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C++ VALIDATE函数代码示例

本文整理汇总了C++中VALIDATE函数的典型用法代码示例。如果您正苦于以下问题:C++ VALIDATE函数的具体用法?C++ VALIDATE怎么用?C++ VALIDATE使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了VALIDATE函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: alloc_perm

AFFECT_DATA *new_affect(void)
{
    static AFFECT_DATA af_zero;
    AFFECT_DATA *af;

    if (affect_free == NULL)
	af = alloc_perm(sizeof(*af));
    else
    {
	af = affect_free;
	affect_free = affect_free->next;
    }

    *af = af_zero;


    VALIDATE(af);
    return af;
}
开发者ID:Wookiee-,项目名称:ansr,代码行数:19,代码来源:recycle.c

示例2: onlp_psu_cpr_4011_fan_percentage_set

static int
onlp_psu_cpr_4011_fan_percentage_set(onlp_oid_t id, int p)
{
    int i = ONLP_OID_ID_GET(id) - 2;
    unsigned char mux_ch[]      = {0x2, 0x4};
    unsigned char cfg_addr[]    = {I2C_PSU1_SLAVE_ADDR_CFG, I2C_PSU2_SLAVE_ADDR_CFG};
    unsigned char speed[2] = {(unsigned char)p, 0};
    VALIDATE(id);

    if (as5610_52x_i2c0_pca9548_channel_set(mux_ch[i]) != 0) {
        return ONLP_STATUS_E_INTERNAL;
    }

    if (i2c_nWrite(I2C_PSU_BUS_ID, cfg_addr[i], I2C_PSU_FAN_SPEED_CTL_REG, sizeof(speed), speed) != 0) {
        return ONLP_STATUS_E_INTERNAL;
    }

    return ONLP_STATUS_OK;
}
开发者ID:brandonchuang,项目名称:OpenNetworkLinux,代码行数:19,代码来源:fani.c

示例3: VALIDATE

const SkGlyph& SkGlyphCache::getGlyphIDMetrics(uint16_t glyphID) {
    VALIDATE();
    uint32_t id = SkGlyph::MakeID(glyphID);
    unsigned index = ID2HashIndex(id);
    SkGlyph* glyph = fGlyphHash[index];

    if (NULL == glyph || glyph->fID != id) {
        RecordHashCollisionIf(glyph != NULL);
        glyph = this->lookupMetrics(glyphID, kFull_MetricsType);
        fGlyphHash[index] = glyph;
    } else {
        RecordHashSuccess();
        if (glyph->isJustAdvance()) {
            fScalerContext->getMetrics(glyph);
        }
    }
    SkASSERT(glyph->isFullMetrics());
    return *glyph;
}
开发者ID:3rdexp,项目名称:soui,代码行数:19,代码来源:SkGlyphCache.cpp

示例4: new_mbr

MBR_DATA *
new_mbr (void)
{
  static MBR_DATA mbr_zero;
  MBR_DATA *mbr;

  if (mbr_free == NULL)
    mbr = alloc_perm (sizeof (*mbr));
  else
    {
      mbr = mbr_free;
      mbr_free = mbr_free->next;
    }

  *mbr = mbr_zero;
  VALIDATE (mbr);
  mbr->name = &str_empty[0];
  return mbr;
}
开发者ID:BlinkenMUD,项目名称:BlinkenMUD,代码行数:19,代码来源:recycle.c

示例5: new_ban

BAN_DATA *
new_ban (void)
{
  static BAN_DATA ban_zero;
  BAN_DATA *ban;

  if (ban_free == NULL)
    ban = alloc_perm (sizeof (*ban));
  else
    {
      ban = ban_free;
      ban_free = ban_free->next;
    }

  *ban = ban_zero;
  VALIDATE (ban);
  ban->name = &str_empty[0];
  return ban;
}
开发者ID:BlinkenMUD,项目名称:BlinkenMUD,代码行数:19,代码来源:recycle.c

示例6: new_wiz

WIZ_DATA *
new_wiz (void)
{
  static WIZ_DATA wiz_zero;
  WIZ_DATA *wiz;

  if (wiz_free == NULL)
    wiz = alloc_perm (sizeof (*wiz));
  else
    {
      wiz = wiz_free;
      wiz_free = wiz_free->next;
    }

