本文整理汇总了C++中TwInit函数的典型用法代码示例。如果您正苦于以下问题:C++ TwInit函数的具体用法?C++ TwInit怎么用?C++ TwInit使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了TwInit函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: pos_
fractal_t::fractal_t()
: pos_(0.5, 0), scale_factor_(1)
{
#ifdef USE_CORE_OPENGL
TwInit(TW_OPENGL_CORE, NULL);
#else
TwInit(TW_OPENGL, NULL);
#endif
// Определение "контролов" GUI
TwBar *bar = TwNewBar("Parameters");
TwDefine(" Parameters size='300 50' color='70 100 120' valueswidth=220 iconpos=topleft");
TwAddButton(bar, "Fullscreen toggle", toggle_fullscreen_callback, NULL,
" label='Toggle fullscreen mode' key=f");
// Создание шейдеров
vs_ = create_shader(GL_VERTEX_SHADER , "shaders//fractal.glslvs");
fs_ = create_shader(GL_FRAGMENT_SHADER, "shaders//fractal.glslfs");
// Создание программы путём линковки шейдерова
program_ = create_program(vs_, fs_);
// Создание буфера с вершинными данными
init_buffer();
// Создание VAO
init_vertex_array();
}
示例2: TwInit
void AntTweakBarWrapper::Init()
{
TwInit(TW_OPENGL, NULL);
m_control_panel_bar = TwNewBar("Control Panel");
//TwDefine(" 'Control Panel' size='200 210' position='114 10' color='255 255 255' text=dark ");
char control_bar_pos_string [255];
sprintf(control_bar_pos_string, "'Control Panel' position='%d 10' color='255 255 0' ", DEFAULT_SCREEN_WIDTH-210);
TwDefine(control_bar_pos_string);
TwAddVarRW(m_control_panel_bar, "Start Simulation", TwType(sizeof(bool)), &(g_start_simulation), " label='Start Simulation' key=s group='Debug Information' help='Toggle simulation mode.'");
TwAddVarRW(m_control_panel_bar, "Render FP", TwType(sizeof(bool)), &(g_show_render), " label='Render FP' key=w group='Debug Information' help='Toggle render display mode.'");
TwAddVarRW(m_control_panel_bar, "Wireframe", TwType(sizeof(bool)), &(g_show_wireframe), " label='Wireframe mode' key=w group='Debug Information' help='Toggle wireframe display mode.'");
TwAddVarRW(m_control_panel_bar, "Edge List", TwType(sizeof(bool)), &(g_show_edgelist), " label='Edgelist mode' group='Debug Information' help='Toggle edgelist display mode.'");
TwAddVarRW(m_control_panel_bar, "Line Width", TW_TYPE_FLOAT, &(g_linewidth),"label='Line Width' min=0 max=100 step=0.05 help='line width' group='Debug Information'");
TwAddVarRW(m_control_panel_bar, "Fixed Vertex", TwType(sizeof(bool)), &(g_show_fixedvertex), " label='Fixed Vertex' key=w group='Debug Information' help='Toggle fixed vertex mode.'");
TwAddVarRW(m_control_panel_bar, "Point Size", TW_TYPE_FLOAT, &(g_pointsize),"label='Point Size' min=0 max=100 step=0.05 help='Point Size' group='Debug Information'");
TwAddVarRW(m_control_panel_bar, "Zoom", TW_TYPE_FLOAT, &(cameraDistance),"label='Zoom Mode' min=-30 max=30 step=0.1 keyIncr=z keyDecr=Z help='zoom camera' group='Camera'");
m_sim_bar = TwNewBar("Simulation Control");
TwDefine("'Simulation Control' position='0 0' color='255 0 0'");
TwEnumVal shapeEV[NUM_SIMULATION] = { {PositionBasedDynamic, "Position Based Dynamic"}, {MassSpring, "Mass Spring"}, {FiniteElement, "Finite Element"}, {FastMassSpring, "Fast Mass Spring"}, {ProjectiveDynamic, "Projective Dynamic"} };
TwType simmethod = TwDefineEnum("simmethod", shapeEV, NUM_SIMULATION);
TwAddVarRW(m_sim_bar, "Simulation Method", simmethod, &g_CurrentMethod, " keyIncr='<' keyDecr='>' help='Change Simulation Method.' ");
}
示例3: TwInit
void SSAO::BuildUI() {
TwInit(TW_DIRECT3D11, _device);
TwWindowSize(_screenWidth, _screenHeight);
_bar = TwNewBar("AmbientOcclusion");
TwDefine(" GLOBAL help='This example shows how to integrate AntTweakBar into a DirectX11 application.' "); // Message added to the help bar.
