本文整理汇总了C++中VSX_UNUSED函数的典型用法代码示例。如果您正苦于以下问题:C++ VSX_UNUSED函数的具体用法?C++ VSX_UNUSED怎么用?C++ VSX_UNUSED使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了VSX_UNUSED函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: VSX_UNUSED
void vsx_widget_popup_menu::event_mouse_down(vsx_widget_distance distance, vsx_widget_coords coords, int button)
{
VSX_UNUSED(distance);
VSX_UNUSED(button);
req(over);
req(!oversub);
req(current_command_over);
visible = 0;
// call event
on_selection(*current_command_over);
// perform command's action
current_command_over->action();
// send command to parent
req(current_command_over->cmd.size());
vsx_command_s* command = command_q_b.addc(current_command_over, true);
if (command->cmd_data == "$mpos")
{
command->cmd_data = vsx_vector3_helper::to_string
(
coords.world_global-parent->get_pos_p(),
2
);
if (command->parts.size() > 2)
command->parts[2] = command->cmd_data;
}
parent->vsx_command_queue_b(this);
}
示例2: VSX_UNUSED
void vsx_widget_2d_pager::event_mouse_down(vsx_widget_distance distance,vsx_widget_coords coords,int button)
{
VSX_UNUSED(coords);
VSX_UNUSED(button);
distance.center.x > 0.0f ? increase() : decrease();
}
示例3: get_pos_p
/*vsx_vector3<> vsx_widget_panel::calc_pos()
{
vsx_vector3<> p = get_pos_p();
if (pos_from_parent) {
return pos - target_size * 0.5;
// p.x += target_pos.x;
// p.y += target_pos.y;
p.x -= target_size.x*0.5;
p.y -= target_size.y*0.5;
} else
p = parent->get_inner_pos();
if (render_type == render_3d) {
p.z = pos.z;
} else {
p.z = 0.0f;
}
return p;
}
*/
int vsx_widget_panel::inside_xy_l(vsx_vector3<> &test, vsx_vector3<> &global)
{
VSX_UNUSED(test);
VSX_UNUSED(global);
//return vsx_widget::inside_xy_l(test,global);
return 0;
}
示例4: VSX_UNUSED
void vsx_widget_seq_pool_manager::event_text(wchar_t character_wide, char character)
{
VSX_UNUSED(character_wide);
VSX_UNUSED(character);
vsx_string<>filter = ((vsx_widget_base_edit*)search)->get_string();
((vsx_widget_editor*)edit)->editor->set_filter_string( filter );
}
示例5: mouse_pos_event
void GLFWCALL mouse_pos_event(int x, int y)
{
VSX_UNUSED(x);
VSX_UNUSED(y);
set_modifiers();
glfwGetMousePos(&last_x, &last_y);
if (mouse_state) mouse_pos_type = 1;
else mouse_pos_type = 2;
}
示例6: event_mouse_down
void event_mouse_down(vsx_widget_distance distance,vsx_widget_coords coords,int button)
{
VSX_UNUSED(distance);
VSX_UNUSED(coords);
VSX_UNUSED(button);
if (dragging) dragging = false;
if (get_selected_item() != "")
{
command_q_b.add_raw("seq_pool select " + editor->get_line(editor->selected_line) );
parent->vsx_command_queue_b(this);
}
}
示例7: VSX_UNUSED
void vsx_widget_profiler_thread::event_mouse_move_passive(vsx_widget_distance distance,vsx_widget_coords coords)
{
VSX_UNUSED(distance);
//mouse_pos = coords.world_global - get_pos_p();
mouse_pos = distance.center;
parent->event_mouse_move_passive(distance, coords);
}
示例8: VSX_UNUSED
void vsx_widget_profiler_plot::event_mouse_double_click(vsx_widget_distance distance,vsx_widget_coords coords,int button)
{
VSX_UNUSED(distance);
VSX_UNUSED(coords);
VSX_UNUSED(button);
if (!selected_chunk)
return;
double tdiff = selected_chunk->time_end - selected_chunk->time_start;
vsx_printf("tdiff. %f\n", tdiff);
time_scale::get_instance()->time_scale_x = 0.5 / (tdiff) ;
time_scale::get_instance()->time_offset = -time_scale::get_instance()->time_scale_x * (selected_chunk->time_start + 0.5 * tdiff);
camera.set_pos( vsx_vector3<>(0.0, 0.0, 1.9) );
update_vbo();
}
示例9: MOD_CM
vsx_module* MOD_CM(unsigned long module, void* args)
{
VSX_UNUSED(args);
switch(module)
{
case 0: return (vsx_module*)(new module_mesh_vertex_picker);
case 1: return (vsx_module*)(new module_mesh_quat_rotate);
case 2: return (vsx_module*)(new module_mesh_deformers_mesh_vertex_move);
case 3: return (vsx_module*)(new module_mesh_translate);
case 4: return (vsx_module*)(new module_mesh_to_float3_arrays);
case 5: return (vsx_module*)(new module_mesh_compute_tangents);
case 6: return (vsx_module*)(new module_mesh_inflate_thread);
case 7: return (vsx_module*)(new module_mesh_deformers_random_normal_distort);
case 8: return (vsx_module*)(new module_mesh_noise);
case 9: return (vsx_module*)(new module_mesh_quat_rotate_around_vertex);
case 10: return (vsx_module*)(new module_mesh_dummy);
case 11: return (vsx_module*)(new module_mesh_scale);
