本文整理汇总了C++中SetGuidValue函数的典型用法代码示例。如果您正苦于以下问题:C++ SetGuidValue函数的具体用法?C++ SetGuidValue怎么用?C++ SetGuidValue使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SetGuidValue函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetEntry
bool Bag::Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const* owner)
{
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
if (!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
return false;
Object::_Create(guidlow, 0, HighGuid::Container);
SetEntry(itemid);
SetObjectScale(1.0f);
if (owner)
{
SetGuidValue(ITEM_FIELD_OWNER, owner->GetGUID());
SetGuidValue(ITEM_FIELD_CONTAINED, owner->GetGUID());
}
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
// Setting the number of Slots the Container has
SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
// Cleaning 20 slots
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
SetGuidValue(CONTAINER_FIELD_SLOT_1 + (i*2), ObjectGuid::Empty);
m_bagslot[i] = nullptr;
}
return true;
}
示例2: SetEntry
bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
{
Object::_Create(guidlow, 0, HIGHGUID_ITEM);
SetEntry(itemid);
SetObjectScale(DEFAULT_OBJECT_SCALE);
SetGuidValue(ITEM_FIELD_OWNER, owner ? owner->GetObjectGuid() : ObjectGuid());
SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid());
ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(itemid);
if (!itemProto)
return false;
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
SetUInt32Value(ITEM_FIELD_DURATION, itemProto->Duration);
return true;
}
示例3: SetEntry
bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
{
Object::_Create(guidlow, 0, HIGHGUID_ITEM);
SetEntry(itemid);
SetObjectScale(1.0f);
if (owner)
{
SetGuidValue(ITEM_FIELD_OWNER, owner->GetGUID());
SetGuidValue(ITEM_FIELD_CONTAINED, owner->GetGUID());
}
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
if (!itemProto)
return false;
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
SetSpellCharges(i, itemProto->Spells[i].SpellCharges);
SetUInt32Value(ITEM_FIELD_DURATION, itemProto->Duration);
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0);
return true;
}
示例4: SetGuidValue
void FGuidStructCustomization::HandleGuidActionClicked( EPropertyEditorGuidActions::Type Action )
{
if (Action == EPropertyEditorGuidActions::Generate)
{
SetGuidValue(FGuid::NewGuid());
}
else if (Action == EPropertyEditorGuidActions::Invalidate)
{
SetGuidValue(FGuid());
}
}
示例5: ASSERT
bool Corpse::Create(ObjectGuid::LowType guidlow, Player* owner)
{
ASSERT(owner);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
if (!IsPositionValid())
{
TC_LOG_ERROR("entities.player", "Corpse (guidlow " UI64FMTD ", owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
guidlow, owner->GetName().c_str(), owner->GetPositionX(), owner->GetPositionY());
return false;
}
//we need to assign owner's map for corpse
//in other way we will get a crash in Corpse::SaveToDB()
SetMap(owner->GetMap());
Object::_Create(ObjectGuid::Create<HighGuid::Corpse>(GetMapId(), 0, guidlow));
SetPhaseMask(owner->GetPhaseMask(), false);
SetObjectScale(1);
SetGuidValue(CORPSE_FIELD_OWNER, owner->GetGUID());
_gridCoord = Trinity::ComputeGridCoord(GetPositionX(), GetPositionY());
CopyPhaseFrom(owner);
return true;
}
示例6: ASSERT
bool Corpse::Create(uint32 guidlow, Player* owner)
{
ASSERT(owner);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
if (!IsPositionValid())
{
TC_LOG_ERROR("entities.player", "Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
guidlow, owner->GetName().c_str(), owner->GetPositionX(), owner->GetPositionY());
return false;
}
//we need to assign owner's map for corpse
//in other way we will get a crash in Corpse::SaveToDB()
SetMap(owner->GetMap());
WorldObject::_Create(guidlow, HIGHGUID_CORPSE, owner->GetPhaseMask());
SetObjectScale(1);
SetGuidValue(CORPSE_FIELD_OWNER, owner->GetGUID());
_gridCoord = Tournament::ComputeGridCoord(GetPositionX(), GetPositionY());
return true;
}
示例7: SetMap
bool AreaTrigger::CreateAreaTrigger(uint32 guidlow, uint32 triggerEntry, Unit* caster, SpellInfo const* spell, Position const& pos, float radius, uint32 duration)
