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C++ Up函数代码示例

本文整理汇总了C++中Up函数的典型用法代码示例。如果您正苦于以下问题:C++ Up函数的具体用法?C++ Up怎么用?C++ Up使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Up函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: currentState

void Keyboard::Update(void)
{
	Device::Update();

	//poll
	HRESULT hr = m_pDevice->GetDeviceState(N_KEYS*sizeof(unsigned char), (void*) currentState());
	
	switch(hr){
		case DI_OK:
			break; //everything is fine
		case DIERR_INPUTLOST:  
		case DIERR_NOTACQUIRED:
			m_pDevice->Acquire(); //get the device back 
			return;
		case E_PENDING: //not ready yet, maybe next frame
			return;
		default:
			assert(hr != DIERR_NOTINITIALIZED);
			assert(hr != DIERR_INVALIDPARAM);
	}

	/* emit events */
	for (unsigned int i=0; i<N_KEYS; i++)
	{
		if (Up(currentState(), i) && Down(oldState(), i))
			EVENT(KeyReleasedEvent(i));
		else if (Down(currentState(), i) && Up(oldState(), i))
			EVENT(KeyPressedEvent(i));
	}

	flipBuffers();
}
开发者ID:Knio,项目名称:eRacer,代码行数:32,代码来源:Keyboard.cpp

示例2: EnvReadInsert

void EnvReadInsert(FILE_NUM fnum, int offset, OBJECT env)
{ int pos; OBJECT x, loser;
  debug3(DET, DD, "EnvReadInsert(%s, %d, env %d)",
    FileName(fnum), offset, (int) env);

  /* to limit the cache size, remove least recently used entry if full */
  if( cache_count >= MAX_CACHE )
  {
    Child(loser, Down(env_cache));
    DeleteLink(Up(loser));
    DisposeChild(Up(loser));
    cache_count--;
  }

  /* insert the new entry */
  hash2(pos, fnum, offset);
  if( tab[pos] == nilobj )  New(tab[pos], ACAT);
  New(x, ACAT);
  env_fnum(x) = fnum;
  env_offset(x) = offset;
  env_read(x) = TRUE;
  Link(tab[pos], x);
  Link(env_cache, x);
  Link(x, env);
  cache_count++;

  debug1(DET, DD, "EnvReadInsert returning (cache_count = %d)", cache_count);
} /* end EnvReadInsert */
开发者ID:thektulu,项目名称:lout,代码行数:28,代码来源:z47.c

示例3: proc_insertBuff

// insert a written block.
int proc_insertBuff(int index,int pathIndex,struct block *buff,loff_t pos, size_t count,context *ct)
{
	loff_t* f_pos,spos;
	size_t left = count, wrt;
	int ret;

	if(RELEASE(index)) return count;

	if(pathIndex==INDEX_PATH_NUM) {
		spos = ((pipes[index].ct)[CONTEXT]).bpos + pos;
	} else {
		spos=pos;
	}
	
			
	f_pos=(loff_t *)&spos;
	
	
	while(1) {
		Down(index);
		wrt = left;
		ret = dev_insertBuff(&((pipes[index]).device), f_pos,buff, &left, ct);
		if(pathIndex==INDEX_PATH_NUM)
			POS(ct)=*f_pos-((pipes[index].ct)[CONTEXT]).bpos;
		else
			POS(ct)=*f_pos;
			
		if(ret == DEV_FAULT) {Up(index); return -EFAULT;}

		if(wrt && !R_ABLE(ct)) {
			R_ABLE(ct) = 1;
			if(ret == DEV_SEEK) {
				wake_up_interruptible_sync(&(RQ(index)));
			}
			else {
				wake_up_interruptible(&(RQ(index)));
			}
		}
		if(ret == DEV_SEEK) {Up(index); return -P_ESEEK;}

		if(ret == DEV_FULL) {
			W_ABLE(ct) = 0; Up(index);
			PDEBUG("<%d>: device full, sleep, left %d\n", current->pid, (int)left);
			Wait_Event(WQ(index), RELEASE(index)||W_ABLE(ct));
			if(RELEASE(index)) return count;
			continue;
		}
		Up(index);

		if(left <= 0) break;
	}
	return count;

