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C++ SetStat函数代码示例

本文整理汇总了C++中SetStat函数的典型用法代码示例。如果您正苦于以下问题:C++ SetStat函数的具体用法?C++ SetStat怎么用?C++ SetStat使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SetStat函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetTotalStatValue

bool Pet::UpdateStats(Stats stat)
{
    if(stat > STAT_SPIRIT || stat < STAT_STRENGTH )
        return false;

    // value = ((create_value + base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    SetStat(stat, int32(value));

    switch(stat)
    {
        case STAT_STRENGTH:
            UpdateAttackPowerAndDamage();
            break;
        case STAT_AGILITY:
            UpdateAttackPowerAndDamage(true);
            UpdateArmor();
            break;
        case STAT_STAMINA:
            UpdateMaxHealth();
            break;
        case STAT_INTELLECT:
            UpdateMaxPower(POWER_MANA);
            break;
        case STAT_SPIRIT:
        default:
            break;
    }
    return true;
}
开发者ID:x2x,项目名称:infinity_mangos,代码行数:30,代码来源:StatSystem.cpp

示例2: GetTotalStatValue

bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value = GetTotalStatValue(stat);
    SetStat(stat, int32(value));
    switch (stat)
    {
        case STAT_STRENGTH:
            UpdateAttackPowerAndDamage();
            break;
        case STAT_AGILITY:
            UpdateArmor();
            UpdateMeleeCritChance();
            break;
        case STAT_STAMINA:
            UpdateMaxHealth();
            break;
        case STAT_INTELLECT:
            UpdateMaxPower(POWER_MANA);
            UpdateSpellCritChance();
            break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
开发者ID:xIchigox,项目名称:SoDCore.434,代码行数:31,代码来源:StatSystem.cpp

示例3: GetTotalStatValue

bool Player::UpdateAllStats()
{
    for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
    {
        float value = GetTotalStatValue(Stats(i));
        SetStat(Stats(i), (int32)value);
    }

    UpdateArmor();
    // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
    UpdateAttackPowerAndDamage(true);
    UpdateMaxHealth();

    for (uint32 i = POWER_MANA; i < MAX_POWERS; ++i)
        UpdateMaxPower(Powers(i));

    UpdateAllRatings();
    UpdateAllCritPercentages();
    UpdateAllSpellCritChances();
    UpdateBlockPercentage();
    UpdateParryPercentage();
    UpdateShieldBlockDamageValue();
    UpdateDodgePercentage();
    UpdateArmorPenetration();
    UpdateSpellDamageAndHealingBonus();
    UpdateManaRegen();
    UpdateExpertise(BASE_ATTACK);
    UpdateExpertise(OFF_ATTACK);
    for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
        UpdateResistances(i);

    return true;
}
开发者ID:Asmodan,项目名称:server,代码行数:33,代码来源:StatSystem.cpp

示例4: GetTotalStatValue

bool Player::UpdateAllStats()
{
    for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
    {
        float value = GetTotalStatValue(Stats(i));
        SetStat(Stats(i), (int32)value);
    }

    UpdateAttackPowerAndDamage();
    UpdateAttackPowerAndDamage(true);
    UpdateArmor();
    UpdateMaxHealth();

    for(int i = POWER_MANA; i < MAX_POWERS; ++i)
        UpdateMaxPower(Powers(i));

    UpdateAllCritPercentages();
    UpdateAllSpellCritChances();
    UpdateDefenseBonusesMod();
    UpdateShieldBlockValue();
    UpdateSpellDamageAndHealingBonus();
    UpdateManaRegen();
    UpdateExpertise(BASE_ATTACK);
    UpdateExpertise(OFF_ATTACK);
    for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
        UpdateResistances(i);

    return true;
}
开发者ID:Nerador,项目名称:mangos,代码行数:29,代码来源:StatSystem.cpp

示例5: GetTotalStatValue

bool Player::UpdateAllStats()
{
    for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
    {
        float value = GetTotalStatValue(Stats(i));
        SetStat(Stats(i), int32(value));
    }

    UpdateArmor();
    // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
    UpdateAttackPowerAndDamage(true);
    UpdateMaxHealth();

    for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
        UpdateMaxPower(Powers(i));