{
SetMap(caster->GetMap());
Relocate(pos);
if (!IsPositionValid())
{
sLog->outError("misc", "AreaTrigger (spell %u) not created. Invalid coordinates (X: %f Y: %f)", spell->Id, GetPositionX(), GetPositionY());
return false;
}
WorldObject::_Create(guidlow, HIGHGUID_AREATRIGGER, caster->GetPhaseMask());
SetEntry(triggerEntry);
SetDuration(duration ? duration : spell->GetDuration());
SetObjectScale(1);
SetGuidValue(AREATRIGGER_FIELD_CASTER, caster->GetGUID128());
SetUInt32Value(AREATRIGGER_FIELD_SPELL_ID, spell->Id);
SetUInt32Value(AREATRIGGER_FIELD_SPELL_VISUAL_ID, spell->SpellVisual[0]);
SetUInt32Value(AREATRIGGER_FIELD_DURATION, spell->GetDuration());
SetFloatValue(AREATRIGGER_FIELD_EXPLICIT_SCALE, 1.f);
_radius = radius;
if (!GetMap()->AddToMap(this))
return false;
return true;
}
示例8: ASSERT
bool Corpse::Create(ObjectGuid::LowType guidlow, Player* owner)
{
ASSERT(owner);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
if (!IsPositionValid())
{
TC_LOG_ERROR("entities.player", "Corpse (guidlow " UI64FMTD ", owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
guidlow, owner->GetName().c_str(), owner->GetPositionX(), owner->GetPositionY());
return false;
}
Object::_Create(ObjectGuid::Create<HighGuid::Corpse>(GetMapId(), 0, guidlow));
SetPhaseMask(owner->GetPhaseMask(), false);
SetObjectScale(1.0f);
SetGuidValue(CORPSE_FIELD_OWNER, owner->GetGUID());
_cellCoord = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
CopyPhaseFrom(owner);
return true;
}
示例9: Relocate
bool DynamicObject::Create(uint32 guidlow, Unit* caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius, DynamicObjectType type)
{
WorldObject::_Create(ObjectGuid(HIGHGUID_DYNAMICOBJECT, guidlow), caster->GetPhaseMask());
Relocate(WorldLocation(caster->GetMapId(), x, y, z, 0.0f, caster->GetPhaseMask(), caster->GetInstanceId()));
SetMap(caster->GetMap());
if (!IsPositionValid())
{
sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, effIndex, GetPositionX(), GetPositionY());
return false;
}
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
if (!spellProto)
{
sLog.outError("DynamicObject (spell %u) not created. Spell not exist!", spellId);
return false;
}
SetEntry(spellId);
SetObjectScale(DEFAULT_OBJECT_SCALE);
if (type == DYNAMIC_OBJECT_RAID_MARKER)
{
MANGOS_ASSERT(caster->GetTypeId() == TYPEID_PLAYER && ((Player*)caster)->GetGroup()
&& "DYNAMIC_OBJECT_RAID_MARKER must only be casted by players and that are in group.");
SetGuidValue(DYNAMICOBJECT_CASTER, ((Player*)caster)->GetGroup()->GetObjectGuid());
}
else
SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetObjectGuid());
SetUInt32Value(DYNAMICOBJECT_BYTES, spellProto->GetSpellVisual() | (type << 28));
SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
SetUInt32Value(DYNAMICOBJECT_CASTTIME, WorldTimer::getMSTime()); // new 2.4.0
m_aliveDuration = duration;
m_radius = radius;
m_effIndex = effIndex;
m_spellId = spellId;
m_positive = IsPositiveEffect(spellProto, m_effIndex);
return true;
}
示例10: MANGOS_ASSERT
void Bag::RemoveItem(uint8 slot)
{
MANGOS_ASSERT(slot < MAX_BAG_SIZE);
if (m_bagslot[slot])
{ m_bagslot[slot]->SetContainer(NULL); }
m_bagslot[slot] = NULL;
SetGuidValue(CONTAINER_FIELD_SLOT_1 + (slot * 2), ObjectGuid());
}
示例11: ASSERT
void Bag::RemoveItem(uint8 slot, bool /*update*/)
{
ASSERT(slot < MAX_BAG_SIZE);
if (m_bagslot[slot])
m_bagslot[slot]->SetContainer(NULL);
m_bagslot[slot] = NULL;
SetGuidValue(CONTAINER_FIELD_SLOT_1 + (slot * 2), ObjectGuid::Empty);
}
示例12: MANGOS_ASSERT
void Bag::RemoveItem(uint8 slot, bool /*update*/)
{
MANGOS_ASSERT(slot < MAX_BAG_SIZE);
if (m_bagslot[slot])
m_bagslot[slot]->SetContainer(nullptr);
m_bagslot[slot] = nullptr;
SetGuidValue(CONTAINER_FIELD_SLOT_1 + (slot * 2), ObjectGuid());
}
示例13: time_t
bool Corpse::LoadFromDB(uint32 lowguid, Field *fields)
{
// 0 1 2 3 4 5 6 7 8
//result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",lowguid);
float positionX = fields[0].GetFloat();
float positionY = fields[1].GetFloat();
