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C++ VAR函数代码示例

本文整理汇总了C++中VAR函数的典型用法代码示例。如果您正苦于以下问题:C++ VAR函数的具体用法?C++ VAR怎么用?C++ VAR使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了VAR函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: VAR

void ScummEngine_v72he::resetScummVars() {
	ScummEngine_v70he::resetScummVars();

	VAR(VAR_VIDEO_PERFORMANCE) = 26;

	VAR(VAR_NUM_ROOMS) = _numRooms - 1;
	VAR(VAR_NUM_SCRIPTS) = _numScripts - 1;
	VAR(VAR_NUM_SOUNDS) = _numSounds - 1;
	VAR(VAR_NUM_COSTUMES) = _numCostumes - 1;
	VAR(VAR_NUM_IMAGES) = _numImages - 1;
	VAR(VAR_NUM_CHARSETS) = _numCharsets - 1;
	VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;

	if (_game.heversion <= 74) {
		// Songs are disabled, if sound is disabled.
		VAR(VAR_SOUND_ENABLED) = 1;
	}

	if (_game.heversion == 74) {
		// Uses different values, compared to later HE80+ games.
		if (_game.platform == Common::kPlatformMacintosh) {
			VAR(VAR_PLATFORM) = 3;
		} else {
			VAR(VAR_PLATFORM) = 2;
		}
	}
}
开发者ID:pdpdds,项目名称:scummvm,代码行数:27,代码来源:vars.cpp

示例2: VAR

Obj *prim_cons(Env *env, Obj *root, Obj **list)
{
    VAR(args);
    *args = eval_list(env, root, list);
    return make_cell(env, root, &(*args)->car, &(*args)->cdr->car);
}
开发者ID:yanoh,项目名称:minilisp,代码行数:6,代码来源:minilisp.c

示例3: settabsize

/* Returns non-zero if tab size changed */
int settabsize(unsigned mode)
{
	switch (mode & MAJORMODE) {
	case CMODE:
		if (Tabsize == VAR(VCTABS))
			return 0;
		return Tabsize = VAR(VCTABS);
	case SHMODE:
		if (Tabsize == VAR(VTABS) && Taboffset == VAR(VSHTABS))
			return 0;
		Taboffset = VAR(VSHTABS);
		return Tabsize = VAR(VTABS);
	case PYMODE:
		if (Tabsize == VAR(VSHTABS) && Taboffset == VAR(VSHTABS))
			return 0;
		return Tabsize = Taboffset = VAR(VSHTABS);
	default:
		if (Tabsize == VAR(VTABS))
			return 0;
		return Tabsize = VAR(VTABS);
	}
}
开发者ID:smaclennan,项目名称:zedit,代码行数:23,代码来源:vars.c

示例4: pass_CallNode

static int
pass_CallNode(void *self, Pass pass, int level, void *par)
{
   VAR(CallNode, np, self);
   switch (pass)
   {
   case Print:
      fprintfOffs(stdout, level, "CallNode: %s (%d) byref=%d, isC=%d, rest=%d\n", np->name, np->argc, np->byref, np->isC, np->rest);
      break;
   case PrintSrc:
      {
	 VAR(CodestrNode, cp, par);
	 VAR(StrBuf, out, cp->buf);
	 VAR(Node, npp, self);
	 int r, n = 0;

	 putString_StrBuf(out, np->name);
	 putString_StrBuf(out, "(");
	 for (r = first_List(&npp->list); r; r = next_List(&npp->list))
	 {
		 VAR(Node, p, npp->list.current_of_List);
	    if (n)
	       putString_StrBuf(out, ", ");
	    n++;
	    if (p->pass(p, pass, level + 1, par))
	       break;
	 }
	 putString_StrBuf(out, ")");
      }
      return 0;
   case Codegen1:
      {
	 Node *npp = (Node *) np;

	 int r;

	 for (r = first_List(&npp->list); r; r = next_List(&npp->list))
	 {
		 VAR(Node, p, npp->list.current_of_List);
	    if (!strcmp(p->name, "ref"))
	    {
	       Node *np1 = ((RefNode *) p)->expr;

	       if (np1 && !strcmp(np1->name, "fmemvar"))
	       {
		  ((VarNode *) np1)->isArg = 1;
	       }
	    }
	 }
      }
      break;
   case CalcDeep:
      {
	 VAR(Function, fp, par);
	 int deep, ret;

