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C++ SetEquipmentSlots函数代码示例

本文整理汇总了C++中SetEquipmentSlots函数的典型用法代码示例。如果您正苦于以下问题:C++ SetEquipmentSlots函数的具体用法?C++ SetEquipmentSlots怎么用?C++ SetEquipmentSlots使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SetEquipmentSlots函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Reset

 void Reset() override
 {
     SetEquipmentSlots(false, EQUIP_MAIN_2, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
     Weapon = EQUIP_MAIN_2;
     AuraState = AURA_STATE_UNKNOWN19;
     SisterNpcId = NPC_LIGHTBANE;
     MyEmphatySpellId = SPELL_TWIN_EMPATHY_LIGHT;
     OtherEssenceSpellId = SPELL_LIGHT_ESSENCE_HELPER;
     SurgeSpellId = SPELL_DARK_SURGE;
     VortexSpellId = SPELL_DARK_VORTEX;
     ShieldSpellId = SPELL_DARK_SHIELD;
     TwinPactSpellId = SPELL_DARK_TWIN_PACT;
     TouchSpellId = SPELL_DARK_TOUCH;
     SpikeSpellId = SPELL_DARK_TWIN_SPIKE;
     boss_twin_baseAI::Reset();
 }
开发者ID:GlassFace,项目名称:LegacyCore_6.x.x,代码行数:16,代码来源:boss_twin_valkyr.cpp

示例2: Aggro

    void Aggro(Unit* pWho)
    {
        if (!pInstance) return;
        if (pWho->GetTypeId() != TYPEID_PLAYER) return;

        if (Creature *pDummyTarget = pInstance->GetSingleCreatureFromStorage(NPC_BALTHARUS_TARGET))
            pDummyTarget->ForcedDespawn();

        SetEquipmentSlots(false, EQUIP_MAIN, EQUIP_OFFHAND, EQUIP_RANGED);

        inCombat = true;
        m_creature->InterruptNonMeleeSpells(true);
        SetCombatMovement(true);
        pInstance->SetData(TYPE_BALTHARUS, IN_PROGRESS);
        DoScriptText(SAY_BALTHARUS_AGGRO,m_creature);
    }
开发者ID:Bearq,项目名称:scriptdev2,代码行数:16,代码来源:boss_baltharus.cpp

示例3: EnterCombat

        void EnterCombat(Unit* pWho)
        {
            if(!pInstance)
                return;
            if(pWho->GetTypeId() != TYPEID_PLAYER)
                return;
            if(pDummyTarget)
                pDummyTarget->ForcedDespawn();

            SetEquipmentSlots(false, EQUIP_MAIN, EQUIP_OFFHAND, EQUIP_RANGED);

            inCombat = true;
            me->InterruptNonMeleeSpells(true);
            SetCombatMovement(true);
            pInstance->SetData(TYPE_BALTHARUS, IN_PROGRESS);
            DoScriptText(-1666300,me);
        }
开发者ID:Naios,项目名称:MythCore,代码行数:17,代码来源:boss_baltharus.cpp

示例4: Aggro

    void Aggro(Unit* /*pWho*/) override
    {
        if (m_pInstance)
        {
            m_pInstance->SetData(TYPE_DEATHBRINGER_SAURFANG, IN_PROGRESS);
            m_pInstance->SetSpecialAchievementCriteria(ACHIEVE_IVE_GONE_AND_MADE_A_MESS, true);
            m_iMarkOfFallenCount = 0;
        }

        DoScriptText(SAY_AGGRO, m_creature);

        SetEquipmentSlots(false, EQUIP_MAIN, EQUIP_OFFHAND, EQUIP_RANGED);

        DoCastSpellIfCan(m_creature, SPELL_BLOOD_POWER, CAST_TRIGGERED);
        DoCastSpellIfCan(m_creature, SPELL_RUNE_OF_BLOOD, CAST_TRIGGERED);
        DoCastSpellIfCan(m_creature, SPELL_MARK_OF_FALLEN_CHAMPION, CAST_TRIGGERED);
    }
开发者ID:concept45,项目名称:RustEmu-SD2,代码行数:17,代码来源:boss_deathbringer_saurfang.cpp

示例5: Reset

        void Reset()
        {
            if (instance)
            {
                instance->SetBossState(DATA_BALOROC, NOT_STARTED);
                instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); // Remove
            }

            events.Reset();
            me->GetMotionMaster()->MoveTargetedHome();
            me->RemoveAllAuras();
            summons.DespawnAll();
            RemoveBlazeOfGlory();

            //DoCast(me, SPELL_DUAL_BLADES);
            SetEquipmentSlots(false, EQUIPMENT_ID_SWORD_1H, EQUIPMENT_ID_SWORD_1H, 0);
        }
开发者ID:Exodius,项目名称:ArkCORE-NG,代码行数:17,代码来源:boss_baloroc.cpp

