本文整理汇总了C++中UpdateMaxHealth函数的典型用法代码示例。如果您正苦于以下问题:C++ UpdateMaxHealth函数的具体用法?C++ UpdateMaxHealth怎么用?C++ UpdateMaxHealth使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了UpdateMaxHealth函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
float ownersBonus = 0.0f;
Unit* owner = GetOwner();
// Handle Death Knight Glyphs and Talents
float mod = 0.75f;
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
{
if (stat == STAT_STAMINA)
mod = 0.3f; // Default Owner's Stamina scale
else
mod = 0.7f; // Default Owner's Strength scale
// Check just if owner has Ravenous Dead since it's effect is not an aura
AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
if (aurEff)
{
SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value
AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner)); // Ravenous Dead edits the original scale
}
// Glyph of the Ghoul
aurEff = owner->GetAuraEffect(58686, 0);
if (aurEff)
mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod
ownersBonus = float(owner->GetStat(stat)) * mod;
value += ownersBonus;
}
else if (stat == STAT_STAMINA)
{
ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30);
value += ownersBonus;
}
//warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT)
{
if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
{
ownersBonus = CalculatePct(owner->GetStat(stat), 30);
value += ownersBonus;
}
}
/*
else if (stat == STAT_STRENGTH)
{
if (IsPetGhoul())
value += float(owner->GetStat(stat)) * 0.3f;
}
*/
SetStat(stat, int32(value));
m_statFromOwner[stat] = ownersBonus;
ApplyStatBuffMod(stat, m_statFromOwner[stat], true);
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
示例2: GetTotalStatValue
bool Player::UpdateStats(Stats stat)
{
if(stat > STAT_SPIRIT)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
SetStat(stat, int32(value));
//DK ghoul benefit from owner strength
if(stat == STAT_STAMINA || stat == STAT_INTELLECT || stat == STAT_STRENGTH)
{
Pet *pet = GetPet();
if(pet)
{
pet->UpdateStats(stat);
if (getClass() == CLASS_DEATH_KNIGHT && pet->getPetType() == SUMMON_PET)
{
pet->RemoveAllAuras();
pet->CastPetAuras(true);
}
}
}
switch(stat)
{
case STAT_STRENGTH:
UpdateShieldBlockValue();
break;
case STAT_AGILITY:
UpdateArmor();
UpdateAllCritPercentages();
UpdateDodgePercentage();
break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
UpdateAllSpellCritChances();
UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
break;
case STAT_SPIRIT:
break;
default:
break;
}
// Need update (exist AP from stat auras)
UpdateAttackPowerAndDamage();
UpdateAttackPowerAndDamage(true);
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
// Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
uint32 mask = 0;
AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT);
for(AuraList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i)
if (Stats((*i)->GetMiscBValue()) == stat)
mask |= (*i)->GetMiscValue();
if (mask)
{
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (mask & (1 << rating))
ApplyRatingMod(CombatRating(rating), 0, true);
}
return true;
}
示例3: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
Unit *owner = GetOwner();
// Handle Death Knight Glyphs and Talents
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
{
float mod = 0.0f;
switch (stat)
{
case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale
case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale
default: break;
}
// Ravenous Dead
AuraEffect const *aurEff;
// Check just if owner has Ravenous Dead since it's effect is not an aura
if (aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0))
{
SpellEntry const* sProto = aurEff->GetSpellProto(); // Then get the SpellProto and add the dummy effect value
mod += mod * (sProto->EffectBasePoints[1] / 100.0f); // Ravenous Dead edits the original scale
}
// Glyph of the Ghoul
if (aurEff = owner->GetAuraEffect(58686, 0))
mod += (aurEff->GetAmount() / 100.0f); // Glyph of the Ghoul adds a flat value to the scale mod
value += float(owner->GetStat(stat)) * mod;
}
else if (stat == STAT_STAMINA)
{