	 np->isC = add_to_undeclared(np->name, &np->func);
	 addDeep(fp, 1);
	 deep = fp->deep_of_Function;
	 ret = pass_Node(self, pass, level, par);
	 fp->deep_of_Function = deep;
	 if (np->func && !np->func->isPublic_of_Function)
	    np->name = np->func->name_of_Function;
	 return ret;
      }
      break;
   case CText:
      {
	 VAR(FILE, out, par);
	 fprintfOffs(out, level, "_clip_push_nil( _mp );\n");
	 pass_Node(self, pass, level - 1, par);
	 switch (np->isC)
	 {
	 case 2:
	    fprintfOffs(out, level, "if ( (_ret=_clip_%s(_mp, clip_%s, %d, %d, %s))) goto _trap_%d;\n", np->node.isTop ? "proc" : "func", np->name, np->argc, np->rest, ref_name(np), np->node.seqNo);
	    break;
	 case 1:
	 case 0:
	    fprintfOffs(out, level,
			"if ( (_ret=_clip_%s_hash(_mp, %ld /* %s */, %d, %d, %s))) goto _trap_%d;\n",
			np->node.isTop ? "proc" : "func", (long) hashstr(np->name), np->name, np->argc, np->rest, ref_name(np), np->node.seqNo);
	    break;
	 }
	 return 0;
      }
      break;
   case OText:
      {
	 VAR(StrBuf, out, par);
	 putByte_StrBuf(out, CLIP_PUSH_NIL);
	 pass_Node(self, pass, level - 1, par);
	 switch (np->isC)
	 {
	 case 2:
	    if (np->node.isTop)
	       putByte_StrBuf(out, np->rest ? CLIP_SPROCR : CLIP_SPROC);
	    else
	       putByte_StrBuf(out, np->rest ? CLIP_SFUNCR : CLIP_SFUNC);
	    putByte_StrBuf(out, np->argc);
	    putShort_StrBuf(out, np->func->mno_of_Function);
//.........这里部分代码省略.........
开发者ID:amery,项目名称:clip-angelo,代码行数:101,代码来源:static_pass_CallNode.c

示例5: ConfigAppLoad

// Read in the config file for the whole application
int ConfigAppLoad()
{
	TCHAR szConfig[MAX_PATH];
	TCHAR szLine[1024];
	FILE* h;
	
#ifdef _UNICODE
	setlocale(LC_ALL, "");
#endif

	CreateConfigName(szConfig);

	if ((h = _tfopen(szConfig, _T("rt"))) == NULL) {
		return 1;
	}

	// Go through each line of the config file
	while (_fgetts(szLine, sizeof(szLine), h)) {
		int nLen = _tcslen(szLine);

		// Get rid of the linefeed at the end
		if (szLine[nLen - 1] == 10) {
			szLine[nLen - 1] = 0;
			nLen--;
		}

#define VAR(x) { TCHAR* szValue = LabelCheck(szLine,_T(#x));			\
  if (szValue) x = _tcstol(szValue, NULL, 0); }
#define VAR64(x) { TCHAR* szValue = LabelCheck(szLine,_T(#x));			\
  if (szValue) x = (long long)_tcstod(szValue, NULL); }
#define FLT(x) { TCHAR* szValue = LabelCheck(szLine,_T(#x));			\
  if (szValue) x = _tcstod(szValue, NULL); }
#define STR(x) { TCHAR* szValue = LabelCheck(szLine,_T(#x) _T(" "));	\
  if (szValue) _tcscpy(x,szValue); }

		VAR(nIniVersion);

		// Emulation
		VAR(bBurnUseASMCPUEmulation);

		// Video
		VAR(nVidDepth); VAR(nVidRefresh);
		VAR(nVidRotationAdjust);

		// horizontal oriented
		VAR(nVidHorWidth); VAR(nVidHorHeight);
		VAR(bVidArcaderesHor);
		VAR(VidPreset[0].nWidth); VAR(VidPreset[0].nHeight);
		VAR(VidPreset[1].nWidth); VAR(VidPreset[1].nHeight);
		VAR(VidPreset[2].nWidth); VAR(VidPreset[2].nHeight);
		VAR(VidPreset[3].nWidth); VAR(VidPreset[3].nHeight);
		VAR(nScreenSizeHor);

		// vertical oriented
		VAR(nVidVerWidth); VAR(nVidVerHeight);
		VAR(bVidArcaderesVer);
		VAR(VidPresetVer[0].nWidth); VAR(VidPresetVer[0].nHeight);
		VAR(VidPresetVer[1].nWidth); VAR(VidPresetVer[1].nHeight);
		VAR(VidPresetVer[2].nWidth); VAR(VidPresetVer[2].nHeight);
		VAR(VidPresetVer[3].nWidth); VAR(VidPresetVer[3].nHeight);
		VAR(nScreenSizeVer);