示例6: Reset

 void Reset() {
     SetEquipmentSlots(false, EQUIP_MAIN_2, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
     m_uiStage = 1;
     m_uiWeapon = EQUIP_MAIN_2;
     m_uiAuraState = AURA_STATE_UNKNOWN19;
     m_uiVortexEmote = EMOTE_VORTEX;
     m_uiSisterNpcId = NPC_LIGHTBANE;
     m_uiMyEmphatySpellId = SPELL_TWIN_EMPATHY_LIGHT;
     m_uiOtherEssenceSpellId = SPELL_LIGHT_ESSENCE_HELPER;
     m_uiSurgeSpellId = SPELL_DARK_SURGE;
     m_uiVortexSpellId = SPELL_DARK_VORTEX;
     m_uiShieldSpellId = SPELL_DARK_SHIELD;
     m_uiTwinPactSpellId = SPELL_DARK_TWIN_PACT;
     m_uiTouchSpellId = SPELL_DARK_TOUCH;
     m_uiSpikeSpellId = SPELL_DARK_TWIN_SPIKE;
     boss_twin_baseAI::Reset();
 }
开发者ID:mynew1,项目名称:FuckerCrazyEmu,代码行数:17,代码来源:boss_twin_valkyr.cpp

示例7: Reset

 void Reset()
 {
 m_creature->SetRespawnDelay(DAY);
     m_creature->SetDisplayId(29837);
     SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
     Plague_Strike_Timer = m_bIsRegularMode ? 5000 : 4000;
     Icy_Touch_Timer = m_bIsRegularMode ? 10000 : 7000;
     Obliterate_Timer = m_bIsRegularMode ? 16000 : 10000;
     Choke_Timer = 15000;
     Summon_Ghoul = 4000;
     m_uiBerserk_Timer = m_bIsRegularMode ? 300000 : 180000;
     phase1 = true;
     phase2 = false;
     phase3 = false;
     ghoul = false;
     m_creature->GetMotionMaster()->MovePoint(0, 746, 614, m_creature->GetPositionZ());
             m_creature->AddSplineFlag(SPLINEFLAG_WALKMODE);
 }
开发者ID:Subv,项目名称:diamondcore,代码行数:18,代码来源:boss_black_knight.cpp

示例8: EnterCombat

            void EnterCombat(Unit* /*who*/) override
            {
                SetEquipmentSlots(false, EQUIP_ID_TANKARD, EQUIP_ID_TANKARD, EQUIP_NO_CHANGE);

                for (uint8 i = 0; i < 3; ++i)
                {
                    if (_add[i])
                    {
                        Creature* creature = ObjectAccessor::GetCreature((*me), _add[i]);
                        if (creature && creature->IsAlive())
                        {
                            creature->setFaction(FACTION_HOSTILE_CORE);
                            creature->SetInCombatWithZone();
                        }
                        _add[i] = 0;
                    }
                }
            }
开发者ID:Archarean,项目名称:TrinityCore,代码行数:18,代码来源:brewfest.cpp

示例9: Reset

            void Reset()
            {
                _events.Reset();
                _charged = false;

                while (Creature* stormforgedLieutenant = me->FindNearestCreature(NPC_STORMFORGED_LIEUTENANT, 200.0f, false))
                    stormforgedLieutenant->Respawn();

                if (_stance != STANCE_DEFENSIVE)
                    RemoveStance(_stance);

                DoCast(me, SPELL_DEFENSIVE_STANCE, true);
                SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SHIELD, EQUIP_NO_CHANGE);
                _stance = STANCE_DEFENSIVE;

                if (_instance)
                    _instance->SetData(TYPE_BJARNGRIM, NOT_STARTED);
            }
开发者ID:Nightprince,项目名称:Avalon,代码行数:18,代码来源:boss_bjarngrim.cpp

示例10: Reset

    void Reset() override
    {
        m_uiWhirlwindTimer      = 15000;
        m_uiHeroicStrikeTimer   = 6000;
        m_uiCleaveTimer         = 13000;

        m_uiSleepTimer          = 15000;
        m_uiBlastTimer          = 6000;
        m_uiCarrionTimer        = 13000;
        m_uiEscapeTimer         = 0;

        m_bIsYell               = false;
        m_bIsShield             = false;
        m_bIsTransform          = false;
        m_bIsDefeated           = false;

        m_creature->SetDisplayId(m_creature->GetNativeDisplayId());
        SetEquipmentSlots(true);
    }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:19,代码来源:icecrown.cpp

