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C++ Update函数代码示例

本文整理汇总了C++中Update函数的典型用法代码示例。如果您正苦于以下问题:C++ Update函数的具体用法?C++ Update怎么用?C++ Update使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Update函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Update

void CHistoryPane::OnSize(UINT nType, int cx, int cy) 
{
	CStatic::OnSize(nType, cx, cy);
  Update();
  RedrawWindow();
}
开发者ID:apankrat,项目名称:yafe,代码行数:6,代码来源:HistoryPane.cpp

示例2: Validity

		Interval Validity(TimeValue t) {Interval v; Update(t,v); return ivalid;}
开发者ID:2asoft,项目名称:xray,代码行数:1,代码来源:gradient.cpp

示例3: Update

const Matrix4f Camera::GetMatrix()
{
  Update();
  return mat;
}
开发者ID:DrChat,项目名称:renderdoc,代码行数:5,代码来源:camera.cpp

示例4: UpdateWithOffset

 /**
  * Updates the time stamp, setting it to the current clock plus the
  * specified offset.
  */
 void UpdateWithOffset(int offset) {
   Update();
   last += offset;
 }
开发者ID:StefanL74,项目名称:XCSoar,代码行数:8,代码来源:PeriodClock.hpp

示例5: Update

void XyzWindow::On_Adjust()
{
	Update(XY_VIEW);
	Update(XZ_VIEW);
	Update(ZY_VIEW);
}
开发者ID:YuhanLiiin,项目名称:MRCViewer,代码行数:6,代码来源:XyzWindow.cpp

示例6: while

void cIncrementalRedstoneSimulator::Simulate(float a_dt)
{
	for (auto & DelayInfo : m_Data.m_MechanismDelays)
	{
		if ((--DelayInfo.second.first) == 0)
		{
			m_Data.GetActiveBlocks().emplace_back(DelayInfo.first);
		}
	}

	// Build our work queue
	cVector3iArray WorkQueue;
	std::swap(WorkQueue, m_Data.GetActiveBlocks());

	// Process the work queue
	while (!WorkQueue.empty())
	{
		// Grab the first element and remove it from the list
		Vector3i CurrentLocation = WorkQueue.back();
		WorkQueue.pop_back();

		BLOCKTYPE CurrentBlock;
		NIBBLETYPE CurrentMeta;
		if (!m_World.GetBlockTypeMeta(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z, CurrentBlock, CurrentMeta))
		{
			continue;
		}

		auto CurrentHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, CurrentBlock, &m_Data);
		if (CurrentHandler == nullptr)  // Block at CurrentPosition doesn't have a corresponding redstone handler
		{
			// Clean up cached PowerData for CurrentPosition
			static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ErasePowerData(CurrentLocation);

			continue;
		}

		cRedstoneHandler::PoweringData Power;
		for (const auto & Location : CurrentHandler->GetValidSourcePositions(CurrentLocation, CurrentBlock, CurrentMeta))
		{
			if (!cChunk::IsValidHeight(Location.y))
			{
				continue;
			}
			BLOCKTYPE PotentialBlock;
			NIBBLETYPE PotentialMeta;
			m_World.GetBlockTypeMeta(Location.x, Location.y, Location.z, PotentialBlock, PotentialMeta);

			auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, PotentialBlock, &m_Data);
			if (PotentialSourceHandler == nullptr)
			{
				continue;
			}

			decltype(Power) PotentialPower(PotentialBlock, PotentialSourceHandler->GetPowerDeliveredToPosition(Location, PotentialBlock, PotentialMeta, CurrentLocation, CurrentBlock));
			Power = std::max(Power, PotentialPower);
		}

		// Inform the handler to update
		cVector3iArray Updates = CurrentHandler->Update(CurrentLocation, CurrentBlock, CurrentMeta, Power);
		WorkQueue.insert(WorkQueue.end(), Updates.begin(), Updates.end());

		if (IsAlwaysTicked(CurrentBlock))
		{
			m_Data.GetActiveBlocks().emplace_back(CurrentLocation);
		}
	}
}
开发者ID:GoogleIt15973,项目名称:cuberite,代码行数:68,代码来源:IncrementalRedstoneSimulator.cpp