    UpdateAllRatings();
    UpdateAllCritPercentages();
    UpdateAllSpellCritChances();
    UpdateBlockPercentage();
    UpdateParryPercentage();
    UpdateDodgePercentage();
    UpdateSpellDamageAndHealingBonus();
    UpdateManaRegen();
    UpdateExpertise(BASE_ATTACK);
    UpdateExpertise(OFF_ATTACK);
    RecalculateRating(CR_ARMOR_PENETRATION);
    UpdateAllResistances();

    //npcbot - Player::UpdateAllStats() is called on level change - update bots
    SetBotsShouldUpdateStats();
    //end npcbot

    return true;
}
开发者ID:redlaine,项目名称:InfinityCore-Ark,代码行数:35,代码来源:StatSystem.cpp

示例6: GetTotalStatValue

bool Guardian::UpdateStats(Stats stat)
{
    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    {
        if (stat == STAT_STAMINA)
            mod = 0.3f; // Default Owner's Stamina scale
        else
            mod = 0.7f; // Default Owner's Strength scale

        ownersBonus = float(owner->GetStat(stat)) * mod;
        value += ownersBonus;
    }
    else if (stat == STAT_STAMINA)
    {
        ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30);
        value += ownersBonus;
    }
                                                            //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
        }
    }
/*
    else if (stat == STAT_STRENGTH)
    {
        if (IsPetGhoul())
            value += float(owner->GetStat(stat)) * 0.3f;
    }
*/

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        default:
            break;
    }

    return true;
}
开发者ID:brecky,项目名称:TrinityCore,代码行数:58,代码来源:StatSystem.cpp

示例7: SetStat

void CClientPlayer::Reset ( void )
{
    // stats
    for ( unsigned short us = 0 ; us <= NUM_PLAYER_STATS ; us++ )
    {
        if ( us == MAX_HEALTH )
        {
            SetStat ( us, 569.0f );
        }
        else
        {
            SetStat ( us, 0.0f );
        }
    }

    // model
    SetModel ( 0 );

    // clothes        
    GetClothes ()->DefaultClothes ( false );

    // jetpack
    SetHasJetPack ( false );

    // fight-style
    SetFightingStyle ( STYLE_GRAB_KICK );

    // rebuild
    RebuildModel ();

    // Nametag
    SetNametagText ( m_strNick );
    m_bNametagShowing = true;

    // Otherwize default to white
    m_ucNametagColorR = 255;
    m_ucNametagColorG = 255;
    m_ucNametagColorB = 255;
    m_bNametagColorOverridden = false;

    SetAlpha ( 255 );
}
开发者ID:Anubhav652,项目名称:mtasa-blue,代码行数:42,代码来源:CClientPlayer.cpp

示例8: GetTotalStatValue

bool Pet::UpdateStats(Stats stat)
{
    if (stat > STAT_SPIRIT)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);

    Unit* owner = GetOwner();

    // chained, use original owner instead
    if (owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->GetEntry() == GetEntry())
    {
        if (Unit* creator = GetCreator())
            owner = creator;
    }

    if (stat == STAT_STAMINA)
    {
        if(owner && owner->GetTypeId() == TYPEID_PLAYER  && owner->getClass() == CLASS_WARLOCK)
            value += float(owner->GetStat(stat)) * 0.75f;
        else if (owner)
            value += float(owner->GetStat(stat)) * 0.3f;
    }
    // warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT && getPetType() == SUMMON_PET)
    {
        if (owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE))
            value += float(owner->GetStat(stat)) * 0.3f;
    }
    // deathknight's ghoul gain 100% of owner's strength
    else if (stat == STAT_STRENGTH && getPetType() == SUMMON_PET)
    {
        if (owner && (owner->getClass() == CLASS_DEATH_KNIGHT))
        {
            value += float(owner->GetStat(stat)) * 1.0f;
        }
    }

    SetStat(stat, int32(value));

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
开发者ID:MI7J,项目名称:mangos,代码行数:54,代码来源:StatSystem.cpp

