本文整理汇总了C++中TileX函数的典型用法代码示例。如果您正苦于以下问题:C++ TileX函数的具体用法?C++ TileX怎么用?C++ TileX使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了TileX函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ETileArea
ETileArea(const BaseStation *st, TileIndex tile, TriggerArea ta)
{
switch (ta) {
default: NOT_REACHED();
case TA_TILE:
this->tile = tile;
this->w = 1;
this->h = 1;
break;
case TA_PLATFORM: {
TileIndex start, end;
Axis axis = GetRailStationAxis(tile);
TileIndexDiff delta = TileOffsByDiagDir(AxisToDiagDir(axis));
for (end = tile; IsRailStationTile(end + delta) && IsCompatibleTrainStationTile(end + delta, tile); end += delta) { /* Nothing */ }
for (start = tile; IsRailStationTile(start - delta) && IsCompatibleTrainStationTile(start - delta, tile); start -= delta) { /* Nothing */ }
this->tile = start;
this->w = TileX(end) - TileX(start) + 1;
this->h = TileY(end) - TileY(start) + 1;
break;
}
case TA_WHOLE:
st->GetTileArea(this, Station::IsExpected(st) ? STATION_RAIL : STATION_WAYPOINT);
break;
}
}
示例2: SetupScreenshotViewport
/**
* Configure a ViewPort for rendering (a part of) the map into a screenshot.
* @param t Screenshot type
* @param [out] vp Result viewport
*/
void SetupScreenshotViewport(ScreenshotType t, ViewPort *vp)
{
/* Determine world coordinates of screenshot */
if (t == SC_WORLD) {
vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
TileIndex south_tile = MapSize() - 1;
/* We need to account for a hill or high building at tile 0,0. */
int extra_height_top = TilePixelHeight(north_tile) + 150;
/* If there is a hill at the bottom don't create a large black area. */
int reclaim_height_bottom = TilePixelHeight(south_tile);
vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
} else {
vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
}
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
vp->overlay = NULL;
}
示例3: GetOtherAqueductEnd
/**
* Gets the other end of the aqueduct, if possible.
* @param tile_from The begin tile for the aqueduct.
* @param [out] tile_to The tile till where to show a selection for the aqueduct.
* @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
*/
static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = NULL)
{
int z;
DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
/* If the direction isn't right, just return the next tile so the command
* complains about the wrong slope instead of the ends not matching up.
* Make sure the coordinate is always a valid tile within the map, so we
* don't go "off" the map. That would cause the wrong error message. */
if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
/* Direction the aqueduct is built to. */
TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
/* The maximum length of the aqueduct. */
int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
TileIndex endtile = tile_from;
for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
endtile = TILE_ADD(endtile, offset);
if (length > max_length) break;
if (GetTileMaxZ(endtile) > z) {
if (tile_to != NULL) *tile_to = endtile;
break;
}
}
return endtile;
}
示例4: GetDriveableTrackdirBits
/**
* Returns the driveable Trackdirs on a tile.
*
* One-way-roads are taken into account. Signals are not tested.
*
* @param dst_tile The tile of interest.
* @param src_trackdir The direction the vehicle is currently moving.
* @param type The transporttype of the vehicle.
* @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
* @return The Trackdirs the vehicle can continue moving on.
*/
static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_trackdir, TransportType type, uint subtype)
{
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, type, subtype));
if (trackdirbits == 0 && type == TRANSPORT_ROAD && HasBit(subtype, ROADTYPE_TRAM)) {
/* GetTileTrackStatus() returns 0 for single tram bits.
* As we cannot change it there (easily) without breaking something, change it here */
switch (GetSingleTramBit(dst_tile)) {
case DIAGDIR_NE:
case DIAGDIR_SW:
trackdirbits = TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW;
break;
case DIAGDIR_NW:
case DIAGDIR_SE:
trackdirbits = TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_Y_SE;
break;
default: break;
}
}
DEBUG(npf, 4, "Next node: (%d, %d) [%d], possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
/* Select only trackdirs we can reach from our current trackdir */
trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
/* Filter out trackdirs that would make 90 deg turns for trains */
if (_settings_game.pf.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits);
return trackdirbits;
}
示例5: AllocateStorage
/** Allocates space for a new tile in the matrix.
* @param tile Tile to add.
*/
void AllocateStorage(TileIndex tile)
{
uint old_left = TileX(this->area.tile) / N;
uint old_top = TileY(this->area.tile) / N;
uint old_w = this->area.w / N;
uint old_h = this->area.h / N;
/* Add the square the tile is in to the tile area. We do this
* by adding top-left and bottom-right of the square. */
uint grid_x = (TileX(tile) / N) * N;
uint grid_y = (TileY(tile) / N) * N;
this->area.Add(TileXY(grid_x, grid_y));
this->area.Add(TileXY(grid_x + N - 1, grid_y + N - 1));
/* Allocate new storage. */
T *new_data = CallocT<T>(this->area.w / N * this->area.h / N);
if (old_w > 0) {
/* Copy old data if present. */
uint offs_x = old_left - TileX(this->area.tile) / N;
uint offs_y = old_top - TileY(this->area.tile) / N;
for (uint row = 0; row < old_h; row++) {
MemCpyT(&new_data[(row + offs_y) * this->area.w / N + offs_x], &this->data[row * old_w], old_w);
}
}
free(this->data);
this->data = new_data;
}
示例6: ShipGetNewDirectionFromTiles
static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
{
uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
TileX(new_tile) - TileX(old_tile) + 1;
assert(offs < 11 && offs != 3 && offs != 7);
return _new_vehicle_direction_table[offs];
}
示例7: TileX
/**
* Add a single tile to a tile area; enlarge if needed.