		VAR(nWindowSize);
		VAR(nWindowPosX); VAR(nWindowPosY);
		VAR(bDoGamma);
		VAR(bVidUseHardwareGamma);
		VAR(bHardwareGammaOnly);
		FLT(nGamma);
		VAR(bVidFullStretch);
		VAR(bVidCorrectAspect);
		
		VAR(bVidAutoSwitchFull);

		VAR(bVidTripleBuffer);
		VAR(bVidVSync);

		VAR(bVidScanlines);
		VAR(nVidScanIntensity);
		VAR(bMonitorAutoCheck);
		VAR(nVidScrnAspectX);
		VAR(nVidScrnAspectY);
		VAR(bForce60Hz);
		VAR(bAlwaysDrawFrames);

		VAR(bVidUsePlaceholder);
		STR(szPlaceHolder);

		VAR(nVidSelect);
		VAR(nVidBlitterOpt[0]);
		VAR64(nVidBlitterOpt[1]);
		VAR(nVidBlitterOpt[2]);
		VAR(nVidBlitterOpt[3]);

		// DirectDraw blitter
		VAR(bVidScanHalf);

		// Direct3D blitter
		VAR(bVidBilinear);
		VAR(bVidScanDelay);
//.........这里部分代码省略.........
开发者ID:carstene1ns,项目名称:fbagx,代码行数:101,代码来源:cona.cpp

示例6: hlist

term hlist(register term H, register term regs, stack wam)
{ no i; cell xval; bp_long ival; byte stamp;
#if TRACE>0
  fprintf(STD_err,"entering hlist, wam=%d, bboard=%d H=%d\n",
    wam,g.shared[BBoardStk].base,H);
  bbcheck(wam);
#endif
  if(!INTEGER(X(1))) return NULL; /* first arg: stamp */
  stamp=(byte)(OUTPUT_INT(X(1)));
  xval=X(2); /* second arg: starting arity of listed terms */
  if(!INTEGER(xval)) return NULL;
  ival=OUTPUT_INT(xval);
  for(i=0; i<HMAX; i++)
    if(hstamp[i]>=stamp && HUSED())
      { term xref=C2T(g.predmark);

        if(hstamp[i]<=RUNTIME)
          { /* gets preds of arity < ival `represented' as g.predmark*/
            if(g.predmark!=htable[i].pred 
                || GETARITY(htable[i].fun)<(no)ival) 
              continue;
              xval=g.predmark;
          }
        else
          { /* gets RUNTIME data of arity > ival */
            cell v=htable[i].val;
			if(NULL==(term)v) 
			  continue;
            if(VAR(v) &&
              !(
                 ONSTACK(g.shared[BBoardStk],v) ||
                 ONSTACK(g.shared[InstrStk],v) /*|| ON(HeapStk,v) */
               )) { 
#if TRACE>0
                fprintf(STD_err,
                 "unexpected data in htable[%d]=>\n<%s,%s>->%s\n",i,
                  smartref(htable[i].pred,wam),
                  smartref(htable[i].fun,wam),
                  smartref(v,wam));
#endif
                /* continue; */
            }      
         
            FDEREF(v);

            if((INTEGER(xval) && ival>0) 
                || VAR(xval)
                || (GETARITY(xval) < (no)ival)
                || xval==g.empty 
             )  
            continue;
            if(COMPOUND(xval))
              xval=T2C(xref);
          }
        IF_OVER("COPY_KEYS",(term *)H,HeapStk,bp_halt(9));
        SAVE_FUN(htable[i].pred);
        SAVE_FUN(htable[i].fun);
#if 0
        ASSERT2(( ATOMIC(xval)
           || ONSTACK(g.shared[BBoardStk],xval)
           || ON(HeapStk,xval)), /* will fail with multiple engines */
        xval);
#endif
        PUSH_LIST(xval);
      }
  PUSH_NIL();
  return H;
}
开发者ID:TheApacheCats,项目名称:binprolog,代码行数:68,代码来源:dict.c

示例7: before

	void before() {
		for(int i=1;i<reps*history_size;i++)
			VAR(done[i]) = false;
	}
开发者ID:robryk,项目名称:parsum,代码行数:4,代码来源:history_test.cpp

