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C++ Sys_FloatTime函数代码示例

本文整理汇总了C++中Sys_FloatTime函数的典型用法代码示例。如果您正苦于以下问题:C++ Sys_FloatTime函数的具体用法?C++ Sys_FloatTime怎么用?C++ Sys_FloatTime使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Sys_FloatTime函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main (int argc, char **argv)
{
    static quakeparms_t    parms;
    float time, oldtime, newtime;

    parms.memsize = 16*1024*1024;
    parms.membase = malloc (parms.memsize);
    parms.basedir = ".";
    parms.cachedir = NULL;

    COM_InitArgv (argc, argv);

    parms.argc = com_argc;
    parms.argv = com_argv;

    printf ("Host_Init\n");
    Host_Init (&parms);

	Sys_Init();

    // unroll the simulation loop to give the video side a chance to see _vid_default_mode
    Host_Frame( 0.1 );
    VID_SetDefaultMode();

    oldtime = Sys_FloatTime();
    while (1)
    {
		newtime = Sys_FloatTime();
		Host_Frame (newtime - oldtime);
		oldtime = newtime;
    }
	return 0;
}
开发者ID:Blzut3,项目名称:Engoo,代码行数:33,代码来源:sys_sun.c

示例2: R_TimeRefresh_f

/*
====================
R_TimeRefresh_f

For program optimization
====================
*/
void R_TimeRefresh_f (void)
{
	int			i;
	float		start, stop, time;
	int			startangle;
	vrect_t		vr;

	startangle = r_refdef.viewangles[1];
	
	start = Sys_FloatTime ();
	for (i=0 ; i<128 ; i++)
	{
		r_refdef.viewangles[1] = i/128.0*360.0;

		VID_LockBuffer ();

		R_RenderView ();

		VID_UnlockBuffer ();

		vr.x = r_refdef.vrect.x;
		vr.y = r_refdef.vrect.y;
		vr.width = r_refdef.vrect.width;
		vr.height = r_refdef.vrect.height;
		vr.pnext = NULL;
		VID_Update (&vr);
	}
	stop = Sys_FloatTime ();
	time = stop-start;
	Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
	
	r_refdef.viewangles[1] = startangle;
}
开发者ID:ACSOP,项目名称:android_external_quake,代码行数:40,代码来源:r_misc.cpp

示例3: Host_Frame

void Host_Frame (float time)
{
	double	time1, time2;
	static double	timetotal;
	static int		timecount;
	int		i, c, m;

	if (!serverprofile.value)
	{
		_Host_Frame (time);
		return;
	}
	
	time1 = Sys_FloatTime ();
	_Host_Frame (time);
	time2 = Sys_FloatTime ();	
	
	timetotal += time2 - time1;
	timecount++;
	
	if (timecount < 1000)
		return;

	m = timetotal*1000/timecount;
	timecount = 0;
	timetotal = 0;
	c = 0;
	for (i=0 ; i<svs.maxclients ; i++)
	{
		if (svs.clients[i].active)
			c++;
	}

	Con_Printf ("serverprofile: %2i clients %2i msec\n",  c,  m);
}
开发者ID:infernuslord,项目名称:uqe-quake,代码行数:35,代码来源:host.c

示例4: Host_ShutdownServer

/*
==================
Host_ShutdownServer

This only happens at the end of a game, not between levels
==================
*/
void Host_ShutdownServer(qboolean crash)
{
	int		i;
	int		count;
	sizebuf_t	buf;
	char		message[4];
	double	start;

	if (!sv.active)
		return;

	sv.active = false;

// flush any pending messages - like the score!!!
	start = Sys_FloatTime();
	do
	{
		count = 0;
		for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
		{
			if (host_client->active && host_client->message.cursize)
			{
				if (NET_CanSendMessage (host_client->netconnection))
				{
					NET_SendMessage(host_client->netconnection, &host_client->message);
					SZ_Clear (&host_client->message);
				}
				else
				{
					NET_GetMessage(host_client->netconnection);
					count++;
				}
			}
		}
		if ((Sys_FloatTime() - start) > 3.0)
			break;
	}
	while (count);

