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C++ SDL_JoystickNumButtons函数代码示例

本文整理汇总了C++中SDL_JoystickNumButtons函数的典型用法代码示例。如果您正苦于以下问题:C++ SDL_JoystickNumButtons函数的具体用法?C++ SDL_JoystickNumButtons怎么用?C++ SDL_JoystickNumButtons使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SDL_JoystickNumButtons函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SDL_JoystickOpen

void
JoystickManager::on_joystick_added(int joystick_index)
{
  log_debug << "on_joystick_added(): " << joystick_index << std::endl;
  SDL_Joystick* joystick = SDL_JoystickOpen(joystick_index);
  if (!joystick)
  {
    log_warning << "failed to open joystick: " << joystick_index
                << ": " << SDL_GetError() << std::endl;
  }
  else
  {
    joysticks.push_back(joystick);
  }

  if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
    min_joybuttons = SDL_JoystickNumButtons(joystick);

  if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
    max_joybuttons = SDL_JoystickNumButtons(joystick);

  if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
    max_joyaxis = SDL_JoystickNumAxes(joystick);

  if(SDL_JoystickNumHats(joystick) > max_joyhats)
    max_joyhats = SDL_JoystickNumHats(joystick);
}
开发者ID:brmbrmcar,项目名称:supertux,代码行数:27,代码来源:joystick_manager.cpp

示例2: SDL_JoystickClose

void
JoystickKeyboardController::updateAvailableJoysticks()
{
  for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
      i != joysticks.end(); ++i) {
    if(*i != 0)
      SDL_JoystickClose(*i);
  }
  joysticks.clear();
  
  SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
  SDL_InitSubSystem(SDL_INIT_JOYSTICK);

  int joystick_count = SDL_NumJoysticks();
  min_joybuttons = -1;
  max_joybuttons = -1;
  max_joyaxis    = -1;
  max_joyhats    = -1;

  if( joystick_count > 0 ){
    for(int i = 0; i < joystick_count; ++i) {
      SDL_Joystick* joystick = SDL_JoystickOpen(i);
      bool good = true;
      if(SDL_JoystickNumButtons(joystick) < 2) {
        log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 buttons" << std::endl;
        good = false;
      }
      if(SDL_JoystickNumAxes(joystick) < 2
         && SDL_JoystickNumHats(joystick) == 0) {
        log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 axes and no hat" << std::endl;
        good = false;
      }
      if(!good) {
        SDL_JoystickClose(joystick);
        continue;
      }

      if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
        min_joybuttons = SDL_JoystickNumButtons(joystick);

      if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
        max_joybuttons = SDL_JoystickNumButtons(joystick);

      if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
        max_joyaxis = SDL_JoystickNumAxes(joystick);

      if(SDL_JoystickNumHats(joystick) > max_joyhats)
        max_joyhats = SDL_JoystickNumHats(joystick);

      joysticks.push_back(joystick);
    }
  }

  // some joysticks or SDL seem to produce some bogus events after being opened
  Uint32 ticks = SDL_GetTicks();
  while(SDL_GetTicks() - ticks < 200) {
    SDL_Event event;
    SDL_PollEvent(&event);
  }
}
开发者ID:ed00m,项目名称:supertux,代码行数:60,代码来源:joystickkeyboardcontroller.cpp

示例3: SDL_InitSubSystem

void ControladorJoystick::initialiseJoysticks(
		std::map<string, int>* correspondenciaTeclasJ1,
		std::map<string, int>* correspondenciaEjesJ1,
		std::map<string, int>* correspondenciaTeclasJ2,
		std::map<string, int>* correspondenciaEjesJ2) {

	if(SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
		SDL_InitSubSystem(SDL_INIT_JOYSTICK);

	if (correspondenciaTeclasJ1)
		this->correspondenciaTeclas = correspondenciaTeclasJ1;
	else
		this->correspondenciaTeclas = correspondenciaTeclasPorDefecto();

	if (correspondenciaEjesJ1)
		this->correspondenciaEjes = correspondenciaEjesJ1;
	else
		this->correspondenciaEjes = correspondenciaEjesPorDefecto();

	this->estadoJoystick1    = new std::map<string, bool>;
	this->estadoJoystick2    = new std::map<string, bool>;
	this->estadoJoystickNulo = new std::map<string, bool>;

	if(SDL_NumJoysticks() > 0) {
		for(int i = 0; i < SDL_NumJoysticks(); i++)	{
			SDL_Joystick* joy = SDL_JoystickOpen(i);

			if(joy) {

				// INICIA JOYSTICKS
				m_joysticks.push_back(joy);

