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C++ SuppressTE函数代码示例

本文整理汇总了C++中SuppressTE函数的典型用法代码示例。如果您正苦于以下问题:C++ SuppressTE函数的具体用法?C++ SuppressTE怎么用?C++ SuppressTE使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SuppressTE函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GlowSprite

	virtual void GlowSprite( IRecipientFilter& filter, float delay,
		const Vector* pos, int modelindex, float life, float size, int brightness )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_GlowSprite( filter, delay, pos, modelindex, life, size, brightness );
		}
	}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:8,代码来源:c_te.cpp

示例2: BubbleTrail

	virtual void BubbleTrail( IRecipientFilter& filter, float delay,
		const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_BubbleTrail( filter, delay, mins, maxs, flWaterZ, modelindex, count, speed );
		}
	}
开发者ID:Cre3per,项目名称:hl2sdk-csgo,代码行数:8,代码来源:te.cpp

示例3: DynamicLight

	virtual void DynamicLight( IRecipientFilter& filter, float delay,
		const Vector* org, int r, int g, int b, int exponent, float radius, float time, float decay )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_DynamicLight( filter, delay, org, r, g, b, exponent, radius, time, decay );
		}
	}
开发者ID:Cre3per,项目名称:hl2sdk-csgo,代码行数:8,代码来源:te.cpp

示例4: BloodStream

	virtual void BloodStream( IRecipientFilter& filter, float delay,
		const Vector* org, const Vector* dir, int r, int g, int b, int a, int amount )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_BloodStream( filter, delay, org, dir, r, g, b, a, amount );
		}
	}
开发者ID:Cre3per,项目名称:hl2sdk-csgo,代码行数:8,代码来源:te.cpp

示例5: BSPDecal

	virtual void BSPDecal( IRecipientFilter& filter, float delay,
		const Vector* pos, int entity, int index )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_BSPDecal( filter, delay, pos, entity, index );
		}
	}
开发者ID:Cre3per,项目名称:hl2sdk-csgo,代码行数:8,代码来源:te.cpp

示例6: filter

void CEffectsClient::MetalSparks( const Vector &position, const Vector &direction )
{
	CPVSFilter filter( position );
	if ( !SuppressTE( filter ) )
	{
		FX_MetalSpark( position, direction, direction );
	}
}
开发者ID:paralin,项目名称:hl2sdk,代码行数:8,代码来源:EffectsClient.cpp

示例7: ArmorRicochet

	virtual void ArmorRicochet( IRecipientFilter& filter, float delay,
		const Vector* pos, const Vector* dir )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_ArmorRicochet( filter, delay, pos, dir );
		}
	}
开发者ID:Cre3per,项目名称:hl2sdk-csgo,代码行数:8,代码来源:te.cpp

示例8: PhysicsProp

	virtual void PhysicsProp( IRecipientFilter& filter, float delay, int modelindex, int skin,
		const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_PhysicsProp( filter, delay, modelindex, skin, pos, angles, vel, flags, effects );
		}
	}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:8,代码来源:c_te.cpp

示例9: ClientProjectile

	virtual void ClientProjectile( IRecipientFilter& filter, float delay,
		const Vector* vecOrigin, const Vector* vecVelocity, int modelindex, int lifetime, CBaseEntity *pOwner )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_ClientProjectile( filter, delay, vecOrigin, vecVelocity, modelindex, lifetime, pOwner );
		}
	}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:8,代码来源:c_te.cpp

示例10: GaussExplosion

	virtual void GaussExplosion( IRecipientFilter& filter, float delay,
				const Vector &pos, const Vector &dir, int type )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_GaussExplosion( filter, delay, pos, dir, type );
		}
	}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:8,代码来源:c_te.cpp

示例11: DispatchEffect

	virtual void DispatchEffect( IRecipientFilter& filter, float delay,
				const Vector &pos, const char *pName, const CEffectData &data )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_DispatchEffect( filter, delay, pos, pName, data );
		}
	}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:8,代码来源:c_te.cpp

示例12: MetalSparks

	virtual void MetalSparks( IRecipientFilter& filter, float delay,
		const Vector* pos, const Vector* dir )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_MetalSparks( filter, delay, pos, dir );
		}
	}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:8,代码来源:c_te.cpp

示例13: LargeFunnel

	virtual void LargeFunnel( IRecipientFilter& filter, float delay,
		const Vector* pos, int modelindex, int reversed )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_LargeFunnel( filter, delay, pos, modelindex, reversed );
		}
	}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:8,代码来源:c_te.cpp

示例14: KillPlayerAttachments

	virtual void KillPlayerAttachments( IRecipientFilter& filter, float delay,
		int player )
	{
		if ( !SuppressTE( filter ) )
		{
			TE_KillPlayerAttachments( filter, delay, player );
		}
	}
开发者ID:1n73rf4c3,项目名称:source-sdk-2013,代码行数:8,代码来源:c_te.cpp

示例15: filter

//-----------------------------------------------------------------------------
// Generates various tempent effects
//-----------------------------------------------------------------------------
void CEffectsServer::Smoke( const Vector &origin, int mModel, float flScale, float flFramerate )
{
	CPVSFilter filter( origin );
	if ( !SuppressTE( filter ) )
	{
		te->Smoke( filter, 0.0, &origin, mModel, flScale * 0.1f, (int)flFramerate );
	}
}
开发者ID:xxauroraxx,项目名称:Source.Python,代码行数:11,代码来源:EffectsServer.cpp


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