// make sure all the clients know we're disconnecting
	buf.data = message;
	buf.maxsize = 4;
	buf.cursize = 0;
	MSG_WriteByte(&buf, svc_disconnect);
	count = NET_SendToAll(&buf, 5);
	if (count)
		Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);

	for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
		if (host_client->active)
			SV_DropClient(crash);

//
// clear structures
//
	memset (&sv, 0, sizeof(sv));
	memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
}
开发者ID:odnarb,项目名称:manquake,代码行数:65,代码来源:host.c

示例5: R_RenderView

/*
================
R_RenderView

r_refdef must be set before the first call
================
*/
void R_RenderView (void)
{
	double time1 = 0.0;
	double time2;
	GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.20};

	if (r_norefresh.value)
		return;

	if (!r_worldentity.model || !cl.worldmodel)
		Sys_Error ("R_RenderView: NULL worldmodel");

	if (r_speeds.value)
	{
		glFinish ();
		time1 = Sys_FloatTime ();
		c_brush_polys = 0;
		c_alias_polys = 0;
	}

	mirror = false;

	if (gl_finish.value)
		glFinish ();

	R_Clear ();

	// render normal view

/***** Experimental silly looking fog ******
****** Use r_fullbright if you enable ******
	glFogi(GL_FOG_MODE, GL_LINEAR);
	glFogfv(GL_FOG_COLOR, colors);
	glFogf(GL_FOG_END, 512.0);
	glEnable(GL_FOG);
********************************************/

	R_RenderScene ();
	R_DrawViewModel ();
	R_DrawWaterSurfaces ();

//  More fog right here :)
//	glDisable(GL_FOG);
//  End of all fog code...

	// render mirror view
	R_Mirror ();

	R_PolyBlend ();

	if (r_speeds.value)
	{
//		glFinish ();
		time2 = Sys_FloatTime ();
		Con_Printf ("%3i ms  %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
	}
}
开发者ID:ACSOP,项目名称:android_external_quake,代码行数:64,代码来源:gl_rmain.cpp

示例6: main

int main (int argc, char **argv)
{
    MSG        msg;
	quakeparms_t	parms;
	double			time, oldtime;
	static	char	cwd[1024];

	memset (&parms, 0, sizeof(parms));

	parms.memsize = 16384*1024;
	parms.membase = malloc (parms.memsize);

	_getcwd (cwd, sizeof(cwd));
	if (cwd[Q_strlen(cwd)-1] == '\\')
		cwd[Q_strlen(cwd)-1] = 0;
	parms.basedir = cwd; //"f:/quake";
//	parms.basedir = "f:\\quake";

	COM_InitArgv (argc, argv);

	// dedicated server ONLY!
	if (!COM_CheckParm ("-dedicated"))
	{
		memcpy (newargv, argv, argc*4);
		newargv[argc] = "-dedicated";
		argc++;
		argv = newargv;
		COM_InitArgv (argc, argv);
	}

	parms.argc = argc;
	parms.argv = argv;

	printf ("Host_Init\n");
	Host_Init (&parms);

	oldtime = Sys_FloatTime ();

    /* main window message loop */
	while (1)
	{
		time = Sys_FloatTime();
		if (time - oldtime < sys_ticrate.value )
		{
			Sleep(1);
			continue;
		}

		Host_Frame ( time - oldtime );
		oldtime = time;
	}

    /* return success of application */
    return TRUE;
}
开发者ID:flwh,项目名称:Alcatel_OT_985_kernel,代码行数:55,代码来源:sys_wind.cpp

示例7: main

int main (int c, char **v)
{
	quakeparms_t parms;
	
	enableCrunLoop = c > 0;

//	signal(SIGFPE, floating_point_exception_handler);
	signal(SIGFPE, SIG_IGN);

	parms.memsize = 16*1024*1024;
	parms.membase = malloc (parms.memsize);
	parms.basedir = basedir;
	parms.cachedir = cachedir;

	COM_InitArgv(c, v);
	parms.argc = com_argc;
	parms.argv = com_argv;

	Sys_Init();

    Host_Init(&parms);