示例7: INDEXTOOVERLAYMASK

void CLibraryFolderCtrl::Update(CLibraryFolder* pFolder, HTREEITEM hFolder, HTREEITEM hParent, DWORD nUpdateCookie, BOOL bRecurse)
{
	if ( ! hFolder )
	{
		DWORD dwStyle = INDEXTOOVERLAYMASK( pFolder->IsShared() ? 0 : SHI_O_LOCKED );

		if ( pFolder->m_sPath.CompareNoCase( Settings.Downloads.CompletePath ) == 0 ) dwStyle |= TVIS_BOLD;

		if ( m_bMultiSelect && GetFirstSelectedItem() == NULL ) dwStyle |= TVIS_SELECTED;
		if ( pFolder->m_bExpanded ) dwStyle |= TVIS_EXPANDED;

		CString strName = pFolder->m_sName;

		if ( pFolder->m_pParent == NULL )
		{
			CString strDrive;
			if ( pFolder->m_sPath.Find( _T(":\\") ) == 1 || pFolder->m_sPath.GetLength() == 2 )
				strDrive.Format( _T(" (%c:)"), pFolder->m_sPath[0] );
			else
				strDrive = _T(" (Net)");

			strName += strDrive;
			dwStyle |= TVIS_EXPANDED;
		}

		hFolder = InsertItem( TVIF_PARAM|TVIF_TEXT|TVIF_IMAGE|TVIF_SELECTEDIMAGE|TVIF_STATE,
			strName, SHI_FOLDER_CLOSED, SHI_FOLDER_CLOSED, dwStyle,
			TVIS_EXPANDED|TVIS_SELECTED|TVIS_OVERLAYMASK, (LPARAM)pFolder, hParent, TVI_SORT );
	}
	else
	{
		DWORD dwMask = TVIS_OVERLAYMASK | TVIS_BOLD;
		DWORD dwStyle = INDEXTOOVERLAYMASK( pFolder->IsShared() ? 0 : SHI_O_LOCKED );

		if ( pFolder->m_sPath.CompareNoCase( Settings.Downloads.CompletePath ) == 0 ) dwStyle |= TVIS_BOLD;

		DWORD dwExisting = GetItemState( hFolder, dwMask ) & dwMask;

		if ( dwExisting != dwStyle ) SetItemState( hFolder, dwStyle, dwMask );
	}

	if ( nUpdateCookie )
	{
		if ( bRecurse || ( GetItemState( hFolder, TVIS_SELECTED ) & TVIS_SELECTED ) )
		{
			pFolder->m_nSelectCookie = nUpdateCookie;
			bRecurse |= ( GetItemState( hFolder, TVIS_EXPANDED ) & TVIS_EXPANDED ) == 0;
		}
	}

	CPtrList pAlready;

	for ( HTREEITEM hItem = GetChildItem( hFolder ) ; hItem ; )
	{
		HTREEITEM hNext = GetNextSiblingItem( hItem );

		CLibraryFolder* pChild = (CLibraryFolder*)GetItemData( hItem );

		if ( pFolder->CheckFolder( pChild ) )
		{
			Update( pChild, hItem, NULL, nUpdateCookie, bRecurse );
			pAlready.AddTail( pChild );
		}
		else
		{
			DeleteItem( hItem );
		}

		hItem = hNext;
	}

	for ( POSITION pos = pFolder->GetFolderIterator() ; pos ; )
	{
		CLibraryFolder* pChild = pFolder->GetNextFolder( pos );

		if ( pAlready.Find( pChild ) == NULL )
		{
			Update( pChild, NULL, hFolder, nUpdateCookie, bRecurse );
		}
	}

	int nOldImage1, nOldImage2;
	GetItemImage( hFolder, nOldImage1, nOldImage2 );

	int nImage = ItemHasChildren( hFolder ) && ( GetItemState( hFolder, TVIS_EXPANDED ) & TVIS_EXPANDED );
	nImage = nImage ? SHI_FOLDER_OPEN : SHI_FOLDER_CLOSED;
	if ( nOldImage1 != nImage ) SetItemImage( hFolder, nImage, nImage );
}
开发者ID:ericfillipe1,项目名称:shareaza-code,代码行数:88,代码来源:CtrlSharedFolder.cpp

示例8: Update

void PhaseMgr::UnRegisterPhasingAuraEffect(AuraEffect const* auraEffect)
{
    _UpdateFlags |= phaseData.RemoveAuraInfo(auraEffect->GetId());

    Update();
}
开发者ID:Allowed,项目名称:SkyFire_5xx,代码行数:6,代码来源:PhaseMgr.cpp

示例9: Update

	float Random::Generate(float low, float high)
	{
		Update();
		return (seed & BRICKS_RANDOM_MAX) * (high - low) / BRICKS_RANDOM_MAX + low;
	}
开发者ID:AerialX,项目名称:libbricks,代码行数:5,代码来源:random.cpp