int barSize[2] = {300, 375};
TwSetParam(_bar, NULL, "size", TW_PARAM_INT32, 2, barSize);
TwAddVarCB(_bar, "Rad", TW_TYPE_FLOAT, SSAO::SetRad, SSAO::GetRad, this, "group=ShaderParams min=0 max=20 step=0.001 keyincr=+ keydecr=-");
TwAddVarCB(_bar, "TotalStr", TW_TYPE_FLOAT, SSAO::SetTotStr, SSAO::GetTotStr, this, "group=ShaderParams min=0 max=50 step=0.1 keyincr=+ keydecr=-");
TwAddVarCB(_bar, "Strength", TW_TYPE_FLOAT, SSAO::SetStrength, SSAO::GetStrength, this, "group=ShaderParams min=0.1 max=100 step=0.1 keyincr=+ keydecr=-");
TwAddVarCB(_bar, "Offset", TW_TYPE_FLOAT, SSAO::SetOffset, SSAO::GetOffset, this, "group=ShaderParams min=0 max=100 step=0.5 keyincr=+ keydecr=-");
TwAddVarCB(_bar, "Falloff", TW_TYPE_FLOAT, SSAO::SetFalloff, SSAO::GetFalloff, this, "group=ShaderParams min=0 max=0.01 step=0.00001 keyincr=+ keydecr=-");
TwAddVarCB(_bar, "BlurSize", TW_TYPE_FLOAT, SSAO::SetBlur, SSAO::GetBlur, this, "group=ShaderParams min=1 max=16 step=1 keyincr=+ keydecr=-");
TwAddButton(_bar, "Reset", SSAO::ResetButton, this, "");
TwAddButton(_bar, "ShowDebug", SSAO::ShowDebug, this, "");
TwEnumVal* a = new TwEnumVal[3];
a[0].Value = 0; a[0].Label = "buddha";
a[1].Value = 1; a[1].Label = "hairball";
a[2].Value = 2; a[2].Label = "sib";
_index = 0;
TwType actMesh = TwDefineEnum("mesh", a, 3);
TwAddVarCB(_bar, "ActiveVol", actMesh, SSAO::SetMesh, SSAO::GetMesh, this,
" group='Mesh' keyIncr=Backspace keyDecr=SHIFT+Backspace help='Stop or change the rotation mode.' ");
}
示例4: main
int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(windowWidth, windowHeight);
glutCreateWindow("Versuch1");
GLenum err = glewInit();
if (GLEW_OK != err) {
// Veralteter Treiber etc.
std::cerr << "Error: " << glewGetErrorString(err) << "\n";
return 1;
}
glutMouseFunc((GLUTmousebuttonfun)TwEventMouseButtonGLUT);
glutMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT); // same as MouseMotion
glutKeyboardFunc(Keyboard);
glutReshapeFunc(ChangeSize);
glutSpecialFunc(SpecialKeys);
glutDisplayFunc(RenderScene);
TwInit(TW_OPENGL, NULL);
SetupRC();
glutMainLoop();
ShutDownRC();
return 0;
}
示例5: Init
bool ATB::Init()
{
bool ret = false;
if (TwInit(TW_OPENGL_CORE, NULL) == 1)
{
TwStructMember Vector3fMembers[] = {
{ "x", TW_TYPE_FLOAT, offsetof(Vector3f, x), "" },
{ "y", TW_TYPE_FLOAT, offsetof(Vector3f, y), "" },
{ "z", TW_TYPE_FLOAT, offsetof(Vector3f, z), "" }
};
TW_TYPE_OGLDEV_VECTOR3F = TwDefineStruct("Vector3f", Vector3fMembers, 3, sizeof(Vector3f), NULL, NULL);
TwStructMember AttenuationMembers[] = {
{ "Const", TW_TYPE_FLOAT, offsetof(LightAttenuation, Constant), "" },
{ "Linear", TW_TYPE_FLOAT, offsetof(LightAttenuation, Linear), "" },
{ "Exp", TW_TYPE_FLOAT, offsetof(LightAttenuation, Exp), "" }
};
TW_TYPE_OGLDEV_ATTENUATION = TwDefineStruct("Attenuation", AttenuationMembers, 3, sizeof(LightAttenuation), NULL, NULL);
ret = true;
}
return ret;
}
示例6: initTweakMenu
//---------------CPU Functions---------------//
void initTweakMenu()
{
if(!TwInit(TW_OPENGL, NULL))
{
fprintf(stderr, "AntTwekBar fails to initialize! Info: %s\n", TwGetLastError());
exit(0);
}
bar = TwNewBar("Scene Parameters");
//Camera attributes
TwAddVarRW(bar, "View Direction", TW_TYPE_DIR3F, &viewdir, "group = 'Camera Attribute'");
TwAddVarRW(bar, "Move Speed", TW_TYPE_UINT8, &movespeed, " min = 0 max = 25 step = 1 group = 'Camera Attribute' ");
TwAddVarRW(bar, "Position x", TW_TYPE_FLOAT, &camera.getPosition().x,
