本文整理汇总了C++中SlObject函数的典型用法代码示例。如果您正苦于以下问题:C++ SlObject函数的具体用法?C++ SlObject怎么用?C++ SlObject使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SlObject函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Load_TOWN
void Load_TOWN()
{
int index;
while ((index = SlIterateArray()) != -1) {
Town *t = new (index) Town();
SlObject(t, _town_desc);
t->LoadCargoSourceSink();
if (IsSavegameVersionBefore(161)) continue;
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
if (t->cargo_accepted.area.w != 0) {
uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
t->cargo_accepted.data = MallocT<uint32>(arr_len);
SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
/* Rebuild total cargo acceptance. */
UpdateTownCargoTotal(t);
}
/* Cache the aligned tile index of the centre tile. */
uint town_x = (TileX(t->xy) / AcceptanceMatrix::GRID) * AcceptanceMatrix::GRID;
uint town_y = (TileY(t->xy) / AcceptanceMatrix::GRID) * AcceptanceMatrix::GRID;
t->xy_aligned= TileXY(town_x, town_y);
}
}
示例2: DoSave_LGRJ
/**
* Save a link graph job.
* @param lgj LinkGraphJob to be saved.
*/
static void DoSave_LGRJ(LinkGraphJob *lgj)
{
SlObject(lgj, GetLinkGraphJobDesc());
_num_nodes = lgj->Size();
SlObject(const_cast<LinkGraph *>(&lgj->Graph()), GetLinkGraphDesc());
SaveLoad_LinkGraph(const_cast<LinkGraph &>(lgj->Graph()));
}
示例3: Load_GLOG_common
static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_actions)
{
assert(gamelog_action == NULL);
assert(gamelog_actions == 0);
GamelogActionType at;
while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
LoggedAction *la = &gamelog_action[gamelog_actions++];
la->at = at;
SlObject(la, _glog_action_desc); // has to be saved after 'DATE'!
la->change = NULL;
la->changes = 0;
GamelogChangeType ct;
while ((ct = (GamelogChangeType)SlReadByte()) != GLCT_NONE) {
la->change = ReallocT(la->change, la->changes + 1);
LoggedChange *lc = &la->change[la->changes++];
/* for SLE_STR, pointer has to be valid! so make it NULL */
memset(lc, 0, sizeof(*lc));
lc->ct = ct;
assert((uint)ct < GLCT_END);
SlObject(lc, _glog_desc[ct]);
}
}
}
示例4: Save_GLOG
static void Save_GLOG()
{
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
size_t length = 0;
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
assert((uint)lc->ct < lengthof(_glog_desc));
length += SlCalcObjLength(lc, _glog_desc[lc->ct]) + 1;
}
length += 4;
}
length++;
SlSetLength(length);
for (LoggedAction *la = _gamelog_action; la != laend; la++) {
SlWriteByte(la->at);
SlObject(la, _glog_action_desc);
const LoggedChange *lcend = &la->change[la->changes];
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
SlWriteByte(lc->ct);
assert((uint)lc->ct < GLCT_END);
SlObject(lc, _glog_desc[lc->ct]);
}
SlWriteByte(GLCT_NONE);
}
SlWriteByte(GLAT_NONE);
}
示例5: Load_STNN
static void Load_STNN()
{
int index;
while ((index = SlIterateArray()) != -1) {
bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0;
BaseStation *bst = waypoint ? (BaseStation *)new (index) Waypoint() : new (index) Station();
SlObject(bst, waypoint ? _waypoint_desc : _station_desc);
if (!waypoint) {
Station *st = Station::From(bst);
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&st->goods[i], GetGoodsDesc());
}
}
if (bst->num_specs != 0) {
/* Allocate speclist memory when loading a game */
bst->speclist = CallocT<StationSpecList>(bst->num_specs);
for (uint i = 0; i < bst->num_specs; i++) {
SlObject(&bst->speclist[i], _station_speclist_desc);
}
}
}
}
示例6: Load_TOWN
static void Load_TOWN()
{
int index;
while ((index = SlIterateArray()) != -1) {
Town *t = new (index) Town();
SlObject(t, _town_desc);
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&t->supplied[i], _town_supplied_desc);
}
for (int i = TE_BEGIN; i < TE_END; i++) {
SlObject(&t->received[i], _town_received_desc);
}
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GB(t->townnametype, 11, 5) != 15) {
SlErrorCorrupt("Invalid town name generator");
}