示例10: Update

void World::UpdatePos(float x, float y)
{
    _x = x;
    _y = y;
    Update();
}
开发者ID:Bugscz,项目名称:pseuwow,代码行数:6,代码来源:World.cpp

示例11: SetTopParent


//.........这里部分代码省略.........
                  (
                    this,
                    wxID_ANY,
                    maximum,
                    wxDefaultPosition,
                    // make the progress bar sufficiently long
                    wxSize(wxMin(wxGetClientDisplayRect().width/3, 300), -1),
                    gauge_style
                  );

    sizerTop->Add(m_gauge, 0, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 2*LAYOUT_MARGIN);
    m_gauge->SetValue(0);

    // create the estimated/remaining/total time zones if requested
    m_elapsed =
    m_estimated =
    m_remaining = NULL;

    // also count how many labels we really have
    size_t nTimeLabels = 0;

    wxSizer * const sizerLabels = new wxFlexGridSizer(2);

    if ( style & wxPD_ELAPSED_TIME )
    {
        nTimeLabels++;

        m_elapsed = CreateLabel(GetElapsedLabel(), sizerLabels);
    }

    if ( style & wxPD_ESTIMATED_TIME )
    {
        nTimeLabels++;

        m_estimated = CreateLabel(GetEstimatedLabel(), sizerLabels);
    }

    if ( style & wxPD_REMAINING_TIME )
    {
        nTimeLabels++;

        m_remaining = CreateLabel(GetRemainingLabel(), sizerLabels);
    }
    sizerTop->Add(sizerLabels, 0, wxALIGN_CENTER_HORIZONTAL | wxTOP, LAYOUT_MARGIN);

    m_btnAbort =
    m_btnSkip = NULL;

    wxBoxSizer *buttonSizer = new wxBoxSizer(wxHORIZONTAL);

    const int borderFlags =
#if defined(__WXMSW__) || defined(__WXOSX__)
        wxALL
#else
        wxBOTTOM | wxTOP
#endif
        ;

    const wxSizerFlags sizerFlags
        = wxSizerFlags().Border(borderFlags, LAYOUT_MARGIN);

    if ( HasPDFlag(wxPD_CAN_SKIP) )
    {
        m_btnSkip = new wxButton(this, wxID_SKIP, _("&Skip"));

        buttonSizer->Add(m_btnSkip, sizerFlags);
    }

    if ( HasPDFlag(wxPD_CAN_ABORT) )
    {
        m_btnAbort = new wxButton(this, wxID_CANCEL);

        buttonSizer->Add(m_btnAbort, sizerFlags);
    }

    if ( !HasPDFlag(wxPD_CAN_SKIP | wxPD_CAN_ABORT) )
        buttonSizer->AddSpacer(LAYOUT_MARGIN);

    sizerTop->Add(buttonSizer, sizerFlags);

    SetSizerAndFit(sizerTop);

    Centre(wxCENTER_FRAME | wxBOTH);

    DisableOtherWindows();

    Show();
    Enable();

    // this one can be initialized even if the others are unknown for now
    //
    // NB: do it after calling Layout() to keep the labels correctly aligned
    if ( m_elapsed )
    {
        SetTimeLabel(0, m_elapsed);
    }

    Update();
    return true;
}
开发者ID:Asmodean-,项目名称:Ishiiruka,代码行数:101,代码来源:progdlgg.cpp

示例12: PlayDemo

//------------------------------------------------------------
// Game loop
//------------------------------------------------------------
void PlayDemo()
{
	Update();
	RenderFrame();
}
开发者ID:popekim,项目名称:ShaderPrimer,代码行数:8,代码来源:ShaderFramework.cpp

示例13: wxCHECK_MSG

bool
wxGenericProgressDialog::Update(int value, const wxString& newmsg, bool *skip)
{
    if ( !DoBeforeUpdate(skip) )
        return false;

    wxCHECK_MSG( m_gauge, false, "dialog should be fully created" );

#ifdef __WXMSW__
    value /= m_factor;
#endif // __WXMSW__

    wxASSERT_MSG( value <= m_maximum, wxT("invalid progress value") );

    m_gauge->SetValue(value);

    UpdateMessage(newmsg);

    if ( (m_elapsed || m_remaining || m_estimated) && (value != 0) )
    {
        unsigned long elapsed;
        unsigned long display_remaining;

        UpdateTimeEstimates( value,
                             elapsed,
                             m_display_estimated,
                             display_remaining );