if (owner->getClass() == CLASS_WARLOCK && isPet())
value += float(owner->GetStat(STAT_STAMINA)) * 0.75f;
else
value += float(owner->GetStat(stat)) * 0.3f;
}
//warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT)
{
if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
value += float(owner->GetStat(stat)) * 0.3f;
}
/*
else if (stat == STAT_STRENGTH)
{
if (IsPetGhoul())
value += float(owner->GetStat(stat)) * 0.3f;
}
*/
SetStat(stat, int32(value));
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
示例4: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
float ownersBonus = 0.0f;
Unit *owner = GetOwner();
// Handle Death Knight Glyphs and Talents
float mod = 0.75f;
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
{
switch (stat)
{
case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale
case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale
default: break;
}
// Ravenous Dead
AuraEffect const *aurEff = NULL;
// Check just if owner has Ravenous Dead since it's effect is not an aura
aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
if (aurEff)
{
SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value
AddPctN(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale
}
// Glyph of the Ghoul
aurEff = owner->GetAuraEffect(58686, 0);
if (aurEff)
mod += CalculatePctN(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod
ownersBonus = float(owner->GetStat(stat)) * mod;
// ownersBonus is multiplied by TOTAL_PCT too
ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT);
value += ownersBonus;
}
else if (stat == STAT_STAMINA)
{
if (owner->getClass() == CLASS_WARLOCK && isPet())
{
ownersBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75);
value += ownersBonus;
}
else
{
mod = 0.45f;
if (isPet())
{
PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1
if (itr == ToPet()->m_spells.end())
itr = ToPet()->m_spells.find(62762); // Wild Hunt rank 2
if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue());
}
}
ownersBonus = float(owner->GetStat(stat)) * mod;
value += ownersBonus;
}
}
//warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT)
{
if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
{
ownersBonus = CalculatePctN(owner->GetStat(stat), 30);
value += ownersBonus;
}
}
/*
else if (stat == STAT_STRENGTH)
{
if (IsPetGhoul())
value += float(owner->GetStat(stat)) * 0.3f;
}
*/
SetStat(stat, int32(value));
m_statFromOwner[stat] = ownersBonus;
ApplyStatBuffMod(stat, m_statFromOwner[stat], true);
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
示例5: GetTotalStatValue
//.........这里部分代码省略.........
{
SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value
AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner)); // Ravenous Dead edits the original scale
}
// Glyph of the Ghoul
aurEff = owner->GetAuraEffect(58686, 0);
if (aurEff)
mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod
ownersBonus = float(owner->GetStat(stat)) * mod;
value += ownersBonus;
}
else if (stat == STAT_STAMINA)
{
int pct = 30;
switch(owner->getClass())
{
case CLASS_WARLOCK:
pct = 75;
break;
case CLASS_DEATH_KNIGHT:
// Ebon Gargoyle
if(GetEntry() == 27829)
{
pct = 80;
}
break;
case CLASS_MAGE:
pct = 78;
break;
case CLASS_SHAMAN:
pct = 78;
break;
case CLASS_HUNTER:
pct = 67;
// Looks for creature template
if(CreatureTemplate const* cinfo = GetCreatureTemplate())
{
// Checks the pet talent type
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(cinfo->family);
if (pet_family)
{
switch(pet_family->petTalentType)
{
// Ferocity
case 0:
pct = 67;
break;
// Tenacity
case 1:
pct = 78;
break;
// Cunning
case 2:
pct = 73;
break;
}
}
}
break;
}
ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA) - owner->GetCreateStat(STAT_STAMINA), pct);
value += ownersBonus;
}
//warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT)
{
if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
{
ownersBonus = CalculatePct(owner->GetStat(stat), 30);
value += ownersBonus;
}
}
/*
else if (stat == STAT_STRENGTH)
{
if (IsPetGhoul())
value += float(owner->GetStat(stat)) * 0.3f;