示例8: fetchScriptByte

void ScummEngine_v60he::o60_roomOps() {
	int a, b, c, d, e;

	byte subOp = fetchScriptByte();

	switch (subOp) {
	case 172:		// SO_ROOM_SCROLL
		b = pop();
		a = pop();
		if (a < (_screenWidth / 2))
			a = (_screenWidth / 2);
		if (b < (_screenWidth / 2))
			b = (_screenWidth / 2);
		if (a > _roomWidth - (_screenWidth / 2))
			a = _roomWidth - (_screenWidth / 2);
		if (b > _roomWidth - (_screenWidth / 2))
			b = _roomWidth - (_screenWidth / 2);
		VAR(VAR_CAMERA_MIN_X) = a;
		VAR(VAR_CAMERA_MAX_X) = b;
		break;

	case 174:		// SO_ROOM_SCREEN
		b = pop();
		a = pop();
		if (_game.heversion >= 71)
			initScreens(a, _screenHeight);
		else
			initScreens(a, b);
		break;

	case 175:		// SO_ROOM_PALETTE
		d = pop();
		c = pop();
		b = pop();
		a = pop();
		setPalColor(d, a, b, c);
		break;

	case 176:		// SO_ROOM_SHAKE_ON
		setShake(1);
		break;

	case 177:		// SO_ROOM_SHAKE_OFF
		setShake(0);
		break;

	case 179:		// SO_ROOM_INTENSITY
		c = pop();
		b = pop();
		a = pop();
		darkenPalette(a, a, a, b, c);
		break;

	case 180:		// SO_ROOM_SAVEGAME
		_saveTemporaryState = true;
		_saveLoadSlot = pop();
		_saveLoadFlag = pop();
		break;

	case 181:		// SO_ROOM_FADE
		a = pop();
		if (_game.heversion >= 70) {
			// Defaults to 1 but doesn't use fade effects
		} else if (a) {
			_switchRoomEffect = (byte)(a & 0xFF);
			_switchRoomEffect2 = (byte)(a >> 8);
		} else {
			fadeIn(_newEffect);
		}
		break;

	case 182:		// SO_RGB_ROOM_INTENSITY
		e = pop();
		d = pop();
		c = pop();
		b = pop();
		a = pop();
		darkenPalette(a, b, c, d, e);
		break;

	case 183:		// SO_ROOM_SHADOW
		e = pop();
		d = pop();
		c = pop();
		b = pop();
		a = pop();
		if (_game.heversion == 60)
			setShadowPalette(a, b, c, d, e, 0, 256);
		break;

	case 186:		// SO_ROOM_TRANSFORM
		d = pop();
		c = pop();
		b = pop();
		a = pop();
		palManipulateInit(a, b, c, d);
		break;

	case 187:		// SO_CYCLE_SPEED
		b = pop();
//.........这里部分代码省略.........
开发者ID:havlenapetr,项目名称:Scummvm,代码行数:101,代码来源:script_v60he.cpp

示例9: startScene

/**
 * Start a 'scene' by loading the specified room with the given main actor.
 * The actor is placed next to the object indicated by objectNr.
 */
void startScene(int room, Actor* a, int objectNr)
{
	int i, where;

	printf("Loading room %d\n", room);

	stopTalk();

	//fadeOut(_switchRoomEffect2);
	//_newEffect = _switchRoomEffect;

	ScriptSlot *ss = &vm.slot[_currentScript];

	if (_currentScript != 0xFF) {
		if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) {
			if (ss->cutsceneOverride)
				printf("Error: Object %d stopped with active cutscene/override in exit\n", ss->number);

			//nukeArrays(_currentScript);
			_currentScript = 0xFF;
		} else if (ss->where == WIO_LOCAL) {
			if (ss->cutsceneOverride)
				printf("Error: Script %d stopped with active cutscene/override in exit\n", ss->number);

			//nukeArrays(_currentScript);
			_currentScript = 0xFF;
		}
	}

	VAR(VAR_NEW_ROOM) = room;

	runExitScript();

	killScriptsAndResources();


	InitFrameBuffers();

	// For HE80+ games
	for (i = 0; i < 4096; i++)
		_roomVars[i] = 0;

	//nukeArrays(0xFF);

	for (i = 1; i < _numActors; i++) {
		hideActor(&_actors[i]);
	}

		/*for (i = 0; i < 256; i++) {
			_roomPalette[i] = i;
			if (_shadowPalette)
				_shadowPalette[i] = i;
		}*/

	VAR(VAR_ROOM) = room;
	//_fullRedraw = true;

	//_res->increaseResourceCounters();

	_currentRoom = room;
	VAR(VAR_ROOM) = room;

	//if (room >= 0x80 && _game.version < 7 && _game.heversion <= 71)
	//	_roomResource = _resourceMapper[room & 0x7F];
	//else
	_roomResource = room;

	VAR(VAR_ROOM_RESOURCE) = _roomResource;

	//if (room != 0)
	//	ensureResourceLoaded(rtRoom, room);

