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C++ SetWorldState函数代码示例

本文整理汇总了C++中SetWorldState函数的典型用法代码示例。如果您正苦于以下问题:C++ SetWorldState函数的具体用法?C++ SetWorldState怎么用?C++ SetWorldState使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SetWorldState函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetWorldState

void Arena::UpdatePlayerCounts()
{
	if(m_ended)
		return;

	uint32 players[2] = {0,0};
	for(uint32 i = 0; i < 2; ++i)
	{
		for(set<uint32>::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
		{
			Player *plr = objmgr.GetPlayer(*itr);
			if ( plr != NULL && plr->isAlive() )
				players[i]++;
		}
	}

	SetWorldState(ARENA_WORLD_STATE_A_PLAYER_COUNT, players[0]);
	SetWorldState(ARENA_WORLD_STATE_H_PLAYER_COUNT, players[1]);

	if(!m_started)
		return;

	if(players[1] == 0)
		m_winningteam = 0;
	else if(players[0] == 0)
		m_winningteam = 1;
	else
		return;

	Finish();
}
开发者ID:Chero,项目名称:abcwow,代码行数:31,代码来源:Arenas.cpp

示例2: UpdatePvPData

void WarsongGulch::HookFlagDrop(Player * plr, GameObject * obj)
{
	/* picking up a dropped flag */
	if(m_dropFlags[plr->GetTeam()] != obj)
	{
		/* are we returning it? */
		if( (obj->GetEntry() == 179785 && plr->GetTeam() == 0) ||
			(obj->GetEntry() == 179786 && plr->GetTeam() == 1) )
		{
			uint32 x = plr->GetTeam() ? 0 : 1;
			sEventMgr.RemoveEvents(this, EVENT_BATTLEGROUND_WSG_AUTO_RETURN_FLAG + plr->GetTeam());

			if( m_dropFlags[x]->IsInWorld() )
				m_dropFlags[x]->RemoveFromWorld(false);

			if(m_homeFlags[x]->IsInWorld() == false)
				m_homeFlags[x]->PushToWorld(m_mapMgr);

			plr->m_bgScore.Misc2++;
			UpdatePvPData();

			if( plr->GetTeam() == 1 )
				SendChatMessage( CHAT_MSG_BG_EVENT_HORDE, plr->GetGUID(), "The Horde flag was returned to its base by %s!", plr->GetName() );
			else
				SendChatMessage( CHAT_MSG_BG_EVENT_ALLIANCE, plr->GetGUID(), "The Alliance flag was returned to its base by %s!", plr->GetName() );

			SetWorldState(plr->GetTeam() ? WSG_ALLIANCE_FLAG_CAPTURED : WSG_HORDE_FLAG_CAPTURED, 1);
			PlaySoundToAll(plr->GetTeam() ? SOUND_HORDE_RETURNED : SOUND_ALLIANCE_RETURNED);
		}
		return;
	}

	if( plr->GetTeam() == 0 )
		sEventMgr.RemoveEvents(this, EVENT_BATTLEGROUND_WSG_AUTO_RETURN_FLAG);
	else
		sEventMgr.RemoveEvents(this, EVENT_BATTLEGROUND_WSG_AUTO_RETURN_FLAG + 1);

	if( m_dropFlags[plr->GetTeam()]->IsInWorld() )
		m_dropFlags[plr->GetTeam()]->RemoveFromWorld(false);

	m_flagHolders[plr->GetTeam()] = plr->GetLowGUID();
	plr->m_bgHasFlag = true;

	/* This is *really* strange. Even though the A9 create sent to the client is exactly the same as the first one, if
	 * you spawn and despawn it, then spawn it again it will not show. So we'll assign it a new guid, hopefully that
	 * will work.
	 * - Burlex
	 */
	m_dropFlags[plr->GetTeam()]->SetNewGuid(m_mapMgr->GenerateGameobjectGuid());
	
	SpellEntry * pSp = dbcSpell.LookupEntry(23333 + (plr->GetTeam() * 2));
	Spell * sp = new Spell(plr, pSp, true, 0);
	SpellCastTargets targets(plr->GetGUID());
	sp->prepare(&targets);
	SetWorldState(plr->GetTeam() ? WSG_ALLIANCE_FLAG_CAPTURED : WSG_HORDE_FLAG_CAPTURED, 2);
}
开发者ID:AwkwardDev,项目名称:ascent_classic,代码行数:56,代码来源:WarsongGulch.cpp

