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C++ SpellUnitTargetFn函数代码示例

本文整理汇总了C++中SpellUnitTargetFn函数的典型用法代码示例。如果您正苦于以下问题:C++ SpellUnitTargetFn函数的具体用法?C++ SpellUnitTargetFn怎么用?C++ SpellUnitTargetFn使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SpellUnitTargetFn函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_blood_queen_bloodbolt_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY);
     OnEffectHitTarget += SpellEffectFn(spell_blood_queen_bloodbolt_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
 }
开发者ID:48jir,项目名称:SkyFireEMU,代码行数:5,代码来源:boss_blood_queen_lana_thel.cpp

示例2: Register

 void Register()
 {
     OnEffectHitTarget += SpellEffectFn(spell_warr_thunderclap::spell_warr_thunderclap_SpellScript::OnTargetHit, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_warr_thunderclap::spell_warr_thunderclap_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
 }
开发者ID:Bootz,项目名称:SkyFireEMU_430,代码行数:5,代码来源:spell_warrior.cpp

示例3: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_eadric_radiance_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_eadric_radiance_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY);
 }
开发者ID:NoRRt,项目名称:FaceCore,代码行数:5,代码来源:boss_argent_challenge.cpp

示例4: Register

 void Register()
 {
     OnEffectHitTarget += SpellEffectFn(spell_energize_aoe_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_energize_aoe_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_energize_aoe_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENTRY);
 }
开发者ID:AwkwardDev,项目名称:TcMmaps,代码行数:6,代码来源:dustwallow_marsh.cpp

示例5: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_kologarn_stone_shout_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
 }
开发者ID:Scorpi1,项目名称:TrinityCore,代码行数:4,代码来源:boss_kologarn.cpp

示例6: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_ulduar_stone_grip_cast_target_SpellScript::FilterTargetsInitial, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_ulduar_stone_grip_cast_target_SpellScript::FillTargetsSubsequential, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_ulduar_stone_grip_cast_target_SpellScript::FillTargetsSubsequential, EFFECT_2, TARGET_UNIT_SRC_AREA_ENEMY);
 }
开发者ID:ALive-WoW,项目名称:RC2,代码行数:6,代码来源:boss_kologarn.cpp

示例7: Register

 void Register()
 {
     OnEffect += SpellEffectFn(spell_rotface_ooze_flood_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_rotface_ooze_flood_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENTRY_SRC);
 }
开发者ID:A-Metaphysical-Drama,项目名称:BloodyCore,代码行数:5,代码来源:boss_rotface.cpp

示例8: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_varos_energize_core_area_enemySpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
 }
开发者ID:Ric101,项目名称:HD-TCore,代码行数:4,代码来源:boss_varos.cpp

示例9: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_isiset_supernova_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_isiset_supernova_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_AREA_ENEMY_SRC);
 }
开发者ID:814077430,项目名称:ArkCORE,代码行数:5,代码来源:boss_isiset.cpp

示例10: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_frost_giant_death_plague_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_AREA_ALLY_SRC);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_frost_giant_death_plague_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_AREA_ALLY_SRC);
     OnEffect += SpellEffectFn(spell_frost_giant_death_plague_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
 }
开发者ID:CarlosX,项目名称:VoragineCore,代码行数:6,代码来源:icecrown_citadel.cpp

示例11: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_baltharus_enervating_brand_trigger_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ALLY_SRC);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_baltharus_enervating_brand_trigger_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_AREA_ALLY_SRC);
 }
开发者ID:Alluring,项目名称:TrinityCore,代码行数:5,代码来源:boss_baltharus_the_warborn.cpp

示例12: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_mark_of_kazrogal_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
 }
开发者ID:Board18,项目名称:TrinityCore,代码行数:4,代码来源:boss_kazrogal.cpp

示例13: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_mojo_volley_targeting_SpellScript::FilterTargetsInitial, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_mojo_volley_targeting_SpellScript::FilterTargetsSubsequent, EFFECT_1, TARGET_UNIT_AREA_ENEMY_SRC);
 }
开发者ID:jsj2008,项目名称:StarGate-Plus-EMU,代码行数:5,代码来源:boss_drakkari_colossus.cpp

示例14: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_bronjahm_soulstorm_targeting_SpellScript::FilterTargetsInitial, EFFECT_1, TARGET_UNIT_DEST_AREA_ENEMY);
     OnUnitTargetSelect += SpellUnitTargetFn(spell_bronjahm_soulstorm_targeting_SpellScript::FilterTargetsSubsequent, EFFECT_2, TARGET_UNIT_DEST_AREA_ENEMY);
 }
开发者ID:Zikmo,项目名称:Core,代码行数:5,代码来源:boss_bronjahm.cpp

示例15: Register

 void Register()
 {
     OnUnitTargetSelect += SpellUnitTargetFn(spell_dream_fog_sleep_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
 }
开发者ID:Bootz,项目名称:SkyFireEMU_430,代码行数:4,代码来源:boss_emerald_dragons.cpp


注:本文中的SpellUnitTargetFn函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。