}
开发者ID:NikhilNJ,项目名称:screenplay-dx,代码行数:55,代码来源:pipe.c

示例4: DetachGalley

void DetachGalley(OBJECT hd)
{ OBJECT prnt, index;
  assert( type(hd) == HEAD && Up(hd) != hd, "DetachGalley: precondition!" );
  debug1(DGA, D, "DetachGalley( %s )", SymName(actual(hd)));
  Parent(prnt, Up(hd));
  assert( Up(prnt) != prnt, "DetachGalley: parent!" );
  New(index, UNATTACHED);
  pinpoint(index) = nilobj;
  MoveLink(Up(hd), index, PARENT);
  Link(NextDown(Up(prnt)), index);
  debug0(DGA, D, "DetachGalley returning.");
} /* end DetachGalley */
开发者ID:thektulu,项目名称:lout,代码行数:12,代码来源:z19.c

示例5: dimensionedInternalField

    void myMovingWallVelocityFvPatchVectorField::updateCoeffs()
    {
        if ( updated() )
        {
            return;
        }

        // Info << "void myMovingWallVelocityFvPatchVectorField::updateCoeffs()" <<endl;
        const fvMesh & mesh = dimensionedInternalField().mesh();
        const fvPatch & p = patch();
        const polyPatch & pp = p.patch();

        if ( myTimeIndex_ < mesh.time().timeIndex() )
        {
            oldoldFc_ = oldFc_;
            oldFc_ = Fc_;
            Fc_ = pp.faceCentres();
            myTimeIndex_ = mesh.time().timeIndex();
        }

        // const pointField& oldPoints = mesh.oldPoints();
        const volVectorField & U = mesh.lookupObject<volVectorField>( dimensionedInternalField().name() );

        scalar deltaT = mesh.time().deltaT().value();
        scalar deltaT0 = mesh.time().deltaT0().value();

        if ( U.oldTime().timeIndex() == U.oldTime().oldTime().timeIndex() || U.oldTime().oldTime().timeIndex() < 0 )
        {
            deltaT0 = GREAT;
        }

        // Set coefficients based on deltaT and deltaT0
        scalar coefft = 1 + deltaT / (deltaT + deltaT0);
        scalar coefft00 = deltaT * deltaT / ( deltaT0 * (deltaT + deltaT0) );
        scalar coefft0 = coefft + coefft00;

        tmp<vectorField> Up = (coefft * Fc_ - coefft0 * oldFc_ + coefft00 * oldoldFc_) / mesh.time().deltaT().value();

        scalarField phip = p.patchField<surfaceScalarField, scalar>( fvc::meshPhi( U ) );

        tmp<vectorField> n = p.nf();
        const scalarField & magSf = p.magSf();
        tmp<scalarField> Un = phip / (magSf + VSMALL);

        vectorField::operator=( Up() + n() *( Un() - ( n() & Up() ) ) );

        fixedValueFvPatchVectorField::updateCoeffs();
    }
开发者ID:gunnups,项目名称:FOAM-FSI,代码行数:48,代码来源:myMovingWallVelocityFvPatchVectorField.C

示例6: main

int main()
{
    COORD pos;
    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    int i, leftB, rightB, upB, downB;
    leftB = 11;
    rightB = 67;
    upB = 11;
    downB = 13;
    pos.Y = 12;
    pos.X = 66;
    for (i = 0; i < 12; i++)
    {
        pos = Left (pos, leftB);
        leftB--;
        pos = Up (pos, upB);
        upB--;
        pos = Right (pos, rightB);
        rightB++;
        pos = Down (pos, downB);
        downB++;
    }
        pos = Left (pos, leftB);
        leftB--;
        if (leftB == 0)
      {
        printf("*");
      }
    pos.X = 0;
    pos.Y = 25;
    SetConsoleCursorPosition(hConsole, pos);
    SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    return 0;
}
开发者ID:Blackstee,项目名称:Blackstee,代码行数:34,代码来源:main.c

示例7: Parent

FULL_CHAR *SymName(OBJECT s)
{ OBJECT p;
  if( s == nilobj )  return AsciiToFull("<nilobj>");
  Parent(p, Up(s));
  assert( is_word(type(p)), "SymName: !is_word(type(p))!" );
  return string(p);
} /* end SymName */
开发者ID:thektulu,项目名称:lout,代码行数:7,代码来源:z29.c

示例8: move

void Camera :: move(double value)
{
	Point3 Eye(eye.x, eye.y+value, eye.z);
	Point3 Look = lookAt;
	Vector3 Up(0.0, 1.0, 0.0);
	set(Eye, Look, Up);
}
开发者ID:cdaigle,项目名称:3DSolarSystemSimulation,代码行数:7,代码来源:camera.cpp

示例9: Init

    bool Init()
    {
        Vector3f Pos(-10.0f, 0.0f, -10.0f);
        Vector3f Target(1.0f, 0.0f, 1.0f);
        Vector3f Up(0.0, 1.0f, 0.0f);
        m_pGameCamera = new Camera(WINDOW_WIDTH, WINDOW_HEIGHT, Pos, Target, Up);

        unsigned int Indices[] = { 0, 2, 1,
                                   0, 3, 2};