  *wiz = wiz_zero;
  VALIDATE (wiz);
  wiz->name = &str_empty[0];
  return wiz;
}
开发者ID:BlinkenMUD,项目名称:BlinkenMUD,代码行数:19,代码来源:recycle.c

示例7: new_cln

CLN_DATA *
new_cln (void)
{
  static CLN_DATA cln_zero;
  CLN_DATA *cln;

  if (cln_free == NULL)
    cln = alloc_perm (sizeof (*cln));
  else
    {
      cln = cln_free;
      cln_free = cln_free->next;
    }

  *cln = cln_zero;
  VALIDATE (cln);
  cln->name = &str_empty[0];
  return cln;
}
开发者ID:BlinkenMUD,项目名称:BlinkenMUD,代码行数:19,代码来源:recycle.c

示例8: Lin_Init

void Lin_Init( const Lin_ConfigType* Config )
{
	(void)Config;
	uint8 i;

	VALIDATE( (LinDriverStatus == LIN_UNINIT), LIN_INIT_SERVICE_ID, LIN_E_STATE_TRANSITION );
	/* VALIDATE( (Config!=0), LIN_INIT_SERVICE_ID, LIN_E_INVALID_POINTER ); */

	for (i=0;i<LIN_CONTROLLER_CNT;i++)
	{
		/* LIN171: On entering the state LIN_INIT, the Lin module shall set each channel into
		 * state LIN_CH_UNINIT. */
		LinChannelStatus[i] = LIN_CH_UNINIT;
	}

	/* LIN146: LIN_UNINIT -> LIN_INIT: The Lin module shall transition from LIN_UNINIT
	 * to LIN_INIT when the function Lin_Init is called. */
	LinDriverStatus = LIN_INIT;
}
开发者ID:uincore,项目名称:OpenSAR,代码行数:19,代码来源:LinFlex.c

示例9: INHERITED

GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, size_t size, GrBufferType intendedType,
                       GrAccessPattern accessPattern, bool cpuBacked, const void* data)
    : INHERITED(gpu, size, intendedType, accessPattern, cpuBacked),
      fCPUData(nullptr),
      fIntendedType(intendedType),
      fBufferID(0),
      fSizeInBytes(size),
      fUsage(gr_to_gl_access_pattern(intendedType, accessPattern)),
      fGLSizeInBytes(0),
      fHasAttachedToTexture(false) {
    if (this->isCPUBacked()) {
        // Core profile uses vertex array objects, which disallow client side arrays.
        SkASSERT(!gpu->glCaps().isCoreProfile());
        if (gpu->caps()->mustClearUploadedBufferData()) {
            fCPUData = sk_calloc_throw(fSizeInBytes);
        } else {
            fCPUData = sk_malloc_flags(fSizeInBytes, SK_MALLOC_THROW);
        }
        if (data) {
            memcpy(fCPUData, data, fSizeInBytes);
        }
    } else {
        GL_CALL(GenBuffers(1, &fBufferID));
        if (fBufferID) {
            GrGLenum target = gpu->bindBuffer(fIntendedType, this);
            CLEAR_ERROR_BEFORE_ALLOC(gpu->glInterface());
            // make sure driver can allocate memory for this buffer
            GL_ALLOC_CALL(gpu->glInterface(), BufferData(target,
                                                         (GrGLsizeiptr) fSizeInBytes,
                                                         data,
                                                         fUsage));
            if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) {
                GL_CALL(DeleteBuffers(1, &fBufferID));
                fBufferID = 0;
            } else {
                fGLSizeInBytes = fSizeInBytes;
            }
        }
    }
    VALIDATE();
    this->registerWithCache(SkBudgeted::kYes);
}
开发者ID:BertiKarsunke,项目名称:skia,代码行数:42,代码来源:GrGLBuffer.cpp

示例10: update_canvas

void tscrollbar_::set_item_position(const unsigned item_position)
{
	// Set the value always execute since we update a part of the state.
	item_position_ = item_position > item_count_ - visible_items_
			? item_count_ - visible_items_
			: item_position;

	item_position_ = (item_position_ + step_size_ - 1) / step_size_;

	if(all_items_visible()) {
		item_position_ = 0;
	}

	// Determine the pixel offset of the item position.
	positioner_offset_ = static_cast<unsigned>(item_position_ * pixels_per_step_);

	update_canvas();