        SetTimeLabel(elapsed, m_elapsed);
        SetTimeLabel(m_display_estimated, m_estimated);
        SetTimeLabel(display_remaining, m_remaining);
    }

    if ( value == m_maximum )
    {
        if ( m_state == Finished )
        {
            // ignore multiple calls to Update(m_maximum): it may sometimes be
            // troublesome to ensure that Update() is not called twice with the
            // same value (e.g. because of the rounding errors) and if we don't
            // return now we're going to generate asserts below
            return true;
        }

        // so that we return true below and that out [Cancel] handler knew what
        // to do
        m_state = Finished;
        if( !HasPDFlag(wxPD_AUTO_HIDE) )
        {
            EnableClose();
            DisableSkip();
#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
            EnableCloseButton();
#endif // __WXMSW__

            if ( newmsg.empty() )
            {
                // also provide the finishing message if the application didn't
                m_msg->SetLabel(_("Done."));
            }

            // allow the window to repaint:
            // NOTE: since we yield only for UI events with this call, there
            //       should be no side-effects
            wxEventLoopBase::GetActive()->YieldFor(wxEVT_CATEGORY_UI);

            // NOTE: this call results in a new event loop being created
            //       and to a call to ProcessPendingEvents() (which may generate
            //       unwanted re-entrancies).
            (void)ShowModal();
        }
        else // auto hide
        {
            // reenable other windows before hiding this one because otherwise
            // Windows wouldn't give the focus back to the window which had
            // been previously focused because it would still be disabled
            ReenableOtherWindows();

            Hide();
        }
    }
    else // not at maximum yet
    {
        DoAfterUpdate();
    }

    // update the display in case yielding above didn't do it
    Update();

    return m_state != Canceled;
}
开发者ID:Asmodean-,项目名称:Ishiiruka,代码行数:91,代码来源:progdlgg.cpp

示例14: Update

void Debugger_Disasm::RemoveBreakpoint()
{
	CBreakPoints::RemoveBreakPoint(breakpointAddr);
	Update();
}
开发者ID:Almamu,项目名称:ppsspp,代码行数:5,代码来源:debugger_disasm.cpp

示例15: ZeroMemory

/// <summary>
/// Creates the main window and begins processing
/// </summary>
/// <param name="hInstance">handle to the application instance</param>
/// <param name="nCmdShow">whether to display minimized, maximized, or normally</param>
int CDataCollection::Run(HINSTANCE hInstance, int nCmdShow)
{
    MSG       msg = {0};
    WNDCLASS  wc;

    // Dialog custom window class
    ZeroMemory(&wc, sizeof(wc));
    wc.style         = CS_HREDRAW | CS_VREDRAW;
    wc.cbWndExtra    = DLGWINDOWEXTRA;
    wc.hInstance     = hInstance;
    wc.hCursor       = LoadCursor(NULL, IDC_ARROW);
    wc.hIcon         = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APP));
    wc.lpfnWndProc   = DefDlgProc;
    wc.lpszClassName = L"DataCollectionAppDlgWndClass";

    if (!RegisterClass(&wc))
    {
        return 0;
    }

    // Create main application window
    HWND hWndApp = CreateDialogParam(
        hInstance,
        MAKEINTRESOURCE(IDD_APP),
        NULL,
        (DLGPROC)CDataCollection::MessageRouter, 
        reinterpret_cast<LPARAM>(this));

    // Show window
    ShowWindow(hWndApp, nCmdShow);

    const int eventCount = 2;
	HANDLE hEvents[eventCount]={m_hNextColorFrameEvent, m_hNextSkeletonEvent};

	
    // Main message loop
    while (WM_QUIT != msg.message)
    {
        

        // Check to see if we have either a message (by passing in QS_ALLINPUT)
        // Or a Kinect event (hEvents)
        // Update() will check for Kinect events individually, in case more than one are signalled
        DWORD dwEvent = MsgWaitForMultipleObjects(eventCount, hEvents, FALSE, INFINITE, QS_ALLINPUT);
	    
        // Check if this is an event we're waiting on and not a timeout or message
        if ((WAIT_OBJECT_0 == dwEvent)||(WAIT_OBJECT_0+1)==dwEvent)
        {
			
            Update();
        }
		
        if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
        {
            // If a dialog message will be taken care of by the dialog proc
            if ((hWndApp != NULL) && IsDialogMessage(hWndApp, &msg))
            {
                continue;
            }

            TranslateMessage(&msg);
            DispatchMessageW(&msg);
        }
    }

    return static_cast<int>(msg.wParam);
}
开发者ID:eaglesky,项目名称:ARLK,代码行数:72,代码来源:DataCollection.cpp


注:本文中的Update函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。