" min = -100 max = 100 step = 0.01 group = 'Camera Attribute' ");
TwAddVarRW(bar, "Position y", TW_TYPE_FLOAT, &camera.getPosition().y,
" min = -100 max = 100 step = 0.01 group = 'Camera Attribute' ");
TwAddVarRW(bar, "Position z", TW_TYPE_FLOAT, &camera.getPosition().z,
" min = -100 max = 100 step = 0.01 group = 'Camera Attribute' ");
TwAddVarRW(bar, "Aperture", TW_TYPE_FLOAT, &aperture,
" min = 0.001 max = 10 step = 0.001 group = 'Camera Attribute' ");
TwAddVarRW(bar, "Focal", TW_TYPE_FLOAT, &focal,
" min = 0.0001 max = 0.9999 step = 0.0001 group = 'Camera Attribute' ");
/*//Light attributes
TwAddVarRW(bar, "position x", TW_TYPE_FLOAT, &light.getPosition().x,
" min = -100 max = 100 step = 0.01 group = 'Light Attribute' ");
TwAddVarRW(bar, "position y", TW_TYPE_FLOAT, &light.getPosition().y,
" min = -100 max = 100 step = 0.01 group = 'Light Attribute' ");
TwAddVarRW(bar, "position z", TW_TYPE_FLOAT, &light.getPosition().z,
" min = -100 max = 100 step = 0.01 group = 'Light Attribute' ");
//Light color
TwAddVarRW(bar, "Color", TW_TYPE_COLOR3F, &light.getColor(), "group = 'Light Attribute'");//*/
}
示例7: AglVector3
bool Game::Initialize()
{
DX11Application::Initialize();
ShaderManager::GetInstance()->Initialize(mDevice, mDeviceContext);
Camera::GetInstance()->Init(AglVector3(0, 0.0f, -2.25f), AglVector3(0, 0.0f, 0), AglVector3(0, 1, 0), mScreenWidth, mScreenHeight);
TextureManager::GetInstance()->Init(mDevice, mDeviceContext);
RasterManager::getInstance()->initialize(mDevice, mDeviceContext);
ParticleStates::Init(mDevice, mDeviceContext);
AGLLoader::GetInstance()->Init(mDevice, mDeviceContext);
// Initialize AntTweakBar
if (!TwInit(TW_DIRECT3D11, mDevice))
{
MessageBoxA(mWindowHandle, TwGetLastError(), "AntTweakBar initialization failed", MB_OK|MB_ICONERROR);
Cleanup();
return 0;
}
SceneDialog::GetInstance();
m_cameraController = new CameraController(mWindowHandle);
SPHEREMESH = new SphereMesh(mDevice, mDeviceContext);
BOXMESH = new BoxMesh(mDevice, mDeviceContext);
return true;
}
示例8: main
// Main
int main(int argc, char *argv[])
{
int mainWinID;
// Initialize GLUT
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(960, 480);
mainWinID = glutCreateWindow("AntTweakBar multi-window example");
glutCreateMenu(NULL);
glutDisplayFunc(DisplayMainWindow);
glutReshapeFunc(ReshapeMainWindow);
// Initialize AntTweakBar
TwInit(TW_OPENGL, NULL);
// Create two sub-windows
g_SubWindowData[0].WinID = glutCreateSubWindow(mainWinID, 8, 8, 480, 464);
SetupSubWindow(0);
g_SubWindowData[1].WinID = glutCreateSubWindow(mainWinID, 488, 8, 464, 464);
SetupSubWindow(1);
atexit(Terminate); // Called after glutMainLoop ends
// Call the GLUT main loop
glutMainLoop();
return 0;
}
示例9: glutPassiveMotionFunc
void RotationsViewer::initializeGui()
{
glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
TwGLUTModifiersFunc(glutGetModifiers);
TwInit(TW_OPENGL, NULL);
TwWindowSize(mWindowWidth, mWindowHeight);
TwCopyStdStringToClientFunc(onCopyStdStringToClient);
mDemoBar = TwNewBar("Demo controls");
TwDefine(" 'Demo controls' size='200 175' position='5 5' iconified=false fontresizable=false alpha=200");
TwEnumVal modeTypeEV[] = { { DEMO1, "Convert" }, { DEMO2, "Curve" } };
modeType = TwDefineEnum("ModeType", modeTypeEV, 2);
TwAddVarRW(mDemoBar, "Demo", modeType, &mMode, NULL);
TwAddVarRW(mDemoBar, "X Angle", TW_TYPE_DOUBLE, &mXAngle, " group='Convert params' ");