}
*/
SetStat(stat, int32(value));
m_statFromOwner[stat] = ownersBonus;
ApplyStatBuffMod(stat, m_statFromOwner[stat], true);
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
示例6: GetTotalStatValue
bool Player::UpdateAllStats()
{
for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
float value = GetTotalStatValue(Stats(i));
SetStat(Stats(i), int32(value));
}
UpdateArmor();
// calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
UpdateAttackPowerAndDamage(true);
UpdateMaxHealth();
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
// Custom MoP script
// Jab Override Driver
if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_MONK)
{
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && !HasAura(125660))
{
RemoveAura(108561); // 2H Staff Override
RemoveAura(115697); // 2H Polearm Override
RemoveAura(115689); // D/W Axes
RemoveAura(115694); // D/W Maces
RemoveAura(115696); // D/W Swords
switch (mainItem->GetTemplate()->SubClass)
{
case ITEM_SUBCLASS_WEAPON_STAFF:
CastSpell(this, 108561, true);
break;
case ITEM_SUBCLASS_WEAPON_POLEARM:
CastSpell(this, 115697, true);
break;
case ITEM_SUBCLASS_WEAPON_AXE:
CastSpell(this, 115689, true);
break;
case ITEM_SUBCLASS_WEAPON_MACE:
CastSpell(this, 115694, true);
break;
case ITEM_SUBCLASS_WEAPON_SWORD:
CastSpell(this, 115696, true);
break;
default:
break;
}
}
else if (HasAura(125660))
{
RemoveAura(108561); // 2H Staff Override
RemoveAura(115697); // 2H Polearm Override
RemoveAura(115689); // D/W Axes
RemoveAura(115694); // D/W Maces
RemoveAura(115696); // D/W Swords
}
}
// Way of the Monk - 120277
if (GetTypeId() == TYPEID_PLAYER)
{
if (getClass() == CLASS_MONK && HasAura(120277))
{
RemoveAurasDueToSpell(120275);
RemoveAurasDueToSpell(108977);
uint32 trigger = 0;
if (IsTwoHandUsed())
{
trigger = 120275;
}
else
{
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && offItem && offItem->GetTemplate()->Class == ITEM_CLASS_WEAPON)
trigger = 108977;
}
if (trigger)
CastSpell(this, trigger, true);
}
}
// Assassin's Resolve - 84601
if (GetTypeId() == TYPEID_PLAYER)
{
if (getClass() == CLASS_ROGUE && ToPlayer()->GetSpecializationId(ToPlayer()->GetActiveSpec()) == SPEC_ROGUE_ASSASSINATION)
{
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (((mainItem && mainItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) || (offItem && offItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)))
{
if (HasAura(84601))
RemoveAura(84601);
CastSpell(this, 84601, true);
}
//.........这里部分代码省略.........
示例7: GetTotalStatValue
bool Guardian::UpdateStats(Stats stat)
{
if (stat >= MAX_STATS)
return false;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = GetTotalStatValue(stat);
ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
float ownersBonus = 0.0f;
Unit* owner = GetOwner();
float mod = 0.75f;
switch (stat)
{
case STAT_STRENGTH:
{
if (IsPetGhoul())
{
mod = 0.7f;
// Glyph of the Ghoul
if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0))
mod += CalculatePct(1.0f, aurEff->GetAmount());
ownersBonus = owner->GetStat(stat) * mod;
value += ownersBonus;
}
break;
}
case STAT_STAMINA:
{
mod = 0.0f;
if (IsPetGhoul() || IsPetGargoyle())
{
// Glyph of the Ghoul
if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0))
mod += CalculatePct(1.0f, aurEff->GetAmount());
}
ownersBonus = owner->GetStat(stat) * mod;
ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT);
value += ownersBonus;
break;
}
case STAT_INTELLECT:
{
if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
{
mod = 0.3f;
ownersBonus = owner->GetStat(stat) * mod;
}
else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216)
{
mod = 0.3f;
if (owner->getSimulacrumTarget())
ownersBonus = owner->getSimulacrumTarget()->GetStat(stat) * mod;
else
ownersBonus = owner->GetStat(stat) * mod;
}
value += ownersBonus;
break;
}
}
SetStat(stat, int32(value));
m_statFromOwner[stat] = ownersBonus;
ApplyStatBuffMod(stat, m_statFromOwner[stat], true);
switch (stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT:
UpdateMaxPower(POWER_MANA);