if (IsSavegameVersionBefore(166)) continue;
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
if (t->cargo_accepted.area.w != 0) {
uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
t->cargo_accepted.data = MallocT<uint32>(arr_len);
SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
/* Rebuild total cargo acceptance. */
UpdateTownCargoTotal(t);
}
}
}
示例7: SlObject
/* static */ bool ScriptInstance::LoadObjects(HSQUIRRELVM vm)
{
SlObject(NULL, _script_byte);
switch (_script_sl_byte) {
case SQSL_INT: {
int value;
SlArray(&value, 1, SLE_INT32);
if (vm != NULL) sq_pushinteger(vm, (SQInteger)value);
return true;
}
case SQSL_STRING: {
SlObject(NULL, _script_byte);
static char buf[256];
SlArray(buf, _script_sl_byte, SLE_CHAR);
if (vm != NULL) sq_pushstring(vm, OTTD2SQ(buf), -1);
return true;
}
case SQSL_ARRAY: {
if (vm != NULL) sq_newarray(vm, 0);
while (LoadObjects(vm)) {
if (vm != NULL) sq_arrayappend(vm, -2);
/* The value is popped from the stack by squirrel. */
}
return true;
}
case SQSL_TABLE: {
if (vm != NULL) sq_newtable(vm);
while (LoadObjects(vm)) {
LoadObjects(vm);
if (vm != NULL) sq_rawset(vm, -3);
/* The key (-2) and value (-1) are popped from the stack by squirrel. */
}
return true;
}
case SQSL_BOOL: {
SlObject(NULL, _script_byte);
if (vm != NULL) sq_pushinteger(vm, (SQBool)(_script_sl_byte != 0));
return true;
}
case SQSL_NULL: {
if (vm != NULL) sq_pushnull(vm);
return true;
}
case SQSL_ARRAY_TABLE_END: {
return false;
}
default: NOT_REACHED();
}
}
示例8: RealSave_TOWN
void RealSave_TOWN(Town *t)
{
SlObject(t, _town_desc);
t->SaveCargoSourceSink();
if (IsSavegameVersionBefore(161)) return;
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
if (t->cargo_accepted.area.w != 0) {
uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
}
}
示例9: Load_AIPL
static void Load_AIPL()
{
CompanyID index;
while ((index = (CompanyID)SlIterateArray()) != (CompanyID)-1) {
SlObject(NULL, _ai_company);
if (!Company::IsValidAiID(index)) continue;
SlObject(NULL, _ai_byte);
/* Check if there was anything saved at all. */
if (_ai_sl_byte == 0) continue;
LoadObjects();
}
}
示例10: Ptrs_CAPY
static void Ptrs_CAPY()
{
CargoPayment *cp;
FOR_ALL_CARGO_PAYMENTS(cp) {
SlObject(cp, _cargopayment_desc);
}
}
示例11: Ptrs_STNS
static void Ptrs_STNS()
{
/* Don't run when savegame version is higher than or equal to 123. */
if (!CheckSavegameVersion(123)) return;
Station *st;
FOR_ALL_STATIONS(st) {
if (!CheckSavegameVersion(68)) {
for (CargoID i = 0; i < NUM_CARGO; i++) {
GoodsEntry *ge = &st->goods[i];
SlObject(ge, GetGoodsDesc());
}
}
SlObject(st, _old_station_desc);
}
}
示例12: Load_LGRJ
/**
* Load all link graph jobs.
*/
static void Load_LGRJ()
{
int index;
while ((index = SlIterateArray()) != -1) {
if (!LinkGraphJob::CanAllocateItem()) {
/* Impossible as they have been present in previous game. */
NOT_REACHED();
}
LinkGraphJob *lgj = new (index) LinkGraphJob();
SlObject(lgj, GetLinkGraphJobDesc());
LinkGraph &lg = const_cast<LinkGraph &>(lgj->Graph());
SlObject(&lg, GetLinkGraphDesc());
lg.Init(_num_nodes);
SaveLoad_LinkGraph(lg);
}
}
示例13: Ptrs_ROADSTOP
static void Ptrs_ROADSTOP()
{
RoadStop *rs;
FOR_ALL_ROADSTOPS(rs) {
SlObject(rs, _roadstop_desc);
}
}
示例14: RealSave_STNN
static void RealSave_STNN(BaseStation *bst)
{
bool waypoint = (bst->facilities & FACIL_WAYPOINT) != 0;
SlObject(bst, waypoint ? _waypoint_desc : _station_desc);
if (!waypoint) {
Station *st = Station::From(bst);
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&st->goods[i], GetGoodsDesc());
}
}
for (uint i = 0; i < bst->num_specs; i++) {
SlObject(&bst->speclist[i], _station_speclist_desc);
}
}
示例15: Save_NewGRFMapping
/**
* Save a GRF ID + local id -> OpenTTD's id mapping.
* @param mapping The mapping to save.
*/
void Save_NewGRFMapping(const OverrideManagerBase &mapping)
{
for (uint i = 0; i < mapping.GetMaxMapping(); i++) {
SlSetArrayIndex(i);
SlObject(&mapping.mapping_ID[i], _newgrf_mapping_desc);
}
}