TwAddVarRW(mDemoBar, "Y Angle", TW_TYPE_DOUBLE, &mYAngle, " group='Convert params' ");
TwAddVarRW(mDemoBar, "Z Angle", TW_TYPE_DOUBLE, &mZAngle, " group='Convert params' ");
TwEnumVal rooTypeEV[] = { { XYZ, "XYZ" }, { XZY, "XZY" }, { YXZ, "YXZ" }, { YZX, "YZX" }, { ZXY, "ZXY" }, { ZYX, "ZYX" } };
rooType = TwDefineEnum("RooType", rooTypeEV, 6);
TwAddVarRW(mDemoBar, "Rot Order", rooType, &mRotOrder, " group='Convert params' ");
TwEnumVal splineTypeEV[] = { { ASplineQuat::LINEAR, "Linear" }, { ASplineQuat::CUBIC, "Cubic" } };
splineType = TwDefineEnum("SplineType", splineTypeEV, 2);
TwAddVarCB(mDemoBar, "Spline type", splineType, onSetStyleCb, onGetStyleCb, this, " group='Curve params'");
}
示例10: m_game
Gui::Gui(Scene& scene,
Game& game,
Camera& camera,
Input& input,
Timer& timer) :
m_game(game),
m_camera(camera),
m_scene(scene),
m_timer(timer)
{
TwInit(TW_OPENGL_CORE, nullptr);
TwWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
const std::string barname = "GraphicsTweaker";
m_tweakbar = TwNewBar(barname.c_str());
m_tweaker = std::make_unique<Tweaker>(m_tweakbar);
const int border = 10;
std::ostringstream stream;
stream << barname << " label='Graphics Tweaker' "
<< "position='" << border << " " << border << "' "
<< "size='250 " << WINDOW_HEIGHT-border*2 << "' "
<< "alpha=180 text=light valueswidth=80 color='0 0 0' "
<< "refresh=0.05 iconified=false resizable=true "
<< "fontsize=2 fontresizable=false ";
TwDefine(stream.str().c_str());
FillTweakBar();
auto AddKeyCallback = [&input](unsigned int key, unsigned int code)
{
input.AddCallback(key, false, [code]()
{
TwKeyPressed(code, 0);
});
};
// Keys required for modifying entries in the tweak bar
AddKeyCallback(GLFW_KEY_0, '0');
AddKeyCallback(GLFW_KEY_1, '1');
AddKeyCallback(GLFW_KEY_2, '2');
AddKeyCallback(GLFW_KEY_3, '3');
AddKeyCallback(GLFW_KEY_4, '4');
AddKeyCallback(GLFW_KEY_5, '5');
AddKeyCallback(GLFW_KEY_6, '6');
AddKeyCallback(GLFW_KEY_7, '7');
AddKeyCallback(GLFW_KEY_8, '8');
AddKeyCallback(GLFW_KEY_9, '9');
AddKeyCallback(GLFW_KEY_PERIOD, '.');
AddKeyCallback(GLFW_KEY_MINUS, '-');
AddKeyCallback(GLFW_KEY_ENTER, TW_KEY_RETURN);
AddKeyCallback(GLFW_KEY_LEFT, TW_KEY_LEFT);
AddKeyCallback(GLFW_KEY_RIGHT, TW_KEY_RIGHT);
AddKeyCallback(GLFW_KEY_TAB, TW_KEY_TAB);
AddKeyCallback(GLFW_KEY_END, TW_KEY_END);
AddKeyCallback(GLFW_KEY_HOME, TW_KEY_HOME);
AddKeyCallback(GLFW_KEY_BACKSPACE, TW_KEY_BACKSPACE);
LogInfo("GUI: Tweak bar initialised");
}
示例11: glutCreateMenu
void DemoWindow::initTWBar()
{
glutCreateMenu(NULL);
// Initialize AntTweakBar
TwInit(TW_OPENGL, NULL);
//// Set GLUT event callbacks
// // - Directly redirect GLUT mouse button events to AntTweakBar
// glutMouseFunc((GLUTmousebuttonfun)TwEventMouseButtonGLUT);
// // - Directly redirect GLUT mouse motion events to AntTweakBar
// glutMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
// // - Directly redirect GLUT mouse "passive" motion events to AntTweakBar (same as MouseMotion)
// glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
// // - Directly redirect GLUT key events to AntTweakBar
// glutKeyboardFunc((GLUTkeyboardfun)TwEventKeyboardGLUT);
// // - Directly redirect GLUT special key events to AntTweakBar
// glutSpecialFunc((GLUTspecialfun)TwEventSpecialGLUT);
// - Send 'glutGetModifers' function pointer to AntTweakBar;
// required because the GLUT key event functions do not report key modifiers states.