示例3: RemoveSpiritGuide

void ArathiBasin::CaptureControlPoint(uint32 Id, uint32 Team)
{
    if (m_basesOwnedBy[Id] != -1)
    {
        // there is a very slim chance of this happening, 2 teams evnets could clash..
        // just in case...
        return;
    }

    // anticheat, not really necessary because this is a server method but anyway
    if (m_basesAssaultedBy[Id] != (int32)Team)
        return;

    m_basesOwnedBy[Id] = Team;
    m_basesAssaultedBy[Id] = -1;

    // remove the other spirit guide (if it exists) // burlex: shouldnt' happen
    if (m_spiritGuides[Id] != NULL)
    {
        RemoveSpiritGuide(m_spiritGuides[Id]);
        m_spiritGuides[Id]->Despawn(0, 0);
    }

    // spawn the spirit guide for our faction
    m_spiritGuides[Id] = SpawnSpiritGuide(GraveyardLocations[Id][0], GraveyardLocations[Id][1], GraveyardLocations[Id][2], 0.0f, Team);
    AddSpiritGuide(m_spiritGuides[Id]);

    // send the chat message/sounds out
    PlaySoundToAll(Team ? SOUND_HORDE_CAPTURE : SOUND_ALLIANCE_CAPTURE);
    SendChatMessage(Team ? CHAT_MSG_BG_EVENT_HORDE : CHAT_MSG_BG_EVENT_ALLIANCE, 0, "The %s has taken the %s!", Team ? "Horde" : "Alliance", ControlPointNames[Id]);

    // update the overhead display on the clients (world states)
    m_capturedBases[Team]++;
    SetWorldState(Team ? AB_HORDE_CAPTUREBASE : AB_ALLIANCE_CAPTUREBASE, m_capturedBases[Team]);

    // respawn the control point with the correct aura
    SpawnControlPoint(Id, Team ? AB_SPAWN_TYPE_HORDE_CONTROLLED : AB_SPAWN_TYPE_ALLIANCE_CONTROLLED);

    // update the map
    SetWorldState(AssaultFields[Id][Team], 0);
    SetWorldState(OwnedFields[Id][Team], 1);

    // resource update event. :)
    if (m_capturedBases[Team] == 1)
    {
        // first
        sEventMgr.AddEvent(this, &ArathiBasin::EventUpdateResources, (uint32)Team, EVENT_AB_RESOURCES_UPDATE_TEAM_0 + Team, ResourceUpdateIntervals[1], 0,
                           EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);
    }
    else
    {
        // not first
        event_ModifyTime(EVENT_AB_RESOURCES_UPDATE_TEAM_0 + Team, ResourceUpdateIntervals[m_capturedBases[Team]]);
    }
}
开发者ID:AscEmu,项目名称:AscEmu_TBC,代码行数:55,代码来源:ArathiBasin.cpp

示例4: UpdatePvPData

bool EyeOfTheStorm::GivePoints(uint32 team, uint32 points)
{
	//printf("EOTS: Give team %u %u points.\n", team, points);

	m_points[team] += points;
	if((m_points[team] - m_lastHonorGainPoints[team]) >= resourcesToGainBH)
	{
		uint32 honorToAdd = m_honorPerKill;
		m_mainLock.Acquire();
		for(set<Player*>::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
		{
			(*itr)->m_bgScore.BonusHonor += honorToAdd;
			HonorHandler::AddHonorPointsToPlayer((*itr), honorToAdd);
		}

		UpdatePvPData();
		m_mainLock.Release();
		m_lastHonorGainPoints[team] += resourcesToGainBH;
	}

	if(m_points[team] >= 1600)
	{
		m_points[team] = 1600;

		m_ended = true;
		m_winningteam = static_cast<uint8>(team);
		m_nextPvPUpdateTime = 0;

		sEventMgr.RemoveEvents(this);
		sEventMgr.AddEvent(TO< CBattleground* >(this), &CBattleground::Close, EVENT_BATTLEGROUND_CLOSE, 120000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);

		m_mainLock.Acquire();

		AddHonorToTeam( m_winningteam, 3 * 185 );