	//clearRoomObjects();
	ClearObjectFrameBuffer();
	clearDrawObjectQueue();

	if(RoomResource != NULL) freeLFLF(RoomResource);

	if (_currentRoom == 0) {
		RoomResource = NULL;
		//_ENCD_offs = _EXCD_offs = 0;
		//_numObjectsInRoom = 0;
		return;
	}
	else 
	{
		readRoom(HE1_File, &Room, getLFLFOffset(HE0_File, &HE0_Data, room));
		RoomResource = &Room;
		ConvertRoomBackground(HE1_File, RoomResource);
	}

	//setupRoomSubBlocks();
	//resetRoomSubBlocks();

	//initBGBuffers(_roomHeight);

//.........这里部分代码省略.........
开发者ID:DrMcCoy,项目名称:ScummDS,代码行数:101,代码来源:room.cpp

示例10: switch

void Map_v2::loadMapObjects(const char *avjFile) {
	uint8 wayPointsCount;
	uint16 var;
	int16 id;
	int16 mapWidth, mapHeight;
	int16 tmp;
	byte *variables;
	uint32 tmpPos;
	uint32 passPos;

	var = _vm->_game->_script->readVarIndex();
	variables = _vm->_inter->_variables->getAddressOff8(var);

	id = _vm->_game->_script->readInt16();

	if (((uint16) id) >= 65520) {
		switch ((uint16) id) {
			case 65530:
				for (int i = 0; i < _mapWidth * _mapHeight; i++)
					_passMap[i] -= READ_VARO_UINT8(var + i);
				break;
			case 65531:
				for (int i = 0; i < _mapWidth * _mapHeight; i++)
					_passMap[i] += READ_VARO_UINT8(var + i);
				break;
			case 65532:
				for (int i = 0; i < _mapWidth * _mapHeight; i++)
					WRITE_VARO_UINT8(var + i, 0x00);
				break;
			case 65533:
				warning("Map_v2::loadMapObjects(): ID == 65533");
				break;
			case 65534:
				_tilesWidth = READ_VARO_UINT8(var);
				_tilesHeight = READ_VARO_UINT8(var + 1);
				_mapWidth = READ_VARO_UINT8(var + 2);
				_mapHeight = READ_VARO_UINT8(var + 3);
				_mapUnknownBool = READ_VARO_UINT8(var + 4) ? true : false;
				break;
			case 65535:
				_passMap = (int8 *)_vm->_inter->_variables->getAddressOff8(var);
				break;
			default:
				warning("Map_v2::loadMapObjects(): ID == %d", (uint16) id);
				break;
		}
		return;
	}

	Resource *resource = _vm->_game->_resources->getResource(id);
	if (!resource)
		return;

	Common::SeekableReadStream &mapData = *resource->stream();

	_mapVersion = mapData.readByte();
	if (_mapVersion == 4) {
		_screenWidth = 640;
		_screenHeight = 400;
	} else if (_mapVersion == 3) {
		_passWidth = 65;
		_screenWidth = 640;
		_screenHeight = 200;
	} else {
		_passWidth = 40;
		_screenWidth = 320;
		_screenHeight = 200;
	}

	_wayPointCount = mapData.readByte();
	_tilesWidth = mapData.readSint16LE();
	_tilesHeight = mapData.readSint16LE();

	_bigTiles = !(_tilesHeight & 0xFF00);
	_tilesHeight &= 0xFF;

	if (_mapVersion == 4) {
		_screenWidth = mapData.readSint16LE();
		_screenHeight = mapData.readSint16LE();
	}

	_mapWidth = _screenWidth / _tilesWidth;
	_mapHeight = _screenHeight / _tilesHeight;

	passPos = mapData.pos();
	mapData.skip(_mapWidth * _mapHeight);

	if (resource->getData()[0] == 1)
		wayPointsCount = _wayPointCount = 40;
	else
		wayPointsCount = _wayPointCount == 0 ? 1 : _wayPointCount;

	delete[] _wayPoints;
	_wayPoints = new WayPoint[wayPointsCount];
	for (int i = 0; i < _wayPointCount; i++) {
		_wayPoints[i].x = mapData.readSByte();
		_wayPoints[i].y = mapData.readSByte();
		_wayPoints[i].notWalkable = mapData.readSByte();
	}

//.........这里部分代码省略.........
开发者ID:tramboi,项目名称:scummvm-test,代码行数:101,代码来源:map_v2.cpp