				// SETEO DIRECCIONES EN CERO
				m_joystickValues.push_back(std::make_pair(new Vector2D(0,0), new Vector2D(0,0)));

				// SETEA ESTADO DE TECLAS ACTUALES EN FALSE
				//cout << "CANTIDAD BOTONES[" << i << "]:" << SDL_JoystickNumButtons(joy) << endl;
				std::vector<bool> tempButtons_actual;
				for(int j = 0; j < SDL_JoystickNumButtons(joy); j++)
					tempButtons_actual.push_back(false);
				m_buttonStates_actual.push_back(tempButtons_actual);

				// SETEA ESTADO DE TECLAS ANTERIORES EN FALSE
				//cout << "CANTIDAD BOTONES[" << i << "]:" << SDL_JoystickNumButtons(joy) << endl;
				std::vector<int> tempButtons_anterior;
				for(int j = 0; j < SDL_JoystickNumButtons(joy); j++)
					tempButtons_anterior.push_back(0);
				m_cantidad_de_pulsaciones.push_back(tempButtons_anterior);
			}
			else
				std::cout << SDL_GetError();
		}

		SDL_JoystickEventState(SDL_ENABLE);
		m_bJoysticksInitialised = true;
		//std::cout << "Initialised "<< m_joysticks.size() << " joystick(s)";
	}
	else
		m_bJoysticksInitialised = false;
}
开发者ID:debmartin,项目名称:taller-tp1,代码行数:60,代码来源:ControladorJoystick.cpp

示例4: ui_joystick_init

int
ui_joystick_init( void )
{
  int error, retval;

#ifdef UI_SDL
  error = SDL_InitSubSystem( SDL_INIT_JOYSTICK );
#else
  /* Other UIs could handle joysticks by the SDL library */
  error = SDL_Init(SDL_INIT_JOYSTICK|SDL_INIT_VIDEO);
#endif

  if ( error ) {
    ui_error( UI_ERROR_ERROR, "failed to initialise joystick subsystem" );
    return 0;
  }

  retval = SDL_NumJoysticks();

  if( retval >= 2 ) {

    retval = 2;

    if( ( joystick2 = SDL_JoystickOpen( 1 ) ) == NULL ) {
      ui_error( UI_ERROR_ERROR, "failed to initialise joystick 2" );
      return 0;
    }

    if( SDL_JoystickNumAxes( joystick2 ) < 2    ||
        SDL_JoystickNumButtons( joystick2 ) < 1    ) {
      ui_error( UI_ERROR_ERROR, "sorry, joystick 2 is inadequate!" );
      return 0;
    }

  }

  if( retval > 0 ) {

    if( ( joystick1 = SDL_JoystickOpen( 0 ) ) == NULL ) {
      ui_error( UI_ERROR_ERROR, "failed to initialise joystick 1" );
      return 0;
    }
 
    if( SDL_JoystickNumAxes( joystick1 ) < 2    ||
        SDL_JoystickNumButtons( joystick1 ) < 1    ) {
      ui_error( UI_ERROR_ERROR, "sorry, joystick 1 is inadequate!" );
      return 0;
    }
  }

  SDL_JoystickEventState( SDL_ENABLE );

  return retval;
}
开发者ID:matthewbauer,项目名称:fuse-libretro,代码行数:54,代码来源:sdljoystick.c