        CreateIndexBuffer(Indices, sizeof(Indices));

        CreateVertexBuffer(Indices, ARRAY_SIZE_IN_ELEMENTS(Indices));

        m_pEffect = new LightingTechnique();

        if (!m_pEffect->Init())
        {
            printf("Error initializing the lighting technique\n");
            return false;
        }

        m_pEffect->Enable();

        m_pEffect->SetTextureUnit(0);

        m_pTexture = new Texture(GL_TEXTURE_2D, "../Content/test.png");

        if (!m_pTexture->Load()) {
            return false;
        }

        return true;
    }
开发者ID:andriyut,项目名称:ogldev,代码行数:34,代码来源:main.cpp

示例10: Init

    bool Init()
    {
        Vector3f Pos(5.0f, 1.0f, -3.0f);
        Vector3f Target(0.0f, 0.0f, 1.0f);
        Vector3f Up(0.0, 1.0f, 0.0f);

        m_pGameCamera = new Camera(WINDOW_WIDTH, WINDOW_HEIGHT, Pos, Target, Up);

        CreateVertexBuffer();
        
        m_pEffect = new LightingTechnique();

        if (!m_pEffect->Init())
        {
            printf("Error initializing the lighting technique\n");
            return false;
        }

        m_pEffect->Enable();

        m_pEffect->SetTextureUnit(0);

        m_pTexture = new Texture(GL_TEXTURE_2D, "../Content/test.png");

        if (!m_pTexture->Load()) {
            return false;
        }

        return true;
    }
开发者ID:emeiri,项目名称:ogldev,代码行数:30,代码来源:tutorial21.cpp

示例11: DrawDebugDirectionalArrow

void DrawDebugDirectionalArrow(const UWorld* InWorld, FVector const& LineStart, FVector const& LineEnd, float ArrowSize, FColor const& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority)
{
	// no debug line drawing on dedicated server
	if (GEngine->GetNetMode(InWorld) != NM_DedicatedServer)
	{
		if (ArrowSize <= 0)
		{
			ArrowSize = 10.f;
		}

		DrawDebugLine(InWorld, LineStart, LineEnd, Color, bPersistentLines, LifeTime);

		FVector Dir = (LineEnd-LineStart);
		Dir.Normalize();
		FVector Up(0, 0, 1);
		FVector Right = Dir ^ Up;
		if (!Right.IsNormalized())
		{
			Dir.FindBestAxisVectors(Up, Right);
		}
		FVector Origin = FVector::ZeroVector;
		FMatrix TM;
		// get matrix with dir/right/up
		TM.SetAxes(&Dir, &Right, &Up, &Origin);

		// since dir is x direction, my arrow will be pointing +y, -x and -y, -x
		float ArrowSqrt = FMath::Sqrt(ArrowSize);
		FVector ArrowPos;
		DrawDebugLine(InWorld, LineEnd, LineEnd + TM.TransformPosition(FVector(-ArrowSqrt, ArrowSqrt, 0)), Color, bPersistentLines, LifeTime, DepthPriority);
		DrawDebugLine(InWorld, LineEnd, LineEnd + TM.TransformPosition(FVector(-ArrowSqrt, -ArrowSqrt, 0)), Color, bPersistentLines, LifeTime, DepthPriority);
	}
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:32,代码来源:DrawDebugHelpers.cpp

示例12: main

int main() {
    while (~scanf("%d %d", &n, &m)) {
        init(n);
        for (int i = 1; i <= n; ++i) {
            scanf("%I64d", s + i);
            s[i] += s[i - 1];
        }
        dp[1] = s[1] * s[1] + m;
        q.push_back(0);
        for (int i = 1; i <= n; ++i) {
            while (q.size() >= 2 && Up(q[1], q.front()) <= s[i] * Down(q[1], q.front())) {
                // printf("  %d\n", q[1]);
                // printf("--- %I64d %d\n", dp[i], q.size());
                q.pop_front();
            }
            if (!q.empty())
                Dp(i, q.front());
            // printf("%I64d %d\n", dp[i], q.size());
            while (q.size() >= 2 /*&& 1, printf("--- %I64d %d\n *** %I64d %I64d\n", dp[i], q.back(), Up(i, q.back()) * Down(q.back(), q[q.size() - 2]), Up(q.back(), q[q.size() - 2]) * Down(i, q.back())) */&& Up(i, q.back()) * Down(q.back(), q[q.size() - 2]) <= Up(q.back(), q[q.size() - 2]) * Down(i, q.back())) {
                // ;
                // printf("  %d\n", q[1]);
                q.pop_back();
            }
            q.push_back(i);
                // printf("  %d\n", q.size());
        }
        printf("%I64d\n", dp[n]);
    }
}
开发者ID:cjsoft,项目名称:noip,代码行数:29,代码来源:hdu2507.cpp