示例11: FUNC

FUNC(void, OS_CODE) tpl_init_pit(void)
{
  TPL_PIT.MCR = PIT_MCR_FRZ;
}


#if 0 /* We're using the generated function tpl_load_pits for now */
/**
 * tpl_load_pit loads the given pit channel with a value and starts the channel
 *
 * @param pit     chan pit channel id to load
 * @param ticks   value to load
 *
 */
FUNC(void, OS_CODE) tpl_load_pit(
  VAR(uint8, AUTOMATIC) chan,
  VAR(uint32, AUTOMATIC) ticks)
{
  /* loads the value */
  PIT_LVR(chan) = ticks;
  /* clear interrupt flag */
  PIT_FR(chan) = PIT_FR_TIF;
  /* start the channel and enable interrupt */
  PIT_CR(chan) = PIT_CR_TEN | PIT_CR_TIE;
}

/**
 * tpl_start_pit starts a given pit channel
 *
 * @param pit     chan pit channel id to start
 *
开发者ID:TrampolineRTOS,项目名称:trampoline,代码行数:31,代码来源:tpl_timers.c

示例12: getDescriptor

void getDescriptor(int W, int H, const double *SSH, int x1, int y1, int x2, int y2, int DS1, int DS2, double *descriptor) 
{
        int bbwidth=x2-x1;
        int bbheight=y2-y1;
        
        for(uint a=0;a<DS1;++a) {
                int il=int(x1+a*bbwidth/DS1)-1;
                int iu=int((x1)+(a+1)*bbwidth/DS1);
                
                for(uint b=0;b<DS1;++b) {
                        int jl=int(y1+b*bbheight/DS1)-1;
                        int ju=int((y1)+(b+1)*bbheight/DS1);
                        
                        for(uint c=0;c<DS2;++c) {
                                int xl=int(x1+c*bbwidth/DS2)-1;
                                int xu=int((x1)+(c+1)*bbwidth/DS2);
                                
                                for(uint d=0;d<DS2;++d) {
                                        int yl=int(y1+d*bbheight/DS2)-1;
                                        int yu=int((y1)+(d+1)*bbheight/DS2);

                                        
                                        DBG(10) <<  VAR(il) << " - " << VAR(iu) <<" "
                                               <<  VAR(jl) << " - " << VAR(ju) <<" "
                                               <<  VAR(xl) << " - " << VAR(xu) <<" "
                                               <<  VAR(yl) << " - " << VAR(yu) << std::endl;
                                        
                                                
                                        descriptor[b+a*DS1+d*DS1*DS1+c*DS1*DS1*DS2]
                                                = MATRIX(SSH, ju , iu , yu , xu , H, W, H, W)
                                                
                                                - MATRIX(SSH, jl, iu, yu, xu, H, W, H, W) 
                                                - MATRIX(SSH, ju, il, yu, xu, H, W, H, W) 
                                                - MATRIX(SSH, ju, iu, yl, xu, H, W, H, W) 
                                                - MATRIX(SSH, ju, iu, yu, xl, H, W, H, W) 
                                                
                                                + MATRIX(SSH, jl, il, yu, xu, H, W, H, W) 
                                                + MATRIX(SSH, jl, iu, yl, xu, H, W, H, W) 
                                                + MATRIX(SSH, jl, iu, yu, xl, H, W, H, W) 
                                                + MATRIX(SSH, ju, il, yl, xu, H, W, H, W) 
                                                + MATRIX(SSH, ju, il, yu, xl, H, W, H, W) 
                                                + MATRIX(SSH, ju, iu, yl, xl, H, W, H, W) 
                                                
                                                - MATRIX(SSH, ju, il, yl, xl, H, W, H, W) 
                                                - MATRIX(SSH, jl, iu, yl, xl, H, W, H, W) 
                                                - MATRIX(SSH, jl, il, yu, xl, H, W, H, W) 
                                                - MATRIX(SSH, jl, il, yl, xu, H, W, H, W) 

                                                + MATRIX(SSH , jl, il, yl, xl, H, W, H, W);


                                        DBG(10) << "[" << a << " " << b << " " << c << " " << d <<"]:"
                                                << xl << "-" << xu << " "
                                                << yl << "-" << yu << " " 
                                                << il << "-" << iu << " " 
                                                << jl << "-" << ju << " " 
                                                << " V=" << MATRIX(descriptor, b,a,d,c, DS1,DS1,DS2,DS2)
                                                << std::endl;
                                        
                                        //DBG(10) << VAR(b)<< " " <<VAR(a) << " " <<VAR(d) << " " << VAR(c) << " "<< VAR(MATRIX(descriptor, b,a,d,c, DS1,DS1,DS2,DS2)) << std::endl; 
                                }
                        }
                }
        }
}
开发者ID:tp6vul3wj,项目名称:PatchMatch-filter,代码行数:65,代码来源:td_ssGetDescriptor.cpp

示例13: qPBReaderDialog


//.........这里部分代码省略.........