示例11: SummonedCreatureJustDied

    void SummonedCreatureJustDied(Creature* pSummoned)
    {
        if (pSummoned->GetEntry() == MOB_RUNE_WEAVER)
            ++WeaversDead;

            if (WeaversDead >= MAX_WEAVERS)
            {
                m_creature->setFaction(FACTION_DARK_IRON);
                m_creature->SetDisplayId(m_creature->GetNativeDisplayId());
                SetEquipmentSlots(true);

                if (GameObject* pGo = GetClosestGameObjectWithEntry(m_creature, m_uiRuneEntry, INTERACTION_DISTANCE))
                    if (pGo->GetGoState() == GO_STATE_ACTIVE)
                        pGo->SetGoState(GO_STATE_READY);
                if (GameObject* pGo = GetClosestGameObjectWithEntry(m_creature, GO_RUNE_BASIS, INTERACTION_DISTANCE))
                    if (pGo->GetGoState() == GO_STATE_ACTIVE)
                        pGo->SetGoState(GO_STATE_READY);
            }
    }
开发者ID:Bearq,项目名称:mangos,代码行数:19,代码来源:grizzly_hills.cpp

示例12: Reset

    void Reset()
    {
        m_bIsChangingStance = false;

        m_uiChargingStatus = 0;
        m_uiCharge_Timer = 1000;

        m_uiChangeStance_Timer = urand(20000, 25000);

        m_uiReflection_Timer = 8000;
        m_uiKnockAway_Timer = 20000;
        m_uiPummel_Timer = 10000;
        m_uiIronform_Timer = 25000;

        m_uiIntercept_Timer = 5000;
        m_uiWhirlwind_Timer = 10000;
        m_uiCleave_Timer = 8000;

        m_uiMortalStrike_Timer = 8000;
        m_uiSlam_Timer = 10000;

        for (uint8 i = 0; i < 2; ++i)
        {
            if (Creature* pStormforgedLieutenant = ((Creature*)Unit::GetUnit((*m_creature), m_auiStormforgedLieutenantGUID[i])))
            {
                if (!pStormforgedLieutenant->isAlive())
                    pStormforgedLieutenant->Respawn();
            }
        }

        if (m_uiStance != STANCE_DEFENSIVE)
        {
            DoRemoveStanceAura(m_uiStance);
            DoCastSpellIfCan(m_creature, SPELL_DEFENSIVE_STANCE);
            m_uiStance = STANCE_DEFENSIVE;
        }

        SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SHIELD, EQUIP_NO_CHANGE);

        if (m_pInstance)
            m_pInstance->SetData(TYPE_BJARNGRIM, NOT_STARTED);
    }
开发者ID:Subv,项目名称:diamondcore,代码行数:42,代码来源:boss_bjarngrim.cpp

示例13: DamageTaken

 void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
 {
     if (uiDamage > me->GetHealth() && uiPhase <= PHASE_SKELETON)
     {
         uiDamage = 0;
         me->SetHealth(0);
         me->AddUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
         me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
         RemoveSummons();
         switch(uiPhase)
         {
             case PHASE_UNDEAD:
                 me->SetDisplayId(MODEL_SKELETON);
                 break;
             case PHASE_SKELETON:
                 me->SetDisplayId(MODEL_GHOST);
                 SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
                 break;
         }
         bEventInProgress = true;
     }
 }
开发者ID:AwkwardDev,项目名称:CataOld,代码行数:22,代码来源:boss_black_knight.cpp

示例14: Reset

        void Reset()
        {
            events.Reset();
            summons.DespawnAll();

            if (instance)
                instance->SetData(DATA_DAAKARAEVENT, NOT_STARTED);

            Phase = PHASE_NONE;
            firstSelection = false;
            secondSelection = false;

            clawRageTicks = 0;
            lynxRushes = 0;
            hasclawTarget = false;
            canCastClaw = false;
            canCastRush = false;

            isFlameBreathing = false;

            SetEquipmentSlots(false, 69916, 0, 0);
        }
开发者ID:AwkwardDev,项目名称:WoWSource434,代码行数:22,代码来源:boss_daakara.cpp

示例15: JustRespawned

    void JustRespawned()
    {
        if (!m_pInstance)
            return;

        Reset();

        if (m_pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
        {
            SetEscortPaused(true);

            m_bHadMount = false;
            DoUnmount();

            m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);

            // check current states before fail and set spesific for the part
            if (m_pInstance->GetData(TYPE_THRALL_PART1) == IN_PROGRESS)
            {
                SetCurrentWaypoint(1);                      // basement

                SetEquipmentSlots(true);
                m_creature->SetDisplayId(MODEL_THRALL_UNEQUIPPED);

                m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
            }
            else if (m_pInstance->GetData(TYPE_THRALL_PART2) == IN_PROGRESS)
            {
                SetCurrentWaypoint(61);                     // barn
                m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
            }
            else if (m_pInstance->GetData(TYPE_THRALL_PART3) == IN_PROGRESS || m_pInstance->GetData(TYPE_THRALL_PART4) == IN_PROGRESS)
                SetCurrentWaypoint(96);                     // inn

            // fail, and relocation handled in instance script
            m_pInstance->SetData(TYPE_THRALL_EVENT, FAIL);
        }
    }
开发者ID:Bootz,项目名称:StrawberryCore,代码行数:38,代码来源:old_hillsbrad.cpp


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