本文整理汇总了C++中SetCrossHairPosition函数的典型用法代码示例。如果您正苦于以下问题:C++ SetCrossHairPosition函数的具体用法?C++ SetCrossHairPosition怎么用?C++ SetCrossHairPosition使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SetCrossHairPosition函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetCrossHairPosition
void EDA_DRAW_FRAME::RefreshCrossHair( const wxPoint &aOldPos,
const wxPoint &aEvtPos,
wxDC* aDC )
{
wxPoint newpos = GetCrossHairPosition();
// Redraw the crosshair if it moved
if( aOldPos != newpos )
{
SetCrossHairPosition( aOldPos, false );
m_canvas->CrossHairOff( aDC );
SetCrossHairPosition( newpos, false );
m_canvas->CrossHairOn( aDC );
if( m_canvas->IsMouseCaptured() )
{
#ifdef USE_WX_OVERLAY
wxDCOverlay oDC( m_overlay, (wxWindowDC*)aDC );
oDC.Clear();
m_canvas->CallMouseCapture( aDC, aEvtPos, false );
#else
m_canvas->CallMouseCapture( aDC, aEvtPos, true );
#endif
}
#ifdef USE_WX_OVERLAY
else
{
m_overlay.Reset();
}
#endif
}
}
示例2: wxCHECK_RET
void SCH_EDIT_FRAME::MoveItem( SCH_ITEM* aItem, wxDC* aDC )
{
wxCHECK_RET( aItem != NULL, wxT( "Cannot move invalid schematic item" ) );
SetRepeatItem( NULL );
if( !aItem->IsNew() )
{
if( (aItem->Type() == SCH_SHEET_PIN_T) || (aItem->Type() == SCH_FIELD_T) )
SetUndoItem( (SCH_ITEM*) aItem->GetParent() );
else
SetUndoItem( aItem );
}
aItem->SetFlags( IS_MOVED );
#ifdef USE_WX_OVERLAY
this->Refresh();
this->Update();
#endif
m_canvas->CrossHairOff( aDC );
if( aItem->Type() != SCH_SHEET_PIN_T )
SetCrossHairPosition( aItem->GetPosition() );
m_canvas->MoveCursorToCrossHair();
OnModify();
m_canvas->SetMouseCapture( moveItem, abortMoveItem );
GetScreen()->SetCurItem( aItem );
moveItem( m_canvas, aDC, wxDefaultPosition, true );
m_canvas->CrossHairOn( aDC );
}
示例3: wxCHECK_RET
void PL_EDITOR_FRAME::MoveItem( WORKSHEET_DATAITEM* aItem )
{
wxCHECK_RET( aItem != NULL, wxT( "Cannot move NULL item" ) );
initialPosition = aItem->GetStartPos();
initialPositionUi = aItem->GetStartPosUi();
initialCursorPosition = GetCrossHairPosition();
if( (aItem->GetFlags() & LOCATE_ENDPOINT) )
{
initialPosition = aItem->GetEndPos();
initialPositionUi = aItem->GetEndPosUi();
}
if( aItem->GetFlags() & (LOCATE_STARTPOINT|LOCATE_ENDPOINT) )
{
SetCrossHairPosition( initialPositionUi, false );
initialCursorPosition = GetCrossHairPosition();
if( m_canvas->IsPointOnDisplay( initialCursorPosition ) )
{
m_canvas->MoveCursorToCrossHair();
m_canvas->Refresh();
}
else
{
RedrawScreen( initialCursorPosition, true );
}
}
m_canvas->SetMouseCapture( moveItem, abortMoveItem );
GetScreen()->SetCurItem( aItem );
}
示例4: GetCrossHairPosition
void PL_EDITOR_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition,
int aHotKey )
{
// Filter out the 'fake' mouse motion after a keyboard movement
if( !aHotKey && m_movingCursorWithKeyboard )
{
m_movingCursorWithKeyboard = false;
return;
}
wxPoint pos = aPosition;
wxPoint oldpos = GetCrossHairPosition();
GeneralControlKeyMovement( aHotKey, &pos, true );
// Update cursor position.
