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C++ ShutDown函数代码示例

本文整理汇总了C++中ShutDown函数的典型用法代码示例。如果您正苦于以下问题:C++ ShutDown函数的具体用法?C++ ShutDown怎么用?C++ ShutDown使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了ShutDown函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ShutDown

bool SINMOVIE::PrepareMovie(IDirectDraw* pDD, IDirectDrawSurface *pDDSurface, char* FName)
{
if (!Open(pDD,FName,&pMMStream)) return false;
if (FAILED(pMMStream->GetMediaStream(MSPID_PrimaryVideo, &pPrimaryVidStream)))
{
  ShutDown();
  return false;
};     
if (FAILED(pPrimaryVidStream->QueryInterface(IID_IDirectDrawMediaStream, (void **)&pDDStream)))
{
  ShutDown();      
  return false;
}
if (FAILED(pDDStream->CreateSample(NULL, NULL, 0, &pSample)))
{
  ShutDown();
  return false;     
}
if (FAILED(pSample->GetSurface(&pSurface, &SRect)))
{
  ShutDown();          
  return false;
}
if (FAILED(pMMStream->SetState(STREAMSTATE_RUN)))
{
  ShutDown();
  return false;    
}
pMovieSurface=pDDSurface;
MovieState=1;
  
return true;
}
开发者ID:rafaellincoln,项目名称:Source-Priston-Tale,代码行数:33,代码来源:sinMedia.cpp

示例2: mainLoop

static _Noreturn void mainLoop()
{
	uint32_t pad;

	while (true) {
		pad = InputWait();
		if (pad & (BUTTON_DOWN | BUTTON_RIGHT | BUTTON_R1))
			MenuNextSelection();

		if (pad & (BUTTON_UP | BUTTON_LEFT | BUTTON_L1))
			MenuPrevSelection();

		if (pad & BUTTON_A) {
			OpenAnimation();
			MenuSelect();
		}

		if (pad & BUTTON_SELECT) {
			fadeOut();
			ShutDown(1); //shutdown
		}
		if (pad & BUTTON_START) {
			fadeOut();
			ShutDown(0); //reboot
		}

		MenuShow();
	}
}
开发者ID:hartmannaf,项目名称:rxTools,代码行数:29,代码来源:main.c

示例3: RenderStreamToSurface

bool SINMOVIE::RenderStreamToSurface()
{
if (KeyState(VK_RETURN)) {  MovieState=2; ShutDown();return false; } 
if (pSample->Update(0, NULL, NULL, 0) != S_OK) {  MovieState=2; ShutDown(); return 
false; } 
pMovieSurface->Blt(&DRect, pSurface, &SRect, DDBLT_WAIT, NULL); 
return true;
}
开发者ID:rafaellincoln,项目名称:Source-Priston-Tale,代码行数:8,代码来源:sinMedia.cpp

示例4: while

void SINMOVIE::RenderStreamToSurfaceAll()
{
while (1)
{
  if (KeyState(VK_RETURN)) {  MovieState=2; ShutDown(); return; } 
  if (pSample->Update(0, NULL, NULL, 0) != S_OK) {  MovieState=2; ShutDown(); return; } 
  pMovieSurface->Blt(&DRect, pSurface, &SRect, DDBLT_WAIT, NULL); 
}
}
开发者ID:rafaellincoln,项目名称:Source-Priston-Tale,代码行数:9,代码来源:sinMedia.cpp

示例5: IVS_LOG

int CConnection::InitMulticast(const std::string& strRemoteSendStreamIp,
                               unsigned int uRemoteSendStreamPort,
                               const std::string& strLocalRecvStreamIp)
{

    //增加组播端口复用,复用选项必须在绑定之前设置
    //TODO为降低圈复杂度,此处未记录设置端口复用是否成功
    int isReusable = TRUE;
    if (::setsockopt(m_socket, SOL_SOCKET, SO_REUSEADDR, (char *)&isReusable, sizeof(isReusable)) == SOCKET_ERROR)
    {
        IVS_LOG(IVS_LOG_ERR, "Init Multicast",
            "Set Multicast Port Reusable error, error code:%d", WSAGetLastError());
        ShutDown();
        return IVS_FAIL;
    }