      // bottom margin
      _pBottom = new qPBReaderSetValueWidgetWithLabel("Bottom margin", this);
      _pBottom->_pSetValueWidget->SetText(QString::number(bottom));
      _pBottom->_pSetValueWidget->setEnabled(!bUseBookMargin);
      pVert->AddWidget(_pBottom);

      QObject::connect(_pUseBookMarginCheckBox, SIGNAL(stateChanged(int)),
                       this, SLOT(UseBookMarginChanged(int)));

      QObject::connect(_pTop->_pSetValueWidget, SIGNAL(Minus()),
                       this                   , SLOT(TopMarginMinus()));
      QObject::connect(_pTop->_pSetValueWidget, SIGNAL(Plus()),
                       this                   , SLOT(TopMarginPlus()));
      QObject::connect(_pSide->_pSetValueWidget, SIGNAL(Minus()),
                       this                    , SLOT(SideMarginMinus()));
      QObject::connect(_pSide->_pSetValueWidget, SIGNAL(Plus()),
                       this                    , SLOT(SideMarginPlus()));
      QObject::connect(_pBottom->_pSetValueWidget, SIGNAL(Minus()),
                       this                      , SLOT(BottomMarginMinus()));
      QObject::connect(_pBottom->_pSetValueWidget, SIGNAL(Plus()),
                       this                      , SLOT(BottomMarginPlus()));
   }


   // ----------------------------------
   // hyphens
   // ----------------------------------

   {
      QString sHyphenPatt = qPBReaderConfig::GetDefaultHyphenPatternLang();
      bool bUseHyphens = !sHyphenPatt.isEmpty();
      Qt::CheckState state = bUseHyphens ? Qt::Checked : Qt::Unchecked;
      TRACE << VAR(bUseHyphens) << endl;
      const QStringList & lsLang = qPBReaderLangLists::GetAvailableHyphenPatterns();

      // use hyphens

      _pUseHyphens = new QCheckBox(tr("Hyphenation"), pVert);
      _pUseHyphens->setCheckState(state);
      pVert->AddWidget(_pUseHyphens);

      // hyphen lang

      _pHyphenDic = new qPBReaderComboBox(tr("Hyphen dictionary language"), this);
      _pHyphenDic->_pComboBox->addItems(lsLang);
      int nPos = lsLang.indexOf(sHyphenPatt);
      if (nPos < 0)
      {
         nPos = 9; // en-us
      }
      _pHyphenDic->_pComboBox->setCurrentIndex(nPos);
      _pHyphenDic->_pComboBox->setEnabled(bUseHyphens);
      pVert->AddWidget(_pHyphenDic);

      QObject::connect(_pUseHyphens, SIGNAL(stateChanged(int)),
                       this, SLOT(UseHyphensChanged(int)));

      QObject::connect(_pHyphenDic->_pComboBox,
                       SIGNAL(currentIndexChanged(const QString &)),
                       this, SLOT(HyphenDicChanged(const QString &)));
   }

   // ----------------------------------
   // fonts
   // ----------------------------------
开发者ID:m4mmon,项目名称:qPBReader,代码行数:67,代码来源:qPBReaderConfigDialog.cpp

示例14: switch

void ScummEngine::resetScummVars() {
	if (_game.heversion < 70 && _game.version <= 6) {
		// VAR_SOUNDCARD modes
		// 0 PC Speaker
		// 1 Tandy
		// 2 CMS
		// 3 AdLib
		// 4 Roland
		switch (_sound->_musicType) {
		case MDT_NONE:
		case MDT_PCSPK:
			VAR(VAR_SOUNDCARD) = 0;
			break;
		case MDT_PCJR:
			VAR(VAR_SOUNDCARD) = 1;
			break;
		case MDT_CMS:
			VAR(VAR_SOUNDCARD) = 2;
			break;
		case MDT_ADLIB:
			VAR(VAR_SOUNDCARD) = 3;
			break;
		default:
			if ((_game.id == GID_MONKEY_EGA || _game.id == GID_MONKEY_VGA || (_game.id == GID_LOOM && _game.version == 3))
			   &&  (_game.platform == Common::kPlatformDOS)) {
				VAR(VAR_SOUNDCARD) = 4;
			} else {
				VAR(VAR_SOUNDCARD) = 3;
			}
			break;
		}