		CastSpellOnTeam( m_winningteam, 43477 );
		CastSpellOnTeam( m_winningteam, 69156 );

		if( m_winningteam == TEAM_ALLIANCE )
			AddHonorToTeam( TEAM_HORDE, 1 * 185 );
		else
			AddHonorToTeam( TEAM_ALLIANCE, 1 * 185 );

		m_mainLock.Release();
		SetWorldState(WORLDSTATE_EOTS_ALLIANCE_VICTORYPOINTS + team, m_points[team]);
		UpdatePvPData();
		return true;
	}

	SetWorldState(WORLDSTATE_EOTS_ALLIANCE_VICTORYPOINTS + team, m_points[team]);
	return false;
}
开发者ID:lev1976g,项目名称:NoxicCore,代码行数:52,代码来源:EyeOfTheStorm.cpp

示例5: SetWorldState

void StrandOfTheAncient::SpawnControlPoint(SOTAControlPoints point, SOTACPStates state)
{
    if (state >= MAX_SOTA_CP_STATES)
        return;

    SOTAControlPoint &cp = controlpoint[point];

    if (cp.worldstate != 0)
        SetWorldState(cp.worldstate, 0);

    uint32 team = TEAM_ALLIANCE;
    uint32 faction = 0;

    switch (state)
    {
        case SOTA_CP_STATE_ALLY_CONTROL:
            team = TEAM_ALLIANCE;
            faction = 2;
            break;

        case SOTA_CP_STATE_HORDE_CONTROL:
            team = TEAM_HORDE;
            faction = 1;
            break;

        default:
            return;
            break;
    }

    // First time spawning
    if (cp.pole == NULL)
    {
        cp.pole = SpawnGameObject(SOTA_FLAGPOLE_ID, FlagPolePositions[point], 0, 35, 1.0f);
        cp.pole->PushToWorld(m_mapMgr);
    }
    else
    {
        if (cp.banner->IsInWorld())
            cp.banner->RemoveFromWorld(false);
    }

    cp.banner = SpawnGameObject(FlagIDs[point][team], FlagPositions[point], 0, faction, 1.0f);
    cp.banner->PushToWorld(m_mapMgr);

    cp.state = state;
    cp.worldstate = CPWorldstates[point][team];
    SetWorldState(cp.worldstate, 1);

    //Spawn graveyard
    SpawnGraveyard(SOTAGraveyards(uint32(point)), team);
}
开发者ID:lev1976g,项目名称:AscEmu,代码行数:52,代码来源:StrandOfTheAncient.cpp

示例6: SetWorldState

// time in seconds
void StrandOfTheAncient::SetTime( uint32 secs ){
	uint32 minutes = secs / TIME_MINUTE;
	uint32 seconds = secs % TIME_MINUTE;
	uint32 digits[3];
	digits[0] = minutes;
	digits[1] = seconds / 10;
	digits[2] = seconds % 10;

	SetWorldState(WORLDSTATE_SOTA_TIMER_1, digits[0]);
	SetWorldState(WORLDSTATE_SOTA_TIMER_2, digits[1]);
	SetWorldState(WORLDSTATE_SOTA_TIMER_3, digits[2]);
	SetRoundTime(secs);
}
开发者ID:Carbinfibre,项目名称:Script-Land,代码行数:14,代码来源:StrandOfTheAncient.cpp

示例7: RemoveSpiritGuide

void IsleOfConquest::CaptureControlPoint(uint32 Id, uint32 Team)
{
	if(m_basesOwnedBy[Id] != -1)
	{
		// there is a very slim chance of this happening, 2 teams evnets could clash..
		// just in case...
		return;
	}

	// anticheat, not really necessary because this is a server method but anyway
	if(m_basesAssaultedBy[Id] != (int32)Team)
		return;


	m_basesLastOwnedBy[Id] = Team;

	m_flagIsVirgin[Id] = false;

	m_basesOwnedBy[Id] = Team;
	m_basesAssaultedBy[Id]=-1;

	// remove the other spirit guide (if it exists) // burlex: shouldnt' happen
	if(m_spiritGuides[Id] != NULL)
	{
		RemoveSpiritGuide(m_spiritGuides[Id]);
		m_spiritGuides[Id]->Despawn(0,0);
	}

	// spawn the spirit guide for our faction
	m_spiritGuides[Id] = SpawnSpiritGuide(GraveyardLocations[Id][0], GraveyardLocations[Id][1], GraveyardLocations[Id][2], 0.0f, Team);
	AddSpiritGuide(m_spiritGuides[Id]);

