt")->wear();
carry_object(__DIR__"obj/hat")->wear();
carry_object(__DIR__"obj/jin_sword")->wield();
}
示例14: smart_fight
(: smart_fight() :),
}) );
setup();
carry_object(__DIR__"obj/xiaosword")->wield();
carry_object(__DIR__"obj/xiaocloth")->wear();
}
示例15: ask_for_join
"出家" : (: ask_for_join() :),
"西毒" : (: ask_me :),
"欧阳锋" : (: ask_me :),
]) );
setup();
carry_object("/clone/weapon/changjian")->wield();
carry_object(__DIR__"obj/yellowrobe")->wear();
}