本文整理汇总了C++中UpdateTeamScore函数的典型用法代码示例。如果您正苦于以下问题:C++ UpdateTeamScore函数的具体用法?C++ UpdateTeamScore怎么用?C++ UpdateTeamScore使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了UpdateTeamScore函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetHordeFlagPicker
void BattlegroundTP::EventPlayerCapturedFlag(Player *Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 winner = 0;
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
if (Source->GetTeam() == ALLIANCE)
{
if (!this->IsHordeFlagPickedup())
return;
SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// horde flag in base (but not respawned yet)
m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_WAIT_RESPAWN;
// Drop Horde Flag from Player
Source->RemoveAurasDueToSpell(BG_TP_SPELL_HORDE_FLAG);
if (m_FlagDebuffState == 1)
Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT);
if (m_FlagDebuffState == 2)
Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT);
if (GetTeamScore(ALLIANCE) < BG_TP_MAX_TEAM_SCORE)
AddPoint(ALLIANCE, 1);
PlaySoundToAll(BG_TP_SOUND_FLAG_CAPTURED_ALLIANCE);
RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
}
else
{
if (!this->IsAllianceFlagPickedup())
return;
SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// alliance flag in base (but not respawned yet)
m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_WAIT_RESPAWN;
// Drop Alliance Flag from Player
Source->RemoveAurasDueToSpell(BG_TP_SPELL_ALLIANCE_FLAG);
if (m_FlagDebuffState == 1)
Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT);
if (m_FlagDebuffState == 2)
Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT);
if (GetTeamScore(HORDE) < BG_TP_MAX_TEAM_SCORE)
AddPoint(HORDE, 1);
PlaySoundToAll(BG_TP_SOUND_FLAG_CAPTURED_HORDE);
RewardReputationToTeam(889, m_ReputationCapture, HORDE);
}
//for flag capture is reward 2 honorable kills
RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());
SpawnBGObject(BG_TP_OBJECT_H_FLAG, BG_TP_FLAG_RESPAWN_TIME);
SpawnBGObject(BG_TP_OBJECT_A_FLAG, BG_TP_FLAG_RESPAWN_TIME);
if (Source->GetTeam() == ALLIANCE)
SendMessageToAll(LANG_BG_TP_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
else
SendMessageToAll(LANG_BG_TP_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
UpdateFlagState(Source->GetTeam(), 1); // flag state none
UpdateTeamScore(Source->GetTeam());
// only flag capture should be updated
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
// update last flag capture to be used if teamscore is equal
SetLastFlagCapture(Source->GetTeam());
if (GetTeamScore(ALLIANCE) == BG_TP_MAX_TEAM_SCORE)
winner = ALLIANCE;
if (GetTeamScore(HORDE) == BG_TP_MAX_TEAM_SCORE)
winner = HORDE;
if (winner)
{
UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 0);
UpdateWorldState(BG_TP_FLAG_UNK_HORDE, 0);
UpdateWorldState(BG_TP_FLAG_STATE_ALLIANCE, 1);
UpdateWorldState(BG_TP_FLAG_STATE_HORDE, 1);
UpdateWorldState(BG_TP_STATE_TIMER_ACTIVE, 0);
RewardHonorToTeam(BG_TP_Honor[m_HonorMode][BG_TP_WIN], winner);
EndBattleground(winner);
}
else
{
m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_TP_FLAG_RESPAWN_TIME;
}
}
示例2: SetHordeFlagPicker
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
m_LastCapturedFlagTeam = Source->GetTeam();
uint32 winner = 0;
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
if (Source->HasAura(BG_WS_SPELL_FOCUSED_ASSAULT))
Source->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
if (Source->HasAura(BG_WS_SPELL_BRUTAL_ASSAULT))
Source->RemoveAurasDueToSpell(BG_WS_SPELL_BRUTAL_ASSAULT);
if (Source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// horde flag in base (but not respawned yet)
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Horde Flag from Player
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(ALLIANCE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, ALLIANCE);
}
else
{
if (!IsAllianceFlagPickedup())
return;
SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// alliance flag in base (but not respawned yet)
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Alliance Flag from Player
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(HORDE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, HORDE);
}
//for flag capture is reward 2 honorable kills
RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG)), Source->GetTeam());
RewardXpToTeam(0, 0.6f, Source->GetTeam());
//flag carrier gets another 2 honorable kills
Source->RewardHonor(NULL, 0, GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG)));
// despawn flags
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
if (Source->GetTeam() == ALLIANCE)
SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
else
SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
UpdateFlagState(Source->GetTeam(), 1); // flag state none
UpdateTeamScore(Source->GetTeam());
// only flag capture should be updated
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE,1);
if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
winner = ALLIANCE;
if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
winner = HORDE;
if (winner)
{
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
EndBattleGround(winner);
}
else
{
m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
}
}
示例3: SetHordeFlagPicker
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint8 type = 0;
uint32 winner = 0;
const char *message = "";
//TODO FIX reputation and honor gains for low level players!
