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C++ SetUpdateHandler函数代码示例

本文整理汇总了C++中SetUpdateHandler函数的典型用法代码示例。如果您正苦于以下问题:C++ SetUpdateHandler函数的具体用法?C++ SetUpdateHandler怎么用?C++ SetUpdateHandler使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SetUpdateHandler函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AnimatedSprite

AsScene2402TV::AsScene2402TV(NeverhoodEngine *vm, Klaymen *klaymen)
	: AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown1(0), _countdown2(0) {

	_x = 260;
	_y = 210;
	createSurface(100, 127, 90);
	setDoDeltaX(1);
	SetMessageHandler(&Sprite::handleMessage);
	if (!getGlobalVar(V_TV_JOKE_TOLD)) {
		loadSound(0, 0x58208810);
		_countdown1 = 48;
		startAnimation(0x4919397A, 0, -1);
		_newStickFrameIndex = 0;
		SetUpdateHandler(&AsScene2402TV::upWait);
	} else {
		int16 frameIndex;
		if (_klaymen->getX() > 320)
			_currFrameIndex = 29;
		frameIndex = CLIP<int16>((_klaymen->getX() - _x + 150) / 10, 0, 29);
		startAnimation(0x050A0103, frameIndex, -1);
		_newStickFrameIndex = frameIndex;
		_countdown1 = 0;
		SetUpdateHandler(&AsScene2402TV::upFocusKlaymen);
	}
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:25,代码来源:module2400_sprites.cpp

示例2: sendMessage

void Scene1608::upCarAtHome() {
	Scene::update();
	if (_mouseClicked) {
		if (_mouseClickPos.x <= 329 && _asCar->getX() == 375 && _asCar->getY() == 227) {
			sendMessage(_asCar, 0x200A, 0);
			SetUpdateHandler(&Scene1608::upGettingOutOfCar);
		} else {
			sendPointMessage(_asCar, 0x2004, _mouseClickPos);
			SetMessageHandler(&Scene1608::hmRidingCar);
			SetUpdateHandler(&Scene1608::upRidingCar);
		}
		_mouseClicked = false;
	}
	updateKlaymenCliprect();
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:15,代码来源:module1600.cpp

示例3: Scene

Scene1202::Scene1202(NeverhoodEngine *vm, Module *parentModule)
	: Scene(vm, parentModule), _paletteResource(vm),
	_soundToggle(true), _isPuzzleSolved(false), _counter(0), _clickedIndex(-1) {

	SetMessageHandler(&Scene1202::handleMessage);
	SetUpdateHandler(&Scene1202::update);

	setBackground(0x60210ED5);
	setPalette(0x60210ED5);
	addEntity(_palette);

	_paletteResource.load(0x60250EB5);
	_paletteResource.copyPalette(_paletteData);

	insertPuzzleMouse(0x10ED160A, 20, 620);

	for (int tntIndex = 0; tntIndex < 18; tntIndex++) {
		_asTntItems[tntIndex] = insertSprite<AsScene1202TntItem>(this, tntIndex);
		addCollisionSprite(_asTntItems[tntIndex]);
	}

	insertStaticSprite(0x8E8419C1, 1100);

	if (getGlobalVar(V_TNT_DUMMY_BUILT))
		SetMessageHandler(&Scene1202::hmSolved);

	playSound(0, 0x40106542);
	loadSound(1, 0x40005446);
	loadSound(2, 0x40005446); // Same sound as slot 1
	loadSound(3, 0x68E25540);

}
开发者ID:SinSiXX,项目名称:scummvm,代码行数:32,代码来源:module1200.cpp

示例4: startAnimation

void AsDiskplayerSceneKey::stDropKey() {
	startAnimation(0x100B90B4, 0, -1);
	SetUpdateHandler(&AnimatedSprite::update);
	SetMessageHandler(&AsDiskplayerSceneKey::handleMessage);
	NextState(&AsDiskplayerSceneKey::stDropKeyDone);
	setVisible(true);
}
开发者ID:alcherk,项目名称:scummvm,代码行数:7,代码来源:diskplayerscene.cpp