SetCrossHairPosition( pos, true );
RefreshCrossHair( oldpos, aPosition, aDC );
if( aHotKey )
{
OnHotKey( aDC, aHotKey, aPosition );
}
UpdateStatusBar();
}
示例5: GetCrossHairPosition
void GERBVIEW_FRAME::Block_Move( wxDC* DC )
{
wxPoint delta;
wxPoint oldpos;
oldpos = GetCrossHairPosition();
m_canvas->SetMouseCaptureCallback( NULL );
SetCrossHairPosition( oldpos );
m_canvas->MoveCursorToCrossHair();
GetScreen()->SetModify();
GetScreen()->m_BlockLocate.Normalize();
/* Calculate displacement vectors. */
delta = GetScreen()->m_BlockLocate.GetMoveVector();
/* Move items in block */
for( GERBER_DRAW_ITEM* item = GetItemsList(); item; item = item->Next() )
{
GERBER_DRAW_ITEM* gerb_item = (GERBER_DRAW_ITEM*) item;
if( gerb_item->HitTest( GetScreen()->m_BlockLocate ) )
gerb_item->MoveAB( delta );
}
m_canvas->Refresh( true );
}
示例6: GetCrossHairPosition
bool FOOTPRINT_EDIT_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey )
{
bool eventHandled = true;
// Filter out the 'fake' mouse motion after a keyboard movement
if( !aHotKey && m_movingCursorWithKeyboard )
{
m_movingCursorWithKeyboard = false;
return false;
}
// when moving mouse, use the "magnetic" grid, unless the shift+ctrl keys is pressed
// for next cursor position
// ( shift or ctrl key down are PAN command with mouse wheel)
bool snapToGrid = true;
if( !aHotKey && wxGetKeyState( WXK_SHIFT ) && wxGetKeyState( WXK_CONTROL ) )
snapToGrid = false;
wxPoint oldpos = GetCrossHairPosition();
wxPoint pos = aPosition;
GeneralControlKeyMovement( aHotKey, &pos, snapToGrid );
SetCrossHairPosition( pos, snapToGrid );
RefreshCrossHair( oldpos, aPosition, aDC );
if( aHotKey )
{
eventHandled = OnHotKey( aDC, aHotKey, aPosition );
}
UpdateStatusBar();
return eventHandled;
}
示例7: GeneralControlKeyMovement
bool LIB_VIEW_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, EDA_KEY aHotKey )
{
bool eventHandled = true;
// Filter out the 'fake' mouse motion after a keyboard movement
if( !aHotKey && m_movingCursorWithKeyboard )
{
m_movingCursorWithKeyboard = false;
return false;
}
wxPoint pos = aPosition;
GeneralControlKeyMovement( aHotKey, &pos, true );
// Update cursor position.
m_canvas->CrossHairOn( aDC );
SetCrossHairPosition( pos, true );
if( aHotKey )
{
SCH_SCREEN* screen = GetScreen();
if( screen->GetCurItem() && screen->GetCurItem()->GetFlags() )
eventHandled = OnHotKey( aDC, aHotKey, aPosition, screen->GetCurItem() );
else
eventHandled = OnHotKey( aDC, aHotKey, aPosition, NULL );
}
UpdateStatusBar(); // Display cursor coordinates info.
return eventHandled;
}
示例8: GetScreen
void EDA_DRAW_FRAME::SetPresetGrid( int aIndex )
{
BASE_SCREEN * screen = GetScreen();
if( ! screen->GridExists( aIndex + ID_POPUP_GRID_LEVEL_1000 ) )
aIndex = screen->GetGrids()[0].m_CmdId;
// aIndex is a Command Id relative to ID_POPUP_GRID_LEVEL_1000 comand id code.
