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C++ SDL_Log函数代码示例

本文整理汇总了C++中SDL_Log函数的典型用法代码示例。如果您正苦于以下问题:C++ SDL_Log函数的具体用法?C++ SDL_Log怎么用?C++ SDL_Log使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SDL_Log函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SDL_Log

/**
 * @brief Lock Surface to Modify Pixels
 */
void SurfaceManager::lockSurface(int surfaceType)
{
    if(SDL_MUSTLOCK(m_surfaceList[surfaceType]->getSurface()))
    {
        if(SDL_LockSurface(m_surfaceList[surfaceType]->getSurface()) < 0)
        {
            SDL_Log("lockSurface(): %s", SDL_GetError());
            assert(false);
        }
    }
}
开发者ID:M-griffin,项目名称:EtherTerm,代码行数:14,代码来源:surface_manager.cpp

示例2: Android_OnTouch

void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
{
    SDL_TouchID touchDeviceId = 0;
    SDL_FingerID fingerId = 0;
    int window_x, window_y;

    if (!Android_Window) {
        return;
    }

    touchDeviceId = (SDL_TouchID)touch_device_id_in;
    if (SDL_AddTouch(touchDeviceId, "") < 0) {
        SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
    }

    fingerId = (SDL_FingerID)pointer_finger_id_in;
    switch (action) {
        case ACTION_DOWN:
        case ACTION_POINTER_1_DOWN:
            if (!leftFingerDown) {
                Android_GetWindowCoordinates(x, y, &window_x, &window_y);

                /* send moved event */
                SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);

                /* send mouse down event */
                SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);

                leftFingerDown = fingerId;
            }
            SDL_SendTouch(touchDeviceId, fingerId, SDL_TRUE, x, y, p);
            break;
        case ACTION_MOVE:
            if (!leftFingerDown) {
                Android_GetWindowCoordinates(x, y, &window_x, &window_y);

                /* send moved event */
                SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
            }
            SDL_SendTouchMotion(touchDeviceId, fingerId, x, y, p);
            break;
        case ACTION_UP:
        case ACTION_POINTER_1_UP:
            if (fingerId == leftFingerDown) {
                /* send mouse up */
                SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
                leftFingerDown = 0;
            }
            SDL_SendTouch(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
            break;
        default:
            break;
    }
}
开发者ID:AMDmi3,项目名称:symwars3,代码行数:54,代码来源:SDL_androidtouch.c

示例3: SDL_Log

void HudLayer::pauseGame(IMainGame* game, Music music) {
	SDL_Log("Game Paused");
	if (game->checkPaused() == false) {
		game->setPaused();
		music.audioPauseBG();
	}
	else {
		game->setRunning();
		music.audioResumeBG();
	}
}
开发者ID:Derek-OBrien,项目名称:DsdlEngine,代码行数:11,代码来源:HudLayer.cpp

示例4: SDL_Log

FontManager::~FontManager()
{
    for(auto kv : fonts)
    {
        SDL_Log("Releasing font %s", kv.first.c_str());
        TTF_CloseFont(kv.second);
    }
    //TODO: Move the ttf out.
    TTF_Quit();

}
开发者ID:recursivefaults,项目名称:inaction,代码行数:11,代码来源:FontManager.cpp

示例5: getRealName

TTF_Font *FontManager::getFontWithName(const std::string &fontName, const int pointSize)
{
    std::string realName = getRealName(fontName, pointSize);
    std::map<std::string, TTF_Font *>::iterator finder = fonts.find(realName);
    if(finder == fonts.end())
    {
        SDL_Log("Couldn't load font: %s, loading now", fontName.c_str());
        loadFontWithName(fontName, pointSize);
    }
    return fonts.at(realName);
}
开发者ID:recursivefaults,项目名称:inaction,代码行数:11,代码来源:FontManager.cpp

示例6: jeti_exit

void jeti_exit (void) {
	if ( sdl_thread_serial_jeti != NULL ) {
		SDL_Log("jeti: wait thread\n");
		SDL_WaitThread(sdl_thread_serial_jeti, NULL);
		sdl_thread_serial_jeti = NULL;
	}
	if (jeti_serial_fd >= 0) {
		close(jeti_serial_fd);
		jeti_serial_fd = -1;
	}
}
开发者ID:crashmatt,项目名称:multigcs,代码行数:11,代码来源:jeti.c