示例5: Entity

Palette::Palette(NeverhoodEngine *vm, uint32 fileHash) : Entity(vm, 0) {
	PaletteResource paletteResource(_vm);
	init();
	paletteResource.load(fileHash);
	paletteResource.copyPalette(_palette);
	SetUpdateHandler(&Palette::update);
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:7,代码来源:palette.cpp

示例6: Scene

Scene1907::Scene1907(NeverhoodEngine *vm, Module *parentModule)
	: Scene(vm, parentModule), _currMovingSymbolIndex(0), _pluggedInCount(0),
	_moveDownCountdown(0), _moveUpCountdown(0), _countdown3(0), _hasPlugInFailed(false) {

	setBackground(0x20628E05);
	setPalette(0x20628E05);

	for (int i = 0; i < 9; i++)
		_positionFree[i] = true;

	for (int i = 0; i < 9; i++) {
		_asSymbols[i] = insertSprite<AsScene1907Symbol>(this, i, getRandomPositionIndex());
		addCollisionSprite(_asSymbols[i]);
	}

	_ssUpDownButton = insertSprite<SsScene1907UpDownButton>(this, _asSymbols[8]);
	addCollisionSprite(_ssUpDownButton);

	_asWaterHint = insertSprite<AsScene1907WaterHint>();

	insertPuzzleMouse(0x28E0120E, 20, 620);

	SetMessageHandler(&Scene1907::handleMessage);
	SetUpdateHandler(&Scene1907::update);

	if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED))
		_pluggedInCount = 9;

	loadSound(0, 0x72004A10);
	loadSound(1, 0x22082A12);
	loadSound(2, 0x21100A10);
	loadSound(3, 0x68E25540);

}
开发者ID:AReim1982,项目名称:scummvm,代码行数:34,代码来源:module1900.cpp

示例7: showMouse

void Scene1105::upClosePanel() {
	Scene::update();
	if (_backgroundIndex != 0) {
		_backgroundIndex--;
		if (_backgroundIndex == 14) {
			showMouse(false);
			_ssSymbols[0]->hide();
			_ssSymbols[1]->hide();
			_ssSymbols[2]->hide();
			_ssSymbolDice[0]->hide();
			_ssSymbolDice[1]->hide();
			_ssSymbolDice[2]->hide();
		}
		if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) {
			uint32 backgroundFileHash = kScene1105BackgroundFileHashes[3 - _backgroundIndex / 2]; // CHECKME
			if (_backgroundIndex == 4) {
				playSound(1);
				_asTeddyBear->hide();
			}
			changeBackground(backgroundFileHash);
			_palette->addPalette(backgroundFileHash, 0, 256, 0);
		}
		if (_backgroundIndex == 0) {
			SetUpdateHandler(&Scene1105::update);
			_isClosePanelDone = true;
		}
	}
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:28,代码来源:module1100.cpp

示例8: Scene

NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes)
    : Scene(vm, parentModule), _itemsTypes(itemsTypes), _navigationIndex(navigationIndex), _smackerDone(false),
      _isWalkingForward(false), _isTurning(false), _smackerFileHash(0), _interactive(true), _leaveSceneAfter(false) {

    _navigationList = _vm->_staticData->getNavigationList(navigationListId);
    _navigationListId = navigationListId;

    if (_navigationIndex < 0) {
        _navigationIndex = (int)getGlobalVar(V_NAVIGATION_INDEX);
        if (_navigationIndex >= (int)_navigationList->size())
            _navigationIndex = 0;
    }
    setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);

    SetUpdateHandler(&NavigationScene::update);
    SetMessageHandler(&NavigationScene::handleMessage);

    _smackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, (*_navigationList)[_navigationIndex].fileHash, true, true));

    createMouseCursor();

    _vm->_screen->clear();
    _vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());

    sendMessage(_parentModule, 0x100A, _navigationIndex);
}
开发者ID:vincenthamm,项目名称:scummvm,代码行数:26,代码来源:navigationscene.cpp

示例9: AnimatedSprite

AsCommonCarShadow::AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index)
	: AnimatedSprite(vm, 1100), _asCar(asCar), _index(index), _animFileHash(0) {

	SetUpdateHandler(&AsCommonCarShadow::update);
	createShadowSurface(shadowSurface, 211, 147, 100);
	updateShadow();
}
开发者ID:SinSiXX,项目名称:scummvm,代码行数:7,代码来源:module2700_sprites.cpp