* @param to_add The tile to add
*/
void TileArea::Add(TileIndex to_add)
{
if (this->tile == INVALID_TILE) {
this->tile = to_add;
this->w = 1;
this->h = 1;
return;
}
uint sx = TileX(this->tile);
uint sy = TileY(this->tile);
uint ex = sx + this->w - 1;
uint ey = sy + this->h - 1;
uint ax = TileX(to_add);
uint ay = TileY(to_add);
sx = min(ax, sx);
sy = min(ay, sy);
ex = max(ax, ex);
ey = max(ay, ey);
this->tile = TileXY(sx, sy);
this->w = ex - sx + 1;
this->h = ey - sy + 1;
}
示例8: TileIterator
/**
* Construct the iterator.
* @param corner1 Tile from where to begin iterating.
* @param corner2 Tile where to end the iterating.
*/
DiagonalTileIterator::DiagonalTileIterator(TileIndex corner1, TileIndex corner2) : TileIterator(corner2), base_x(TileX(corner2)), base_y(TileY(corner2)), a_cur(0), b_cur(0)
{
assert(corner1 < MapSize());
assert(corner2 < MapSize());
int dist_x = TileX(corner1) - TileX(corner2);
int dist_y = TileY(corner1) - TileY(corner2);
this->a_max = dist_x + dist_y;
this->b_max = dist_y - dist_x;
/* Unfortunately we can't find a new base and make all a and b positive because
* the new base might be a "flattened" corner where there actually is no single
* tile. If we try anyway the result is either inaccurate ("one off" half of the
* time) or the code gets much more complex;
*
* We also need to increment here to have equality as marker for the end of a row or
* column. Like that it's shorter than having another if/else in operator++
*/
if (this->a_max > 0) {
this->a_max++;
} else {
this->a_max--;
}
if (this->b_max > 0) {
this->b_max++;
} else {
this->b_max--;
}
}
示例9: NPFSlopeCost
static uint NPFSlopeCost(AyStarNode *current)
{
TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction));
/* Get center of tiles */
int x1 = TileX(current->tile) * TILE_SIZE + TILE_SIZE / 2;
int y1 = TileY(current->tile) * TILE_SIZE + TILE_SIZE / 2;
int x2 = TileX(next) * TILE_SIZE + TILE_SIZE / 2;
int y2 = TileY(next) * TILE_SIZE + TILE_SIZE / 2;
int dx4 = (x2 - x1) / 4;
int dy4 = (y2 - y1) / 4;
/* Get the height on both sides of the tile edge.
* Avoid testing the height on the tile-center. This will fail for halftile-foundations.
*/
int z1 = GetSlopeZ(x1 + dx4, y1 + dy4);
int z2 = GetSlopeZ(x2 - dx4, y2 - dy4);
if (z2 - z1 > 1) {
/* Slope up */
return _settings_game.pf.npf.npf_rail_slope_penalty;
}
return 0;
/* Should we give a bonus for slope down? Probably not, we
* could just substract that bonus from the penalty, because
* there is only one level of steepness... */
}
示例10: TerraformAddDirtyTileAround
/**
* Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @ingroup dirty
*/
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
{
/* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
TerraformAddDirtyTile(ts, tile);
}
示例11: assert
bool StationRect::AfterRemoveRect(BaseStation *st, TileIndex tile, int w, int h)
{
assert(PtInExtendedRect(TileX(tile), TileY(tile)));
assert(PtInExtendedRect(TileX(tile) + w - 1, TileY(tile) + h - 1));
bool empty = this->AfterRemoveTile(st, tile);
if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
return empty;
}
示例12: assert
bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
{
assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
bool empty = this->AfterRemoveTile(st, ta.tile);
if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
return empty;
}
示例13: TgenSetTileHeight
/** A small helper function to initialize the terrain */
static void TgenSetTileHeight(TileIndex tile, int height)
{
SetTileHeight(tile, height);
/* Only clear the tiles within the map area. */
if (TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY() &&
(!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0))) {
MakeClear(tile, CLEAR_GRASS, 3);
}
}
示例14: DistanceFromEdgeDir
/**
* Gets the distance to the edge of the map in given direction.
* @param tile the tile to get the distance from
* @param diagdir the direction of interest
* @return the distance from the edge in tiles
*/
uint DistanceFromEdgeDir(TileIndex tile, DiagDirection dir)
{
switch (dir) {
case DIAGDIR_NE: return TileX(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
case DIAGDIR_NW: return TileY(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
case DIAGDIR_SW: return MapMaxX() - TileX(tile) - 1;
case DIAGDIR_SE: return MapMaxY() - TileY(tile) - 1;
default: NOT_REACHED();
}
}
示例15: GetTileMaxZ
/**
* Get top height of the tile inside the map.
* @param t Tile to compute height of
* @return Maximum height of the tile
*/
int GetTileMaxZ(TileIndex t)
{
if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return TileHeightOutsideMap(TileX(t), TileY(t));
int h = TileHeight(t); // N corner
h = max<int>(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
h = max<int>(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
h = max<int>(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
return h;
}