    // 初始化多播地址;
    struct ip_mreq mreq;
    memset(&mreq, 0, sizeof(mreq));

    //多播地址;
    mreq.imr_multiaddr.s_addr = inet_addr(strRemoteSendStreamIp.c_str());
    mreq.imr_interface.s_addr = inet_addr(strLocalRecvStreamIp.c_str());

    if (::setsockopt(m_socket, IPPROTO_IP, IP_ADD_MEMBERSHIP, (const char*)&mreq, sizeof(mreq)) == SOCKET_ERROR)
    {
        IVS_LOG(IVS_LOG_ERR, "Init Multicast",
            "Get Multicast Port error, add multicast group failed, error code:%d", WSAGetLastError());
        ShutDown();
        return IVS_FAIL;
    }

    //将视频Socket缓存设置为1MByte 满足高清视频
    int iRecvBuf = IVS_PLAYER_RTP_MAX_SOCKET_BUFFER;
    int iOptLen = sizeof(iRecvBuf);

    if (::setsockopt(m_socket, SOL_SOCKET, SO_RCVBUF, (char*)&iRecvBuf, iOptLen) == SOCKET_ERROR)
    {
        IVS_LOG(IVS_LOG_ERR, "Init Multicast",
            "Get Multicast Port error, set receive buffer size=%d failed, error code:%d", iRecvBuf, errno);
    }
    else
    {
        iRecvBuf = 0;
        (void)getsockopt(m_socket, SOL_SOCKET, SO_RCVBUF, (char*)&iRecvBuf, &iOptLen);
        IVS_LOG(IVS_LOG_DEBUG, "Init Multicast",
            "Get Multicast Port success, set receive buffer size=%d", iRecvBuf);
    }

    return IVS_SUCCEED;
}//lint !e715
开发者ID:rgmabs19357,项目名称:esdk_ivs_sdk_windows,代码行数:51,代码来源:Connection.cpp

示例6: ShutDown

bool eae6320::Graphics::Initialize( const HWND i_renderingWindow )
{
	if (!Context::Initialize(i_renderingWindow))
		goto OnError;

	s_FrameRate.Create(eae6320::Time::GetFrameRate(), "Frame Rate");
	s_PlayerScore.Create(teamScore, "Score");
	s_EnemyScore.Create(enemyScore, "Score");
	eae6320::Graphics::DebugMenu::CreateDebugMenuFont();

	m_StaminaSprite.CreateTexture("data/Stamina.material", 0.9f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f);

	// Create the renderables
	if (!CreateRenderables())
		goto OnError;

	if (!CreateCamera())
		goto OnError;

	return true;

OnError:

	ShutDown();
	return false;
}
开发者ID:karthiknarayan0512,项目名称:GraphicsEngine,代码行数:26,代码来源:Graphics.cpp

示例7: ShutDown

Worker::~Worker()
{
	ShutDown();

	if (fWorkerThread >= 0)
		wait_for_thread(fWorkerThread, NULL);
}
开发者ID:mariuz,项目名称:haiku,代码行数:7,代码来源:Worker.cpp

示例8: main

int main(int argc, char *argv[])
{
    ESContext esContext;
    UserData  userData;



    //==========================================================
    // Init GLES Context
    //==========================================================
    esInitContext ( &esContext );
    esContext.userData = &userData;

    esCreateWindow ( &esContext, "Model 3D Render", 640, 480, ES_WINDOW_ALPHA | ES_WINDOW_DEPTH);

    if ( !Init ( &esContext ) )
        return 0;

    esRegisterDrawFunc ( &esContext, Draw );
    esRegisterUpdateFunc ( &esContext, Update );


    esMainLoop ( &esContext );

    ShutDown ( &esContext );
    return 1;
}
开发者ID:eslinux,项目名称:OpenglES,代码行数:27,代码来源:Model3D.c

示例9: ShutDown

void InputMonitor::Init(VideoOutputDevice* videoout, AudioOutputDevice* audioout) {
    ShutDown(); // Shut down devices and set them to NULL
    InnerSetVideoIn(m_Data->m_VID);
    InnerSetVideoOut(videoout);
    InnerSetAudioOut(audioout);
    AVController::Init();
}
开发者ID:BackupTheBerlios,项目名称:saya-svn,代码行数:7,代码来源:inputmonitor.cpp