	VALIDATE(item_position_ <= item_count_ - visible_items_, null_str);
}
开发者ID:freeors,项目名称:War-Of-Kingdom,代码行数:20,代码来源:scrollbar.cpp

示例11: cpg_virt_hostlist

static int
cpg_virt_hostlist(hostlist_callback callback, void *arg, void *priv)
{
	struct cpg_info *info = (struct cpg_info *) priv;
	int i;

	VALIDATE(priv);
	printf("[cpg-virt] HOSTLIST operation\n");

	pthread_mutex_lock(&local_vm_list_lock);
	update_local_vms(info);
	for (i = 0 ; i < local_vm_list->vm_count ; i++) {
		callback(local_vm_list->vm_states[i].v_name,
				 local_vm_list->vm_states[i].v_uuid,
				 local_vm_list->vm_states[i].v_state.s_state, arg);
	}
	pthread_mutex_unlock(&local_vm_list_lock);

	return 1;
}
开发者ID:ClusterLabs,项目名称:fence-virt,代码行数:20,代码来源:cpg-virt.c

示例12: VALIDATE

bool DX10_Obj_LitTex::Initialise(DX10_Renderer* _pRenderer, DX10_Mesh* _pMesh, DX10_Shader_LitTex* _pShader, std::string _texName)
{
    if (_pRenderer == 0 || _pMesh == 0 || _pShader == 0)
    {
        // If any pointers are NULL, Object cannot be initialized
        return false;
    }

    // Assign Member Variables
    m_pRenderer = _pRenderer;
    m_pMesh = _pMesh;
    m_pShader = _pShader;

    m_pTextures = new std::vector<ID3D10ShaderResourceView*>;
    ID3D10ShaderResourceView* pTempTex = 0;
    VALIDATE(m_pRenderer->CreateTexture(_texName, pTempTex));
    m_pTextures->push_back(pTempTex);

    return true;
}
开发者ID:JcFowles,项目名称:DX10FrameWork,代码行数:20,代码来源:DX10_Obj_LitTex.cpp

示例13: VALIDATE

std::pair<T*, config::attribute_value> mp_options_helper::add_node_and_get_widget(
		tree_view_node& option_node, const std::string& id, data_map& data, const config& cfg)
{
	tree_view_node& node = option_node.add_child(id + "_node", data);

	T* widget = dynamic_cast<T*>(node.find(id, true));
	VALIDATE(widget, missing_widget(id));

	const std::string widget_id = cfg["id"];

	auto& option_config = options_data_[visible_options_.back().id];
	if(!option_config.has_attribute(widget_id) || option_config[widget_id].empty()) {
		option_config[widget_id] = cfg["default"];
	}

	widget->set_id(widget_id);
	widget->set_tooltip(cfg["description"]);

	return {widget, option_config[widget_id]};
}
开发者ID:GregoryLundberg,项目名称:wesnoth,代码行数:20,代码来源:mp_options_helper.cpp

示例14: alloc_perm

PROG_LIST *new_rprog(void)
{
   static PROG_LIST rp_zero;
   PROG_LIST *rp;

   if (rprog_free == NULL)
       rp = alloc_perm(sizeof(*rp));
   else
   {
       rp = rprog_free;
       rprog_free=rprog_free->next;
   }

   *rp = rp_zero;
   rp->vnum             = 0;
   rp->trig_type        = 0;
   rp->code             = str_dup("");
   VALIDATE(rp);
   return rp;
}
开发者ID:verias,项目名称:SRMud,代码行数:20,代码来源:recycle.c

示例15: onlp_thermal_info_get_locked__

static int
onlp_thermal_info_get_locked__(onlp_oid_t oid, onlp_thermal_info_t* info)
{
    int rv;
    VALIDATE(oid);

    rv = onlp_thermali_info_get(oid, info);
    if(rv >= 0) {

#if ONLP_CONFIG_INCLUDE_PLATFORM_OVERRIDES == 1
        int id = ONLP_OID_ID_GET(oid);
        cJSON* entry = NULL;

        cjson_util_lookup(onlp_json_get(0), &entry, "overrides.thermal.%d", id);
        onlp_thermali_info_from_json__(entry, info, 0);
#endif

    }
    return rv;
}
开发者ID:brandonchuang,项目名称:OpenNetworkLinux,代码行数:20,代码来源:thermal.c


注:本文中的VALIDATE函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。