// we need an index in grid list (the cmd id in list is is screen->GetGrids()[0].m_CmdId):
int glistIdx = aIndex + ID_POPUP_GRID_LEVEL_1000 - screen->GetGrids()[0].m_CmdId;
if( m_gridSelectBox )
{
if( glistIdx < 0 || glistIdx >= (int) m_gridSelectBox->GetCount() )
{
wxASSERT_MSG( false, "Invalid grid index" );
return;
}
m_gridSelectBox->SetSelection( glistIdx );
}
// Be sure m_LastGridSizeId is up to date.
m_LastGridSizeId = aIndex;
GetScreen()->SetGrid( aIndex + ID_POPUP_GRID_LEVEL_1000 );
// Put cursor on new grid
SetCrossHairPosition( RefPos( true ) );
}
示例9: cmd
bool DISPLAY_FOOTPRINTS_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey )
{
bool eventHandled = true;
// Filter out the 'fake' mouse motion after a keyboard movement
if( !aHotKey && m_movingCursorWithKeyboard )
{
m_movingCursorWithKeyboard = false;
return false;
}
wxCommandEvent cmd( wxEVT_COMMAND_MENU_SELECTED );
cmd.SetEventObject( this );
wxPoint pos = aPosition;
wxPoint oldpos = GetCrossHairPosition();
GeneralControlKeyMovement( aHotKey, &pos, true );
switch( aHotKey )
{
case WXK_F1:
cmd.SetId( ID_POPUP_ZOOM_IN );
GetEventHandler()->ProcessEvent( cmd );
break;
case WXK_F2:
cmd.SetId( ID_POPUP_ZOOM_OUT );
GetEventHandler()->ProcessEvent( cmd );
break;
case WXK_F3:
cmd.SetId( ID_ZOOM_REDRAW );
GetEventHandler()->ProcessEvent( cmd );
break;
case WXK_F4:
cmd.SetId( ID_POPUP_ZOOM_CENTER );
GetEventHandler()->ProcessEvent( cmd );
break;
case WXK_HOME:
cmd.SetId( ID_ZOOM_PAGE );
GetEventHandler()->ProcessEvent( cmd );
break;
case ' ':
GetScreen()->m_O_Curseur = GetCrossHairPosition();
break;
default:
eventHandled = false;
}
SetCrossHairPosition( pos );
RefreshCrossHair( oldpos, aPosition, aDC );
UpdateStatusBar(); /* Display new cursor coordinates */
return eventHandled;
}
示例10: SetRepeatItem
// Create hierarchy sheet.
SCH_SHEET* SCH_EDIT_FRAME::CreateSheet( wxDC* aDC )
{
SetRepeatItem( NULL );
SCH_SHEET* sheet = new SCH_SHEET( GetCrossHairPosition() );
sheet->SetFlags( IS_NEW | IS_RESIZED );
sheet->SetTimeStamp( GetNewTimeStamp() );
sheet->SetParent( GetScreen() );
sheet->SetScreen( NULL );
// need to check if this is being added to the GetDrawItems().
// also need to update the hierarchy, if we are adding
// a sheet to a screen that already has multiple instances (!)
GetScreen()->SetCurItem( sheet );
m_canvas->SetMouseCapture( resizeSheetWithMouseCursor, ExitSheet );
m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
m_canvas->CrossHairOff( aDC );
SetCrossHairPosition( sheet->GetResizePosition() );
m_canvas->MoveCursorToCrossHair();
m_canvas->CrossHairOn( aDC );
return sheet;
}
示例11: Kiway
bool FOOTPRINT_EDIT_FRAME::Load_Module_From_BOARD( MODULE* aModule )
{
MODULE* newModule;
PCB_EDIT_FRAME* frame = (PCB_EDIT_FRAME*) Kiway().Player( FRAME_PCB, false );
if( frame == NULL ) // happens if no board editor opened
return false;
if( aModule == NULL )
{
if( ! frame->GetBoard() || ! frame->GetBoard()->m_Modules )
return false;
aModule = SelectFootprint( frame->GetBoard() );
}
if( aModule == NULL )
return false;
SetCurItem( NULL );
Clear_Pcb( false );
GetBoard()->m_Status_Pcb = 0;
newModule = new MODULE( *aModule );
newModule->SetParent( GetBoard() );
newModule->SetLink( aModule->GetTimeStamp() );
aModule = newModule;
GetBoard()->Add( newModule );
newModule->ClearFlags();
// Clear references to net info, because the footprint editor
// does know any thing about nets handled by the current edited board.