示例5: libjoy_get_button_specific

int libjoy_get_button_specific( int joy, int button )
{
    if ( joy >= 0 && joy < _max_joys )
    {
#ifdef TARGET_CAANOO
        if ( button >= 0 && ( ( joy == 0 && button <= 21 ) || ( joy != 0 && SDL_JoystickNumButtons( _joysticks[ joy ] ) ) ) )
#else
        if ( button >= 0 && button <= SDL_JoystickNumButtons( _joysticks[ joy ] ) )
#endif
        {
#ifdef TARGET_CAANOO
            if ( joy == 0 )
            {
                int vax;

                switch ( button )
                {
                    case    1: /* UPLF                  */  return ( SDL_JoystickGetAxis( _joysticks[ 0 ], 1 ) < -16384 && SDL_JoystickGetAxis( _joysticks[ 0 ], 0 ) < -16384 );
                    case    3: /* DWLF                  */  return ( SDL_JoystickGetAxis( _joysticks[ 0 ], 1 ) >  16384 && SDL_JoystickGetAxis( _joysticks[ 0 ], 0 ) < -16384 );
                    case    5: /* DWRT                  */  return ( SDL_JoystickGetAxis( _joysticks[ 0 ], 1 ) >  16384 && SDL_JoystickGetAxis( _joysticks[ 0 ], 0 ) >  16384 );
                    case    7: /* UPRT                  */  return ( SDL_JoystickGetAxis( _joysticks[ 0 ], 1 ) < -16384 && SDL_JoystickGetAxis( _joysticks[ 0 ], 0 ) >  16384 );
                    case    0: /* UP                    */  vax = SDL_JoystickGetAxis( _joysticks[ 0 ], 0 ) ; return ( SDL_JoystickGetAxis( _joysticks[ 0 ], 1 ) < -16384 && ABS( vax ) < 16384 );
                    case    4: /* DW                    */  vax = SDL_JoystickGetAxis( _joysticks[ 0 ], 0 ) ; return ( SDL_JoystickGetAxis( _joysticks[ 0 ], 1 ) >  16384 && ABS( vax ) < 16384 );
                    case    2: /* LF                    */  vax = SDL_JoystickGetAxis( _joysticks[ 0 ], 1 ) ; return ( SDL_JoystickGetAxis( _joysticks[ 0 ], 0 ) < -16384 && ABS( vax ) < 16384 );
                    case    6: /* RT                    */  vax = SDL_JoystickGetAxis( _joysticks[ 0 ], 1 ) ; return ( SDL_JoystickGetAxis( _joysticks[ 0 ], 0 ) >  16384 && ABS( vax ) < 16384 );

                    case    8:  /* MENU->HOME           */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 6 ) );
                    case    9:  /* SELECT->HELP-II      */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 9 ) );
                    case    10: /* L                    */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 4 ) );
                    case    11: /* R                    */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 5 ) );
                    case    12: /* A                    */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 0 ) );
                    case    13: /* B                    */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 2 ) );
                    case    14: /* X                    */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 1 ) );
                    case    15: /* Y                    */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 3 ) );
                    case    16: /* VOLUP                */  return ( 0 );
                    case    17: /* VOLDOWN              */  return ( 0 );
                    case    18: /* CLICK                */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 10 ) );
                    case    19: /* POWER-LOCK  (CAANOO) */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 7 ) ); /* Only Caanoo */
                    case    20: /* HELP-I      (CAANOO) */  return ( SDL_JoystickGetButton( _joysticks[ 0 ], 8 ) ); /* Only Caanoo */
                    default:                                return ( 0 );
                }
            }
#endif
            return SDL_JoystickGetButton( _joysticks[ joy ], button ) ;
        }
    }
    return 0 ;
}
开发者ID:segafan,项目名称:bennugd-monolithic,代码行数:48,代码来源:libjoy.c

