当前位置: 首页>>代码示例>>C++>>正文


C++ Size2函数代码示例

本文整理汇总了C++中Size2函数的典型用法代码示例。如果您正苦于以下问题:C++ Size2函数的具体用法?C++ Size2怎么用?C++ Size2使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Size2函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Size2

Size2 ViewportContainer::get_minimum_size() const {

	if (stretch)
		return Size2();
	Size2 ms;
	for (int i = 0; i < get_child_count(); i++) {

		Viewport *c = Object::cast_to<Viewport>(get_child(i));
		if (!c)
			continue;

		Size2 minsize = c->get_size();
		ms.width = MAX(ms.width, minsize.width);
		ms.height = MAX(ms.height, minsize.height);
	}

	return ms;
}
开发者ID:93i,项目名称:godot,代码行数:18,代码来源:viewport_container.cpp

示例2: ERR_FAIL_COND

void Font::_set_chars(const DVector<int>& p_chars) {

	int len = p_chars.size();
	//char 1 charsize 1 texture, 4 rect, 2 align, advance 1
	ERR_FAIL_COND(len%9);
	if (!len)
		return; //none to do
	int chars = len/9;


	DVector<int>::Read r=p_chars.read();
	for(int i=0;i<chars;i++) {

		const int* data = &r[i*9];
		add_char(data[0],data[1],Rect2(data[2],data[3],data[4],data[5]), Size2(data[6],data[7]),data[8]);
	}

}
开发者ID:ShadowKyogre,项目名称:godot,代码行数:18,代码来源:font.cpp

示例3: ERR_FAIL_COND

void ProjectExportDialog::_export_project_to_path(const String &p_path) {
	// Save this name for use in future exports (but drop the file extension)
	default_filename = p_path.get_basename().get_file();
	EditorSettings::get_singleton()->set_project_metadata("export_options", "default_filename", default_filename);

	Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
	ERR_FAIL_COND(current.is_null());
	Ref<EditorExportPlatform> platform = current->get_platform();
	ERR_FAIL_COND(platform.is_null());

	Error err = platform->export_project(current, export_debug->is_pressed(), p_path, 0);
	if (err != OK) {
		error_dialog->set_text(TTR("Export templates for this platform are missing/corrupted: ") + platform->get_name());
		error_dialog->show();
		error_dialog->popup_centered_minsize(Size2(300, 80));
		ERR_PRINT("Failed to export project");
	}
}
开发者ID:Warlaan,项目名称:godot,代码行数:18,代码来源:project_export.cpp

示例4: memnew

SampleLibraryEditorPlugin::SampleLibraryEditorPlugin(EditorNode *p_node) {

    editor=p_node;
    sample_library_editor = memnew( SampleLibraryEditor );

    //editor->get_viewport()->add_child(sample_library_editor);
    sample_library_editor->set_custom_minimum_size(Size2(0,250));
    button=p_node->add_bottom_panel_item("SampleLibrary",sample_library_editor);
    button->hide();

    //sample_library_editor->set_area_as_parent_rect();
//	sample_library_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
//	sample_library_editor->set_margin( MARGIN_TOP, 120 );
    //sample_library_editor->hide();



}
开发者ID:OpenSocialGames,项目名称:godot,代码行数:18,代码来源:sample_library_editor_plugin.cpp

示例5: _validate_no_foreign

bool SceneTreeDock::_validate_no_foreign() {

	List<Node*> selection = editor_selection->get_selected_node_list();

	for (List<Node*>::Element *E=selection.front();E;E=E->next()) {

		if (E->get()!=edited_scene && E->get()->get_owner()!=edited_scene) {

			accept->get_ok()->set_text("Makes Sense!");
			accept->set_text("Can't operate on nodes from a foreign scene!");
			accept->popup_centered(Size2(300,70));;
			return false;

		}
	}

	return true;
}
开发者ID:HiddenDark,项目名称:godot,代码行数:18,代码来源:scene_tree_dock.cpp

示例6: _add_children_to_popup

void EditorPath::_gui_input(const InputEvent& p_event) {

	if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT && p_event.mouse_button.pressed) {


		Object *obj = ObjectDB::get_instance(history->get_path_object( history->get_path_size()-1));
		if (!obj)
			return;



		objects.clear();
		popup->clear();
		_add_children_to_popup(obj);
		popup->set_pos( get_global_pos() + Vector2(0,get_size().height));
		popup->set_size( Size2(get_size().width,1));
		popup->popup();
	}
}
开发者ID:baekdahl,项目名称:godot,代码行数:19,代码来源:editor_path.cpp

示例7: if

bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {

	if (p_name == "image_data") {

	} else if (p_name == "image")
		r_ret = get_data();
	else if (p_name == "flags")
		r_ret = flags;
	else if (p_name == "size")
		r_ret = Size2(w, h);
	else if (p_name == "storage")
		r_ret = storage;
	else if (p_name == "lossy_quality")
		r_ret = lossy_storage_quality;
	else
		return false;

	return true;
}
开发者ID:Alex-doc,项目名称:godot,代码行数:19,代码来源:texture.cpp

示例8: popup_import

	void popup_import(const String& p_path) {

		popup_centered(Size2(400, 100)*EDSCALE);
		if (p_path != "") {

			Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
			ERR_FAIL_COND(!rimd.is_valid());

			save_path->set_text(p_path.get_base_dir());

			String src = "";
			for (int i = 0; i<rimd->get_source_count(); i++) {
				if (i>0)
					src += ",";
				src += EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
			}
			import_path->set_text(src);
		}
	}
开发者ID:MattUV,项目名称:godot,代码行数:19,代码来源:editor_bitmask_import_plugin.cpp