// Morever the main board can change or the net info relative to this main board
// can change while editing this footprint in the footprint editor
for( D_PAD* pad = newModule->Pads(); pad; pad = pad->Next() )
pad->SetNetCode( NETINFO_LIST::UNCONNECTED );
SetCrossHairPosition( wxPoint( 0, 0 ) );
PlaceModule( newModule, NULL );
// Put it on FRONT layer,
// because this is the default in ModEdit, and in libs
if( newModule->GetLayer() != LAYER_N_FRONT )
newModule->Flip( newModule->GetPosition() );
// Put it in orientation 0,
// because this is the default orientation in ModEdit, and in libs
Rotate_Module( NULL, newModule, 0, false );
GetScreen()->ClrModify();
Zoom_Automatique( false );
return true;
}
示例12: wxCHECK_RET
void SCH_EDIT_FRAME::PrepareMoveItem( SCH_ITEM* aItem, wxDC* aDC )
{
wxCHECK_RET( aItem != NULL, wxT( "Cannot move invalid schematic item" ) );
SetRepeatItem( NULL );
if( !aItem->IsNew() )
{
if( (aItem->Type() == SCH_SHEET_PIN_T) || (aItem->Type() == SCH_FIELD_T) )
SetUndoItem( (SCH_ITEM*) aItem->GetParent() );
else
SetUndoItem( aItem );
}
if( aItem->Type() == SCH_FIELD_T && aItem->GetParent()->Type() == SCH_COMPONENT_T )
{
// Now that we're moving a field, they're no longer autoplaced.
SCH_COMPONENT *parent = static_cast<SCH_COMPONENT*>( aItem->GetParent() );
parent->ClearFieldsAutoplaced();
}
aItem->SetFlags( IS_MOVED );
// For some items, moving the cursor to anchor is not good
// (for instance large hierarchical sheets od componants can have
// the anchor position outside the canvas)
// these items return IsMovableFromAnchorPoint() == false
// For these items, do not wrap the cursor
if( aItem->IsMovableFromAnchorPoint() )
{
SetCrossHairPosition( aItem->GetPosition() );
m_canvas->MoveCursorToCrossHair();
aItem->SetStoredPos( wxPoint( 0,0 ) );
}
else
{
// Round the point under the cursor to a multiple of the grid
wxPoint cursorpos = GetCrossHairPosition() - aItem->GetPosition();
wxPoint gridsize = GetScreen()->GetGridSize();
cursorpos.x = ( cursorpos.x / gridsize.x ) * gridsize.x;
cursorpos.y = ( cursorpos.y / gridsize.y ) * gridsize.y;
aItem->SetStoredPos( cursorpos );
}
OnModify();
GetScreen()->SetCurItem( aItem );
m_canvas->SetMouseCapture( moveItemWithMouseCursor, abortMoveItem );
m_canvas->Refresh();
}
示例13: INSTALL_UNBUFFERED_DC
void PCB_BASE_FRAME::CursorGoto( const wxPoint& aPos, bool aWarp )
{
// factored out of pcbnew/find.cpp
INSTALL_UNBUFFERED_DC( dc, m_canvas );
// There may be need to reframe the drawing.