示例6: ui_joystick_init

int
ui_joystick_init( void )
{
  int error, retval;

  error = SDL_InitSubSystem( SDL_INIT_JOYSTICK );
  if ( error ) {
    ui_error( UI_ERROR_ERROR, "failed to initialise joystick subsystem" );
    return 0;
  }

  retval = SDL_NumJoysticks();

  if( retval >= 2 ) {

    retval = 2;

    if( ( joystick2 = SDL_JoystickOpen( 1 ) ) == NULL ) {
      ui_error( UI_ERROR_ERROR, "failed to initialise joystick 2" );
      return 0;
    }

    if( SDL_JoystickNumAxes( joystick2 ) < 2    ||
        SDL_JoystickNumButtons( joystick2 ) < 1    ) {
      ui_error( UI_ERROR_ERROR, "sorry, joystick 2 is inadequate!" );
      return 0;
    }

  }

  if( retval > 0 ) {

    if( ( joystick1 = SDL_JoystickOpen( 0 ) ) == NULL ) {
      ui_error( UI_ERROR_ERROR, "failed to initialise joystick 1" );
      return 0;
    }
 
    if( SDL_JoystickNumAxes( joystick1 ) < 2    ||
        SDL_JoystickNumButtons( joystick1 ) < 1    ) {
      ui_error( UI_ERROR_ERROR, "sorry, joystick 1 is inadequate!" );
      return 0;
    }
  }

  SDL_JoystickEventState( SDL_ENABLE );

  return retval;
}
开发者ID:CiaranG,项目名称:ZXdroid,代码行数:48,代码来源:sdljoystick.c

示例7: joystick_use

/**
 * @brief Makes the game use a joystick by index.
 *
 *    @param indjoystick Index of the joystick to use.
 *    @return 0 on success.
 */
int joystick_use( int indjoystick )
{
    /* Check to see if it exists. */
    if ((indjoystick < 0) || (indjoystick >= SDL_NumJoysticks())) {
        WARN("Joystick of index number %d does not existing, switching to default 0",
             indjoystick);
        indjoystick = 0;
    }

    /* Close if already open. */
    if (joystick != NULL) {
        SDL_JoystickClose(joystick);
        joystick = NULL;
    }

    /* Start using joystick. */
    joystick = SDL_JoystickOpen(indjoystick);
    if (joystick == NULL) {
        WARN("Error opening joystick %d [%s]", indjoystick, SDL_JoystickName(indjoystick));
        return -1;
    }
    LOG("Using joystick %d - %s", indjoystick, SDL_JoystickName(indjoystick));
    DEBUG("   with %d axes, %d buttons, %d balls and %d hats",
          SDL_JoystickNumAxes(joystick), SDL_JoystickNumButtons(joystick),
          SDL_JoystickNumBalls(joystick), SDL_JoystickNumHats(joystick));

    /* Initialize the haptic if possible. */
    joystick_initHaptic();

    /* For style purposes. */
    DEBUG();

    return 0;
}
开发者ID:Elderman,项目名称:naev,代码行数:40,代码来源:joystick.c

示例8: st_joystick_setup

void st_joystick_setup(void)
{

  /* Init Joystick: */

  use_joystick = true;

  if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
    {
      fprintf(stderr, "Warning: I could not initialize joystick!\n"
              "The Simple DirectMedia error that occured was:\n"
              "%s\n\n", SDL_GetError());

      use_joystick = false;
    }
  else
    {
      /* Open joystick: */
      if (SDL_NumJoysticks() <= 0)
        {
          fprintf(stderr, "Warning: No joysticks are available.\n");

          use_joystick = false;
        }
      else
        {
          js = SDL_JoystickOpen(joystick_num);

          if (js == NULL)
            {
              fprintf(stderr, "Warning: Could not open joystick %d.\n"
                      "The Simple DirectMedia error that occured was:\n"
                      "%s\n\n", joystick_num, SDL_GetError());

              use_joystick = false;
            }
          else
            {
              if (SDL_JoystickNumAxes(js) < 2)
                {
                  fprintf(stderr,
                          "Warning: Joystick does not have enough axes!\n");

                  use_joystick = false;
                }
              else
                {
                  if (SDL_JoystickNumButtons(js) < 2)
                    {
                      fprintf(stderr,
                              "Warning: "
                              "Joystick does not have enough buttons!\n");

                      use_joystick = false;
                    }
                }
            }
        }
    }
}
开发者ID:crutchwalkfactory,项目名称:motocakerteam,代码行数:60,代码来源:setup.cpp