if (isPet() && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE))
UpdateAttackPowerAndDamage();
break;
case STAT_SPIRIT:
default:
break;
}
return true;
}
示例8: GetTotalStatValue
bool Player::UpdateAllStats()
{
for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
float value = GetTotalStatValue(Stats(i));
SetStat(Stats(i), int32(value));
}
UpdateArmor();
// calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
UpdateAttackPowerAndDamage(true);
UpdateMaxHealth();
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
// Custom MoP script
// Jab Override Driver
if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_MONK)
{
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && !HasAura(125660))
{
RemoveAura(108561); // 2H Staff Override
RemoveAura(115697); // 2H Polearm Override
RemoveAura(115689); // D/W Axes
RemoveAura(115694); // D/W Maces
RemoveAura(115696); // D/W Swords
switch (mainItem->GetTemplate()->SubClass)
{
case ITEM_SUBCLASS_WEAPON_STAFF:
CastSpell(this, 108561, true);
break;
case ITEM_SUBCLASS_WEAPON_POLEARM:
CastSpell(this, 115697, true);
break;
case ITEM_SUBCLASS_WEAPON_AXE:
CastSpell(this, 115689, true);
break;
case ITEM_SUBCLASS_WEAPON_MACE:
CastSpell(this, 115694, true);
break;
case ITEM_SUBCLASS_WEAPON_SWORD:
CastSpell(this, 115696, true);
break;
default:
break;
}
}
else if (HasAura(125660))
{
RemoveAura(108561); // 2H Staff Override
RemoveAura(115697); // 2H Polearm Override
RemoveAura(115689); // D/W Axes
RemoveAura(115694); // D/W Maces
RemoveAura(115696); // D/W Swords
}
}
UpdateAllRatings();
UpdateAllCritPercentages();
UpdateAllSpellCritChances();
UpdateBlockPercentage();
UpdateParryPercentage();
UpdateDodgePercentage();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
UpdateExpertise(OFF_ATTACK);
UpdateExpertise(RANGED_ATTACK);
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
UpdateResistances(i);
return true;
}
示例9: GetTotalStatValue
//.........这里部分代码省略.........
if (Unit *creator = GetCreator())
owner = creator;
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
float scale_coeff = 0.0f;
switch(stat)
{
case STAT_STRENGTH:
{
if (owner->getClass() == CLASS_DEATH_KNIGHT)
{
if (getPetType() == SUMMON_PET)
{
scale_coeff = 0.7f;
// Ravenous Dead
if (SpellEntry const* spell = ((Player*)owner)->GetKnownTalentRankById(1934))
scale_coeff *= 1.0f + spell->CalculateSimpleValue(EFFECT_INDEX_1) / 100.0f;
// Glyph of Ghoul
if (Aura *glyph = owner->GetDummyAura(58686))
scale_coeff += glyph->GetModifier()->m_amount / 100.0f;
}
}
break;
}
case STAT_STAMINA:
{
scale_coeff = 0.3f;
switch (owner->getClass())
{
case CLASS_HUNTER:
{
scale_coeff = 0.45f;
//Wild Hunt
uint32 bonus_id = 0;
if (HasSpell(62762))
bonus_id = 62762;
else if (HasSpell(62758))
bonus_id = 62758;
if (const SpellEntry *bonusProto = sSpellStore.LookupEntry(bonus_id))
scale_coeff *= 1 + bonusProto->CalculateSimpleValue(EFFECT_INDEX_0) / 100.0f;
break;
}
case CLASS_WARLOCK:
{
scale_coeff = 0.75f;
break;
}
case CLASS_DEATH_KNIGHT:
{
if (getPetType() == SUMMON_PET)
{
// Ravenous Dead
if (owner->GetTypeId() == TYPEID_PLAYER)
if (SpellEntry const* spell = ((Player*)owner)->GetKnownTalentRankById(1934))
scale_coeff *= 1.0f + spell->CalculateSimpleValue(EFFECT_INDEX_1) / 100.0f;
// Glyph of Ghoul
if (Aura *glyph = owner->GetDummyAura(58686))
scale_coeff += glyph->GetModifier()->m_amount / 100.0f;
}
break;
}
case CLASS_DRUID:
{
//For treants, use 70% of stamina / 3 treants, guessed
scale_coeff = 0.7f / 3.0f;
break;
}
}
break;
}
case STAT_INTELLECT:
{
//warlock's and mage's pets gain 30% of owner's intellect
if (getPetType() == SUMMON_PET)
{
if (owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) )
scale_coeff = 0.3f;
}
break;
}
}
value += float(owner->GetStat(stat)) * scale_coeff;
}
SetStat(stat, int32(value));
switch(stat)
{
case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
case STAT_AGILITY: UpdateArmor(); break;
case STAT_STAMINA: UpdateMaxHealth(); break;
case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
case STAT_SPIRIT:
default:
break;
}
return true;
}