if( !m_canvas->IsPointOnDisplay( aPos ) )
{
SetCrossHairPosition( aPos );
RedrawScreen( aPos, aWarp );
}
else
{
// Put cursor on item position
m_canvas->CrossHairOff( &dc );
SetCrossHairPosition( aPos );
if( aWarp )
m_canvas->MoveCursorToCrossHair();
}
m_canvas->CrossHairOn( &dc );
m_canvas->CrossHairOn( &dc );
}
示例14: SetRepeatItem
void SCH_EDIT_FRAME::DisplayCurrentSheet()
{
SetRepeatItem( NULL );
ClearMsgPanel();
SCH_SCREEN* screen = m_CurrentSheet->LastScreen();
// Switch to current sheet,
// and update the grid size, because it can be modified in latest screen
SetScreen( screen );
GetScreen()->SetGrid( m_LastGridSizeId + ID_POPUP_GRID_LEVEL_1000 );
// update the References
m_CurrentSheet->UpdateAllScreenReferences();
SetSheetNumberAndCount();
m_canvas->SetCanStartBlock( -1 );
if( screen->m_FirstRedraw )
{
Zoom_Automatique( false );
screen->m_FirstRedraw = false;
SetCrossHairPosition( GetScrollCenterPosition() );
m_canvas->MoveCursorToCrossHair();
// Ensure the schematic is fully segmented on first display
BreakSegmentsOnJunctions();
SchematicCleanUp( true );
screen->ClearUndoORRedoList( screen->m_UndoList, 1 );
screen->TestDanglingEnds();
}
else
{
RedrawScreen( GetScrollCenterPosition(), true );
}
// Some items (wires, labels) can be highlighted. So prepare the highlight flag:
SetCurrentSheetHighlightFlags();
// Now refresh m_canvas. Should be not necessary, but because screen has changed
// the previous refresh has set all new draw parameters (scroll position ..)
// but most of time there were some inconsitencies about cursor parameters
// ( previous position of cursor ...) and artefacts can happen
// mainly when sheet size has changed
// This second refresh clears artefacts because at this point,
// all parameters are now updated
m_canvas->Refresh();
}
示例15: schematic
void SCH_EDIT_FRAME::OnFindDrcMarker( wxFindDialogEvent& event )
{
static SCH_MARKER* lastMarker = NULL;
wxString msg;
SCH_SHEET_LIST schematic( g_RootSheet );
SCH_SHEET_PATH* sheetFoundIn = NULL;
bool wrap = ( event.GetFlags() & FR_SEARCH_WRAP ) != 0;
bool warpCursor = ( ( event.GetId() == wxEVT_COMMAND_FIND_CLOSE ) ||
!( event.GetFlags() & FR_NO_WARP_CURSOR ) );
if( event.GetFlags() & FR_CURRENT_SHEET_ONLY )
{
sheetFoundIn = m_CurrentSheet;
lastMarker = (SCH_MARKER*) m_CurrentSheet->FindNextItem( SCH_MARKER_T, lastMarker, wrap );
}
else
{
lastMarker = (SCH_MARKER*) schematic.FindNextItem( SCH_MARKER_T, &sheetFoundIn,
lastMarker, wrap );
}
if( lastMarker != NULL )
{
if( *sheetFoundIn != *m_CurrentSheet )
{
sheetFoundIn->LastScreen()->SetZoom( GetScreen()->GetZoom() );
*m_CurrentSheet = *sheetFoundIn;
m_CurrentSheet->UpdateAllScreenReferences();
}
SetCrossHairPosition( lastMarker->GetPosition() );
RedrawScreen( lastMarker->GetPosition(), warpCursor );
wxString path = sheetFoundIn->Path();
wxString units = GetAbbreviatedUnitsLabel();
double x = To_User_Unit( g_UserUnit, (double) lastMarker->GetPosition().x );
double y = To_User_Unit( g_UserUnit, (double) lastMarker->GetPosition().y );
msg.Printf( _( "Design rule check marker found in sheet %s at %0.3f%s, %0.3f%s" ),
GetChars( path ), x, GetChars( units ), y, GetChars( units) );
SetStatusText( msg );
}
else
{
SetStatusText( _( "No more markers were found." ) );
}
}