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C++ ShutdownShader函数代码示例

本文整理汇总了C++中ShutdownShader函数的典型用法代码示例。如果您正苦于以下问题:C++ ShutdownShader函数的具体用法?C++ ShutdownShader怎么用?C++ ShutdownShader使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了ShutdownShader函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ShutdownShader

void FontShaderClass::Shutdown()
{
	// Shutdown the shader effect.
	ShutdownShader();

	return;
}
开发者ID:xdiv,项目名称:dev,代码行数:7,代码来源:fontshaderclass.cpp

示例2: ShutdownShader

void VerticalBlurShaderClass::Shutdown()
{
    // Shutdown the shader effect.
    ShutdownShader();

    return;
}
开发者ID:jiangguang5201314,项目名称:ZNginx,代码行数:7,代码来源:verticalblurshaderclass.cpp

示例3: ShutdownShader

void TransparentDepthShaderClass::Shutdown()
{
    // Shutdown the shader effect.
    ShutdownShader();

    return;
}
开发者ID:jiangguang5201314,项目名称:ZNginx,代码行数:7,代码来源:transparentdepthshaderclass.cpp

示例4: ShutdownShader

void RefractionShaderClass::Shutdown()
{
	// Shutdown the shader effect.
	ShutdownShader();

	return;
}
开发者ID:Demograski,项目名称:Engine_Reflective_Refractive,代码行数:7,代码来源:refractionshaderclass.cpp

示例5: ShutdownShader

void CSkyplaneShader::Shutdown()
{
	// Shutdown the vertex and pixel shaders as well as the related objects.
	ShutdownShader();

	return;
}
开发者ID:king-tom,项目名称:EddieLeeGrass,代码行数:7,代码来源:CSkyplaneShader.cpp

示例6: ShutdownShader

void HorizontalBlurShaderClass::Shutdown()
{
    // Shutdown the shader effect.
    ShutdownShader();

    return;
}
开发者ID:jiangguang5201314,项目名称:ZNginx,代码行数:7,代码来源:horizontalblurshaderclass.cpp

示例7: ShutdownShader

void PureLightShader::Shutdown()
{
	// Shutdown the vertex and pixel shaders as well as the related objects.
	ShutdownShader();

	return;
}
开发者ID:e1cee,项目名称:DirectX_Project,代码行数:7,代码来源:purelightshader.cpp

示例8: ShutdownShader

void TranslateShaderClass::Shutdown()
{
    // Shutdown the shader effect.
    ShutdownShader();

    return;
}
开发者ID:jiangguang5201314,项目名称:ZNginx,代码行数:7,代码来源:translateshaderclass.cpp

示例9: ShutdownShader

//Shutdown Shader Function
void CParticleShader::Shutdown() {

	//Shutdown Shaders
	ShutdownShader();

	return;
}
开发者ID:Dan-Blackburn,项目名称:Final-Year-Project,代码行数:8,代码来源:CParticleShader.cpp

示例10: ShutdownShader

void TextureShaderClass::Shutdown()
{
	// Shutdown the vertex and pixel shaders as well as the related objects.
	ShutdownShader();

	return;
}
开发者ID:JulianHunt,项目名称:TutorialTexturemapping,代码行数:7,代码来源:textureshaderclass.cpp

示例11: ShutdownShader

void MultiTextureShaderClass::Shutdown()
{
	// Shutdown the shader effect.
	ShutdownShader();

	return;
}
开发者ID:manituan,项目名称:DirectX-10-Engine,代码行数:7,代码来源:multitextureshaderclass.cpp

示例12: ShutdownShader

void HLSL_invoker::Shutdown()
{
	// Shutdown the vertex and pixel shaders as well as the related objects.
	ShutdownShader();

	return;
}
开发者ID:VincentHui,项目名称:Genisis,代码行数:7,代码来源:HLSL_invoker.cpp

示例13: ShutdownShader

//////////////////////////////////////////////////////////////////////////////////////////
//			Destruction																	//
//////////////////////////////////////////////////////////////////////////////////////////
void CFontShader::Shutdown()
{
	// Appel la fonction de release du shader
	ShutdownShader();
	
	#ifdef _SPHDEBUG_H 
		SPHDebug::Msg("CFontShader::Shutdown()");
	#endif
}
开发者ID:SeraphXIV,项目名称:Engine,代码行数:12,代码来源:FontShader.cpp

示例14: ShutdownShader

void LightShader::Shutdown()
{
	// Release the light constant buffer.
	if(m_lightBuffer)
	{
		m_lightBuffer->Release();
		m_lightBuffer = 0;
	}
	// Release the sampler state.
	if(m_sampleState)
	{
		m_sampleState->Release();
		m_sampleState = 0;
	}

	ShutdownShader();
}
开发者ID:xrEngine512,项目名称:AEngine,代码行数:17,代码来源:LightShader.cpp

示例15: ShutdownShader

void RefractionShaderClass::Shutdown()
{
    ShutdownShader();
}
开发者ID:peartail,项目名称:DirectXPractice2,代码行数:4,代码来源:RefractionShaderClass.cpp


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