本文整理汇总了C++中UnityEnd函数的典型用法代码示例。如果您正苦于以下问题:C++ UnityEnd函数的具体用法?C++ UnityEnd怎么用?C++ UnityEnd使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了UnityEnd函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//=======MAIN=====
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("rc_cmdlength.c");
RUN_TEST(test_EvaluateCommandLength, 15);
return (UnityEnd());
}
示例2: main
//=======MAIN=====
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("numtohost.c");
RUN_TEST(test_LoopbackNetNonResolve, 9);
return (UnityEnd());
}
示例3: main
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test_LEDSM.c";
UnityBegin();
RUN_TEST(test_ledSM_state_will_go_LED_BLINKING_ON_with_button_released, 59);
return (UnityEnd());
}
示例4: main
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test_Callback.c";
UnityBegin();
RUN_TEST(test_module_generator_needs_to_be_implemented, 14);
return (UnityEnd());
}
示例5: main
int main(void)
{
UnityBegin("test/test_hello_world.c");
RUN_TEST(test_hello);
return UnityEnd();
}
示例6: main
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test_OperatorEvaluate.c";
UnityBegin();
RUN_TEST(test_operator_evaluate_should_calculate_2_PLUS_3, 14);
return (UnityEnd());
}
示例7: main
//=======MAIN=====
int main(void)
{
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
return (UnityEnd());
}
示例8: main
//=======MAIN=====
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("prettydate.c");
RUN_TEST(test_ConstantDate, 10);
return (UnityEnd());
}
示例9: main
//=======MAIN=====
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("refidsmear.c");
RUN_TEST(test_refidsmear, 36);
return (UnityEnd());
}
示例10: main
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test_linkedList.c";
UnityBegin();
RUN_TEST(test_create_linkedList_should_return_initialized_linkedList_object, 8);
RUN_TEST(test_List_addLast_should_add_last_third_element, 73);
return (UnityEnd());
}
示例11: main
//=======MAIN=====
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("bug-2803.c");
RUN_TEST(test_main, 18);
RUN_TEST(test_main, 18);
return (UnityEnd());
}
示例12: main
//=======MAIN=====
int main(void)
{
UnityBegin("../test/memory_get_test.c");
RUN_TEST(test_assign_memory_get, 12);
RUN_TEST(test_memory_get_width, 68);
RUN_TEST(test_assign_memory_get_then_get, 157);
return (UnityEnd());
}
示例13: main
//=======MAIN=====
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("refnumtoa.c");
RUN_TEST(test_LocalClock, 12);
RUN_TEST(test_UnknownId, 13);
return (UnityEnd());
}
示例14: main
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test_LED.c";
UnityBegin();
RUN_TEST(test_LED_Init_should_initialize_the_LED_OFF, 13);
RUN_TEST(test_LED_Toggle_should_toggle_the_LED, 25);
return (UnityEnd());
}
示例15: main
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test_POPOperation.c";
UnityBegin();
RUN_TEST(test_pop_should_pop_the_next_value, 9);
RUN_TEST(test_pop_operand1_is_not_off, 34);
return (UnityEnd());
}