	Cvar_RegisterVariable (&sys_nostdout);

    oldtime = Sys_FloatTime () - 0.1;

    if(enableCrunLoop) {
    	while(true) {
    		engineTick();
    	}
    } else {
    	AS3_GoAsync();	
    }
}
开发者ID:alexmac,项目名称:AdobeMAX2013,代码行数:34,代码来源:demo15_sys_sdl.c

示例8: SCR_DrawFPS

void SCR_DrawFPS(void) {
	extern CVar show_fps;
	static double lastframetime;
	double t;
	extern int fps_count;
	static int lastfps;
	static int totalfps;
	static int lastsecond;
	int x, y;
	char st[80];

	if (!show_fps.getBool())
		return;

	t = Sys_FloatTime();
	lastfps = 1 / (t - lastframetime);
	if (((int) (t) % 100) > ((int) (lastframetime) % 100)) {
		lastsecond = totalfps;
		totalfps = 0;
	}
	lastframetime = t;
	totalfps += 1;

	sprintf(st, "%3d FPS", lastfps);

	x = vid.conwidth - strlen(st) * 8 - 16;
	y = 0;
	Draw_String(x, y, st);

	sprintf(st, "%3d Last second", lastsecond);
	x = vid.conwidth - strlen(st) * 8 - 16;
	y = 8;
	Draw_String(x, y, st);
}
开发者ID:DrLabman,项目名称:QMB,代码行数:34,代码来源:gl_screen.cpp

示例9: R_PrintDSpeeds

/*
=============
R_PrintDSpeeds
=============
*/
void R_PrintDSpeeds (void)
{
	float	ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, dv_time;

	r_time2 = Sys_FloatTime ();

	dp_time = (dp_time2 - dp_time1) * 1000;
	rw_time = (rw_time2 - rw_time1) * 1000;
	db_time = (db_time2 - db_time1) * 1000;
	se_time = (se_time2 - se_time1) * 1000;
	de_time = (de_time2 - de_time1) * 1000;
#ifndef VMTOC
	dv_time = (dv_time2 - dv_time1) * 1000;
	ms = (r_time2 - r_time1) * 1000;

	Con_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n",
				(int)ms, dp_time, (int)rw_time, db_time, (int)se_time, de_time,
				dv_time);
#else
	ms = (r_time2 - r_time1) * 1000;

	Con_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n", (int)ms, dp_time, (int)rw_time, db_time, (int)se_time, de_time);

#endif
}
开发者ID:eukos16,项目名称:NGUNIX,代码行数:30,代码来源:r_misc.c

示例10: BlockingHook

BOOL PASCAL FAR BlockingHook(void)  
{ 
#ifdef ID_PC
    MSG		msg;
    BOOL	ret;
 
	if ((Sys_FloatTime() - blocktime) > 2.0)
	{
		WSACancelBlockingCall();
		return FALSE;
	}

    /* get the next message, if any */ 
    ret = (BOOL) PeekMessage(&msg, NULL, 0, 0, PM_REMOVE); 
 
    /* if we got one, process it */ 
    if (ret) { 
        TranslateMessage(&msg); 
        DispatchMessage(&msg); 
    } 
 
    /* TRUE if we got a message */ 
    return ret; 
#endif
	return false;
} 
开发者ID:GAMELASTER,项目名称:WPQuake1,代码行数:26,代码来源:net_wins.cpp

示例11: WINS_GetLocalAddress

void WINS_GetLocalAddress()
{
    struct hostent	*local = NULL;
    char			buff[MAXHOSTNAMELEN];
    unsigned long	addr;

    if (myAddr != INADDR_ANY) {
        return;
    }

    if (pgethostname(buff, MAXHOSTNAMELEN) == SOCKET_ERROR) {
        return;
    }

    blocktime = Sys_FloatTime();
    WSASetBlockingHook(BlockingHook);
    local = pgethostbyname(buff);
    WSAUnhookBlockingHook();
    if (local == NULL) {
        return;
    }

    myAddr = *(int *)local->h_addr_list[0];

    addr = ntohl(myAddr);
    sprintf(my_tcpip_address, "%d.%d.%d.%d", (addr >> 24) & 0xff, (addr >> 16) & 0xff, (addr >> 8) & 0xff, addr & 0xff);
}
开发者ID:carriercomm,项目名称:flQuake,代码行数:27,代码来源:net_wins.c