示例10: setVisible

void AsScene1306Elevator::stGoingUp() {
	setVisible(true);
	_isDown = false;
	startAnimation(0x043B0270, 0, -1);
	playSound(0);
	SetUpdateHandler(&AsScene1306Elevator::update);
	NextState(&AsScene1306Elevator::cbGoingUpEvent);
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:8,代码来源:module1300_sprites.cpp

示例11: startAnimationByHash

void KmScene2401::stContSpitIntoPipe() {
	_canSpitPipe = true;
	_acceptInput = true;
	startAnimationByHash(0x1808B150, 0x16401CA6, 0);
	SetUpdateHandler(&Klaymen::update);
	SetMessageHandler(&KmScene2401::hmSpit);
	SetSpriteUpdate(NULL);
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:8,代码来源:module2400_sprites.cpp

示例12: StaticSprite

SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds)
	: StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) {

	_collisionBounds = collisionBounds;
	SetMessageHandler(&SsScene1105Button::handleMessage);
	SetUpdateHandler(&SsScene1105Button::update);
	setVisible(false);
}
开发者ID:SinSiXX,项目名称:scummvm,代码行数:8,代码来源:module1100_sprites.cpp

示例13: sendMessage

void AsScene1306Elevator::cbGoingUpEvent() {
	sendMessage(_parentScene, 0x4808, 0);
	_isUp = true;
	_countdown = 144;
	stopAnimation();
	setVisible(false);
	SetUpdateHandler(&AsScene1306Elevator::update);
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:8,代码来源:module1300_sprites.cpp

示例14: startAnimation

void KmScene2101::stHitByDoor() {
	_busyStatus = 1;
	_acceptInput = false;
	startAnimation(0x35AA8059, 0, -1);
	SetUpdateHandler(&Klaymen::update);
	SetMessageHandler(&KmScene2101::hmHitByDoor);
	SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
	playSound(0, 0x402E82D4);
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:9,代码来源:module2100_sprites.cpp

示例15: debug

void Module1600::createScene(int sceneNum, int which) {
	debug(1, "Module1600::createScene(%d, %d)", sceneNum, which);
	_sceneNum = sceneNum;
	switch (_sceneNum) {
	case 0:
		_vm->gameState().sceneNum = 0;
		createNavigationScene(0x004B39D0, which);
		break;
	case 1:
		_vm->gameState().sceneNum = 1;
		createNavigationScene(0x004B3A30, which);
		break;
	case 2:
		_vm->gameState().sceneNum = 2;
		createNavigationScene(0x004B3A60, which);
		break;
	case 3:
		_vm->gameState().sceneNum = 3;
		createNavigationScene(0x004B3A90, which);
		break;
	case 4:
		_vm->gameState().sceneNum = 4;
		createNavigationScene(0x004B3B20, which);
		break;
	case 5:
		_vm->gameState().sceneNum = 5;
		createNavigationScene(0x004B3B50, which);
		break;
	case 6:
		_vm->gameState().sceneNum = 6;
		createNavigationScene(0x004B3B80, which);
		break;
	case 7:
		_vm->gameState().sceneNum = 7;
		_childObject = new Scene1608(_vm, this, which);
		break;
	case 8:
		_vm->gameState().sceneNum = 8;
		_childObject = new Scene1609(_vm, this);
		break;
	case 1001:
		_vm->gameState().sceneNum = 1;
		if (getGlobalVar(V_TALK_COUNTING_INDEX) == 1)
			createSmackerScene(0x80050200, true, true, false);
		else if (getGlobalVar(V_TALK_COUNTING_INDEX) == 2)
			createSmackerScene(0x80090200, true, true, false);
		else
			createSmackerScene(0x80000200, true, true, false);
		if (getGlobalVar(V_TALK_COUNTING_INDEX) >= 2)
			setGlobalVar(V_TALK_COUNTING_INDEX, 0);
		else
			incGlobalVar(V_TALK_COUNTING_INDEX, +1);
		break;
	}
	SetUpdateHandler(&Module1600::updateScene);
	_childObject->handleUpdate();
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:57,代码来源:module1600.cpp


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