本文整理汇总了C++中SetBossNumber函数的典型用法代码示例。如果您正苦于以下问题:C++ SetBossNumber函数的具体用法?C++ SetBossNumber怎么用?C++ SetBossNumber使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SetBossNumber函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: instance_blackwing_lair_InstanceMapScript
instance_blackwing_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
// Razorgore
EggCount = 0;
EggEvent = 0;
RazorgoreTheUntamedGUID = 0;
RazorgoreDoorGUID = 0;
// Vaelastrasz the Corrupt
VaelastraszTheCorruptGUID = 0;
VaelastraszDoorGUID = 0;
// Broodlord Lashlayer
BroodlordLashlayerGUID = 0;
BroodlordDoorGUID = 0;
// 3 Dragons
FiremawGUID = 0;
EbonrocGUID = 0;
FlamegorGUID = 0;
ChrommagusDoorGUID = 0;
// Chormaggus
ChromaggusGUID = 0;
NefarianDoorGUID = 0;
// Nefarian
LordVictorNefariusGUID = 0;
NefarianGUID = 0;
SetBossNumber(EncounterCount);
}
示例2: instance_utgarde_pinnacle_InstanceMapScript
instance_utgarde_pinnacle_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadBossBoundaries(boundaries);
LoadDoorData(doorData);
}
示例3: Initialize
void Initialize()
{
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
kiptilakGuid = 0;
gadokGuid = 0;
rimokGuid = 0;
raigonnGuid = 0;
raigonWeakGuid = 0;
firstDoorGuid = 0;
cinematicTimer = 0;
cinematicEventProgress = 0;
wallCGuid = 0;
portalTempGadokGuid = 0;
memset(dataStorage, 0, MAX_DATA * sizeof(uint32));
bombarderGuids.clear();
bombStalkerGuids.clear();
mantidBombsGUIDs.clear();
rimokAddGenetarorsGUIDs.clear();
artilleryGUIDs.clear();
secondaryDoorGUIDs.clear();
}
示例4: instance_sethekk_halls_InstanceMapScript
instance_sethekk_halls_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
AnzuEncounterState = NOT_STARTED;
TallonKingsCofferGUID = 0;
}
示例5: instance_azjol_nerub_InstanceScript
instance_azjol_nerub_InstanceScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadObjectData(creatureData, nullptr);
}
示例6: instance_pit_of_saron_InstanceScript
instance_pit_of_saron_InstanceScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(Doors);
_teamInInstance = 0;
}
示例7: instance_sethekk_halls_InstanceMapScript
instance_sethekk_halls_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadObjectData(nullptr, gameObjectData);
}
示例8: instance_steam_vault_InstanceMapScript
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
DistillerState = 0;
}
示例9: instance_forge_of_souls_InstanceScript
instance_forge_of_souls_InstanceScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTER);
teamInInstance = 0;
}
示例10: instance_gruuls_lair_InstanceMapScript
instance_gruuls_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadMinionData(minionData);
}
示例11: Initialize
void Initialize()
{
SetBossNumber(EncounterCount);
aliveNoviceCount = MAX_NOVICE;
aliveMinibossCount = 2;
guCloudstikeGuid = 0;
masterSnowdriftGuid = 0;
shaViolenceGuid = 0;
taranZhuGuid = 0;
azureSerpentGuid = 0;
cloudstikeEntranceGuid = 0;
cloudstikeExitGuid = 0;
snowdriftEntranceGuid = 0;
snowdriftEntranceGuid = 0;
snowdriftPossessionsGuid = 0;
snowdriftFirewallGuid = 0;
snowdriftDojoDoorGuid = 0;
snowdriftExitGuid = 0;
shaEntranceGuid = 0;
shaExitGuid = 0;
firstArcherySet.clear();
secondArcherySet.clear();
memset(dataStorage, 0, MAX_DATA * sizeof(uint32));
}
示例12: instance_ruby_sanctum_InstanceMapScript
instance_ruby_sanctum_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
BaltharusSharedHealth = 0;
}
示例13: instance_forge_of_souls_InstanceScript
instance_forge_of_souls_InstanceScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
teamInInstance = 0;
}
示例14: instance_molten_core_InstanceMapScript
instance_molten_core_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTER);
_executusSchedule = false;
_ragnarosAddDeaths = 0;
}
示例15: instance_scarlet_monastery_InstanceMapScript
instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
HorsemanAdds.clear();
}