示例9: GetTotalStatValue

bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit *owner = GetOwner();
    if (stat == STAT_STAMINA)
    {
        if (owner->getClass() == CLASS_WARLOCK && isPet() || isHunterPet())
        {
            // TOTAL_PCT should be applied after ownersBonus
            UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
            value *= (1.0f / m_auraModifiersGroup[unitMod][TOTAL_PCT]) ;
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
            value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
        }
    }
    else if (stat == STAT_INTELLECT)
    {
        // Warlock and Mage pets gain 30% of owners intellect
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            // TOTAL_PCT should be applied after ownersBonus
            UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
            value *= (1.0f / m_auraModifiersGroup[unitMod][TOTAL_PCT]) ;
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
            value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
        }
    }

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:54,代码来源:StatSystem.cpp

示例10: GetTotalStatValue

bool Player::UpdateStats(Stats stat)
{
    if (stat > STAT_SPIRIT)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);

    SetStat(stat, int32(value));

    if (stat == STAT_STAMINA || stat == STAT_INTELLECT)
    {
        Pet* pet = GetPet();
        if (pet)
            pet->UpdateStats(stat);
    }

    switch (stat)
    {
    case STAT_STRENGTH:
        UpdateAttackPowerAndDamage();
        UpdateShieldBlockValue();
        break;
    case STAT_AGILITY:
        UpdateArmor();
        UpdateAttackPowerAndDamage(true);
        if (getClass() == CLASS_ROGUE || getClass() == CLASS_HUNTER || (getClass() == CLASS_DRUID && m_form == FORM_CAT))
            UpdateAttackPowerAndDamage();

        UpdateAllCritPercentages();
        UpdateDodgePercentage();
        break;
    case STAT_STAMINA:
        UpdateMaxHealth();
        break;
    case STAT_INTELLECT:
        UpdateMaxPower(POWER_MANA);
        UpdateAllSpellCritChances();
        UpdateAttackPowerAndDamage(true);               //SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, only intellect currently
        UpdateArmor();                                  //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
        break;

    case STAT_SPIRIT:
        break;

    default:
        break;
    }
    UpdateSpellDamageAndHealingBonus();
    UpdateManaRegen();

    return true;
}
开发者ID:gitter-badger,项目名称:OregonCore,代码行数:53,代码来源:StatSystem.cpp

示例11: GetTotalStatValue

bool Player::UpdateStats(Stats stat)
{
    if (stat > STAT_SPIRIT)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);

    SetStat(stat, int32(value));

    if (stat == STAT_STAMINA || stat == STAT_INTELLECT)
    {
        Pet* pet = GetPet();
        if (pet)
            pet->UpdateStats(stat);
    }

    switch (stat)
    {
    case STAT_STRENGTH:
        UpdateShieldBlockValue();
        break;
    case STAT_AGILITY:
        UpdateArmor();
        UpdateAllCritPercentages();
        UpdateDodgePercentage();
        break;
    case STAT_STAMINA:
        UpdateMaxHealth();
        break;
    case STAT_INTELLECT:
        UpdateMaxPower(POWER_MANA);
        UpdateAllSpellCritChances();
        UpdateArmor();                                  // SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
        break;

    case STAT_SPIRIT:
        break;

    default:
        break;
    }
    // Need update (exist AP from stat auras)
    UpdateAttackPowerAndDamage();
    UpdateAttackPowerAndDamage(true);

    UpdateSpellDamageAndHealingBonus();
    UpdateManaRegen();