		if (_game.platform == Common::kPlatformFMTowns)
			VAR(VAR_VIDEOMODE) = 42;
		// Value only used by the Macintosh version of Indiana Jones and the Last Crusade
		else if (_game.platform == Common::kPlatformMacintosh && _game.version == 3)
			VAR(VAR_VIDEOMODE) = 50;
		// Value only used by the Amiga version of Monkey Island 2
		else if (_game.platform == Common::kPlatformAmiga)
			VAR(VAR_VIDEOMODE) = 82;
		else if (_renderMode == Common::kRenderCGA)
			VAR(VAR_VIDEOMODE) = 4;
		else if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG)
			VAR(VAR_VIDEOMODE) = 30;
		else if (_renderMode == Common::kRenderEGA)
			VAR(VAR_VIDEOMODE) = 13;
		else
			VAR(VAR_VIDEOMODE) = 19;

		if (_game.platform == Common::kPlatformMacintosh && (_game.features & GF_OLD_BUNDLE)) {
			// Set screen size for the Macintosh version of Indy3/Loom
			VAR(39) = 320;
		}
		if (_game.platform == Common::kPlatformDOS && _game.id == GID_LOOM && _game.version == 3) {
			// Set number of sound resources
			VAR(39) = 80;
		}

		if (_game.id == GID_LOOM || _game.version >= 4)
			VAR(VAR_HEAPSPACE) = 1400;
		if (_game.version >= 4)
			VAR(VAR_FIXEDDISK) = 1;
		if (_game.version >= 5)
			VAR(VAR_INPUTMODE) = 3;
		if (_game.version == 6)
			VAR(VAR_V6_EMSSPACE) = 10000;

		if (_game.heversion >= 60) {
			// Set fast speed, to enable all animations
			VAR(VAR_MACHINE_SPEED) = 2;

			VAR(VAR_SOUNDPARAM) = 1;  // Soundblaster for music
			VAR(VAR_SOUNDPARAM2) = 1; // Soundblaster for sound effects
		}
	}

	if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) {
		VAR(VAR_ROOM_WIDTH) = _screenWidth;
		VAR(VAR_ROOM_HEIGHT) = _screenHeight;
	}

	if (VAR_DEBUGMODE != 0xFF) {
		VAR(VAR_DEBUGMODE) = _debugMode;
		if (_game.heversion >= 80 && _debugMode)
			VAR(85) = 1;
	}

	if (VAR_FADE_DELAY != 0xFF)
		VAR(VAR_FADE_DELAY) = 3;

	VAR(VAR_CHARINC) = 4;
	setTalkingActor(0);
}
开发者ID:pdpdds,项目名称:scummvm,代码行数:93,代码来源:vars.cpp

示例15: b

Model::Model(const std::string& filename, VARAreaRef varStatic) {
    // This loads an IFS file.  Note that we could have used G3D::IFSModel::load to
    // parse the file for us.

    // file := 
    //    fileheader +
    //    vertexheader +
    //    vertex* +
    //    triheader +
    //    tri*
    //
    //  fileheader   := (string32) "IFS" + (float32)1.0 + (string32)modelname
    //  vertexheader := (string32) "VERTICES" + (uint32)numVertices
    //  vertex       := (float32)x + (float32)y + (float32)z
    //  triheader    := (string32)"TRIANGLES" + (uint32)numFaces
    //  tri          := (uint32)v0 + (uint32)v1 + (uint32)v2

    Log::common()->println(std::string("Loading ") + filename);

    BinaryInput b(filename, G3D_LITTLE_ENDIAN);

    std::string fmt         = b.readString32();
    float       version     = b.readFloat32();
    (void) version;
    std::string name        = b.readString32();

    debugAssert(fmt     == "IFS");
    debugAssert(version == 1.0);

    std::string vertexHeader = b.readString32();

    // Load the vertices
    vertex.resize(b.readUInt32());

    for (int v = 0; v < vertex.size(); ++v) {
        vertex[v] = b.readVector3() * 5;
    }

    // Per-vertex normals
    normal.resize(vertex.size());

    // Load the triangles
    std::string triHeader   = b.readString32();

    int numTris = b.readUInt32();

    for (int t = 0; t < numTris; ++t) {
        int v0 = b.readUInt32();
        int v1 = b.readUInt32();
        int v2 = b.readUInt32();

        // Compute the non-unit face normal
        Vector3 faceNormal = 
          (vertex[v1] - vertex[v0]).cross( 
           (vertex[v2] - vertex[v0]));

        normal[v0] += faceNormal;
        normal[v1] += faceNormal;
        normal[v2] += faceNormal;

        // Record the indices
        index.append(v0, v1, v2);
    }

    // Rescale the normals to unit length
    for (int n = 0; n < normal.size(); ++n) {
        normal[n] = normal[n].direction();
    }

    varVertex = VAR(vertex, varStatic);
    varNormal = VAR(normal, varStatic);
    debugAssertGLOk();    
}
开发者ID:luaman,项目名称:g3d-cpp,代码行数:73,代码来源:main.cpp


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