示例13: qDebug

void Keyboard::Deinit()
{
	qDebug() << "Killing keyboard\n";
	// Release all keys
	ModifierUp(ModCtrlL);
	ModifierUp(ModCtrlR);
	ModifierUp(ModCtrl);
	ModifierUp(ModAltL);
	ModifierUp(ModAltR);
	ModifierUp(ModAlt);
	ModifierUp(ModShiftL);
	ModifierUp(ModShiftR);
	ModifierUp(ModShift);
	ModifierUp(ModMetaL);
	ModifierUp(ModMetaR);
	ModifierUp(ModMeta);

	/*
	for (Keycode i = 0; i < std::numeric_limits<Keycode>::max(); ++i)
	{
		Up(i);
	}
	Up(std::numeric_limits<Keycode>::max());
	*/
	// Just unpress ASCII printing characters
	for (Keycode i = 32; i < 127; ++i)
	{
		Up(i);
	}

}
开发者ID:dodata3,项目名称:reroot,代码行数:31,代码来源:Keyboard.cpp

示例14: GetAbsOrigin

void CASWEnvSpark::CreateSpark( void )
{
	CUtlReference<CNewParticleEffect> pEffect = CNewParticleEffect::CreateOrAggregate( NULL, "asw_env_sparks", GetAbsOrigin(), NULL );
	if ( pEffect )
	{
		pEffect->SetControlPoint( 0, GetAbsOrigin() );
		pEffect->SetControlPointOrientation( 0, Forward(), -Left(), Up() );
		pEffect->SetControlPoint( 2, Vector( GetRenderColorR(), GetRenderColorG(), GetRenderColorB() ) );
		float flMagnitude = m_flMagnitude/100;
		float flElecReduction = 1.0f;
		float flCollide = (m_flPercentCollide/100);
		float flAmtElectrical = 0;
		if ( m_bElectrical )
		{
			flAmtElectrical = flMagnitude;
			flElecReduction = 0.6;
		}

		pEffect->SetControlPoint( 3, Vector( ((1.0f-flCollide)* flMagnitude)*flElecReduction, (flCollide*flMagnitude)*flElecReduction, flMagnitude ) );
		pEffect->SetControlPoint( 4, Vector( flAmtElectrical, 0, 0 ) );
		//Msg( "Spark - Magnitude = %f\n", flMagnitude );
	}

	if ( m_bPlaySound )
	{
		EmitSound( "DoSpark" );
	}
}
开发者ID:Cre3per,项目名称:hl2sdk-csgo,代码行数:28,代码来源:asw_env_spark.cpp

示例15: p_sock_read

ssize_t p_sock_read(int index, struct file *filp, char *buf, size_t count, loff_t *f_pos)
{
//	context *ct=getct(index,*f_pos);
	pipe_file *pp=&(pipes[index]);
	kpipe_setup *pipeSetup=&(pipeManage.threads[index].pipeSetup[0]);
	size_t   len;
	int type;
	loff_t tmp_pos=*f_pos;
	sock_pos_t	*sockPos=filp->private_data;
	
	if(!filp->private_data) {
		HDEBUG("first read,malloc sock_pos_t\n");
		sockPos=kmalloc(sizeof(sock_pos_t),GFP_KERNEL);
		memset(sockPos,0,sizeof(sock_pos_t));
		sockPos->magic = SOCK_POS_MAGIC;
		filp->private_data = sockPos;
	}

	Down(index);
	if(tmp_pos >= ((pp->ct)[CONTEXT]).bpos)  {
		HDEBUG("read idx\n");
		if(pipeSetup->pathIndex!=INDEX_PATH_NUM)
			pipeSetup++;
		tmp_pos -=((pp->ct)[CONTEXT]).bpos;
	}
	type=pipeSetup->type;
	Up(index);
	len = p_close_createAndRead(sockPos,pipeSetup,buf,count,&tmp_pos);
	if(len>=0) {
		*f_pos +=len;
		sockPos->pos = tmp_pos+len;
	}
	return len;
}
开发者ID:NikhilNJ,项目名称:screenplay-dx,代码行数:34,代码来源:pipe.c


注:本文中的Up函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。