TwGLUTModifiersFunc(glutGetModifiers);
bar = TwNewBar("TweakBar");
TwWindowSize(100, 100);
TwDefine(" GLOBAL help='This example shows how to integrate AntTweakBar with GLUT and OpenGL.' "); // Message added to the help bar.
TwDefine(" TweakBar size='200 400' color='96 216 224' "); // change default tweak bar size and color
}
示例12: initGUI
void initGUI() {
// Initialize AntTweakBar GUI
if (!TwInit(TW_OPENGL, NULL))
{
assert(0);
}
TwWindowSize(g_WindowWidth, g_WindowHeight);
TwBar *controlBar = TwNewBar("Controls");
TwDefine(" Controls position='10 10' size='200 320' refresh=0.1 ");
TwAddVarCB(controlBar, "use_shaders", TW_TYPE_BOOLCPP, cbSetShaderStatus, cbGetShaderStatus, NULL, " label='shaders' key=s help='Turn programmable pipeline on/off.' ");
// Shader panel setup
TwAddVarRW(controlBar, "vs", TW_TYPE_BOOLCPP, &g_UseVertexShader, " group='Shaders' label='vertex' key=v help='Toggle vertex shader.' ");
TwAddVarRW(controlBar, "gs", TW_TYPE_BOOLCPP, &g_UseGeometryShader, " group='Shaders' label='geometry' key=g help='Toggle geometry shader.' ");
TwAddVarRW(controlBar, "fs", TW_TYPE_BOOLCPP, &g_UseFragmentShader, " group='Shaders' label='fragment' key=f help='Toggle fragment shader.' ");
TwAddButton(controlBar, "build", cbCompileShaderProgram, NULL, " group='Shaders' label='build' key=b help='Build shader program.' ");
//TwDefine( " Controls/Shaders readonly=true ");
// Render panel setup
TwAddVarRW(controlBar, "wiremode", TW_TYPE_BOOLCPP, &g_WireMode, " group='Render' label='wire mode' key=w help='Toggle wire mode.' ");
TwAddVarRW(controlBar, "face_culling", TW_TYPE_BOOLCPP, &g_FaceCulling, " group=Render label='face culling' key=c help='Toggle face culling.' ");
// Scene panel setup
TwEnumVal geometry_type[] = {
{ ELEPHANT_GEOMETRY , "Elephant"},
{ CUBE_GEOMETRY , "Cube" },
};
TwType geom_type = TwDefineEnum("Model", geometry_type, NUM_GEOMETRY_TYPES);
TwAddVarRW(controlBar, "model", geom_type, &g_GeometryType, " group='Scene' keyIncr=Space help='Change model.' ");
TwAddVarRW(controlBar, "auto-rotation", TW_TYPE_BOOLCPP, &g_SceneRotEnabled, " group='Scene' label='rotation' key=r help='Toggle scene rotation.' ");
TwAddVarRW(controlBar, "Translate", TW_TYPE_FLOAT, &g_SceneTraZ, " group='Scene' label='translate' min=1 max=1000 step=0.5 keyIncr=t keyDecr=T help='Scene translation.' ");
TwAddVarRW(controlBar, "SceneRotation", TW_TYPE_QUAT4F, &g_SceneRot, " group='Scene' label='rotation' open help='Toggle scene orientation.' ");
}
示例13: main
int main(int args, char **argv)
{
glutInit(&args, argv);
glutInitWindowSize(800, 600);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
glutCreateWindow("simple vertex shader");
TwInit(TW_OPENGL, NULL);
TwBar *bar = TwNewBar("myBar");
TwDefine("myBar size='200 400' color = '96 216 224'");
TwAddVarRW(bar, "ObjectRotate", TW_TYPE_QUAT4F, &g_Rotate, "label='Object Rotation' opened=true");