case 12: return (vsx_module*)(new module_mesh_rain_down);
case 13: return (vsx_module*)(new module_mesh_calc_attachment);
case 14: return (vsx_module*)(new module_mesh_vertex_distance_sort);
case 15: return (vsx_module*)(new module_mesh_translate_edge_wraparound);
case 16: return (vsx_module*)(new module_mesh_vortex);
case 17: return (vsx_module*)(new module_mesh_scale_normalize);
case 18: return (vsx_module*)(new module_mesh_segmesh_to_mesh);
case 19: return (vsx_module*)(new module_mesh_compute_tangents_vertex_color_array);
case 20: return (vsx_module*)(new module_mesh_mirror);
case 21: return (vsx_module*)(new module_mesh_interpolate_2p);
}
return 0;
}
示例10: output
void output(vsx_module_param_abs* param)
{
VSX_UNUSED(param);
particles = in_particlesystem->get_addr();
if (particles) {
if (prev_num_particles != particles->particles->size())
{
// remove all the old ones
/*for (unsigned long i = 0; i < gr.size(); i++)
{
delete gr[i];
}
gr.reset_used(0);*/
//printf("num particles: %d\n",particles->particles->size());
//printf("prev_num: %d\n",prev_num_particles);
for (unsigned long i = prev_num_particles; i < particles->particles->size(); ++i) {
//if (i == prev_num_particles) printf("allocating again\n");
gr[i] = new gravity_strip;
//printf("i: %d\n",i);
gr[i]->init();
gr[i]->init_strip();
}
prev_num_particles = particles->particles->size();
}
//printf("done alloc %d\n",particles->particles->size());
for (unsigned long i = 0; i < particles->particles->size(); ++i) {
//gr[i].length = 0.0f;
gr[i]->width = ribbon_width->get();
//gr[i].masses[1].mass = gr[i].masses[0].mass + ribbon_width->get();
gr[i]->length = length->get();
gr[i]->friction = friction->get();
float tt = ((*particles->particles)[i].time/(*particles->particles)[i].lifetime);
if (tt < 0.0f) tt = 0.0f;
if (tt > 1.0f) tt = 1.0f;
gr[i]->color0[0] = color0->get(0)*tt;
gr[i]->color0[1] = color0->get(1)*tt;
gr[i]->color0[2] = color0->get(2)*tt;
gr[i]->color0[3] = color0->get(3)*tt;
gr[i]->color1[0] = color1->get(0);
gr[i]->color1[1] = color1->get(1);
gr[i]->color1[2] = color1->get(2);
gr[i]->step_freq = 10.0f * step_length->get();
//if (last_update != engine->vtime) {
gr[i]->update(engine->dtime, (*(particles->particles))[i].pos.x, (*(particles->particles))[i].pos.y, (*(particles->particles))[i].pos.z);
//last_upd ate = engine->vtime;
//}
//printf("%f, %f, %f\n", (*particles->particles)[i].pos.x, (*particles->particles)[i].pos.y, (*particles->particles)[i].pos.z);
gr[i]->render();
// printf("%d %d;;; %d\n",__LINE__,i, particles->particles->size());
// add the delta-time to the time of the particle
/*(*particles->particles)[i].pos.x += px*engine->dtime;
(*particles->particles)[i].pos.y += py*engine->dtime;
(*particles->particles)[i].pos.z += pz*engine->dtime;*/
}
//printf("done drawing\n");
}
render_result->set(1);
}
示例11: app_draw
bool app_draw(int id)
{
VSX_UNUSED(id);
if (first)
{
first = false;
intro = new vsx_logo_intro;
vxe_local = new vsx_engine("");
vxe_local->set_no_send_client_time(true);
vxe_local->start();
vsx_string path = PLATFORM_SHARED_FILES;
vxe_local->load_state(path+"example-prods/vovoid-luna-reactivation.vsx");
}
vxe_local->process_message_queue(&cmd_in,&cmd_out);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
vxe_local->render();
if
(
vxe_local->get_engine_state() == VSX_ENGINE_LOADING
&&
vxe_local->get_engine_info()->vtime < 1.0f
)
intro->draw(true,false);
else
intro->draw(false,false);
return true;
}
示例12: MOD_CM
vsx_module* MOD_CM(unsigned long module, void* args)
{
VSX_UNUSED(args);
switch(module) {
case 0: return (vsx_module*)(new module_output_screen_opengl);
}
return 0;
}
示例13: create_new_module
vsx_module* create_new_module(unsigned long module, void* args)
{
VSX_UNUSED(args);
switch(module) {
case 0: return (vsx_module*)(new vsx_module_obj_loader);
case 1: return (vsx_module*)(new vsx_module_vxm_loader);
}
return 0;
}
示例14: create_new_module
vsx_module* create_new_module(unsigned long module, void* args)
{
VSX_UNUSED(args);
switch(module) {
case 0: return (vsx_module*)(new vsx_module_file_chooser);
case 1: return (vsx_module*)(new vsx_module_resource_to_string);
}
return 0;
}
示例15: event_mouse_move
void event_mouse_move(vsx_widget_distance distance, vsx_widget_coords coords)
{
VSX_UNUSED(distance);
if (get_selected_item() != "")
{
dragging = true;
drag_coords = coords;
}
}