示例9: Log

INLINE BOOL Input::Initialize()
{
	Log(TAG "Initializing...");
	BOOL r = this->Reset();
	#if defined(WIN32) && defined(DEBUG)
	SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
	#endif

	MEMSET(parJoy, '\0', sizeof(parJoy));
	SDL_InitSubSystem(SDL_INIT_JOYSTICK);

	iJoystickCount = SDL_NumJoysticks();
	if (iJoystickCount)
	{
		SDL_JoystickEventState(SDL_ENABLE);

		Log(TAG "Joystick(s): ");
		for (u32 i = 0; i < iJoystickCount; i++)
		{
			parJoy[i] = SDL_JoystickOpen(i);
			if (parJoy[i])
			{
				Log("Opened Joystick %d:", i);
				Log(TAG "\tName: %s", SDL_JoystickName(i));
				Log(TAG "\t\tAxes: %d", SDL_JoystickNumAxes(parJoy[i]));
				Log(TAG "\t\tButtons: %d", SDL_JoystickNumButtons(parJoy[i]));
				Log(TAG "\t\tHats: %d", SDL_JoystickNumHats(parJoy[i]));
				Log(TAG "\t\tBalls: %d", SDL_JoystickNumBalls(parJoy[i]));
			}
		}
	}
	Log(TAG "Initialization completed.");

	return r;
}
开发者ID:doorxp,项目名称:seed,代码行数:35,代码来源:SdlInput.cpp

示例10: JOYSTICKGetNumButtons

void JOYSTICKGetNumButtons(int nlhs, mxArray *plhs[], int nrhs, CONSTmxArray *prhs[])
{

	ProjectTable *joystickTable=GetProjectTable();
	int  numSticks;
	CONSTmxArray *numArg;
	double stickNum;
	SDL_Joystick *pStick;

	prhs;
	if(joystickTable->giveHelp){GiveHelp(useGetNumButtons,synopsisGetNumButtons);return;}
	numArg = joystickTable->joystickNumberArgument; 
	if(numArg == NULL || nlhs > 1 || nrhs > 0 || !mxIsDouble(numArg) || (mxGetM(numArg) * mxGetN(numArg) != 1))
		GiveUsageExit(useGetNumButtons);
	numSticks = SDL_NumJoysticks();
	stickNum = mxGetPr(numArg)[0];
	if(stickNum > numSticks)
		PrintfExit("The joystick number %d passed to JOYSTICK 'GetNumButtons' exceeds the number of joysticks, %d",stickNum,numSticks);
	if(stickNum < 1)
		PrintfExit("The joystick number passed to JOYSTICK 'GetNumButtons' must be greater than 0");
	pStick = GetJoystickObjFromNum((int)stickNum-1);
	if(pStick == NULL)
		PrintfExit("JOYSTICK 'GetNumButtons' can not open joystick number %d",stickNum);
	plhs[0] = mxCreateDoubleMatrix(1,1,mxREAL);	
	mxGetPr(plhs[0])[0] = SDL_JoystickNumButtons(pStick);
		
}
开发者ID:AlanFreeman,项目名称:Psychtoolbox-3,代码行数:27,代码来源:GetNumButtons.cpp

示例11: SDL_JoystickNumButtons

	uint8_t Joystick::getNumberOfButtons() const {
		uint8_t number = 0;
		if (isConnected()) {
			number = SDL_JoystickNumButtons(m_joystickHandle);
		}
		return number;
	}
开发者ID:fifengine,项目名称:fifengine,代码行数:7,代码来源:joystick.cpp

示例12: mScreen

	//-------------------------------------------------------------------------------------------------------------------//
	Application::Application(): mScreen(NULL), mEvent(), mIsItTimeToClose(false), mJoystick(NULL)
	{
		// On initialise la SDL.
		MTest_T_MSG (SDL_Init(SDL_INIT_EVERYTHING) == -1, "SDL Initialization Error : " << SDL_GetError());