	// send the chat message/sounds out
	PlaySoundToAll(Team ? SOUND_HORDE_SCORES : SOUND_ALLIANCE_SCORES);
	SendChatMessage(Team ? CHAT_MSG_BG_EVENT_HORDE : CHAT_MSG_BG_EVENT_ALLIANCE, 0, "The %s has taken the %s!", Team ? "Horde" : "Alliance", ControlPointNames[Id]);

	// update the overhead display on the clients (world states)
	m_capturedBases[Team]++;
	// respawn the control point with the correct aura
	SpawnControlPoint(Id, Team ? IOC_SPAWN_TYPE_HORDE_CONTROLLED : IOC_SPAWN_TYPE_ALLIANCE_CONTROLLED);

	// update the map
	SetWorldState(AssaultFields[Id][Team], 0);
	SetWorldState(OwnedFields[Id][Team], 1);
	AddHonorToTeam(5, Team);
	ApplyCaptureBonus(Id, Team);
	if(Id == 5)
		Updateworkshop(Team);
}
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:49,代码来源:IsleOfConquest.cpp

示例8: SpawnGameObject

void ArathiBasin::OnCreate()
{
	// Alliance Gate
	GameObject* gate = SpawnGameObject(180255, 529, 1284.597290f, 1281.166626f, -15.977916f, 0.76f, 32, 114, 1.5799990f);
	gate->SetByte(GAMEOBJECT_BYTES_1, 3, 100);
	gate->PushToWorld(m_mapMgr);
	m_gates.push_back(gate);

	// horde gate
	gate = SpawnGameObject(180256, 529, 708.0902710f, 708.4479370f, -17.3898964f, 3.92f, 32, 114, 1.5699990f);
	gate->SetByte(GAMEOBJECT_BYTES_1, 3, 100);
	gate->PushToWorld(m_mapMgr);
	m_gates.push_back(gate);

	// spawn (default) control points
	SpawnControlPoint(AB_CONTROL_POINT_STABLE,		AB_SPAWN_TYPE_NEUTRAL);
	SpawnControlPoint(AB_CONTROL_POINT_BLACKSMITH,	AB_SPAWN_TYPE_NEUTRAL);
	SpawnControlPoint(AB_CONTROL_POINT_LUMBERMILL,	AB_SPAWN_TYPE_NEUTRAL);
	SpawnControlPoint(AB_CONTROL_POINT_MINE,		AB_SPAWN_TYPE_NEUTRAL);
	SpawnControlPoint(AB_CONTROL_POINT_FARM,		AB_SPAWN_TYPE_NEUTRAL);

	// spawn buffs
	SpawnBuff(AB_BUFF_STABLES);
	SpawnBuff(AB_BUFF_BLACKSMITH);
	SpawnBuff(AB_BUFF_LUMBERMILL);
	SpawnBuff(AB_BUFF_MINE);
	SpawnBuff(AB_BUFF_FARM);

	// spawn the h/a base spirit guides
	AddSpiritGuide(SpawnSpiritGuide(NoBaseGYLocations[0][0], NoBaseGYLocations[0][1], NoBaseGYLocations[0][2], 0.0f, 0));
	AddSpiritGuide(SpawnSpiritGuide(NoBaseGYLocations[1][0], NoBaseGYLocations[1][1], NoBaseGYLocations[1][2], 0.0f, 1));

	// Let's set this from the config
	SetWorldState( WORLDSTATE_AB_MAX_SCORE, RESOURCES_WINVAL );
}
开发者ID:Carbinfibre,项目名称:Script-Land,代码行数:35,代码来源:ArathiBasin.cpp

示例9: SetWorldState

void WarsongGulch::HookOnFlagDrop(Player* plr)
{
    if (!plr->m_bgHasFlag || m_dropFlags[plr->GetTeam()]->IsInWorld())
        return;

    // drop the flag!
    m_dropFlags[plr->GetTeam()]->SetPosition(plr->GetPosition());
    //    m_dropFlags[plr->GetTeam()]->SetFloatValue(GAMEOBJECT_POS_X, plr->GetPositionX());
    //    m_dropFlags[plr->GetTeam()]->SetFloatValue(GAMEOBJECT_POS_Y, plr->GetPositionY());
    //    m_dropFlags[plr->GetTeam()]->SetFloatValue(GAMEOBJECT_POS_Z, plr->GetPositionZ());
    //    m_dropFlags[plr->GetTeam()]->SetFloatValue(GAMEOBJECT_FACING, plr->GetOrientation());
    m_dropFlags[plr->GetTeam()]->PushToWorld(m_mapMgr);

    m_flagHolders[plr->GetTeam()] = 0;
    plr->m_bgHasFlag = false;
    plr->RemoveAura(23333 + (plr->GetTeam() * 2));