    return true;
}
开发者ID:vanasis,项目名称:blizzlikecore,代码行数:51,代码来源:StatSystem.cpp

示例12: SetStat

void Player::AddStat()
{
  if (heroClass_ == EHeroClass::WARRIOR)
  {
    SetStat(EStatConst::STRENGTH, GetStatValue(EStatConst::STRENGTH) + 2);
    SetStat(EStatConst::INTELLIGENCE, GetStatValue(EStatConst::INTELLIGENCE) + 1);
    SetStat(EStatConst::DEXTERITY, GetStatValue(EStatConst::DEXTERITY) + 1);
  }
  if (heroClass_ == EHeroClass::ROGUE)
  {
    SetStat(EStatConst::STRENGTH, GetStatValue(EStatConst::STRENGTH) + 1);
    SetStat(EStatConst::INTELLIGENCE, GetStatValue(EStatConst::INTELLIGENCE) + 2);
    SetStat(EStatConst::DEXTERITY, GetStatValue(EStatConst::DEXTERITY) + 1);
  }
  if (heroClass_ == EHeroClass::MAGE)
  {
    SetStat(EStatConst::STRENGTH, GetStatValue(EStatConst::STRENGTH) + 1);
    SetStat(EStatConst::INTELLIGENCE, GetStatValue(EStatConst::INTELLIGENCE) + 1);
    SetStat(EStatConst::DEXTERITY, GetStatValue(EStatConst::DEXTERITY) + 2);
  }
}
开发者ID:rotanov,项目名称:fefu-mmorpg-nice,代码行数:21,代码来源:Player.cpp

示例13: GetTotalStatValue

bool Pet::UpdateStats(Stats stat)
{
    if(stat > STAT_SPIRIT)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);

    Unit *owner = GetOwner();
    if ( stat == STAT_STAMINA )
    {
        if(owner)
        {
            float scale_coeff = 0.3f;
            switch (owner->getClass())
            {
                case CLASS_HUNTER:
                    scale_coeff = 0.45f;
                    break;
                case CLASS_WARLOCK:
                    scale_coeff = 0.75f;
                    break;
            }
            value += float(owner->GetStat(stat)) * scale_coeff;
        }
    }
                                                            //warlock's and mage's pets gain 30% of owner's intellect
    else if ( stat == STAT_INTELLECT && getPetType() == SUMMON_PET )
    {
        if(owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) )
            value += float(owner->GetStat(stat)) * 0.3f;
    }

    SetStat(stat, int32(value));

    switch(stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
开发者ID:Jaboo,项目名称:Valhalla-Project,代码行数:48,代码来源:StatSystem.cpp

示例14: SetStat

void Player::AddStat()
{
  if (class_ == warrior)
  {
    SetStat(EStatConst::STRENGTH, GetStatValue(EStatConst::STRENGTH) + 2);
    SetStat(EStatConst::INTELLIGENCE, GetStatValue(EStatConst::INTELLIGENCE) + 1);
    SetStat(EStatConst::DEXTERITY, GetStatValue(EStatConst::DEXTERITY) + 1);
  }
  if (class_ == rouge)
  {
    SetStat(EStatConst::STRENGTH, GetStatValue(EStatConst::STRENGTH) + 1);
    SetStat(EStatConst::INTELLIGENCE, GetStatValue(EStatConst::INTELLIGENCE) + 2);
    SetStat(EStatConst::DEXTERITY, GetStatValue(EStatConst::DEXTERITY) + 1);
  }
  if (class_ == mage)
  {
    SetStat(EStatConst::STRENGTH, GetStatValue(EStatConst::STRENGTH) + 1);
    SetStat(EStatConst::INTELLIGENCE, GetStatValue(EStatConst::INTELLIGENCE) + 1);
    SetStat(EStatConst::DEXTERITY, GetStatValue(EStatConst::DEXTERITY) + 2);
  }
}
开发者ID:dahin,项目名称:fefu-mmorpg,代码行数:21,代码来源:Player.cpp

示例15: GetTotalStatValue

bool Pet::UpdateStats(Stats stat)
{
    if(stat > STAT_SPIRIT)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);

    Unit *owner = GetOwner();
    if (owner)
    {
        switch(stat)
        {
            case STAT_STAMINA:
                // warlock's pets gain 75% of owner's stamina
                if (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)
                    value += owner->GetStat(stat) * 0.75f;
                else
                {
                    if (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET || owner->getClass() == CLASS_DEATH_KNIGHT)
                        value += owner->GetStat(stat) * 0.3f;
                }
                break;
            case STAT_INTELLECT:
                // warlock's and mage's pets gain 30% of owner's intellect
                if (getPetType() == SUMMON_PET && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE))
                    value += owner->GetStat(stat) * 0.3f;
                break;
        };
    }

    SetStat(stat, int32(value));

    switch(stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
开发者ID:marx123,项目名称:core,代码行数:46,代码来源:StatSystem.cpp


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