		// Log pour les Joysticks.
		MOut(SDL_NumJoysticks() << " joysticks connected");
		for (int i = 0; i < SDL_NumJoysticks() ; ++i)
		{
			MOut("Joystick_" << i << " : " << SDL_JoystickName(i));
		}

		if (SDL_NumJoysticks() > 0)
		{
			// On active la gestion des evenements des Joysticks.
			SDL_JoystickEventState(SDL_ENABLE);
			// On charge le premier Joystick connecté.
			mJoystick = SDL_JoystickOpen(0);

			MOut("----> " << SDL_JoystickNumButtons(mJoystick) << " buttons");
			MOut("----> " << SDL_JoystickNumAxes(mJoystick) << " axes");
			MOut("----> " << SDL_JoystickNumBalls(mJoystick) << " trackballs");
			MOut("----> " << SDL_JoystickNumHats(mJoystick) << " hats");
		}
	}
开发者ID:ebadier,项目名称:MarioSokoban,代码行数:26,代码来源:sdlApplication.cpp

示例13: controller_joystick_attach

void controller_joystick_attach( Tank *t ) {
	
	JoystickPrivateData *data;
	
	/* Make sure that this is even a joystick to connect to: */
	if(SDL_NumJoysticks() == 0) {
		/* TODO: exiting isn't all that friendly... we need a better controller API... */
		gamelib_debug("No joysticks connected.\n");
		exit(1);
	}
	
	data = get_object(JoystickPrivateData);
	data->joystick = SDL_JoystickOpen(0);
	
	if(data->joystick) {
		gamelib_debug("Using Joystick #0:\n");
		gamelib_debug("  Name:    %s\n", SDL_JoystickName(0));
		gamelib_debug("  Axes:    %d\n", SDL_JoystickNumAxes(data->joystick));
		gamelib_debug("  Buttons: %d\n", SDL_JoystickNumButtons(data->joystick));
		gamelib_debug("  Balls:   %d\n", SDL_JoystickNumBalls(data->joystick));
	
	} else {
		gamelib_debug("Failed to open Joystick #0.\n");
		exit(1);
	}
	
	tank_set_controller(t, joystick_controller, data);
}
开发者ID:raydog,项目名称:tunneltanks,代码行数:28,代码来源:controllersdl.c

示例14: Init_Joy

void Init_Joy (void)
{
  int num_joy;

  if (SDL_InitSubSystem (SDL_INIT_JOYSTICK) == -1)
    {
      fprintf(stderr, "Couldn't initialize SDL-Joystick: %s\n", SDL_GetError());
      Terminate(ERR);
    } else
      DebugPrintf(1, "\nSDL Joystick initialisation successful.\n");


  DebugPrintf (1, " %d Joysticks found!\n", num_joy = SDL_NumJoysticks ());

  if (num_joy > 0)
    joy = SDL_JoystickOpen (0);

  if (joy)
    {
      DebugPrintf (1, "Identifier: %s\n", SDL_JoystickName (0));
      DebugPrintf (1, "Number of Axes: %d\n", joy_num_axes = SDL_JoystickNumAxes(joy));
      DebugPrintf (1, "Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));

      /* aktivate Joystick event handling */
      SDL_JoystickEventState (SDL_ENABLE); 

    }
  else 
    joy = NULL;  /* signals that no yoystick is present */


  return;
}
开发者ID:zeldin,项目名称:freedroidClassic-PS3,代码行数:33,代码来源:input.c

示例15: SDL_JoystickNumButtons

//------------------------------------------------------------
int ofxSDLAppWindow::getControllerNumButtons(int num) {
  if (num >= numJoys || !joys[num]) {
    return 0;
  }
  
  return SDL_JoystickNumButtons(joys[num]);
}
开发者ID:leebyron,项目名称:ofxSDL,代码行数:8,代码来源:ofxSDLAppWindow.cpp


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