    SetWorldState(plr->IsTeamHorde() ? WORLDSTATE_WSG_ALLIANCE_FLAG_DISPLAY : WORLDSTATE_WSG_HORDE_FLAG_DISPLAY, 1);

    sEventMgr.AddEvent(this, &WarsongGulch::ReturnFlag, plr->GetTeamReal(), EVENT_BATTLEGROUND_WSG_AUTO_RETURN_FLAG + plr->GetTeam(), 5000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);

    PlaySoundToAll(SOUND_FLAG_RETURNED);

    if (plr->IsTeamHorde())
        SendChatMessage(CHAT_MSG_BG_EVENT_ALLIANCE, plr->GetGUID(), "The Alliance flag was dropped by %s!", plr->GetName());
    else
        SendChatMessage(CHAT_MSG_BG_EVENT_HORDE, plr->GetGUID(), "The Horde flag was dropped by %s!", plr->GetName());
}
开发者ID:master312,项目名称:AscEmu,代码行数:28,代码来源:WarsongGulch.cpp

示例10: SetWorldState

void WarsongGulch::DropFlag(Player * plr)
{
	if(!plr->m_bgHasFlag || m_dropFlags[plr->GetTeam()]->IsInWorld())
		return;

	/* drop the flag! */
	m_dropFlags[plr->GetTeam()]->SetPosition(plr->GetPosition());
	m_dropFlags[plr->GetTeam()]->SetFloatValue(GAMEOBJECT_POS_X, plr->GetPositionX());
	m_dropFlags[plr->GetTeam()]->SetFloatValue(GAMEOBJECT_POS_Y, plr->GetPositionY());
	m_dropFlags[plr->GetTeam()]->SetFloatValue(GAMEOBJECT_POS_Z, plr->GetPositionZ());
	m_dropFlags[plr->GetTeam()]->SetFloatValue(GAMEOBJECT_FACING, plr->GetOrientation());
	m_dropFlags[plr->GetTeam()]->PushToWorld(m_mapMgr);
	m_flagHolders[plr->GetTeam()] = 0;
	SetWorldState(plr->GetTeam() ? WSG_ALLIANCE_FLAG_CAPTURED : WSG_HORDE_FLAG_CAPTURED, 1);
	plr->m_bgHasFlag = false;

	plr->CastSpell(plr, 42792, true);

	sEventMgr.AddEvent( this, &WarsongGulch::ReturnFlag, plr->GetTeam(), EVENT_BATTLEGROUND_WSG_AUTO_RETURN_FLAG + plr->GetTeam(), 5000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT );

	if( plr->GetTeam() == 1 )
		SendChatMessage( CHAT_MSG_BG_EVENT_ALLIANCE, plr->GetGUID(), "The Alliance flag was dropped by %s!", plr->GetName() );
	else
		SendChatMessage( CHAT_MSG_BG_EVENT_HORDE, plr->GetGUID(), "The Horde flag was dropped by %s!", plr->GetName() );
}
开发者ID:AegisEmu,项目名称:AegisEmu,代码行数:25,代码来源:WarsongGulch.cpp

示例11: SetWorldState

void IsleOfConquest::RemoveReinforcements( uint32 team, uint32 amount ){
    m_reinforcements[ team ] -= amount;
    SetWorldState( WORLDSTATE_IOC_ALLY_SCORE_VALUE + team, m_reinforcements[ team ] );
    
    if( m_reinforcements[ team ] == 0 )
        Finish( team );
}
开发者ID:Declipe,项目名称:AscEmu,代码行数:7,代码来源:IsleOfConquest.cpp

示例12: SetWorldState

void EyeOfTheStorm::EventResetFlag()
{
	if(!m_dropFlag->IsInWorld())
		return;

	m_dropFlag->RemoveFromWorld(false);
	m_standFlag->PushToWorld(m_mapMgr);

	SetWorldState( 2757, 1 );
	PlaySoundToAll( 8192 );
	SendChatMessage( CHAT_MSG_BG_EVENT_NEUTRAL, 0, "The flag has been reset." );
	m_flagHolder = 0;
}
开发者ID:AegisEmu,项目名称:AegisEmu,代码行数:13,代码来源:EyeOfTheStorm.cpp