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
if (Source->GetBGTeam() == ALLIANCE)
{
if (!this->IsHordeFlagPickedup())
return;
SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// horde flag in base (but not respawned yet)
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Horde Flag from Player
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
if (m_FlagDebuffState == 1)
Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
if (m_FlagDebuffState == 2)
Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
message = GetTrinityString(LANG_BG_WS_CAPTURED_HF);
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(ALLIANCE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
RewardReputationToTeam(890, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +35 reputation
RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +40 bonushonor
}
else
{
if (!this->IsAllianceFlagPickedup())
return;
SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// alliance flag in base (but not respawned yet)
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Alliance Flag from Player
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
if (m_FlagDebuffState == 1)
Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
if (m_FlagDebuffState == 2)
Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
message = GetTrinityString(LANG_BG_WS_CAPTURED_AF);
type = CHAT_MSG_BG_SYSTEM_HORDE;
if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(HORDE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
RewardReputationToTeam(889, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +35 reputation
RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +40 bonushonor
}
SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
WorldPacket data;
ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
SendPacketToAll(&data);
UpdateFlagState(Source->GetBGTeam(), 1); // flag state none
UpdateTeamScore(Source->GetBGTeam());
// only flag capture should be updated
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures...
if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
winner = ALLIANCE;
if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
winner = HORDE;
if (winner)
{
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner);
EndBattleGround(winner);
}
else
{
m_FlagsTimer[GetTeamIndexByTeamId(Source->GetBGTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
}
}
示例4: SetHordeFlagPicker
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint8 type = 0;
uint32 winner = 0;
const char *message = "";
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
if (Source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// horde flag in base (but not respawned yet)
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Horde Flag from Player
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
message = GetMangosString(LANG_BG_WS_CAPTURED_HF);
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(ALLIANCE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
}
else
{
if (!IsAllianceFlagPickedup())
return;
SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
// alliance flag in base (but not respawned yet)
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Alliance Flag from Player
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
message = GetMangosString(LANG_BG_WS_CAPTURED_AF);
type = CHAT_MSG_BG_SYSTEM_HORDE;
if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(HORDE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
RewardReputationToTeam(889, m_ReputationCapture, HORDE);
}
//for flag capture is reward distributed according level range
RewardHonorToTeamDepOnLvl(BG_WSG_FlagCapturedHonor, Source->GetTeam());
// despawn flags
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
WorldPacket data;
ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
SendPacketToAll(&data);
UpdateFlagState(Source->GetTeam(), 1); // flag state none
UpdateTeamScore(Source->GetTeam());
// only flag capture should be updated
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
winner = ALLIANCE;
if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
winner = HORDE;
if (winner)
{
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
EndBattleGround(winner);
}
else
{
m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
}
}