本文整理汇总了C++中SkScalarAve函数的典型用法代码示例。如果您正苦于以下问题:C++ SkScalarAve函数的具体用法?C++ SkScalarAve怎么用?C++ SkScalarAve使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SkScalarAve函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: morphpath
/* TODO
Need differentially more subdivisions when the follow-path is curvy. Not sure how to
determine that, but we need it. I guess a cheap answer is let the caller tell us,
but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out.
*/
static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas,
SkScalar dist) {
SkPath::Iter iter(src, false);
SkPoint srcP[4], dstP[3];
SkPath::Verb verb;
while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) {
switch (verb) {
case SkPath::kMove_Verb:
morphpoints(dstP, srcP, 1, meas, dist);
dst->moveTo(dstP[0]);
break;
case SkPath::kLine_Verb:
srcP[2] = srcP[1];
srcP[1].set(SkScalarAve(srcP[0].fX, srcP[2].fX),
SkScalarAve(srcP[0].fY, srcP[2].fY));
// fall through to quad
case SkPath::kQuad_Verb:
morphpoints(dstP, &srcP[1], 2, meas, dist);
dst->quadTo(dstP[0], dstP[1]);
break;
case SkPath::kCubic_Verb:
morphpoints(dstP, &srcP[1], 3, meas, dist);
dst->cubicTo(dstP[0], dstP[1], dstP[2]);
break;
case SkPath::kClose_Verb:
dst->close();
break;
default:
SkDEBUGFAIL("unknown verb");
break;
}
}
}
示例2: MakeRadial
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
data.fPos, data.fCount, tm);
}
示例3: make_radial_gradient
static sk_sp<SkShader> make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
float radius = (center - pts[0]).length();
return SkGradientShader::MakeRadial(center, radius, gColors, nullptr, SK_ARRAY_COUNT(gColors),
SkTileMode::kClamp, 0, &localMatrix);
}
示例4: MakeSweep
static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode, const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount,
0, &localMatrix);
}
示例5: MakeSweep
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
data.fPos, data.fCount, mapper);
}
示例6: make_radial_gradient
static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
float radius = (center - pts[0]).length();
return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors),
SkShader::kClamp_TileMode, 0, &localMatrix);
}
示例7: MakeRadial4f
static sk_sp<SkShader> MakeRadial4f(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
auto srgb = SkColorSpace::MakeSRGBLinear();
return SkGradientShader::MakeRadial(center, center.fX, data.fColors4f, srgb, data.fPos,
data.fCount, tm, 0, &localMatrix);
}
示例8: Make2ConicalConcentric
static SkShader* Make2ConicalConcentric(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateTwoPointConical(
center, (pts[1].fX - pts[0].fX) / 7,
center, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm);
}
示例9: Make2Conical
static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm);
}
示例10: Make2ConicalTouchY
static sk_sp<SkShader> Make2ConicalTouchY(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
SkScalar radius0 = (pts[1].fX - pts[0].fX) / 7;
SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center0.set(center1.fX, center1.fY + radius1 - radius0);
return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
data.fPos, data.fCount, tm, 0, &localMatrix);
}
示例11: Make2Radial
static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointRadial(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm, mapper);
}
示例12: Make2ConicalInsideCenter
static SkShader* Make2ConicalInsideCenter(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointConical(center0, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm,
0, &localMatrix);
}
示例13: Make2Radial4f
static sk_sp<SkShader> Make2Radial4f(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3) / 5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1) / 4));
auto srgb = SkColorSpace::MakeSRGBLinear();
return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors4f, srgb, data.fPos, data.fCount, tm,
0, &localMatrix);
}
示例14: Make2ConicalTouchX
static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center0.set(center1.fX - radius1 + radius0, center1.fY);
return SkGradientShader::CreateTwoPointConical(center0, radius0,
center1, radius1,
data.fColors, data.fPos,
data.fCount, tm, 0, &localMatrix);
}
示例15: Make2ConicalZeroRadEdgeY
static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
SkScalar radius0 = 0.f;
SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center0.set(center1.fX, center1.fY + radius1);
return SkGradientShader::CreateTwoPointConical(center0, radius0,
center1, radius1,
data.fColors, data.fPos,
data.fCount, tm, 0, &localMatrix);
}