float positionZ = fields[2].GetFloat();
float ort = fields[3].GetFloat();
uint32 mapid = fields[4].GetUInt32();
Object::_Create(lowguid, 0, HIGHGUID_CORPSE);
if(!LoadValues( fields[5].GetString() ))
{
sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.", lowguid);
return false;
}
m_time = time_t(fields[6].GetUInt64());
m_type = CorpseType(fields[7].GetUInt32());
if(m_type >= MAX_CORPSE_TYPE)
{
sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()));
return false;
}
uint32 instanceid = fields[8].GetUInt32();
ObjectGuid guid = ObjectGuid(HIGHGUID_CORPSE, lowguid);
// overwrite possible wrong/corrupted guid
SetGuidValue(OBJECT_FIELD_GUID, guid);
SetObjectScale(DEFAULT_OBJECT_SCALE);
// place
SetLocationInstanceId(instanceid);
SetLocationMapId(mapid);
Relocate(positionX, positionY, positionZ, ort);
if(!IsPositionValid())
{
sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY());
return false;
}
m_grid = MaNGOS::ComputeGridPair(GetPositionX(), GetPositionY());
return true;
}
示例14: SetMap
bool DynamicObject::Create(uint32 guidlow, Unit* caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius, DynamicObjectType type)
{
WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT);
SetMap(caster->GetMap());
Relocate(x, y, z, 0);
if (!IsPositionValid())
{
sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, effIndex, GetPositionX(), GetPositionY());
return false;
}
SetEntry(spellId);
SetObjectScale(DEFAULT_OBJECT_SCALE);
SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetObjectGuid());
/* Bytes field, so it's really 4 bit fields. These flags are unknown, but we do know that 0x00000001 is set for most.
Farsight for example, does not have this flag, instead it has 0x80000002.
Flags are set dynamically with some conditions, so one spell may have different flags set, depending on those conditions.
The size of the visual may be controlled to some degree with these flags.
uint32 bytes = 0x00000000;
bytes |= 0x01;
bytes |= 0x00 << 8;
bytes |= 0x00 << 16;
bytes |= 0x00 << 24;
*/
SetByteValue(DYNAMICOBJECT_BYTES, 0, type);
SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
SetFloatValue(DYNAMICOBJECT_POS_X, x);
SetFloatValue(DYNAMICOBJECT_POS_Y, y);
SetFloatValue(DYNAMICOBJECT_POS_Z, z);
SetUInt32Value(DYNAMICOBJECT_CASTTIME, WorldTimer::getMSTime()); // new 2.4.0
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
if (!spellProto)
{
sLog.outError("DynamicObject (spell %u) not created. Spell not exist!", spellId);
return false;
}
m_aliveDuration = duration;
m_radius = radius;
m_effIndex = effIndex;
m_spellId = spellId;
m_positive = IsPositiveEffect(spellProto, m_effIndex);
return true;
}
示例15: SetMap
bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type)
{
SetMap(caster->GetMap());
Relocate(pos);
if (!IsPositionValid())
{
TC_LOG_ERROR("misc", "DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, GetPositionX(), GetPositionY());
return false;
}
WorldObject::_Create(guidlow, HighGuid::DynamicObject, caster->GetPhaseMask());
SetEntry(spellId);
SetObjectScale(1);
SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetGUID());
// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
// If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
// I saw sniffed...
SetByteValue(DYNAMICOBJECT_BYTES, 0, type);
SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
SetUInt32Value(DYNAMICOBJECT_CASTTIME, GameTime::GetGameTimeMS());
if (IsWorldObject())
setActive(true); //must before add to map to be put in world container
Transport* transport = caster->GetTransport();
if (transport)
{
float x, y, z, o;
pos.GetPosition(x, y, z, o);
transport->CalculatePassengerOffset(x, y, z, &o);
m_movementInfo.transport.pos.Relocate(x, y, z, o);
// This object must be added to transport before adding to map for the client to properly display it
transport->AddPassenger(this);
}
if (!GetMap()->AddToMap(this))
{
// Returning false will cause the object to be deleted - remove from transport
if (transport)
transport->RemovePassenger(this);
return false;
}
return true;
}