示例9: memnew

StyleBoxEditor::StyleBoxEditor() {

	panel = memnew( Panel );
	add_child(panel);
	panel->set_area_as_parent_rect();

	Label *l = memnew( Label );
	l->set_text(TTR("StyleBox Preview:"));
	l->set_pos(Point2(5,5));
	panel->add_child(l);


	preview = memnew( Panel );
	panel->add_child(preview);
	preview->set_pos(Point2(50,50));
	preview->set_size(Size2(200,100));


}
开发者ID:lonesurvivor,项目名称:godot,代码行数:19,代码来源:style_box_editor_plugin.cpp

示例10: glBindFramebuffer

void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {

	if (p_image.is_null() || p_image->empty())
		return;

	int window_w = OS::get_singleton()->get_video_mode(0).width;
	int window_h = OS::get_singleton()->get_video_mode(0).height;

	glBindFramebuffer(GL_FRAMEBUFFER, 0);
	glViewport(0, 0, window_w, window_h);
	glDisable(GL_BLEND);
	glDepthMask(GL_FALSE);
	if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
		glClearColor(0.0, 0.0, 0.0, 0.0);
	} else {
		glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
	}
	glClear(GL_COLOR_BUFFER_BIT);

	canvas->canvas_begin();

	RID texture = storage->texture_create();
	storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
	storage->texture_set_data(texture, p_image);

	Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
	Rect2 screenrect;

	screenrect = imgrect;
	screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();

	RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture);
	glActiveTexture(GL_TEXTURE0);
	glBindTexture(GL_TEXTURE_2D, t->tex_id);
	canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
	glBindTexture(GL_TEXTURE_2D, 0);
	canvas->canvas_end();

	storage->free(texture);

	end_frame(true);
}
开发者ID:RandomShaper,项目名称:godot,代码行数:42,代码来源:rasterizer_gles2.cpp

示例11: switch

void TileSetEditor::_name_dialog_confirm(const String &name) {

	switch (option) {

		case MENU_OPTION_REMOVE_ITEM: {

			int id = tileset->find_tile_by_name(name);

			if (id < 0 && name.is_valid_integer())
				id = name.to_int();

			if (tileset->has_tile(id)) {
				tileset->remove_tile(id);
			} else {
				err_dialog->set_text(TTR("Could not find tile:") + " " + name);
				err_dialog->popup_centered(Size2(300, 60));
			}
		} break;
	}
}
开发者ID:Zylann,项目名称:godot,代码行数:20,代码来源:tile_set_editor_plugin.cpp

示例12: ERR_FAIL_COND

void BitMap::create_from_image_alpha(const Image &p_image) {

	ERR_FAIL_COND(p_image.empty());
	Image img = p_image;
	img.convert(Image::FORMAT_LA8);
	ERR_FAIL_COND(img.get_format() != Image::FORMAT_LA8);

	create(Size2(img.get_width(), img.get_height()));

	PoolVector<uint8_t>::Read r = img.get_data().read();
	uint8_t *w = bitmask.ptr();

	for (int i = 0; i < width * height; i++) {

		int bbyte = i / 8;
		int bbit = i % 8;
		if (r[i * 2])
			w[bbyte] |= (1 << bbit);
	}
}
开发者ID:Alex-doc,项目名称:godot,代码行数:20,代码来源:bit_mask.cpp

示例13: Size2

Size2 TextureButton::get_minimum_size() const {

	Size2 rscale;
	if (normal.is_null()) {
		if (pressed.is_null()) {
			if (hover.is_null())
				if (click_mask.is_null())
					rscale= Size2();
				else
					rscale= click_mask->get_size();
			else
				rscale= hover->get_size();
		} else
			rscale= pressed->get_size()*scale;

	} else
		rscale= normal->get_size();

	return rscale*scale;
}
开发者ID:AMG194,项目名称:godot,代码行数:20,代码来源:texture_button.cpp

示例14:

void CollisionPolygon2D::set_polygon(const Vector<Point2>& p_polygon) {

	polygon=p_polygon;

	for(int i=0;i<polygon.size();i++) {
		if (i==0)
			aabb=Rect2(polygon[i],Size2());
		else
			aabb.expand_to(polygon[i]);
	}
	if (aabb==Rect2()) {

		aabb=Rect2(-10,-10,20,20);
	} else {
		aabb.pos-=aabb.size*0.3;
		aabb.size+=aabb.size*0.6;
	}
	_update_parent();
	update();
}
开发者ID:Martho42,项目名称:godot,代码行数:20,代码来源:collision_polygon_2d.cpp

示例15: popup_centered

void EditorTextureImportDialog::popup_import(const String& p_from) {

	popup_centered(Size2(400,400));
	if (p_from!="") {
		Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from);
		ERR_FAIL_COND(!rimd.is_valid());

		save_path->set_text(p_from.get_base_dir());
		texture_options->set_format(EditorTextureImportPlugin::ImageFormat(int(rimd->get_option("format"))));
		texture_options->set_flags(rimd->get_option("flags"));
		texture_options->set_quality(rimd->get_option("quality"));
		String src = "";
		for(int i=0;i<rimd->get_source_count();i++) {
			if (i>0)
				src+=",";
			src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
		}
		import_path->set_text(src);
	}
}
开发者ID:BigJoe02,项目名称:godot,代码行数:20,代码来源:editor_texture_import_plugin.cpp


注:本文中的Size2函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。