示例10: ShutDown

bool eae6320::Graphics::Initialize( const HWND i_renderingWindow )
{
	s_renderingWindow = i_renderingWindow;

	// Create an OpenGL rendering context
	if ( !CreateRenderingContext() )
	{
		goto OnError;
	}

	// Load any required OpenGL extensions
	{
		std::string errorMessage;
		if ( !OpenGlExtensions::Load( &errorMessage ) )
		{
			UserOutput::Print( errorMessage );
			goto OnError;
		}
	}

	if (!LoadObjects())
	{
		goto OnError;
	}

	return true;

OnError:

	ShutDown();
	return false;
}
开发者ID:viswanath700,项目名称:MyGameEngine,代码行数:32,代码来源:Graphics.gl.cpp

示例11: ProcessCommand

LRESULT CALLBACK ProcessCommand( WPARAM wParam )
{
	switch ( wParam )
	{
	case IDM_FILE_OPEN:
		OnFileOpen( );
		break;
	case  IDM_FILE_SAVE:
		break;
	case IDM_FILE_EXIT:
		ShutDown();
		break;
	case IDM_TOOLS_MOVE:
		//g_pDisplayWidget->SetState( DWS_MOVE );
		break;
	case  IDM_TOOLS_ZOOM:
		//g_pDisplayWidget->SetState( DWS_ZOOM );
		break;
	case ID_GEODESICMATTING_FORE:
		break;
	case ID_GEODESICMATTING_BACK:
		break;
	case ID_GEODESICMATTING_DONE:
		break;
	default:
		break;
	}
	return 0;
}
开发者ID:Shell64,项目名称:cgdemos,代码行数:29,代码来源:main.cpp

示例12: doRpcCall

void doRpcCall()
{
    char buff[1024];

    RpcTryExcept
    {
        while (1)
        {
            printf("Please input a string param for RPC call:\n");
            gets(buff);

            if ( strcmp(buff, "exit") == 0 || strcmp(buff, "quit") == 0 )
            {
                ShutDown();
                break;
            }
            else
            {
                HelloProc( (unsigned char *)buff );
                printf("RPC call <HelloProc> succeed!\n");
            }
        }
    }
    RpcExcept(1)
    {
        /*
        unsigned long ulCode = RpcExceptionCode();
        printf("RPC exception occured! code:  %ld\n", ulCode);
        */
    }
    RpcEndExcept
}
开发者ID:Budskii,项目名称:ulib-win,代码行数:32,代码来源:client.c

示例13: ShutDown

CClientWizard::~CClientWizard()
{
	ShutDown();

	DeleteCriticalSection(&m_csHostList);
	DeleteCriticalSection(&m_csDecomposer);
}
开发者ID:RaoMiao,项目名称:freestyle,代码行数:7,代码来源:ClientWizard.cpp

示例14: _tmain

int _tmain(int argc, char* argv[])
{
    screenHeight = 600;
    screenWidth = 800;
    isFullScreen = false;
    isAnimated = true;

    gltSetWorkingDirectory(argv[0]);

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
    glutInitWindowSize(screenWidth,screenHeight);

    glutCreateWindow("FBO Mirror");

    glutReshapeFunc(Reshape);
    glutDisplayFunc(Display);
    glutSpecialFunc(SpecialKeys);
    glutSpecialUpFunc(SpecialKeysUp);

    Init();
    glutMainLoop();
    ShutDown();

    return 0;
}
开发者ID:ybbai,项目名称:workspace,代码行数:26,代码来源:fbotextures.cpp

示例15: ExitProc

int ExitProc(int  ccode,
             char *str)
{
  xcode code=(xcode)ccode;

  printf("\n Exit -- %d : ",ccode);
  
  switch (code) {
    case OptFound:
      printf("optimal solution found");
      return code;
    case OutOfSpc:
      printf("out of memory space");
      break;
    default:
      break;
  }
  if (str) printf(", %s",str);

  ShutDown();

  printf("\n Exiting --  ");

  return 1;
} /* ExitProc */
开发者ID:BrechtBa,项目名称:casadi,代码行数:25,代码来源:sdpexit.c


注:本文中的ShutDown函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。