示例7: jeti_init

uint8_t jeti_init (char *mdevice, uint32_t baud) {
	strncpy(jeti_line1, "--- Jeti Box ---", 16);
	strncpy(jeti_line2, " wait for data  ", 16);
	SDL_Log("jeti: init\n");
	jeti_thread_running = 1;
	SDL_Log("jeti: init serial port...\n");
	jeti_serial_fd = serial_open9b(mdevice, baud);
	if (jeti_serial_fd != -1) {
#ifdef SDL2
		sdl_thread_serial_jeti = SDL_CreateThread(thread_serial_jeti, NULL, NULL);
#else
		sdl_thread_serial_jeti = SDL_CreateThread(thread_serial_jeti, NULL);
#endif
		if ( sdl_thread_serial_jeti == NULL ) {
			fprintf(stderr, "* Unable to create thread_serial_jeti: %s\n", SDL_GetError());
			return 1;
		}
	}
	return 0;
}
开发者ID:crashmatt,项目名称:multigcs,代码行数:20,代码来源:jeti.c

示例8: button_messagebox

static int SDLCALL
button_messagebox(void *eventNumber)
{
    const SDL_MessageBoxButtonData buttons[] = {
        {
            SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
            0,
            "OK"
        },{
            SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
            1,
            "Cancel"
        },
    };

    SDL_MessageBoxData data = {
        SDL_MESSAGEBOX_INFORMATION,
        NULL, /* no parent window */
        "Custom MessageBox",
        "This is a custom messagebox",
        2,
        NULL,/* buttons */
        NULL /* Default color scheme */
    };

    int button = -1;
    int success = 0;
    data.buttons = buttons;
    if (eventNumber) {
        data.message = "This is a custom messagebox from a background thread.";
    }

    success = SDL_ShowMessageBox(&data, &button);
    if (success == -1) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
        if (eventNumber) {
            SDL_UserEvent event;
            event.type = (intptr_t)eventNumber;
            SDL_PushEvent((SDL_Event*)&event);
            return 1;
        } else {
            quit(2);
        }
    }
    SDL_Log("Pressed button: %d, %s\n", button, button == -1 ? "[closed]" : button == 1 ? "Cancel" : "OK");

    if (eventNumber) {
        SDL_UserEvent event;
        event.type = (intptr_t)eventNumber;
        SDL_PushEvent((SDL_Event*)&event);
    }

    return 0;
}
开发者ID:Evengard,项目名称:UniMod,代码行数:54,代码来源:testmessage.c

示例9: test_sort

static void
test_sort(const char *desc, int *nums, const int arraylen)
{
    int i;
    int prev;

    SDL_Log("test: %s arraylen=%d", desc, arraylen);

    SDL_qsort(nums, arraylen, sizeof (nums[0]), num_compare);

    prev = nums[0];
    for (i = 1; i < arraylen; i++) {
        const int val = nums[i];
        if (val < prev) {
            SDL_Log("sort is broken!");
            return;
        }
        prev = val;
    }
}
开发者ID:Evengard,项目名称:UniMod,代码行数:20,代码来源:testqsort.c

示例10: Texture_LockTexture

bool Texture_LockTexture(Texture* texture)
{
	bool success = true;

	if (texture->pixels != nullptr)
	{
		SDL_Log("Texture already locked!\n");
		success = false;
	}
	else
	{
		if (SDL_LockTexture(texture->texture, NULL, &texture->pixels, &texture->pitch) != 0)
		{
			SDL_Log("Unable to lock texture! %s\n", SDL_GetError());
			success = false;
		}
	}

	return success;
}
开发者ID:DagorladFinite,项目名称:HelmsDeep,代码行数:20,代码来源:Texture.cpp

示例11: _tmain

int _tmain(int argc, _TCHAR* argv[])
{
    if(!demo.init())
    {
        SDL_Log("Engine Init failed!");
    }

    demo.run();

    return 0;
}
开发者ID:kopkong,项目名称:Metallica,代码行数:11,代码来源:Demo.cpp

示例12: SDL_Init

Display::Display(float &WIDTH, float &HEIGHT, std::string title, bool fullscreen)
{
    SDL_Init(SDL_INIT_EVERYTHING);