TwAddVarRW(bar, "LightDir", TW_TYPE_DIR3F, &g_lightPos, "label='light Pos' opened=true");
glutMouseFunc((GLUTmousebuttonfun)TwEventMouseButtonGLUT);
glutMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
glutKeyboardFunc((GLUTkeyboardfun)TwEventKeyboardGLUT);
TwGLUTModifiersFunc(glutGetModifiers);
glutDisplayFunc(RenderScene);
glutReshapeFunc(ChangeSize);
SetupRC();
glutMainLoop();
Terminate();
return 0;
}
示例14: init
void init(void)
{
// Define técnica de shading: GL_FLAT, GL_SMOOTH
glShadeModel(GL_SMOOTH);
glPolygonMode(GL_FRONT, GL_FILL); // GL_LINE, GL_POINT, GL_FILL
// Activa o teste de profundidade
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
TwInit(TW_OPENGL, NULL);
mainBar = TwNewBar("Parameters");
TwAddVarRW(mainBar, "Time Scale", TW_TYPE_FLOAT, &TimeScale,
" group='Simulation' keyincr=U keydecr=I help='Simulation's time scale'");
TwAddVarRW(mainBar, "Speed", TW_TYPE_FLOAT, &camSpeed,
" group='Camera' keyincr=S keydecr=X help='Camera movement speed' ");
TwAddVarRW(mainBar, "Manual", TW_TYPE_BOOL16, &manualCam,
" group='Camera' keyincr=C help='Toogle camera mode' ");
TwAddVarRW(mainBar, "Show Orbits", TW_TYPE_BOOL16, &orbits,
" group='Orbits' keyincr=O help='Toogle orbits' ");
// Compila o modelo
createFloorToDL();
}
示例15: initGUI
/** Initializes GUI - only AntweakBar menu creation */
void initGUI()
{
// Initialize AntTweakBar GUI
if (!TwInit(TW_OPENGL, NULL))
{
assert(0);
}
TwWindowSize(g_WindowWidth, g_WindowHeight);
TwBar *controlBar = TwNewBar("Controls");
TwDefine("Controls position='10 10' size='200 300' refresh=0.1 color='130 140 150'");
TwAddVarCB(controlBar, "gpu", TW_TYPE_BOOLCPP, cbSetGPUUsage, cbGetGPUUsage, NULL, " group='CUDA' label='Compute on:' true='GPU' false='CPU' ");
//TwAddVarRW(controlBar, "restart", TW_TYPE_BOOLCPP, &g_initData, " group='PROGRAM' label='Restart: ' true='' false='restart' ");
TwAddVarRW(controlBar, "melt", TW_TYPE_BOOLCPP, &g_melt, " group='Render' label='Melt' key=m help='Start melting' ");
TwAddVarRW(controlBar, "wiremode", TW_TYPE_BOOLCPP, &g_WireMode, " group='Render' label='Wire mode' key=w help='Toggle wire mode.' ");
TwAddVarRW(controlBar, "march", TW_TYPE_BOOLCPP, &g_useMarchingCubes, " group='Render' label='March. Cubes' help='Toggle marching cubes.' ");
TwAddVarRW(controlBar, "auto-rotation", TW_TYPE_BOOLCPP, &g_SceneRotEnabled, " group='Scene' label='rotation' key=r help='Toggle scene rotation.' ");
TwAddVarRW(controlBar, "Translate", TW_TYPE_FLOAT, &g_SceneTraZ, " group='Scene' label='translate' min=1 max=1000 step=10 keyIncr=t keyDecr=T help='Scene translation.' ");
TwAddVarRW(controlBar, "SceneRotation", TW_TYPE_QUAT4F, &g_SceneRot, " group='Scene' label='rotation' open help='Toggle scene orientation.' ");
TwAddVarRO(controlBar, "fps", TW_TYPE_FLOAT, &g_fps, " group='INFO' label='Current fps' ");
TwAddVarRO(controlBar, "ice", TW_TYPE_FLOAT, &g_iceParticles, " group='INFO' label='Ice particles' ");
}