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C++ UpdateTeamScore函数代码示例

本文整理汇总了C++中UpdateTeamScore函数的典型用法代码示例。如果您正苦于以下问题:C++ UpdateTeamScore函数的具体用法?C++ UpdateTeamScore怎么用?C++ UpdateTeamScore使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了UpdateTeamScore函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetHordeFlagPicker

void BattlegroundTP::EventPlayerCapturedFlag(Player *Source)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    uint32 winner = 0;

    Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    if (Source->GetTeam() == ALLIANCE)
    {
        if (!this->IsHordeFlagPickedup())
            return;
        SetHordeFlagPicker(0);                              // must be before aura remove to prevent 2 events (drop+capture) at the same time
        // horde flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_WAIT_RESPAWN;
        // Drop Horde Flag from Player
        Source->RemoveAurasDueToSpell(BG_TP_SPELL_HORDE_FLAG);
        if (m_FlagDebuffState == 1)
            Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT);
        if (m_FlagDebuffState == 2)
            Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT);
        if (GetTeamScore(ALLIANCE) < BG_TP_MAX_TEAM_SCORE)
            AddPoint(ALLIANCE, 1);
        PlaySoundToAll(BG_TP_SOUND_FLAG_CAPTURED_ALLIANCE);
        RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
    }
    else
    {
        if (!this->IsAllianceFlagPickedup())
            return;
        SetAllianceFlagPicker(0);                           // must be before aura remove to prevent 2 events (drop+capture) at the same time
        // alliance flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_WAIT_RESPAWN;
        // Drop Alliance Flag from Player
        Source->RemoveAurasDueToSpell(BG_TP_SPELL_ALLIANCE_FLAG);
        if (m_FlagDebuffState == 1)
            Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT);
        if (m_FlagDebuffState == 2)
            Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT);
        if (GetTeamScore(HORDE) < BG_TP_MAX_TEAM_SCORE)
            AddPoint(HORDE, 1);
        PlaySoundToAll(BG_TP_SOUND_FLAG_CAPTURED_HORDE);
        RewardReputationToTeam(889, m_ReputationCapture, HORDE);
    }
    //for flag capture is reward 2 honorable kills
    RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());

    SpawnBGObject(BG_TP_OBJECT_H_FLAG, BG_TP_FLAG_RESPAWN_TIME);
    SpawnBGObject(BG_TP_OBJECT_A_FLAG, BG_TP_FLAG_RESPAWN_TIME);

    if (Source->GetTeam() == ALLIANCE)
        SendMessageToAll(LANG_BG_TP_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
    else
        SendMessageToAll(LANG_BG_TP_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);

    UpdateFlagState(Source->GetTeam(), 1);                  // flag state none
    UpdateTeamScore(Source->GetTeam());
    // only flag capture should be updated
    UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);      // +1 flag captures

    // update last flag capture to be used if teamscore is equal
    SetLastFlagCapture(Source->GetTeam());

    if (GetTeamScore(ALLIANCE) == BG_TP_MAX_TEAM_SCORE)
        winner = ALLIANCE;

    if (GetTeamScore(HORDE) == BG_TP_MAX_TEAM_SCORE)
        winner = HORDE;

    if (winner)
    {
        UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 0);
        UpdateWorldState(BG_TP_FLAG_UNK_HORDE, 0);
        UpdateWorldState(BG_TP_FLAG_STATE_ALLIANCE, 1);
        UpdateWorldState(BG_TP_FLAG_STATE_HORDE, 1);
        UpdateWorldState(BG_TP_STATE_TIMER_ACTIVE, 0);

        RewardHonorToTeam(BG_TP_Honor[m_HonorMode][BG_TP_WIN], winner);
        EndBattleground(winner);
    }
    else
    {
        m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_TP_FLAG_RESPAWN_TIME;
    }
}
开发者ID:kmishima,项目名称:DarkCore,代码行数:85,代码来源:BattlegroundTP.cpp

示例2: SetHordeFlagPicker

void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    m_LastCapturedFlagTeam = Source->GetTeam();

    uint32 winner = 0;

    Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    if (Source->HasAura(BG_WS_SPELL_FOCUSED_ASSAULT))
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
    if (Source->HasAura(BG_WS_SPELL_BRUTAL_ASSAULT))
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_BRUTAL_ASSAULT);
    if (Source->GetTeam() == ALLIANCE)
    {
        if (!IsHordeFlagPickedup())
            return;
        SetHordeFlagPicker(0);                              // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // horde flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Horde Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
        if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(ALLIANCE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
        RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, ALLIANCE);
    }
    else
    {
        if (!IsAllianceFlagPickedup())
            return;
        SetAllianceFlagPicker(0);                           // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // alliance flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Alliance Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
        if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(HORDE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
        RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, HORDE);
    }
    //for flag capture is reward 2 honorable kills
    RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG)), Source->GetTeam());
    RewardXpToTeam(0, 0.6f, Source->GetTeam());