示例12: R_AnimateLight

void CRender::FrameBegin( void )
{
	if ( !host_state.worldmodel )
		return;

// don't allow cheats in multiplayer
#if !defined( _DEBUG )
	if (cl.maxclients > 1)
	{
//		mat_fullbright.SetValue( 0 );
//		mat_drawflat.SetValue( 0 );
		mat_reversedepth.SetValue( 0 );
		mat_luxels.SetValue( 0 );
		mat_normals.SetValue( 0 );
	}
#endif

	// This has to be before R_AnimateLight because it uses it to
	// set the frame number of changed lightstyles
	r_framecount++;
	R_AnimateLight ();
	R_PushDlights();

	if (!r_norefresh.GetInt())
	{
		m_frameStartTime = Sys_FloatTime ();
	}
	UpdateStudioRenderConfig();
	materialSystemInterface->BeginFrame();
	g_pStudioRender->BeginFrame();
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:31,代码来源:gl_rmain.cpp

示例13: SCR_DrawFPS

//muff - hacked out of SourceForge implementation + modified
void SCR_DrawFPS (void)
{
	static double lastframetime;
	double t;
	static int lastfps;
	int x, y;
	char st[80];

	if (!cl_showfps->value)
		return;

	t = Sys_FloatTime ();
	if ((t - lastframetime) >= 1.0) {
		lastfps = fps_count;
		fps_count = 0;
		lastframetime = t;
	}

	sprintf(st, "%3d FPS", lastfps);

	x = vid.width - strlen(st) * 16 - 16;
	y = 0 ; //vid.height - (sb_lines * (vid.height/240) )- 16;
//	Draw_TileClear(x, y, strlen(st)*16, 16);
	Draw_String(x, y, st);
}
开发者ID:Blzut3,项目名称:Engoo,代码行数:26,代码来源:gl_screen.c

示例14: Slist_Poll

static void Slist_Poll(void)
{
	for (net_driverlevel=0; net_driverlevel < net_numdrivers; net_driverlevel++)
	{
		if (!slistLocal && net_driverlevel == 0)
			continue;
		if (net_drivers[net_driverlevel].initialized == false)
			continue;
		dfunc.SearchForHosts (false);
	}

	if (! slistSilent)
		PrintSlist();

	if ((Sys_FloatTime() - slistStartTime) < 1.5)
	{
		SchedulePollProcedure(&slistPollProcedure, 0.1);
		return;
	}

	if (! slistSilent)
		PrintSlistTrailer();
	slistInProgress = false;
	slistSilent = false;
	slistLocal = true;
}
开发者ID:bsmr-games,项目名称:Hexen2,代码行数:26,代码来源:NET_MAIN.C

示例15: MCI_MAKE_TMSF

//-----------------------------------------------------------------------------
// Purpose: Resume playing cd
//-----------------------------------------------------------------------------
void CCDAudio::_Resume( int, int )
{
	double curTime;
	DWORD			dwReturn;
    MCI_PLAY_PARMS	mciPlayParms;

	if (!m_bEnabled)
		return;
	
	if (!m_bIsValid)
		return;

	if (!m_bWasPlaying)
		return;

    mciPlayParms.dwFrom = MCI_MAKE_TMSF(m_nPlayTrack, 0, 0, 0);
    mciPlayParms.dwTo = MCI_MAKE_TMSF(m_nPlayTrack + 1, 0, 0, 0);
    mciPlayParms.dwCallback = (DWORD)game->GetMainWindow();
    dwReturn = mciSendCommand(m_uiDeviceID, MCI_PLAY, MCI_TO | MCI_NOTIFY, (DWORD)(LPVOID) &mciPlayParms);
	if (dwReturn)
	{
		ResetCDTimes();
		return;
	}
	m_bIsPlaying = true;

	curTime = Sys_FloatTime();

	// Subtract the elapsed time from the current playback time. (i.e., add it to the start time).

	m_dStartTime += (curTime - m_dPauseTime);

	m_dPauseTime = 0.0;
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:37,代码来源:cd.cpp


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