示例13: SetWorldState

void Arena::UpdatePlayerCounts()
{
	if(m_ended)
		return;
	
	SetWorldState(WORLDSTATE_ARENA__GREEN_PLAYER_COUNT, m_playersCount[0]);
	SetWorldState(WORLDSTATE_ARENA__GOLD_PLAYER_COUNT, m_playersCount[1]);

	if(!m_started)
		return;

	return;

	if(m_playersCount[1] == 0)
		m_winningteam = 0;
	else if(m_playersCount[0] == 0)
		m_winningteam = 1;
	else
		return;

	Finish();
}
开发者ID:DebugProject,项目名称:Lua-Other,代码行数:22,代码来源:Arenas.cpp

示例14: SpawnGameObject

void WarsongGulch::OnCreate()
{
    /* add the buffs to the world */
    for(int i = 0; i < 6; ++i)
    {
        if(!m_buffs[i]->IsInWorld())
            m_buffs[i]->PushToWorld(m_mapMgr);
    }

    // Alliance Gates
    GameObject* gate = SpawnGameObject(179921, 489, 1471.554688f, 1458.778076f, 362.633240f, 0, 33, 114, 2.33271f);
    gate->SetByte(GAMEOBJECT_BYTES_1, 3, 100);
    gate->PushToWorld(m_mapMgr);
    m_gates.push_back(gate);

    gate = SpawnGameObject(179919, 489, 1492.477783f, 1457.912354f, 342.968933f, 0, 33, 114, 2.68149f);
    gate->SetByte(GAMEOBJECT_BYTES_1, 3, 100);
    gate->PushToWorld(m_mapMgr);
    m_gates.push_back(gate);

    gate = SpawnGameObject(179918, 489, 1503.335327f, 1493.465820f, 352.188843f, 0, 33, 114, 2.26f);
    gate->SetByte(GAMEOBJECT_BYTES_1, 3, 100);
    gate->PushToWorld(m_mapMgr);
    m_gates.push_back(gate);

    // Horde Gates
    gate = SpawnGameObject(179916, 489, 949.1663208f, 1423.7717285f, 345.6241455f, -0.5756807f, 32, 114, 0.900901f);
    gate->SetParentRotation(0, -0.0167336f);
    gate->SetParentRotation(1, -0.004956f);
    gate->SetParentRotation(2, -0.283972f);
    gate->SetParentRotation(3, 0.9586736f);
    gate->SetByte(GAMEOBJECT_BYTES_1, 3, 100);
    gate->PushToWorld(m_mapMgr);
    m_gates.push_back(gate);

    gate = SpawnGameObject(179917, 489, 953.0507202f, 1459.8424072f, 340.6525573f, -1.9966197f, 32, 114, 0.854700f);
    gate->SetParentRotation(0, -0.1971825f);
    gate->SetParentRotation(1, 0.1575096f);
    gate->SetParentRotation(2, -0.8239487f);
    gate->SetParentRotation(3, 0.5073640f);
    gate->SetByte(GAMEOBJECT_BYTES_1, 3, 100);
    gate->PushToWorld(m_mapMgr);
    m_gates.push_back(gate);

    // Should be set from config
    SetWorldState( WORLDSTATE_WSG_MAX_SCORE, 3 );

    /* spawn spirit guides */
    AddSpiritGuide(SpawnSpiritGuide(1423.218872f, 1554.663574f, 342.833801f, 3.124139f, 0));
    AddSpiritGuide(SpawnSpiritGuide(1032.644775f, 1388.316040f, 340.559937f, 0.043200f, 1));
}
开发者ID:treetrees,项目名称:Edge-of-Chaos,代码行数:51,代码来源:WarsongGulch.cpp

示例15: SetWorldState

void EyeOfTheStorm::EventResetFlag()
{
	if(!m_dropFlag->IsInWorld())
		return;

	m_dropFlag->RemoveFromWorld(false);
	m_dropFlag->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
	m_standFlag->PushToWorld(m_mapMgr);

	SetWorldState(2757, 1);
	PlaySoundToAll(SOUND_ALLIANCE_RETURNED);
	SendChatMessage(CHAT_MSG_BG_EVENT_NEUTRAL, 0, "The flag has been reset.");
	m_flagHolder = 0;
}
开发者ID:lev1976g,项目名称:NoxicCore,代码行数:14,代码来源:EyeOfTheStorm.cpp


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