本文整理汇总了C++中ShutdownShader函数的典型用法代码示例。如果您正苦于以下问题:C++ ShutdownShader函数的具体用法?C++ ShutdownShader怎么用?C++ ShutdownShader使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ShutdownShader函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShutdownShader
void FontShaderClass::Shutdown()
{
// Shutdown the shader effect.
ShutdownShader();
return;
}
示例2: ShutdownShader
void VerticalBlurShaderClass::Shutdown()
{
// Shutdown the shader effect.
ShutdownShader();
return;
}
示例3: ShutdownShader
void TransparentDepthShaderClass::Shutdown()
{
// Shutdown the shader effect.
ShutdownShader();
return;
}
示例4: ShutdownShader
void RefractionShaderClass::Shutdown()
{
// Shutdown the shader effect.
ShutdownShader();
return;
}
示例5: ShutdownShader
void CSkyplaneShader::Shutdown()
{
// Shutdown the vertex and pixel shaders as well as the related objects.
ShutdownShader();
return;
}
示例6: ShutdownShader
void HorizontalBlurShaderClass::Shutdown()
{
// Shutdown the shader effect.
ShutdownShader();
return;
}
示例7: ShutdownShader
void PureLightShader::Shutdown()
{
// Shutdown the vertex and pixel shaders as well as the related objects.
ShutdownShader();
return;
}
示例8: ShutdownShader
void TranslateShaderClass::Shutdown()
{
// Shutdown the shader effect.
ShutdownShader();
return;
}
示例9: ShutdownShader
//Shutdown Shader Function
void CParticleShader::Shutdown() {
//Shutdown Shaders
ShutdownShader();
return;
}
示例10: ShutdownShader
void TextureShaderClass::Shutdown()
{
// Shutdown the vertex and pixel shaders as well as the related objects.
ShutdownShader();
return;
}
示例11: ShutdownShader
void MultiTextureShaderClass::Shutdown()
{
// Shutdown the shader effect.
ShutdownShader();
return;
}
示例12: ShutdownShader
void HLSL_invoker::Shutdown()
{
// Shutdown the vertex and pixel shaders as well as the related objects.
ShutdownShader();
return;
}
示例13: ShutdownShader
//////////////////////////////////////////////////////////////////////////////////////////
// Destruction //
//////////////////////////////////////////////////////////////////////////////////////////
void CFontShader::Shutdown()
{
// Appel la fonction de release du shader
ShutdownShader();
#ifdef _SPHDEBUG_H
SPHDebug::Msg("CFontShader::Shutdown()");
#endif
}
示例14: ShutdownShader
void LightShader::Shutdown()
{
// Release the light constant buffer.
if(m_lightBuffer)
{
m_lightBuffer->Release();
m_lightBuffer = 0;
}
// Release the sampler state.
if(m_sampleState)
{
m_sampleState->Release();
m_sampleState = 0;
}
ShutdownShader();
}
示例15: ShutdownShader
void RefractionShaderClass::Shutdown()
{
ShutdownShader();
}