    //flag carrier gets another 2 honorable kills
    Source->RewardHonor(NULL, 0, GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG)));

    // despawn flags
    SpawnEvent(WS_EVENT_FLAG_A, 0, false);
    SpawnEvent(WS_EVENT_FLAG_H, 0, false);

    if (Source->GetTeam() == ALLIANCE)
        SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
    else
        SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);

    UpdateFlagState(Source->GetTeam(), 1);                  // flag state none
    UpdateTeamScore(Source->GetTeam());
    // only flag capture should be updated
    UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);      // +1 flag captures
    Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE,1);

    if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
        winner = ALLIANCE;

    if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
        winner = HORDE;

    if (winner)
    {
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
        UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
        UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);

        EndBattleGround(winner);
    }
    else
    {
        m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
    }
}
开发者ID:Archives,项目名称:try,代码行数:84,代码来源:BattleGroundWS.cpp

示例3: SetHordeFlagPicker

void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    uint8 type = 0;
    uint32 winner = 0;
    const char *message = "";

    //TODO FIX reputation and honor gains for low level players!

    Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    if (Source->GetBGTeam() == ALLIANCE)
    {
        if (!this->IsHordeFlagPickedup())
            return;
        SetHordeFlagPicker(0);                              // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // horde flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Horde Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
        if (m_FlagDebuffState == 1)
          Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
        if (m_FlagDebuffState == 2)
          Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
        message = GetTrinityString(LANG_BG_WS_CAPTURED_HF);
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
        if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(ALLIANCE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
        RewardReputationToTeam(890, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE);          // +35 reputation
        RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE);                    // +40 bonushonor
    }
    else
    {
        if (!this->IsAllianceFlagPickedup())
            return;
        SetAllianceFlagPicker(0);                           // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // alliance flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Alliance Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
        if (m_FlagDebuffState == 1)
          Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
        if (m_FlagDebuffState == 2)
          Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
        message = GetTrinityString(LANG_BG_WS_CAPTURED_AF);
        type = CHAT_MSG_BG_SYSTEM_HORDE;
        if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(HORDE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
        RewardReputationToTeam(889, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], HORDE);             // +35 reputation
        RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], HORDE);                       // +40 bonushonor
    }

    SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
    SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);

    WorldPacket data;
    ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
    SendPacketToAll(&data);

    UpdateFlagState(Source->GetBGTeam(), 1);                  // flag state none
    UpdateTeamScore(Source->GetBGTeam());
    // only flag capture should be updated
    UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);      // +1 flag captures...

    if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
        winner = ALLIANCE;

    if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
        winner = HORDE;

    if (winner)
    {
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
        UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
        UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);

        RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner);
        EndBattleGround(winner);
    }
    else
    {
        m_FlagsTimer[GetTeamIndexByTeamId(Source->GetBGTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
    }
}
开发者ID:Xadras,项目名称:looking4group-core,代码行数:88,代码来源:BattleGroundWS.cpp

示例4: SetHordeFlagPicker

void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    uint8 type = 0;
    uint32 winner = 0;
    const char *message = "";

    Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    if (Source->GetTeam() == ALLIANCE)
    {
        if (!IsHordeFlagPickedup())
            return;
        SetHordeFlagPicker(0);                              // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // horde flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Horde Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
        message = GetMangosString(LANG_BG_WS_CAPTURED_HF);
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
        if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(ALLIANCE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
        RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
    }
    else
    {
        if (!IsAllianceFlagPickedup())
            return;
        SetAllianceFlagPicker(0);                           // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // alliance flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Alliance Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
        message = GetMangosString(LANG_BG_WS_CAPTURED_AF);
        type = CHAT_MSG_BG_SYSTEM_HORDE;
        if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(HORDE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
        RewardReputationToTeam(889, m_ReputationCapture, HORDE);
    }
    //for flag capture is reward distributed according level range
    RewardHonorToTeamDepOnLvl(BG_WSG_FlagCapturedHonor, Source->GetTeam());

    // despawn flags
    SpawnEvent(WS_EVENT_FLAG_A, 0, false);
    SpawnEvent(WS_EVENT_FLAG_H, 0, false);

    WorldPacket data;
    ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
    SendPacketToAll(&data);

    UpdateFlagState(Source->GetTeam(), 1);                  // flag state none
    UpdateTeamScore(Source->GetTeam());
    // only flag capture should be updated
    UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);      // +1 flag captures

    if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
        winner = ALLIANCE;

    if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
        winner = HORDE;

    if (winner)
    {
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
        UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
        UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);

        EndBattleGround(winner);
    }
    else
    {
        m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
    }
}
开发者ID:magomags,项目名称:mangoszero,代码行数:78,代码来源:BattleGroundWS.cpp


注:本文中的UpdateTeamScore函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。