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);

    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);

    SDL_GL_SetSwapInterval(0);
    SDL_ShowCursor(0);

    if(fullscreen){
        SDL_DisplayMode dm;

        if (SDL_GetDesktopDisplayMode(0, &dm) != 0){
            SDL_Log("SDL_GetDesktopDisplayMode failed: %s", SDL_GetError());
        }

        this->width = dm.w;
        this->height = dm.h;

        WIDTH = this->width;
        HEIGHT = this->height;
    }else{
        this->width = WIDTH;
        this->height = HEIGHT;
    }

    window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WIDTH, HEIGHT, SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_RESIZABLE));
    glContext = SDL_GL_CreateContext(window);

    GLenum status = glewInit();

    if(status != GLEW_OK){
        std::cerr << "Glew failed to initialize !" << std::endl;
    }

    isWindowClosed = false;
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LEQUAL);
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glViewport(0.0f, 0.0f, WIDTH, HEIGHT);
    lastFrameTime = SDL_GetTicks();

    oneFrameDuration = 1000.0f / (float)MAX_FPS;
}
开发者ID:paulgheorghecristian,项目名称:World2,代码行数:54,代码来源:display.cpp

示例13: print_devices

static void
print_devices(int iscapture)
{
    const char *typestr = ((iscapture) ? "capture" : "output");
    int n = SDL_GetNumAudioDevices(iscapture);

    SDL_Log("%s devices:\n", typestr);

    if (n == -1)
        SDL_Log("  Driver can't detect specific %s devices.\n\n", typestr);
    else if (n == 0)
        SDL_Log("  No %s devices found.\n\n", typestr);
    else {
        int i;
        for (i = 0; i < n; i++) {
            SDL_Log("  %s\n", SDL_GetAudioDeviceName(i, iscapture));
        }
        SDL_Log("\n");
    }
}
开发者ID:ChickenEggSolutions,项目名称:apitest,代码行数:20,代码来源:testaudioinfo.c

示例14: FileLoaderSdlTexture

		SDL_Texture* FileLoaderSdlTexture(std::string szFilePath)
		{
			//Load the texture
			SDL_Texture* pTex = IMG_LoadTexture(CAsset::Get()->GetSdlRenderer(), szFilePath.c_str());
			if (pTex == NULL)
			{
				SDL_Log("Error - IMG_LoadTexture - %s.\n", SDL_GetError());
				assert(false);
			}
			return pTex;
		}
开发者ID:kingnobody8,项目名称:lark,代码行数:11,代码来源:loaders.cpp

示例15: KW_ProcessEvents

int KW_ProcessEvents(KW_GUI * gui) {
  int i = 0;
  SDL_LockMutex(gui->evqueuelock);  
  for (i = 0; i < gui->evqueuesize; i++) {
    SDL_Event * event = gui->evqueue + i;
    switch (event->type) {
      case SDL_MOUSEMOTION:
        MouseMoved(gui, event->motion.x, event->motion.y, event->motion.xrel, event->motion.yrel);
        break;
      case SDL_MOUSEBUTTONDOWN:
        MousePressed(gui, event->button.x, event->button.y, event->button.button);
        break;
        
      case SDL_MOUSEBUTTONUP:
        MouseReleased(gui, event->button.x, event->button.y, event->button.button);
        break;
        
      case SDL_TEXTINPUT:
        SDL_Log("Got a textready: %s\n", event->text.text);
        TextInputReady(gui, event->text.text);
        break;
        
      case SDL_TEXTEDITING:
        SDL_Log("Got a textediting: %d %d %d %s\n", event->edit.start, event->edit.length, event->edit.type, event->edit.text);
        break;
        
      case SDL_KEYDOWN:
        KeyDown(gui, event->key.keysym.sym, event->key.keysym.scancode);
        break;
      case SDL_KEYUP:
        KeyUp(gui, event->key.keysym.sym, event->key.keysym.scancode);
        break;      
      default:
        break;
    }
  }
  gui->evqueuesize = 0;
  SDL_UnlockMutex(gui->evqueuelock);
  
  return 0;
}
开发者ID:ckeen,项目名称:KiWi,代码行数:41,代码来源:KW_eventwatcher.c


注:本文中的SDL_Log函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。